Door Remote now shows Mode in UI (#26162)
* Prep for DoorRemote Status * Door Remote Mode Messages * plural opens and closes * never trust webedits --------- Co-authored-by: Plykiya <plykiya@protonmail.com>
This commit is contained in:
16
Content.Client/Remotes/EntitySystems/DoorRemoteSystem.cs
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16
Content.Client/Remotes/EntitySystems/DoorRemoteSystem.cs
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@@ -0,0 +1,16 @@
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using Content.Client.Remote.UI;
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using Content.Client.Items;
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using Content.Shared.Remotes.EntitySystems;
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using Content.Shared.Remotes.Components;
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namespace Content.Client.Remotes.EntitySystems;
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public sealed class DoorRemoteSystem : SharedDoorRemoteSystem
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{
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public override void Initialize()
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{
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base.Initialize();
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Subs.ItemStatus<DoorRemoteComponent>(ent => new DoorRemoteStatusControl(ent));
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}
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}
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46
Content.Client/Remotes/UI/DoorRemoteStatusControl.cs
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46
Content.Client/Remotes/UI/DoorRemoteStatusControl.cs
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using Content.Client.Message;
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using Content.Client.Stylesheets;
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using Content.Shared.Remotes.Components;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.Timing;
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namespace Content.Client.Remote.UI;
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public sealed class DoorRemoteStatusControl : Control
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{
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private readonly Entity<DoorRemoteComponent> _entity;
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private readonly RichTextLabel _label;
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// set to toggle bolts initially just so that it updates on first pickup of remote
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private OperatingMode PrevOperatingMode = OperatingMode.placeholderForUiUpdates;
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public DoorRemoteStatusControl(Entity<DoorRemoteComponent> entity)
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{
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_entity = entity;
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_label = new RichTextLabel { StyleClasses = { StyleNano.StyleClassItemStatus } };
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AddChild(_label);
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}
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protected override void FrameUpdate(FrameEventArgs args)
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{
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base.FrameUpdate(args);
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// only updates the UI if any of the details are different than they previously were
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if (PrevOperatingMode == _entity.Comp.Mode)
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return;
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PrevOperatingMode = _entity.Comp.Mode;
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// Update current volume and injector state
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var modeStringLocalized = Loc.GetString(_entity.Comp.Mode switch
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{
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OperatingMode.OpenClose => "door-remote-open-close-text",
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OperatingMode.ToggleBolts => "door-remote-toggle-bolt-text",
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OperatingMode.ToggleEmergencyAccess => "door-remote-emergency-access-text",
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_ => "door-remote-invalid-text"
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});
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_label.SetMarkup(Loc.GetString("door-remote-mode-label", ("modeString", modeStringLocalized)));
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}
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}
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@@ -1,16 +0,0 @@
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namespace Content.Server.Remotes
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{
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[RegisterComponent]
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[Access(typeof(DoorRemoteSystem))]
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public sealed partial class DoorRemoteComponent : Component
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{
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public OperatingMode Mode = OperatingMode.OpenClose;
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public enum OperatingMode : byte
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{
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OpenClose,
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ToggleBolts,
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ToggleEmergencyAccess
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}
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}
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}
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@@ -1,74 +1,40 @@
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using Content.Server.Administration.Logs;
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using Content.Server.Administration.Logs;
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using Robust.Shared.Player;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction;
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using Content.Shared.Popups;
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using Content.Shared.Doors.Components;
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using Content.Shared.Doors.Components;
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using Content.Shared.Doors.Systems;
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using Content.Shared.Physics;
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using Content.Shared.Access.Components;
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using Content.Shared.Access.Components;
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using Content.Server.Doors.Systems;
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using Content.Server.Doors.Systems;
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using Content.Server.Power.EntitySystems;
