refactors adminmenu a timid amount (#5095)
Co-authored-by: Paul <ritter.paul1+git@googlemail.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
@@ -1,6 +1,5 @@
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using System.Collections.Generic;
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using Content.Client.Administration.Managers;
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using Content.Shared.Administration.Menu;
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using Content.Shared.Administration.Events;
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using Robust.Client.Graphics;
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using Robust.Client.ResourceManagement;
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using Robust.Shared.Enums;
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@@ -11,16 +10,15 @@ namespace Content.Client.Administration
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{
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internal class AdminNameOverlay : Overlay
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{
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private readonly AdminMenuManager _manager;
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private readonly AdminSystem _system;
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private readonly IEntityManager _entityManager;
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private readonly IEyeManager _eyeManager;
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private readonly IEntityLookup _entityLookup;
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private IReadOnlyList<AdminMenuPlayerListMessage.PlayerInfo>? _playerInfos;
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private readonly Font _font;
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public AdminNameOverlay(AdminMenuManager manager, IEntityManager entityManager, IEyeManager eyeManager, IResourceCache resourceCache, IEntityLookup entityLookup)
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public AdminNameOverlay(AdminSystem system, IEntityManager entityManager, IEyeManager eyeManager, IResourceCache resourceCache, IEntityLookup entityLookup)
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{
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_manager = manager;
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_system = system;
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_entityManager = entityManager;
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_eyeManager = eyeManager;
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_entityLookup = entityLookup;
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@@ -30,21 +28,11 @@ namespace Content.Client.Administration
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public override OverlaySpace Space => OverlaySpace.ScreenSpace;
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public void UpdatePlayerInfo(List<AdminMenuPlayerListMessage.PlayerInfo> playerInfos)
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{
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_playerInfos = playerInfos;
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}
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protected override void Draw(in OverlayDrawArgs args)
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{
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if (_playerInfos == null)
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{
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return;
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}
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var viewport = _eyeManager.GetWorldViewport();
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foreach (var playerInfo in _playerInfos)
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foreach (var playerInfo in _system.PlayerList)
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{
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// Otherwise the entity can not exist yet
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if (!_entityManager.TryGetEntity(playerInfo.EntityUid, out var entity))
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@@ -1,7 +1,7 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using Content.Client.Administration.Managers;
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using Content.Client.Administration.UI;
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using Content.Client.HUD;
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using Content.Shared.Administration.Menu;
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using Content.Shared.Input;
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using Robust.Client.Console;
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using Robust.Client.Graphics;
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@@ -13,9 +13,9 @@ using Robust.Shared.Input.Binding;
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using Robust.Shared.IoC;
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using Robust.Shared.Network;
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namespace Content.Client.Administration.Managers
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namespace Content.Client.Administration
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{
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internal class AdminMenuManager : IAdminMenuManager
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public partial class AdminSystem
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{
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[Dependency] private readonly INetManager _netManager = default!;
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[Dependency] private readonly IInputManager _inputManager = default!;
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@@ -29,16 +29,10 @@ namespace Content.Client.Administration.Managers
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[Dependency] private readonly IEntityLookup _entityLookup = default!;
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private AdminMenuWindow? _window;
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private List<SS14Window> _commandWindows = new();
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private AdminNameOverlay _adminNameOverlay = default!;
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private readonly List<SS14Window> _commandWindows = new();
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public void Initialize()
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private void InitializeMenu()
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{
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_netManager.RegisterNetMessage<AdminMenuPlayerListRequest>();
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_netManager.RegisterNetMessage<AdminMenuPlayerListMessage>(HandlePlayerListMessage);
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_commandWindows = new List<SS14Window>();
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_adminNameOverlay = new AdminNameOverlay(this, _entityManager, _eyeManager, _resourceCache, _entityLookup);
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// Reset the AdminMenu Window on disconnect
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_netManager.Disconnect += (_, _) => ResetWindow();
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@@ -70,37 +64,19 @@ namespace Content.Client.Administration.Managers
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_gameHud.AdminButtonDown = false;
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}
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private void RequestPlayerList()
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{
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var message = _netManager.CreateNetMessage<AdminMenuPlayerListRequest>();
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_netManager.ClientSendMessage(message);
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}
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private void HandlePlayerListMessage(AdminMenuPlayerListMessage msg)
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{
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_window?.RefreshPlayerList(msg.PlayersInfo);
