Use ID for pulljoint (#4118)
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@@ -158,7 +158,7 @@ namespace Content.Shared.GameObjects.Components.Pulling
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var length = Math.Max(union.Size.X, union.Size.Y) * 0.75f;
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var length = Math.Max(union.Size.X, union.Size.Y) * 0.75f;
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_physics.WakeBody();
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_physics.WakeBody();
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_pullJoint = pullerPhysics.CreateDistanceJoint(_physics);
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_pullJoint = pullerPhysics.CreateDistanceJoint(_physics, $"pull-joint-{_physics.Owner.Uid}");
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// _physics.BodyType = BodyType.Kinematic; // TODO: Need to consider their original bodytype
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// _physics.BodyType = BodyType.Kinematic; // TODO: Need to consider their original bodytype
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_pullJoint.CollideConnected = false;
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_pullJoint.CollideConnected = false;
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_pullJoint.Length = length * 0.75f;
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_pullJoint.Length = length * 0.75f;
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