New Low-Mid Pop Station - Amber Station (#33441)

* Initial Commit with two departments done

* Checkpointing work

* Added most of service and science

* Started work on medbay

* Modified TEG setup and set up atmos pipes for engineering

* Re-added medbay, added chapel and janitorial, started routing disposals and generally the final layout of the map is coming together

* Plenty of additions, too many to list in a commit message

* Major update

* Nearly done with the map, just have to do decals and emergency lights

* Added all decals, only thing missing is department signs

* Toned back the dirt decals a bunch, added hallway signs and other decorations

* Finishing touches on the map before testing.

* Fixed invalids

* Renamed the station to Amber, and made a couple adjustments

* Completely redid cargo, added maints around sec

* Added Amber to the map post init integration test

* Many small updates addressing issues.

* Ran a script to update all the camera names, also ran fixgridatmos, fixrotations, tilewalls, and variantize

* Started addressing some of the issues brough up by Emisse and others

* Addressed all issues mentioned by reviewers. Added mail system.

* Wrapped up meeting all the issues raised by reviewers, also did a bunch of testing and resolved issues found during those tests

* Addressed additional requested changes, and nabbed some ship designs from Frontier. Redesigned south east maints and surrounding meteor nets based off of those designs

* Making a couple more requested changes

* Reduced the amount of Nitrogen Closets, made several small adjustments. Ready for review again!

* Removed invalids!

* web edit lmao

---------

Co-authored-by: Emisse <99158783+Emisse@users.noreply.github.com>
This commit is contained in:
Southbridge
2024-12-02 21:24:37 -05:00
committed by GitHub
parent b800d98260
commit e4e84aea74
4 changed files with 129516 additions and 1 deletions

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@@ -61,7 +61,8 @@ namespace Content.IntegrationTests.Tests
"Reach", "Reach",
"Train", "Train",
"Oasis", "Oasis",
"Cog" "Cog",
"Amber"
}; };
/// <summary> /// <summary>

129448
Resources/Maps/amber.yml Normal file

File diff suppressed because it is too large Load Diff

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@@ -1,6 +1,7 @@
- type: gameMapPool - type: gameMapPool
id: DefaultMapPool id: DefaultMapPool
maps: maps:
- Amber
- Bagel - Bagel
- Box - Box
- Cog - Cog

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@@ -0,0 +1,65 @@
- type: gameMap
id: Amber
mapName: 'Amber'
mapPath: /Maps/amber.yml
minPlayers: 7
maxPlayers: 50
stations:
Amber:
stationProto: StandardNanotrasenStation
components:
- type: StationNameSetup
mapNameTemplate: '{0} Amber Station {1}'
nameGenerator:
!type:NanotrasenNameGenerator
prefixCreator: '14-SB'
- type: StationEmergencyShuttle
emergencyShuttlePath: /Maps/Shuttles/emergency.yml
- type: StationJobs
availableJobs:
#service
Captain: [ 1, 1 ]
HeadOfPersonnel: [ 1, 1 ]
Bartender: [ 1, 1 ]
Botanist: [ 2, 2 ]
Chef: [ 1, 1 ]
Janitor: [ 2, 2 ]
Chaplain: [ 1, 1 ]
Librarian: [ 1, 1 ]
ServiceWorker: [ 1, 3 ]
Reporter: [ 1, 1 ]
#engineering
ChiefEngineer: [ 1, 1 ]
AtmosphericTechnician: [ 2, 2 ]
StationEngineer: [ 2, 4 ]
TechnicalAssistant: [ 1, 1 ]
#medical
ChiefMedicalOfficer: [ 1, 1 ]
Chemist: [ 2, 2 ]
MedicalDoctor: [ 2, 4 ]
Paramedic: [ 2, 2 ]
MedicalIntern: [ 1, 2 ]
Psychologist: [ 1, 1 ]
#science
ResearchDirector: [ 1, 1 ]
Scientist: [ 4, 4 ]
ResearchAssistant: [ 1, 2 ]
#security
HeadOfSecurity: [ 1, 1 ]
Warden: [ 1, 1 ]
SecurityOfficer: [ 4, 4 ]
Detective: [ 1, 1 ]
SecurityCadet: [ 1, 1 ]
Lawyer: [ 1, 1 ]
#supply
Quartermaster: [ 1, 1 ]
SalvageSpecialist: [ 2, 3 ]
CargoTechnician: [ 2, 3 ]
#civilian
Passenger: [ -1, -1 ]
Clown: [ 1, 1 ]
Mime: [ 1, 1 ]
Musician: [ 1, 1 ]
#silicon
StationAi: [ 1, 1 ]
Borg: [ 2, 2 ]