Remove this parameter from FloatMath.Clamp.

That was a stupid idea.
This commit is contained in:
Pieter-Jan Briers
2020-08-12 21:15:26 +02:00
parent f182ff5613
commit e76003948b
5 changed files with 5 additions and 5 deletions

View File

@@ -122,7 +122,7 @@ namespace Content.Client.Chat
var screenPos = lowerCenter - (Width / 2, ContentHeight + _verticalOffsetAchieved);
LayoutContainer.SetPosition(this, screenPos);
var height = (lowerCenter.Y - screenPos.Y).Clamp(0, ContentHeight);
var height = FloatMath.Clamp(lowerCenter.Y - screenPos.Y, 0, ContentHeight);
LayoutContainer.SetSize(this, (Size.X, height));
}

View File

@@ -244,7 +244,7 @@ namespace Content.Client.GameObjects.Components
if (int.TryParse(ev.Text, out var result))
{
result = result.Clamp(0, byte.MaxValue);
result = FloatMath.Clamp(result, 0, byte.MaxValue);
_ignoreEvents = true;
_colorValue = (byte) result;

View File

@@ -152,7 +152,7 @@ namespace Content.Client.GameObjects.Components.Mobs
var progress = (_gameTiming.CurTime - start).TotalSeconds / length;
var ratio = (progress <= 1 ? (1 - progress) : (_gameTiming.CurTime - end).TotalSeconds * -5);
cooldownGraphic.Progress = (float)ratio.Clamp(-1, 1);
cooldownGraphic.Progress = FloatMath.Clamp((float)ratio, -1, 1);
cooldownGraphic.Visible = ratio > -1f;
}
}

View File

@@ -112,7 +112,7 @@ namespace Content.Client.UserInterface
var progress = (_gameTiming.CurTime - start).TotalSeconds / length;
var ratio = (progress <= 1 ? (1 - progress) : (_gameTiming.CurTime - end).TotalSeconds * -5);
cooldownDisplay.Progress = (float)ratio.Clamp(-1, 1);
cooldownDisplay.Progress = FloatMath.Clamp((float)ratio, -1, 1);
if (ratio > -1f)
{

View File

@@ -60,7 +60,7 @@ namespace Content.Server.Preferences
await _prefsSemaphore.WaitAsync();
try
{
index = index.Clamp(0, _maxCharacterSlots - 1);
index = FloatMath.Clamp(index, 0, _maxCharacterSlots - 1);
await _prefsDb.SaveSelectedCharacterIndex(username, index);
}
finally