Files
tbd-station-14/Content.Server/Station/Components/StationDataComponent.cs
Moony e92a8fedab Refactor stations to properly use entity prototypes. (stationsv3) (#16570)
* Update StationSpawningSystem.cs

Web-edit to allow feeding in an existing entity.

* Update StationSpawningSystem.cs

value type moment

* Update StationSpawningSystem.cs

* Oh goddamnit this is a refactor now.

* awawawa

* aaaaaaaaaaa

* ee

* forgot records.

* no records? no records.

* What's in a name?

* Sloth forcing me to do the refactor properly smh.

* e

* optional evac in test.

* tests pls work

* awa

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Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2023-05-19 15:45:09 -05:00

27 lines
852 B
C#

using Content.Server.Shuttles.Systems;
using Content.Server.Station.Systems;
using Robust.Shared.Serialization.TypeSerializers.Implementations;
using Robust.Shared.Utility;
namespace Content.Server.Station.Components;
/// <summary>
/// Stores core information about a station, namely its config and associated grids.
/// All station entities will have this component.
/// </summary>
[RegisterComponent, Access(typeof(StationSystem))]
public sealed class StationDataComponent : Component
{
/// <summary>
/// The game map prototype, if any, associated with this station.
/// </summary>
[DataField("stationConfig")]
public StationConfig? StationConfig = null;
/// <summary>
/// List of all grids this station is part of.
/// </summary>
[DataField("grids")]
public readonly HashSet<EntityUid> Grids = new();
}