New Low-Mid Pop Station - Amber Station (#33441)
* Initial Commit with two departments done * Checkpointing work * Added most of service and science * Started work on medbay * Modified TEG setup and set up atmos pipes for engineering * Re-added medbay, added chapel and janitorial, started routing disposals and generally the final layout of the map is coming together * Plenty of additions, too many to list in a commit message * Major update * Nearly done with the map, just have to do decals and emergency lights * Added all decals, only thing missing is department signs * Toned back the dirt decals a bunch, added hallway signs and other decorations * Finishing touches on the map before testing. * Fixed invalids * Renamed the station to Amber, and made a couple adjustments * Completely redid cargo, added maints around sec * Added Amber to the map post init integration test * Many small updates addressing issues. * Ran a script to update all the camera names, also ran fixgridatmos, fixrotations, tilewalls, and variantize * Started addressing some of the issues brough up by Emisse and others * Addressed all issues mentioned by reviewers. Added mail system. * Wrapped up meeting all the issues raised by reviewers, also did a bunch of testing and resolved issues found during those tests * Addressed additional requested changes, and nabbed some ship designs from Frontier. Redesigned south east maints and surrounding meteor nets based off of those designs * Making a couple more requested changes * Reduced the amount of Nitrogen Closets, made several small adjustments. Ready for review again! * Removed invalids! * web edit lmao --------- Co-authored-by: Emisse <99158783+Emisse@users.noreply.github.com>
This commit is contained in:
@@ -61,7 +61,8 @@ namespace Content.IntegrationTests.Tests
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"Reach",
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"Reach",
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"Train",
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"Train",
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"Oasis",
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"Oasis",
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"Cog"
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"Cog",
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"Amber"
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};
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};
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/// <summary>
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/// <summary>
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129448
Resources/Maps/amber.yml
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129448
Resources/Maps/amber.yml
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File diff suppressed because it is too large
Load Diff
@@ -1,6 +1,7 @@
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- type: gameMapPool
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- type: gameMapPool
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id: DefaultMapPool
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id: DefaultMapPool
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maps:
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maps:
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- Amber
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- Bagel
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- Bagel
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- Box
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- Box
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- Cog
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- Cog
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65
Resources/Prototypes/Maps/amber.yml
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65
Resources/Prototypes/Maps/amber.yml
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@@ -0,0 +1,65 @@
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- type: gameMap
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id: Amber
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mapName: 'Amber'
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mapPath: /Maps/amber.yml
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minPlayers: 7
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maxPlayers: 50
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stations:
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Amber:
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stationProto: StandardNanotrasenStation
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components:
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- type: StationNameSetup
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mapNameTemplate: '{0} Amber Station {1}'
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nameGenerator:
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!type:NanotrasenNameGenerator
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prefixCreator: '14-SB'
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- type: StationEmergencyShuttle
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emergencyShuttlePath: /Maps/Shuttles/emergency.yml
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- type: StationJobs
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availableJobs:
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#service
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Captain: [ 1, 1 ]
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HeadOfPersonnel: [ 1, 1 ]
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Bartender: [ 1, 1 ]
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Botanist: [ 2, 2 ]
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Chef: [ 1, 1 ]
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Janitor: [ 2, 2 ]
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Chaplain: [ 1, 1 ]
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Librarian: [ 1, 1 ]
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ServiceWorker: [ 1, 3 ]
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Reporter: [ 1, 1 ]
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#engineering
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ChiefEngineer: [ 1, 1 ]
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AtmosphericTechnician: [ 2, 2 ]
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StationEngineer: [ 2, 4 ]
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TechnicalAssistant: [ 1, 1 ]
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#medical
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ChiefMedicalOfficer: [ 1, 1 ]
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Chemist: [ 2, 2 ]
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MedicalDoctor: [ 2, 4 ]
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Paramedic: [ 2, 2 ]
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MedicalIntern: [ 1, 2 ]
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Psychologist: [ 1, 1 ]
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#science
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ResearchDirector: [ 1, 1 ]
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Scientist: [ 4, 4 ]
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ResearchAssistant: [ 1, 2 ]
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#security
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HeadOfSecurity: [ 1, 1 ]
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Warden: [ 1, 1 ]
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SecurityOfficer: [ 4, 4 ]
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Detective: [ 1, 1 ]
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SecurityCadet: [ 1, 1 ]
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Lawyer: [ 1, 1 ]
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#supply
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Quartermaster: [ 1, 1 ]
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SalvageSpecialist: [ 2, 3 ]
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CargoTechnician: [ 2, 3 ]
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#civilian
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Passenger: [ -1, -1 ]
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Clown: [ 1, 1 ]
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Mime: [ 1, 1 ]
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Musician: [ 1, 1 ]
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#silicon
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StationAi: [ 1, 1 ]
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Borg: [ 2, 2 ]
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