Potency sprite scaling (#7100)

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
mirrorcult
2022-03-13 03:11:03 -07:00
committed by GitHub
parent c1c8b8ffc0
commit e87ab94810
6 changed files with 53 additions and 1 deletions

View File

@@ -0,0 +1,21 @@
using Content.Shared.Botany;
using Robust.Client.GameObjects;
namespace Content.Client.Botany;
public sealed class PotencyVisualsSystem : VisualizerSystem<PotencyVisualsComponent>
{
protected override void OnAppearanceChange(EntityUid uid, PotencyVisualsComponent component, ref AppearanceChangeEvent args)
{
base.OnAppearanceChange(uid, component, ref args);
if (!TryComp<SpriteComponent>(uid, out var sprite))
return;
if (args.Component.TryGetData(ProduceVisuals.Potency, out float potency))
{
var scale = MathHelper.Lerp(component.MinimumScale, component.MaximumScale, potency / 100);
sprite.Scale = new Vector2(scale, scale);
}
}
}