168 lines
6.1 KiB
C#
168 lines
6.1 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Threading;
|
|
using System.Threading.Tasks;
|
|
using Content.Server.Database;
|
|
using Content.Shared.Preferences;
|
|
using Robust.Shared.Maths;
|
|
using static Content.Shared.Preferences.Sex;
|
|
|
|
namespace Content.Server.Preferences
|
|
{
|
|
/// <summary>
|
|
/// Provides methods to retrieve and update character preferences.
|
|
/// Don't use this directly, go through <see cref="ServerPreferencesManager" /> instead.
|
|
/// </summary>
|
|
public class PreferencesDatabase
|
|
{
|
|
private readonly int _maxCharacterSlots;
|
|
private readonly PrefsDb _prefsDb;
|
|
|
|
// We use a single DbContext for the entire DB connection, and EFCore doesn't allow concurrent access.
|
|
// So we need this semaphore to prevent bugs.
|
|
private readonly SemaphoreSlim _prefsSemaphore = new SemaphoreSlim(1, 1);
|
|
|
|
public PreferencesDatabase(IDatabaseConfiguration dbConfig, int maxCharacterSlots)
|
|
{
|
|
_maxCharacterSlots = maxCharacterSlots;
|
|
_prefsDb = new PrefsDb(dbConfig);
|
|
}
|
|
|
|
public async Task<PlayerPreferences> GetPlayerPreferencesAsync(string username)
|
|
{
|
|
await _prefsSemaphore.WaitAsync();
|
|
try
|
|
{
|
|
var prefs = await _prefsDb.GetPlayerPreferences(username);
|
|
if (prefs is null) return null;
|
|
|
|
var profiles = new ICharacterProfile[_maxCharacterSlots];
|
|
foreach (var profile in prefs.HumanoidProfiles)
|
|
{
|
|
profiles[profile.Slot] = ConvertProfiles(profile);
|
|
}
|
|
|
|
return new PlayerPreferences
|
|
(
|
|
profiles,
|
|
prefs.SelectedCharacterSlot
|
|
);
|
|
}
|
|
finally
|
|
{
|
|
_prefsSemaphore.Release();
|
|
}
|
|
}
|
|
|
|
public async Task SaveSelectedCharacterIndexAsync(string username, int index)
|
|
{
|
|
await _prefsSemaphore.WaitAsync();
|
|
try
|
|
{
|
|
index = FloatMath.Clamp(index, 0, _maxCharacterSlots - 1);
|
|
await _prefsDb.SaveSelectedCharacterIndex(username, index);
|
|
}
|
|
finally
|
|
{
|
|
_prefsSemaphore.Release();
|
|
}
|
|
}
|
|
|
|
public async Task SaveCharacterSlotAsync(string username, ICharacterProfile profile, int slot)
|
|
{
|
|
if (slot < 0 || slot >= _maxCharacterSlots)
|
|
return;
|
|
|
|
await _prefsSemaphore.WaitAsync();
|
|
try
|
|
{
|
|
if (profile is null)
|
|
{
|
|
await DeleteCharacterSlotAsync(username, slot);
|
|
return;
|
|
}
|
|
|
|
if (!(profile is HumanoidCharacterProfile humanoid))
|
|
// TODO: Handle other ICharacterProfile implementations properly
|
|
throw new NotImplementedException();
|
|
var appearance = (HumanoidCharacterAppearance) humanoid.CharacterAppearance;
|
|
var entity = new HumanoidProfile
|
|
{
|
|
SlotName = humanoid.Name,
|
|
CharacterName = humanoid.Name,
|
|
Age = humanoid.Age,
|
|
Sex = humanoid.Sex.ToString(),
|
|
HairName = appearance.HairStyleName,
|
|
HairColor = appearance.HairColor.ToHex(),
|
|
FacialHairName = appearance.FacialHairStyleName,
|
|
FacialHairColor = appearance.FacialHairColor.ToHex(),
|
|
EyeColor = appearance.EyeColor.ToHex(),
|
|
SkinColor = appearance.SkinColor.ToHex(),
|
|
Slot = slot,
|
|
PreferenceUnavailable = (DbPreferenceUnavailableMode) humanoid.PreferenceUnavailable
|
|
};
|
|
entity.Jobs.AddRange(
|
|
humanoid.JobPriorities
|
|
.Where(j => j.Value != JobPriority.Never)
|
|
.Select(j => new Job {JobName = j.Key, Priority = (DbJobPriority) j.Value})
|
|
);
|
|
entity.Antags.AddRange(
|
|
humanoid.AntagPreferences
|
|
.Select(a => new Antag {AntagName = a})
|
|
);
|
|
await _prefsDb.SaveCharacterSlotAsync(username, entity);
|
|
}
|
|
finally
|
|
{
|
|
_prefsSemaphore.Release();
|
|
}
|
|
}
|
|
|
|
|
|
private async Task DeleteCharacterSlotAsync(string username, int slot)
|
|
{
|
|
await _prefsDb.DeleteCharacterSlotAsync(username, slot);
|
|
}
|
|
|
|
public async Task<IEnumerable<KeyValuePair<string, ICharacterProfile>>> GetSelectedProfilesForPlayersAsync(
|
|
List<string> usernames)
|
|
{
|
|
await _prefsSemaphore.WaitAsync();
|
|
try
|
|
{
|
|
var profiles = await _prefsDb.GetProfilesForPlayersAsync(usernames);
|
|
return profiles.Select(
|
|
p => new KeyValuePair<string, ICharacterProfile>(p.Key, ConvertProfiles(p.Value)));
|
|
}
|
|
finally
|
|
{
|
|
_prefsSemaphore.Release();
|
|
}
|
|
}
|
|
|
|
private static HumanoidCharacterProfile ConvertProfiles(HumanoidProfile profile)
|
|
{
|
|
var jobs = profile.Jobs.ToDictionary(j => j.JobName, j => (JobPriority) j.Priority);
|
|
var antags = profile.Antags.Select(a => a.AntagName);
|
|
return new HumanoidCharacterProfile(
|
|
profile.CharacterName,
|
|
profile.Age,
|
|
profile.Sex == "Male" ? Male : Female,
|
|
new HumanoidCharacterAppearance
|
|
(
|
|
profile.HairName,
|
|
Color.FromHex(profile.HairColor),
|
|
profile.FacialHairName,
|
|
Color.FromHex(profile.FacialHairColor),
|
|
Color.FromHex(profile.EyeColor),
|
|
Color.FromHex(profile.SkinColor)
|
|
),
|
|
jobs,
|
|
(PreferenceUnavailableMode) profile.PreferenceUnavailable,
|
|
antags.ToList()
|
|
);
|
|
}
|
|
}
|
|
}
|