Potency sprite scaling (#7100)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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21
Content.Client/Botany/PotencyVisualsSystem.cs
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21
Content.Client/Botany/PotencyVisualsSystem.cs
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@@ -0,0 +1,21 @@
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using Content.Shared.Botany;
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using Robust.Client.GameObjects;
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namespace Content.Client.Botany;
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public sealed class PotencyVisualsSystem : VisualizerSystem<PotencyVisualsComponent>
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{
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protected override void OnAppearanceChange(EntityUid uid, PotencyVisualsComponent component, ref AppearanceChangeEvent args)
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{
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base.OnAppearanceChange(uid, component, ref args);
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if (!TryComp<SpriteComponent>(uid, out var sprite))
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return;
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if (args.Component.TryGetData(ProduceVisuals.Potency, out float potency))
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{
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var scale = MathHelper.Lerp(component.MinimumScale, component.MaximumScale, potency / 100);
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sprite.Scale = new Vector2(scale, scale);
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}
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}
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}
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