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using Content.Server.Power.EntitySystems;
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using Content.Shared.Database;
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using Content.Shared.Database;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Examine;
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using Content.Shared.Examine;
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using static Content.Server.Remotes.DoorRemoteComponent;
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using Content.Shared.Remotes.EntitySystems;
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using Content.Shared.Remotes.Components;
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namespace Content.Server.Remotes
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namespace Content.Shared.Remotes
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{
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{
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public sealed class DoorRemoteSystem : EntitySystem
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public sealed class DoorRemoteSystem : SharedDoorRemoteSystem
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{
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{
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[Dependency] private readonly IAdminLogManager _adminLogger = default!;
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[Dependency] private readonly IAdminLogManager _adminLogger = default!;
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[Dependency] private readonly AirlockSystem _airlock = default!;
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[Dependency] private readonly AirlockSystem _airlock = default!;
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[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
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[Dependency] private readonly DoorSystem _doorSystem = default!;
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[Dependency] private readonly DoorSystem _doorSystem = default!;
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[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
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[Dependency] private readonly ExamineSystemShared _examine = default!;
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[Dependency] private readonly ExamineSystemShared _examine = default!;
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// I'm so sorry [Dependency] private readonly SharedAirlockSystem _sharedAirlockSystem = default!;
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public override void Initialize()
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public override void Initialize()
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{
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{
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SubscribeLocalEvent<DoorRemoteComponent, UseInHandEvent>(OnInHandActivation);
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base.Initialize();
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SubscribeLocalEvent<DoorRemoteComponent, BeforeRangedInteractEvent>(OnBeforeInteract);
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SubscribeLocalEvent<DoorRemoteComponent, BeforeRangedInteractEvent>(OnBeforeInteract);
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}
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}
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public void OnInHandActivation(EntityUid user, DoorRemoteComponent component, UseInHandEvent args)
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private void OnBeforeInteract(Entity<DoorRemoteComponent> entity, ref BeforeRangedInteractEvent args)
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{
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string switchMessageId;
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switch (component.Mode)
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{
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case OperatingMode.OpenClose:
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component.Mode = OperatingMode.ToggleBolts;
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switchMessageId = "door-remote-switch-state-toggle-bolts";
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break;
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// Skip toggle bolts mode and move on from there (to emergency access)
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case OperatingMode.ToggleBolts:
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component.Mode = OperatingMode.ToggleEmergencyAccess;
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switchMessageId = "door-remote-switch-state-toggle-emergency-access";
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break;
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// Skip ToggleEmergencyAccess mode and move on from there (to door toggle)
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case OperatingMode.ToggleEmergencyAccess:
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component.Mode = OperatingMode.OpenClose;
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switchMessageId = "door-remote-switch-state-open-close";
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break;
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default:
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throw new InvalidOperationException(
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$"{nameof(DoorRemoteComponent)} had invalid mode {component.Mode}");
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}
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ShowPopupToUser(switchMessageId, args.User);
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}
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private void OnBeforeInteract(EntityUid uid, DoorRemoteComponent component, BeforeRangedInteractEvent args)
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{
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{
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bool isAirlock = TryComp<AirlockComponent>(args.Target, out var airlockComp);
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bool isAirlock = TryComp<AirlockComponent>(args.Target, out var airlockComp);
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if (args.Handled
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if (args.Handled
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|| args.Target == null
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|| args.Target == null
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|| !TryComp<DoorComponent>(args.Target, out var doorComp) // If it isn't a door we don't use it
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|| !TryComp<DoorComponent>(args.Target, out var doorComp) // If it isn't a door we don't use it
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// Only able to control doors if they are within your vision and within your max range.
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// Only able to control doors if they are within your vision and within your max range.
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// Not affected by mobs or machines anymore.
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// Not affected by mobs or machines anymore.