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_adminNameOverlay.UpdatePlayerInfo(msg.PlayersInfo);
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}
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private void AdminNameOverlayOn()
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{
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if (!_overlayManager.HasOverlay<AdminNameOverlay>())
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_overlayManager.AddOverlay(_adminNameOverlay);
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}
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private void AdminNameOverlayOff()
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{
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_overlayManager.RemoveOverlay<AdminNameOverlay>();
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}
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public void ResetWindow()
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{
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_window?.Close();
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_window?.Dispose();
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_window = null;
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foreach (var window in _commandWindows)
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window?.Dispose();
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{
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window.Close();
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window.Dispose();
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}
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_commandWindows.Clear();
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}
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@@ -113,9 +89,6 @@ namespace Content.Client.Administration.Managers
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public void Open()
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{
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_window ??= new AdminMenuWindow();
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_window.OnPlayerListRefresh += RequestPlayerList;
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_window.OnAdminNameOverlayOn += AdminNameOverlayOn;
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_window.OnAdminNameOverlayOff += AdminNameOverlayOff;
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_window.OpenCentered();
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}
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@@ -158,14 +131,4 @@ namespace Content.Client.Administration.Managers
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}
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}
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}
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internal interface IAdminMenuManager
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{
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void Initialize();
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void Open();
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void OpenCommand(SS14Window window);
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bool CanOpen();
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void TryOpen();
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void Toggle();
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}
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}
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25
Content.Client/Administration/AdminSystem.Overlay.cs
Normal file
25
Content.Client/Administration/AdminSystem.Overlay.cs
Normal file
@@ -0,0 +1,25 @@
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using Robust.Client.UserInterface.Controls;
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namespace Content.Client.Administration
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{
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public partial class AdminSystem
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{
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private AdminNameOverlay _adminNameOverlay = default!;
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private void InitializeOverlay()
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{
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_adminNameOverlay = new AdminNameOverlay(this, _entityManager, _eyeManager, _resourceCache, _entityLookup);
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}
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public void AdminOverlayOn(BaseButton.ButtonEventArgs? _ = null)
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{
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if (!_overlayManager.HasOverlay<AdminNameOverlay>())
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_overlayManager.AddOverlay(_adminNameOverlay);
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}
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public void AdminOverlayOff(BaseButton.ButtonEventArgs? _ = null)
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{
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_overlayManager.RemoveOverlay<AdminNameOverlay>();
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}
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}
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}
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67
Content.Client/Administration/AdminSystem.cs
Normal file
67
Content.Client/Administration/AdminSystem.cs
Normal file
@@ -0,0 +1,67 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Shared.Administration;
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using Content.Shared.Administration.Events;
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using Robust.Client.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Network;
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using Robust.Shared.Players;
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namespace Content.Client.Administration
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{
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public partial class AdminSystem : EntitySystem
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{
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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public event Action<List<PlayerInfo>>? PlayerListChanged;
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private Dictionary<NetUserId, PlayerInfo>? _playerList;
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public IReadOnlyList<PlayerInfo> PlayerList
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{
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get
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{
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if (_playerList != null) return _playerList.Values.ToList();
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return new List<PlayerInfo>();
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}
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}
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public override void Initialize()
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{
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base.Initialize();
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InitializeOverlay();
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InitializeMenu();
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SubscribeNetworkEvent<FullPlayerListEvent>(OnPlayerListChanged);
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SubscribeNetworkEvent<PlayerInfoChangedEvent>(OnPlayerInfoChanged);
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SubscribeNetworkEvent<PlayerInfoRemovalMessage>(OnPlayerInfoRemoval);
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}
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private void OnPlayerInfoRemoval(PlayerInfoRemovalMessage ev)
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{
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if (_playerList == null) _playerList = new();
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_playerList.Remove(ev.NetUserId);
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PlayerListChanged?.Invoke(_playerList.Values.ToList());
