Rename SmokeDissipateSpawnComponent to SpawnOnDespawnComponent (#20782)
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@@ -1,16 +0,0 @@
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using Content.Server.Fluids.EntitySystems;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Server.Chemistry.Components;
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/// <summary>
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/// When a <see cref="SmokeComponent"/> despawns this will spawn another entity in its place.
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/// </summary>
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[RegisterComponent, Access(typeof(SmokeSystem))]
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public sealed partial class SmokeDissipateSpawnComponent : Component
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{
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[DataField("prototype", required: true, customTypeSerializer:typeof(PrototypeIdSerializer<EntityPrototype>))]
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public string Prototype = string.Empty;
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}
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@@ -38,17 +38,6 @@ public sealed class SmokeSystem : EntitySystem
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SubscribeLocalEvent<SmokeComponent, EntityUnpausedEvent>(OnSmokeUnpaused);
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SubscribeLocalEvent<SmokeComponent, ReactionAttemptEvent>(OnReactionAttempt);
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SubscribeLocalEvent<SmokeComponent, SpreadNeighborsEvent>(OnSmokeSpread);
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SubscribeLocalEvent<SmokeDissipateSpawnComponent, TimedDespawnEvent>(OnSmokeDissipate);
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}
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private void OnSmokeDissipate(EntityUid uid, SmokeDissipateSpawnComponent component, ref TimedDespawnEvent args)
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{
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if (!TryComp<TransformComponent>(uid, out var xform))
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{
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return;
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}
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Spawn(component.Prototype, xform.Coordinates);
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}
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private void OnSmokeSpread(EntityUid uid, SmokeComponent component, ref SpreadNeighborsEvent args)
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@@ -0,0 +1,18 @@
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using Content.Server.Spawners.EntitySystems;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Server.Spawners.Components;
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/// <summary>
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/// When a <c>TimedDespawnComponent"</c> despawns, another one will be spawned in its place.
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/// </summary>
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[RegisterComponent, Access(typeof(SpawnOnDespawnSystem))]
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public sealed partial class SpawnOnDespawnComponent : Component
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{
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/// <summary>
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/// Entity prototype to spawn.
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/// </summary>
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[DataField(required: true)]
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public EntProtoId Prototype = string.Empty;
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}
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@@ -0,0 +1,22 @@
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using Content.Server.Spawners.Components;
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using Robust.Shared.Spawners;
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namespace Content.Server.Spawners.EntitySystems;
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public sealed class SpawnOnDespawnSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<SpawnOnDespawnComponent, TimedDespawnEvent>(OnDespawn);
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}
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private void OnDespawn(EntityUid uid, SpawnOnDespawnComponent comp, ref TimedDespawnEvent args)
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{
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if (!TryComp<TransformComponent>(uid, out var xform))
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return;
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Spawn(comp.Prototype, xform.Coordinates);
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}
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}
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@@ -89,7 +89,7 @@
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animationTime: 0.6
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animationState: mfoam-dissolve
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- type: Smoke
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- type: SmokeDissipateSpawn
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- type: SpawnOnDespawn
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prototype: FoamedIronMetal
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- type: entity
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@@ -109,7 +109,7 @@
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animationTime: 0.6
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animationState: mfoam-dissolve
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- type: Smoke
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- type: SmokeDissipateSpawn
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- type: SpawnOnDespawn
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prototype: FoamedAluminiumMetal
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- type: entity
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