Files
tbd-station-14/Content.Server/Administration/Commands/Station/ListStationJobsCommand.cs
Moony e92a8fedab Refactor stations to properly use entity prototypes. (stationsv3) (#16570)
* Update StationSpawningSystem.cs

Web-edit to allow feeding in an existing entity.

* Update StationSpawningSystem.cs

value type moment

* Update StationSpawningSystem.cs

* Oh goddamnit this is a refactor now.

* awawawa

* aaaaaaaaaaa

* ee

* forgot records.

* no records? no records.

* What's in a name?

* Sloth forcing me to do the refactor properly smh.

* e

* optional evac in test.

* tests pls work

* awa

---------

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2023-05-19 15:45:09 -05:00

44 lines
1.5 KiB
C#

using Content.Server.Station.Components;
using Content.Server.Station.Systems;
using Content.Shared.Administration;
using Robust.Shared.Console;
namespace Content.Server.Administration.Commands.Station;
[AdminCommand(AdminFlags.Admin)]
public sealed class ListStationJobsCommand : IConsoleCommand
{
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly IEntitySystemManager _entSysManager = default!;
public string Command => "lsstationjobs";
public string Description => "Lists all jobs on the given station.";
public string Help => "lsstationjobs <station id>";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
if (args.Length != 1)
{
shell.WriteError(Loc.GetString("shell-wrong-arguments-number"));
return;
}
var stationSystem = _entSysManager.GetEntitySystem<StationSystem>();
var stationJobs = _entSysManager.GetEntitySystem<StationJobsSystem>();
if (!EntityUid.TryParse(args[0], out var station) || !_entityManager.HasComponent<StationJobsComponent>(station))
{
shell.WriteError(Loc.GetString("shell-argument-station-id-invalid", ("index", 1)));
return;
}
foreach (var (job, amount) in stationJobs.GetJobs(station))
{
var amountText = amount is null ? "Infinite" : amount.ToString();
shell.WriteLine($"{job}: {amountText}");
}
}
}