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}
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private void OnPlayerInfoChanged(PlayerInfoChangedEvent ev)
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{
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if(ev.PlayerInfo == null) return;
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if (_playerList == null) _playerList = new();
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_playerList[ev.PlayerInfo.SessionId] = ev.PlayerInfo;
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PlayerListChanged?.Invoke(_playerList.Values.ToList());
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}
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private void OnPlayerListChanged(FullPlayerListEvent msg)
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{
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_playerList = msg.PlayersInfo.ToDictionary(x => x.SessionId, x => x);
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PlayerListChanged?.Invoke(msg.PlayersInfo);
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}
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}
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}
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@@ -1,7 +1,5 @@
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using System.Collections.Generic;
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using Content.Client.Administration.UI.Tabs;
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using Content.Client.HUD;
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using Content.Shared.Administration.Menu;
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using Robust.Client.AutoGenerated;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Client.UserInterface.XAML;
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@@ -15,24 +13,6 @@ namespace Content.Client.Administration.UI
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{
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[Dependency] private readonly IGameHud? _gameHud = default!;
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public event PlayerTab.PlayerListRefresh? OnPlayerListRefresh
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{
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add => PlayerTabControl.OnPlayerListRefresh += value;
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remove => PlayerTabControl.OnPlayerListRefresh -= value;
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}
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public event PlayerTab.AdminNameOverlayToggle? OnAdminNameOverlayOn
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{
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add => PlayerTabControl.OnAdminNameOverlayOn += value;
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remove => PlayerTabControl.OnAdminNameOverlayOn -= value;
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}
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public event PlayerTab.AdminNameOverlayToggle? OnAdminNameOverlayOff
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{
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add => PlayerTabControl.OnAdminNameOverlayOff += value;
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remove => PlayerTabControl.OnAdminNameOverlayOff -= value;
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}
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public AdminMenuWindow()
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{
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MinSize = SetSize = (500, 250);
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@@ -60,10 +40,5 @@ namespace Content.Client.Administration.UI
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if (_gameHud != null)
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_gameHud.AdminButtonDown = false;
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}
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public void RefreshPlayerList(IEnumerable<AdminMenuPlayerListMessage.PlayerInfo> players)
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{
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PlayerTabControl.RefreshPlayerList(players);
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}
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}
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}
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@@ -1,9 +1,13 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Shared.Administration;
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using Content.Shared.Administration.Events;
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using Robust.Client.AutoGenerated;
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using Robust.Client.Player;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Players;
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@@ -12,28 +16,31 @@ namespace Content.Client.Administration.UI.CustomControls
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[GenerateTypedNameReferences]
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public partial class PlayerListControl : BoxContainer
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{
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private List<ICommonSession>? _data;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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private readonly AdminSystem _adminSystem;
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public event Action<ICommonSession?>? OnSelectionChanged;
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public PlayerListControl()
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{
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_adminSystem = EntitySystem.Get<AdminSystem>();
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IoCManager.InjectDependencies(this);
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RobustXamlLoader.Load(this);
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}
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protected override void EnteredTree()
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{
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// Fill the Option data
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_data = IoCManager.Resolve<IPlayerManager>().Sessions.OfType<ICommonSession>().ToList();
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PopulateList();
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PlayerItemList.OnItemSelected += PlayerItemListOnOnItemSelected;
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PlayerItemList.OnItemDeselected += PlayerItemListOnOnItemDeselected;
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FilterLineEdit.OnTextChanged += FilterLineEditOnOnTextEntered;
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_adminSystem.PlayerListChanged += PopulateList;
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}
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private void FilterLineEditOnOnTextEntered(LineEdit.LineEditEventArgs obj)
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{
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PopulateList(FilterLineEdit.Text);
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}
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private static string GetDisplayName(ICommonSession session)
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{
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return $"{session.Name} ({session.AttachedEntity?.Name})";
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PopulateList();
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}
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private void PlayerItemListOnOnItemSelected(ItemList.ItemListSelectedEventArgs obj)
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@@ -47,32 +54,24 @@ namespace Content.Client.Administration.UI.CustomControls
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OnSelectionChanged?.Invoke(null);
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}
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private void PopulateList(string? filter = null)
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private void PopulateList(IReadOnlyList<PlayerInfo> _ = null!)
