Refactor stations to properly use entity prototypes. (stationsv3) (#16570)
* Update StationSpawningSystem.cs Web-edit to allow feeding in an existing entity. * Update StationSpawningSystem.cs value type moment * Update StationSpawningSystem.cs * Oh goddamnit this is a refactor now. * awawawa * aaaaaaaaaaa * ee * forgot records. * no records? no records. * What's in a name? * Sloth forcing me to do the refactor properly smh. * e * optional evac in test. * tests pls work * awa --------- Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
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@@ -1,5 +1,7 @@
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using Content.Server.Shuttles.Systems;
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using Content.Server.Station.Systems;
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using Robust.Shared.Serialization.TypeSerializers.Implementations;
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using Robust.Shared.Utility;
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namespace Content.Server.Station.Components;
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@@ -19,15 +21,6 @@ public sealed class StationDataComponent : Component
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/// <summary>
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/// List of all grids this station is part of.
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/// </summary>
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/// <remarks>
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/// You should not mutate this yourself, go through StationSystem so the appropriate events get fired.
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/// </remarks>
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[DataField("grids")]
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public readonly HashSet<EntityUid> Grids = new();
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/// <summary>
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/// The emergency shuttle assigned to this station.
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/// </summary>
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[ViewVariables, Access(typeof(ShuttleSystem), typeof(EmergencyShuttleSystem), Friend = AccessPermissions.ReadWrite)]
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public EntityUid? EmergencyShuttle;
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}
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