Files
tbd-station-14/Content.Server/Procedural/DungeonJob/DungeonJob.CorridorDecalSkirting.cs
Pieter-Jan Briers e99fc501a6 Revert biome rework (#38724)
* Revert "Fix world generation (#38713)"

This reverts commit 10fa6ff4af.

* Revert "Biome rework (#37735)"

This reverts commit fe7b96147c.
2025-07-03 20:48:04 +02:00

120 lines
4.2 KiB
C#

using System.Threading.Tasks;
using Content.Shared.Doors.Components;
using Content.Shared.Procedural;
using Content.Shared.Procedural.PostGeneration;
using Robust.Shared.Collections;
using Robust.Shared.Physics.Components;
using Robust.Shared.Utility;
namespace Content.Server.Procedural.DungeonJob;
public sealed partial class DungeonJob
{
/// <summary>
/// <see cref="CorridorDecalSkirtingDunGen"/>
/// </summary>
private async Task PostGen(CorridorDecalSkirtingDunGen decks, Dungeon dungeon, HashSet<Vector2i> reservedTiles, Random random)
{
var directions = new ValueList<DirectionFlag>(4);
var pocketDirections = new ValueList<Direction>(4);
var doorQuery = _entManager.GetEntityQuery<DoorComponent>();
var physicsQuery = _entManager.GetEntityQuery<PhysicsComponent>();
var offset = -_grid.TileSizeHalfVector;
foreach (var tile in dungeon.CorridorTiles)
{
DebugTools.Assert(!dungeon.RoomTiles.Contains(tile));
directions.Clear();
// Do cardinals 1 step
// Do corners the other step
for (var i = 0; i < 4; i++)
{
var dir = (DirectionFlag) Math.Pow(2, i);
var neighbor = tile + dir.AsDir().ToIntVec();
var anc = _maps.GetAnchoredEntitiesEnumerator(_gridUid, _grid, neighbor);
while (anc.MoveNext(out var ent))
{
if (!physicsQuery.TryGetComponent(ent, out var physics) ||
!physics.CanCollide ||
!physics.Hard ||
doorQuery.HasComponent(ent.Value))
{
continue;
}
directions.Add(dir);
break;
}
}
// Pockets
if (directions.Count == 0)
{
pocketDirections.Clear();
for (var i = 1; i < 5; i++)
{
var dir = (Direction) (i * 2 - 1);
var neighbor = tile + dir.ToIntVec();
var anc = _maps.GetAnchoredEntitiesEnumerator(_gridUid, _grid, neighbor);
while (anc.MoveNext(out var ent))
{
if (!physicsQuery.TryGetComponent(ent, out var physics) ||
!physics.CanCollide ||
!physics.Hard ||
doorQuery.HasComponent(ent.Value))
{
continue;
}
pocketDirections.Add(dir);
break;
}
}
if (pocketDirections.Count == 1)
{
if (decks.PocketDecals.TryGetValue(pocketDirections[0], out var cDir))
{
// Decals not being centered biting my ass again
var gridPos = _maps.GridTileToLocal(_gridUid, _grid, tile).Offset(offset);
_decals.TryAddDecal(cDir, gridPos, out _, color: decks.Color);
}
}
continue;
}
if (directions.Count == 1)
{
if (decks.CardinalDecals.TryGetValue(directions[0], out var cDir))
{
// Decals not being centered biting my ass again
var gridPos = _maps.GridTileToLocal(_gridUid, _grid, tile).Offset(offset);
_decals.TryAddDecal(cDir, gridPos, out _, color: decks.Color);
}
continue;
}
// Corners
if (directions.Count == 2)
{
// Auehghegueugegegeheh help me
var dirFlag = directions[0] | directions[1];
if (decks.CornerDecals.TryGetValue(dirFlag, out var cDir))
{
var gridPos = _maps.GridTileToLocal(_gridUid, _grid, tile).Offset(offset);
_decals.TryAddDecal(cDir, gridPos, out _, color: decks.Color);
}
}
}
}
}