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{
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// _data should never be null here
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if (_data == null)
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return;
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PlayerItemList.Clear();
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foreach (var session in _data)
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foreach (var info in _adminSystem.PlayerList)
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{
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var displayName = GetDisplayName(session);
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if (!string.IsNullOrEmpty(filter) &&
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!displayName.ToLowerInvariant().Contains(filter.Trim().ToLowerInvariant()))
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var displayName = $"{info.CharacterName} ({info.Username})";
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if (!string.IsNullOrEmpty(FilterLineEdit.Text) &&
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!displayName.ToLowerInvariant().Contains(FilterLineEdit.Text.Trim().ToLowerInvariant()))
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{
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continue;
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}
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PlayerItemList.Add(new ItemList.Item(PlayerItemList)
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{
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Metadata = session,
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Metadata = _playerManager.SessionsDict[info.SessionId],
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Text = displayName
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});
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}
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}
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public void ClearSelection()
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{
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PlayerItemList.ClearSelected();
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}
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}
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}
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@@ -5,6 +5,7 @@ using Robust.Client.ResourceManagement;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Prototypes;
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@@ -27,20 +28,18 @@ namespace Content.Client.Administration.UI.Tabs.AdminbusTab
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private void SpawnEntitiesButtonOnOnPressed(BaseButton.ButtonEventArgs obj)
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{
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var manager = IoCManager.Resolve<IAdminMenuManager>();
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_entitySpawnWindow ??= new EntitySpawnWindow(IoCManager.Resolve<IPlacementManager>(),
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IoCManager.Resolve<IPrototypeManager>(),
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IoCManager.Resolve<IResourceCache>());
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manager.OpenCommand(_entitySpawnWindow);
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EntitySystem.Get<AdminSystem>().OpenCommand(_entitySpawnWindow);
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}
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private void SpawnTilesButtonOnOnPressed(BaseButton.ButtonEventArgs obj)
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{
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var manager = IoCManager.Resolve<IAdminMenuManager>();
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_tileSpawnWindow ??= new TileSpawnWindow(IoCManager.Resolve<ITileDefinitionManager>(),
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IoCManager.Resolve<IPlacementManager>(),
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IoCManager.Resolve<IResourceCache>());
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manager.OpenCommand(_tileSpawnWindow);
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EntitySystem.Get<AdminSystem>().OpenCommand(_tileSpawnWindow);
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}
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}
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}
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@@ -1,10 +1,8 @@
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<Control xmlns="https://spacestation14.io">
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<BoxContainer Orientation="Vertical">
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<BoxContainer Orientation="Horizontal">
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<Label Name="PlayerCount" HorizontalExpand="True" SizeFlagsStretchRatio="0.25"
