diff --git a/Content.Shared/GameObjects/Components/Pulling/SharedPullableComponent.cs b/Content.Shared/GameObjects/Components/Pulling/SharedPullableComponent.cs index 0588496c4e..b0cc4b0bb5 100644 --- a/Content.Shared/GameObjects/Components/Pulling/SharedPullableComponent.cs +++ b/Content.Shared/GameObjects/Components/Pulling/SharedPullableComponent.cs @@ -158,7 +158,7 @@ namespace Content.Shared.GameObjects.Components.Pulling var length = Math.Max(union.Size.X, union.Size.Y) * 0.75f; _physics.WakeBody(); - _pullJoint = pullerPhysics.CreateDistanceJoint(_physics); + _pullJoint = pullerPhysics.CreateDistanceJoint(_physics, $"pull-joint-{_physics.Owner.Uid}"); // _physics.BodyType = BodyType.Kinematic; // TODO: Need to consider their original bodytype _pullJoint.CollideConnected = false; _pullJoint.Length = length * 0.75f;