Refactor stations to properly use entity prototypes. (stationsv3) (#16570)
* Update StationSpawningSystem.cs Web-edit to allow feeding in an existing entity. * Update StationSpawningSystem.cs value type moment * Update StationSpawningSystem.cs * Oh goddamnit this is a refactor now. * awawawa * aaaaaaaaaaa * ee * forgot records. * no records? no records. * What's in a name? * Sloth forcing me to do the refactor properly smh. * e * optional evac in test. * tests pls work * awa --------- Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
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@@ -1,3 +1,4 @@
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using Content.Server.Station.Components;
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using Content.Server.Station.Systems;
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using Content.Shared.Administration;
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using Robust.Shared.Console;
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@@ -7,6 +8,9 @@ namespace Content.Server.Administration.Commands.Station;
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[AdminCommand(AdminFlags.Admin)]
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public sealed class ListStationJobsCommand : IConsoleCommand
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{
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[Dependency] private readonly IEntityManager _entityManager = default!;
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[Dependency] private readonly IEntitySystemManager _entSysManager = default!;
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public string Command => "lsstationjobs";
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public string Description => "Lists all jobs on the given station.";
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@@ -21,16 +25,16 @@ public sealed class ListStationJobsCommand : IConsoleCommand
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return;
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}
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var stationSystem = EntitySystem.Get<StationSystem>();
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var stationJobs = EntitySystem.Get<StationJobsSystem>();
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var stationSystem = _entSysManager.GetEntitySystem<StationSystem>();
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var stationJobs = _entSysManager.GetEntitySystem<StationJobsSystem>();
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if (!int.TryParse(args[0], out var station) || !stationSystem.Stations.Contains(new EntityUid(station)))
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if (!EntityUid.TryParse(args[0], out var station) || !_entityManager.HasComponent<StationJobsComponent>(station))
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{
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shell.WriteError(Loc.GetString("shell-argument-station-id-invalid", ("index", 1)));
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return;
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}
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foreach (var (job, amount) in stationJobs.GetJobs(new EntityUid(station)))
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foreach (var (job, amount) in stationJobs.GetJobs(station))
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{
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var amountText = amount is null ? "Infinite" : amount.ToString();
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shell.WriteLine($"{job}: {amountText}");
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