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<Label Name="PlayerCount" HorizontalExpand="True" SizeFlagsStretchRatio="0.50"
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Text="{Loc Player Count}" />
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<Button Name="RefreshButton" HorizontalExpand="True" SizeFlagsStretchRatio="0.25"
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Text="{Loc Refresh}" />
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<Button Name="OverlayButtonOn" HorizontalExpand="True" SizeFlagsStretchRatio="0.25"
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Text="{Loc Overlay On}"/>
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<Button Name="OverlayButtonOff" HorizontalExpand="True" SizeFlagsStretchRatio="0.25"
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@@ -1,12 +1,13 @@
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using System.Collections.Generic;
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using Content.Shared.Administration.Menu;
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using System.Collections.Generic;
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using Content.Shared.Administration;
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using Content.Shared.Administration.Events;
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using Robust.Client.AutoGenerated;
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using Robust.Client.Graphics;
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using Robust.Client.Player;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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using static Robust.Client.UserInterface.Controls.BoxContainer;
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@@ -16,30 +17,28 @@ namespace Content.Client.Administration.UI.Tabs
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[GenerateTypedNameReferences]
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public partial class PlayerTab : Control
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{
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public delegate void PlayerListRefresh();
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public delegate void AdminNameOverlayToggle();
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public event PlayerListRefresh? OnPlayerListRefresh;
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public event AdminNameOverlayToggle? OnAdminNameOverlayOn;
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public event AdminNameOverlayToggle? OnAdminNameOverlayOff;
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private readonly AdminSystem _adminSystem;
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public PlayerTab()
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{
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IoCManager.InjectDependencies(this);
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_adminSystem = EntitySystem.Get<AdminSystem>();
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RobustXamlLoader.Load(this);
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RefreshButton.OnPressed += (_) => OnPlayerListRefresh?.Invoke();
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OverlayButtonOn.OnPressed += (_) => OnAdminNameOverlayOn?.Invoke();
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OverlayButtonOff.OnPressed += (_) => OnAdminNameOverlayOff?.Invoke();
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RefreshPlayerList(_adminSystem.PlayerList);
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_adminSystem.PlayerListChanged += RefreshPlayerList;
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OverlayButtonOn.OnPressed += _adminSystem.AdminOverlayOn;
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OverlayButtonOff.OnPressed += _adminSystem.AdminOverlayOff;
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}
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protected override void EnteredTree()
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
OnPlayerListRefresh?.Invoke();
|
||||
base.Dispose(disposing);
|
||||
|
||||
_adminSystem.PlayerListChanged -= RefreshPlayerList;
|
||||
OverlayButtonOn.OnPressed -= _adminSystem.AdminOverlayOn;
|
||||
OverlayButtonOff.OnPressed -= _adminSystem.AdminOverlayOff;
|
||||
}
|
||||
|
||||
public void RefreshPlayerList(IEnumerable<AdminMenuPlayerListMessage.PlayerInfo> players)
|
||||
private void RefreshPlayerList(IReadOnlyList<PlayerInfo> players)
|
||||
{
|
||||
PlayerList.RemoveAllChildren();
|
||||
var playerManager = IoCManager.Resolve<IPlayerManager>();
|
||||
|
||||
@@ -178,7 +178,6 @@ namespace Content.Client.Entry
|
||||
IoCManager.Resolve<ISandboxManager>().Initialize();
|
||||
IoCManager.Resolve<IClientPreferencesManager>().Initialize();
|
||||
IoCManager.Resolve<IStationEventManager>().Initialize();
|
||||
IoCManager.Resolve<IAdminMenuManager>().Initialize();
|
||||
IoCManager.Resolve<EuiManager>().Initialize();
|
||||
