Get rid of the OverlayEffectsComponent stuff (#3010)

* Get rid of the OverlayEffectsComponent stuff because it just ended up creating workarounds for it's bugs, without removing any functionality

* Flashes and Flashbangs use the same code now (the Flashable path because it's better)
This commit is contained in:
20kdc
2021-01-24 08:17:45 +00:00
committed by GitHub
parent 329d599107
commit e53ae365a3
21 changed files with 65 additions and 659 deletions

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@@ -1,33 +0,0 @@
using Content.Server.Administration;
using Content.Server.GameObjects.Components.Mobs;
using Content.Shared.Administration;
using Robust.Server.Interfaces.Console;
using Robust.Server.Interfaces.Player;
namespace Content.Server.Commands.Mobs
{
[AdminCommand(AdminFlags.Debug)]
public class AddOverlayCommand : IClientCommand
{
public string Command => "addoverlay";
public string Description => "Adds an overlay by its ID";
public string Help => "addoverlay <id>";
public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
{
if (args.Length != 1)
{
shell.SendText(player, "Expected 1 argument.");
return;
}
if (player?.AttachedEntity != null)
{
if (player.AttachedEntity.TryGetComponent(out ServerOverlayEffectsComponent overlayEffectsComponent))
{
overlayEffectsComponent.AddOverlay(args[0]);
}
}
}
}
}

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@@ -1,33 +0,0 @@
using Content.Server.Administration;
using Content.Server.GameObjects.Components.Mobs;
using Content.Shared.Administration;
using Robust.Server.Interfaces.Console;
using Robust.Server.Interfaces.Player;
namespace Content.Server.Commands.Mobs
{
[AdminCommand(AdminFlags.Debug)]
public class RemoveOverlayCommand : IClientCommand
{
public string Command => "rmoverlay";
public string Description => "Removes an overlay by its ID";
public string Help => "rmoverlay <id>";
public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
{
if (args.Length != 1)
{
shell.SendText(player, "Expected 1 argument.");
return;
}
if (player?.AttachedEntity != null)
{
if (player.AttachedEntity.TryGetComponent(out ServerOverlayEffectsComponent overlayEffectsComponent))
{
overlayEffectsComponent.RemoveOverlay(args[0]);
}
}
}
}
}