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|| !_examine.InRangeUnOccluded(args.User, args.Target.Value, SharedInteractionSystem.MaxRaycastRange, null))
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|| !_examine.InRangeUnOccluded(args.User, args.Target.Value, SharedInteractionSystem.MaxRaycastRange, null))
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{
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{
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return;
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return;
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}
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}
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@@ -77,7 +43,7 @@ namespace Content.Server.Remotes
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if (!this.IsPowered(args.Target.Value, EntityManager))
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if (!this.IsPowered(args.Target.Value, EntityManager))
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{
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{
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ShowPopupToUser("door-remote-no-power", args.User);
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Popup.PopupEntity(Loc.GetString("door-remote-no-power"), args.User, args.User);
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return;
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return;
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}
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}
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@@ -87,11 +53,11 @@ namespace Content.Server.Remotes
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&& !_doorSystem.HasAccess(args.Target.Value, args.User, doorComp, accessComponent))
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&& !_doorSystem.HasAccess(args.Target.Value, args.User, doorComp, accessComponent))
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{
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{
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_doorSystem.Deny(args.Target.Value, doorComp, args.User);
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_doorSystem.Deny(args.Target.Value, doorComp, args.User);
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ShowPopupToUser("door-remote-denied", args.User);
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Popup.PopupEntity(Loc.GetString("door-remote-denied"), args.User, args.User);
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return;
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return;
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}
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}
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switch (component.Mode)
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switch (entity.Comp.Mode)
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{
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{
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case OperatingMode.OpenClose:
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case OperatingMode.OpenClose:
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// Note we provide args.User here to TryToggleDoor as the "user"
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// Note we provide args.User here to TryToggleDoor as the "user"
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@@ -120,11 +86,8 @@ namespace Content.Server.Remotes
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break;
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break;
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default:
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default:
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throw new InvalidOperationException(
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throw new InvalidOperationException(
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$"{nameof(DoorRemoteComponent)} had invalid mode {component.Mode}");
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$"{nameof(DoorRemoteComponent)} had invalid mode {entity.Comp.Mode}");
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}
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}
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}
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}
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private void ShowPopupToUser(string messageId, EntityUid user) =>
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_popupSystem.PopupEntity(Loc.GetString(messageId), user, user);
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}
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}
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}
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}
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19
Content.Shared/Remotes/Components/DoorRemoteComponent.cs
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19
Content.Shared/Remotes/Components/DoorRemoteComponent.cs
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using Robust.Shared.GameStates;
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namespace Content.Shared.Remotes.Components;
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class DoorRemoteComponent : Component
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{
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[AutoNetworkedField]
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[DataField]
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public OperatingMode Mode = OperatingMode.OpenClose;
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}
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public enum OperatingMode : byte
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{
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OpenClose,
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ToggleBolts,
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ToggleEmergencyAccess,
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placeholderForUiUpdates
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}
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using Content.Shared.Interaction;
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using Content.Shared.Popups;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Remotes.Components;
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namespace Content.Shared.Remotes.EntitySystems;
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public abstract class SharedDoorRemoteSystem : EntitySystem
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{
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[Dependency] protected readonly SharedPopupSystem Popup = default!;
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[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
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// I'm so sorry [Dependency] private readonly SharedAirlockSystem _sharedAirlockSystem = default!;
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public override void Initialize()
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{
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SubscribeLocalEvent<DoorRemoteComponent, UseInHandEvent>(OnInHandActivation);
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}
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private void OnInHandActivation(Entity<DoorRemoteComponent> entity, ref UseInHandEvent args)
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{
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string switchMessageId;
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switch (entity.Comp.Mode)
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{
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case OperatingMode.OpenClose:
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entity.Comp.Mode = OperatingMode.ToggleBolts;
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switchMessageId = "door-remote-switch-state-toggle-bolts";
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break;
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// Skip toggle bolts mode and move on from there (to emergency access)
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case OperatingMode.ToggleBolts:
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entity.Comp.Mode = OperatingMode.ToggleEmergencyAccess;
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switchMessageId = "door-remote-switch-state-toggle-emergency-access";
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break;
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// Skip ToggleEmergencyAccess mode and move on from there (to door toggle)
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case OperatingMode.ToggleEmergencyAccess:
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entity.Comp.Mode = OperatingMode.OpenClose;
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switchMessageId = "door-remote-switch-state-open-close";
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break;
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default:
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throw new InvalidOperationException(
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$"{nameof(DoorRemoteComponent)} had invalid mode {entity.Comp.Mode}");
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}
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Dirty(entity);
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Popup.PopupClient(Loc.GetString(switchMessageId), entity, args.User);
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}
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}
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@@ -1,3 +1,12 @@
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## UI
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door-remote-open-close-text = Opens and Closes Doors
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door-remote-toggle-bolt-text = Toggles Bolts
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door-remote-emergency-access-text = Toggles Emergency Access
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door-remote-invalid-text = Invalid
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door-remote-mode-label = Mode: [color=white]{$modeString}[/color]
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## Entity
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door-remote-switch-state-open-close = You switch the remote to open and close doors
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door-remote-switch-state-open-close = You switch the remote to open and close doors
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door-remote-switch-state-toggle-bolts = You switch the remote to toggle bolts
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door-remote-switch-state-toggle-bolts = You switch the remote to toggle bolts
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door-remote-switch-state-toggle-emergency-access = You switch the remote to toggle emergency access
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door-remote-switch-state-toggle-emergency-access = You switch the remote to toggle emergency access
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Reference in New Issue
Block a user