IoCManager.Resolve<AlertManager>().Initialize();
|
||||
IoCManager.Resolve<ActionManager>().Initialize();
|
||||
|
||||
@@ -38,7 +38,6 @@ namespace Content.Client.IoC
|
||||
IoCManager.Register<IScreenshotHook, ScreenshotHook>();
|
||||
IoCManager.Register<IClickMapManager, ClickMapManager>();
|
||||
IoCManager.Register<IStationEventManager, StationEventManager>();
|
||||
IoCManager.Register<IAdminMenuManager, AdminMenuManager>();
|
||||
IoCManager.Register<AlertManager, AlertManager>();
|
||||
IoCManager.Register<ActionManager, ActionManager>();
|
||||
IoCManager.Register<IClientAdminManager, ClientAdminManager>();
|
||||
|
||||
107
Content.Server/Administration/AdminSystem.cs
Normal file
107
Content.Server/Administration/AdminSystem.cs
Normal file
@@ -0,0 +1,107 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using Content.Server.Administration.Managers;
|
||||
using Content.Server.Players;
|
||||
using Content.Shared.Administration;
|
||||
using Content.Shared.Administration.Events;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Content.Server.Administration
|
||||
{
|
||||
public class AdminSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IPlayerManager _playerManager = default!;
|
||||
[Dependency] private readonly IAdminManager _adminManager = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
_playerManager.PlayerStatusChanged += OnPlayerStatusChanged;
|
||||
SubscribeLocalEvent<PlayerAttachedEvent>(OnPlayerAttached);
|
||||
SubscribeLocalEvent<PlayerDetachedEvent>(OnPlayerDetached);
|
||||
}
|
||||
|
||||
private void OnPlayerDetached(PlayerDetachedEvent ev)
|
||||
{
|
||||
foreach (var admin in _adminManager.ActiveAdmins)
|
||||
{
|
||||
RaiseNetworkEvent(GetChangedEvent(ev.Player), admin.ConnectedClient);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnPlayerAttached(PlayerAttachedEvent ev)
|
||||
{
|
||||
foreach (var admin in _adminManager.ActiveAdmins)
|
||||
{
|
||||
RaiseNetworkEvent(GetChangedEvent(ev.Player), admin.ConnectedClient);
|
||||
}
|
||||
}
|
||||
|
||||
public override void Shutdown()
|
||||
{
|
||||
base.Shutdown();
|
||||
_playerManager.PlayerStatusChanged -= OnPlayerStatusChanged;
|
||||
}
|
||||
|
||||
private PlayerInfoChangedEvent GetChangedEvent(IPlayerSession session)
|
||||
{
|
||||
return new()
|
||||
{
|
||||
PlayerInfo = new PlayerInfo(
|
||||
session.Name, session.AttachedEntity?.Name ?? string.Empty,
|
||||
session.ContentData()?.Mind?.AllRoles.Any(r => r.Antagonist) ?? false,
|
||||
session.AttachedEntity?.Uid ?? EntityUid.Invalid,
|
||||
session.UserId),
|
||||
};
|
||||
}
|
||||
|
||||
private void OnPlayerStatusChanged(object? sender, SessionStatusEventArgs e)
|
||||
{
|
||||
EntityEventArgs? args = null;
|
||||
switch (e.NewStatus)
|
||||
{
|
||||
case SessionStatus.InGame:
|
||||
case SessionStatus.Connected:
|
||||
args = GetChangedEvent(e.Session);
|
||||
break;
|
||||
case SessionStatus.Disconnected:
|
||||
args = new PlayerInfoRemovalMessage {NetUserId = e.Session.UserId};
|
||||
break;
|
||||
}
|
||||
|
||||
if(args == null) return;
|
||||
|
||||
foreach (var admin in _adminManager.ActiveAdmins)
|
||||
{
|
||||
RaiseNetworkEvent(args, admin.ConnectedClient);
|
||||
}
|
||||
|
||||
if (e.NewStatus != SessionStatus.Disconnected && _adminManager.IsAdmin(e.Session))
|
||||
{
|
||||
SendFullPlayerList(e.Session);
|
||||
}
|
||||
}
|
||||
|
||||
private void SendFullPlayerList(IPlayerSession playerSession)
|
||||
{
|
||||
var ev = new FullPlayerListEvent();
|
||||
ev.PlayersInfo.Clear();
|
||||
foreach (var session in _playerManager.GetAllPlayers())
|
||||
{
|
||||
var name = session.Name;
|
||||
var username = session.AttachedEntity?.Name ?? string.Empty;
|
||||
var antag = session.ContentData()?.Mind?.AllRoles.Any(r => r.Antagonist) ?? false;
|
||||
var uid = session.AttachedEntity?.Uid ?? EntityUid.Invalid;
|
||||
|
||||
ev.PlayersInfo.Add(new PlayerInfo(name, username, antag, uid, session.UserId));
|
||||
}
|
||||
|
||||
RaiseNetworkEvent(ev, playerSession.ConnectedClient);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -7,9 +7,7 @@ using System.Threading.Tasks;
|
||||
using Content.Server.Chat.Managers;
|
||||
using Content.Server.Database;
|
||||
using Content.Server.Players;
|
||||
using Content.Shared;
|
||||
using Content.Shared.Administration;
|
||||
using Content.Shared.Administration.Menu;
|
||||
using Content.Shared.CCVar;
|
||||
using Robust.Server.Console;
|
||||
using Robust.Server.Player;
|
||||
@@ -17,7 +15,6 @@ using Robust.Shared.Configuration;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.ContentPack;
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Network;
|
||||
@@ -172,8 +169,6 @@ namespace Content.Server.Administration.Managers
|
||||
public void Initialize()
|
||||
{
|
||||
_netMgr.RegisterNetMessage<MsgUpdateAdminStatus>();
|
||||
_netMgr.RegisterNetMessage<AdminMenuPlayerListRequest>(HandlePlayerListRequest);
|
||||
_netMgr.RegisterNetMessage<AdminMenuPlayerListMessage>();
|
||||
|
||||
// Cache permissions for loaded console commands with the requisite attributes.
