Refactor stations to properly use entity prototypes. (stationsv3) (#16570)

* Update StationSpawningSystem.cs

Web-edit to allow feeding in an existing entity.

* Update StationSpawningSystem.cs

value type moment

* Update StationSpawningSystem.cs

* Oh goddamnit this is a refactor now.

* awawawa

* aaaaaaaaaaa

* ee

* forgot records.

* no records? no records.

* What's in a name?

* Sloth forcing me to do the refactor properly smh.

* e

* optional evac in test.

* tests pls work

* awa

---------

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
This commit is contained in:
Moony
2023-05-19 15:45:09 -05:00
committed by GitHub
parent 0d9b9e113e
commit e92a8fedab
77 changed files with 1176 additions and 987 deletions

View File

@@ -1,5 +1,7 @@
using Content.Server.Shuttles.Systems;
using Content.Server.Station.Systems;
using Robust.Shared.Serialization.TypeSerializers.Implementations;
using Robust.Shared.Utility;
namespace Content.Server.Station.Components;
@@ -19,15 +21,6 @@ public sealed class StationDataComponent : Component
/// <summary>
/// List of all grids this station is part of.
/// </summary>
/// <remarks>
/// You should not mutate this yourself, go through StationSystem so the appropriate events get fired.
/// </remarks>
[DataField("grids")]
public readonly HashSet<EntityUid> Grids = new();
/// <summary>
/// The emergency shuttle assigned to this station.
/// </summary>
[ViewVariables, Access(typeof(ShuttleSystem), typeof(EmergencyShuttleSystem), Friend = AccessPermissions.ReadWrite)]
public EntityUid? EmergencyShuttle;
}