|
||||
foreach (var (cmdName, cmd) in _consoleHost.RegisteredCommands)
|
||||
@@ -234,32 +229,6 @@ namespace Content.Server.Administration.Managers
|
||||
}
|
||||
}
|
||||
|
||||
private void HandlePlayerListRequest(AdminMenuPlayerListRequest message)
|
||||
{
|
||||
var senderSession = _playerManager.GetSessionByChannel(message.MsgChannel);
|
||||
|
||||
if (!_admins.ContainsKey(senderSession))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var netMsg = _netMgr.CreateNetMessage<AdminMenuPlayerListMessage>();
|
||||
|
||||
netMsg.PlayersInfo.Clear();
|
||||
|
||||
foreach (var session in _playerManager.GetAllPlayers())
|
||||
{
|
||||
var name = session.Name;
|
||||
var username = session.AttachedEntity?.Name ?? string.Empty;
|
||||
var antag = session.ContentData()?.Mind?.AllRoles.Any(r => r.Antagonist) ?? false;
|
||||
var uid = session.AttachedEntity?.Uid ?? EntityUid.Invalid;
|
||||
|
||||
netMsg.PlayersInfo.Add(new AdminMenuPlayerListMessage.PlayerInfo(name, username, antag, uid));
|
||||
}
|
||||
|
||||
_netMgr.ServerSendMessage(netMsg, senderSession.ConnectedClient);
|
||||
}
|
||||
|
||||
public void PromoteHost(IPlayerSession player)
|
||||
{
|
||||
_promotedPlayers.Add(player.UserId);
|
||||
|
||||
13
Content.Shared/Administration/Events/FullPlayerListEvent.cs
Normal file
13
Content.Shared/Administration/Events/FullPlayerListEvent.cs
Normal file
@@ -0,0 +1,13 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Administration.Events
|
||||
{
|
||||
[Serializable, NetSerializable]
|
||||
public class FullPlayerListEvent : EntityEventArgs
|
||||
{
|
||||
public List<PlayerInfo> PlayersInfo = new();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
using System;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Administration.Events
|
||||
{
|
||||
[NetSerializable, Serializable]
|
||||
public class PlayerInfoChangedEvent : EntityEventArgs
|
||||
{
|
||||
public PlayerInfo? PlayerInfo;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
using System;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Administration.Events
|
||||
{
|
||||
[NetSerializable, Serializable]
|
||||
public class PlayerInfoRemovalMessage : EntityEventArgs
|
||||
{
|
||||
public NetUserId NetUserId;
|
||||
}
|
||||
}
|
||||
@@ -1,47 +0,0 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using Lidgren.Network;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Network;
|
||||
|
||||
namespace Content.Shared.Administration.Menu
|
||||
{
|
||||
public class AdminMenuPlayerListMessage : NetMessage
|
||||
{
|
||||
public override MsgGroups MsgGroup => MsgGroups.Command;
|
||||
|
||||
public List<PlayerInfo> PlayersInfo = new();
|
||||
|
||||
public override void ReadFromBuffer(NetIncomingMessage buffer)
|
||||
{
|
||||
var count = buffer.ReadInt32();
|
||||
|
||||
PlayersInfo.Clear();
|
||||
|
||||
for (var i = 0; i < count; i++)
|
||||
{
|
||||
var username = buffer.ReadString();
|
||||
var characterName = buffer.ReadString();
|
||||
var antag = buffer.ReadBoolean();
|
||||
var uid = buffer.ReadEntityUid();
|
||||
|
||||
PlayersInfo.Add(new PlayerInfo(username, characterName, antag, uid));
|
||||
}
|
||||
}
|
||||
|
||||
public override void WriteToBuffer(NetOutgoingMessage buffer)
|
||||
{
|
||||
buffer.Write(PlayersInfo.Count);
|
||||
|
||||
foreach (var player in PlayersInfo)
|
||||
{
|
||||
buffer.Write(player.Username);
|
||||
buffer.Write(player.CharacterName);
|
||||
buffer.Write(player.Antag);
|
||||
buffer.Write(player.EntityUid);
|
||||
}
|
||||
}
|
||||
|
||||
public record PlayerInfo(string Username, string CharacterName, bool Antag, EntityUid EntityUid);
|
||||
}
|
||||
}
|
||||
@@ -1,18 +0,0 @@
|
||||
using Lidgren.Network;
|
||||
using Robust.Shared.Network;
|
||||
|
||||
namespace Content.Shared.Administration.Menu
|
||||
{
|
||||
public class AdminMenuPlayerListRequest : NetMessage
|
||||
{
|
||||
public override MsgGroups MsgGroup => MsgGroups.Command;
|
||||
|
||||
public override void ReadFromBuffer(NetIncomingMessage buffer)
|
||||
{
|
||||
}
|
||||
|
||||
public override void WriteToBuffer(NetOutgoingMessage buffer)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
10
Content.Shared/Administration/PlayerInfo.cs
Normal file
10
Content.Shared/Administration/PlayerInfo.cs
Normal file
@@ -0,0 +1,10 @@
|
||||
using System;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Administration
|
||||
{
|
||||
[Serializable, NetSerializable]
|
||||
public record PlayerInfo(string Username, string CharacterName, bool Antag, EntityUid EntityUid, NetUserId SessionId);
|
||||
}
|
||||
Reference in New Issue
Block a user