* Initial Commit with two departments done * Checkpointing work * Added most of service and science * Started work on medbay * Modified TEG setup and set up atmos pipes for engineering * Re-added medbay, added chapel and janitorial, started routing disposals and generally the final layout of the map is coming together * Plenty of additions, too many to list in a commit message * Major update * Nearly done with the map, just have to do decals and emergency lights * Added all decals, only thing missing is department signs * Toned back the dirt decals a bunch, added hallway signs and other decorations * Finishing touches on the map before testing. * Fixed invalids * Renamed the station to Amber, and made a couple adjustments * Completely redid cargo, added maints around sec * Added Amber to the map post init integration test * Many small updates addressing issues. * Ran a script to update all the camera names, also ran fixgridatmos, fixrotations, tilewalls, and variantize * Started addressing some of the issues brough up by Emisse and others * Addressed all issues mentioned by reviewers. Added mail system. * Wrapped up meeting all the issues raised by reviewers, also did a bunch of testing and resolved issues found during those tests * Addressed additional requested changes, and nabbed some ship designs from Frontier. Redesigned south east maints and surrounding meteor nets based off of those designs * Making a couple more requested changes * Reduced the amount of Nitrogen Closets, made several small adjustments. Ready for review again! * Removed invalids! * web edit lmao --------- Co-authored-by: Emisse <99158783+Emisse@users.noreply.github.com>
394 lines
15 KiB
C#
394 lines
15 KiB
C#
using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using Content.Server.GameTicking;
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using Content.Server.Maps;
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using Content.Server.Shuttles.Components;
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using Content.Server.Shuttles.Systems;
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using Content.Server.Spawners.Components;
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using Content.Server.Station.Components;
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using Content.Shared.CCVar;
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using Content.Shared.Roles;
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using Robust.Server.GameObjects;
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using Robust.Shared.Configuration;
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using Robust.Shared.ContentPack;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Map.Components;
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using Robust.Shared.Prototypes;
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using Content.Shared.Station.Components;
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using FastAccessors;
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using Robust.Shared.Utility;
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using YamlDotNet.RepresentationModel;
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namespace Content.IntegrationTests.Tests
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{
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[TestFixture]
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public sealed class PostMapInitTest
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{
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private const bool SkipTestMaps = true;
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private const string TestMapsPath = "/Maps/Test/";
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private static readonly string[] NoSpawnMaps =
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{
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"CentComm",
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"Dart"
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};
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private static readonly string[] Grids =
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{
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"/Maps/centcomm.yml",
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"/Maps/Shuttles/cargo.yml",
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"/Maps/Shuttles/emergency.yml",
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"/Maps/Shuttles/infiltrator.yml",
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};
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private static readonly string[] GameMaps =
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{
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"Dev",
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"TestTeg",
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"Fland",
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"Meta",
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"Packed",
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"Omega",
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"Bagel",
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"CentComm",
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"Box",
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"Core",
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"Marathon",
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"MeteorArena",
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"Saltern",
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"Reach",
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"Train",
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"Oasis",
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"Cog",
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"Amber"
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};
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/// <summary>
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/// Asserts that specific files have been saved as grids and not maps.
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/// </summary>
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[Test, TestCaseSource(nameof(Grids))]
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public async Task GridsLoadableTest(string mapFile)
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{
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await using var pair = await PoolManager.GetServerClient();
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var server = pair.Server;
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var entManager = server.ResolveDependency<IEntityManager>();
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var mapLoader = entManager.System<MapLoaderSystem>();
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var mapSystem = entManager.System<SharedMapSystem>();
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var mapManager = server.ResolveDependency<IMapManager>();
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var cfg = server.ResolveDependency<IConfigurationManager>();
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Assert.That(cfg.GetCVar(CCVars.GridFill), Is.False);
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await server.WaitPost(() =>
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{
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mapSystem.CreateMap(out var mapId);
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try
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{
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#pragma warning disable NUnit2045
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Assert.That(mapLoader.TryLoad(mapId, mapFile, out var roots));
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Assert.That(roots.Where(uid => entManager.HasComponent<MapGridComponent>(uid)), Is.Not.Empty);
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#pragma warning restore NUnit2045
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}
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catch (Exception ex)
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{
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throw new Exception($"Failed to load map {mapFile}, was it saved as a map instead of a grid?", ex);
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}
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try
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{
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mapManager.DeleteMap(mapId);
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}
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catch (Exception ex)
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{
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throw new Exception($"Failed to delete map {mapFile}", ex);
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}
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});
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await server.WaitRunTicks(1);
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await pair.CleanReturnAsync();
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}
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[Test]
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public async Task NoSavedPostMapInitTest()
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{
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await using var pair = await PoolManager.GetServerClient();
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var server = pair.Server;
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var resourceManager = server.ResolveDependency<IResourceManager>();
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var mapFolder = new ResPath("/Maps");
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var maps = resourceManager
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.ContentFindFiles(mapFolder)
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.Where(filePath => filePath.Extension == "yml" && !filePath.Filename.StartsWith(".", StringComparison.Ordinal))
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.ToArray();
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foreach (var map in maps)
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{
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var rootedPath = map.ToRootedPath();
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// ReSharper disable once RedundantLogicalConditionalExpressionOperand
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if (SkipTestMaps && rootedPath.ToString().StartsWith(TestMapsPath, StringComparison.Ordinal))
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{
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continue;
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}
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if (!resourceManager.TryContentFileRead(rootedPath, out var fileStream))
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{
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Assert.Fail($"Map not found: {rootedPath}");
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}
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using var reader = new StreamReader(fileStream);
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var yamlStream = new YamlStream();
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yamlStream.Load(reader);
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var root = yamlStream.Documents[0].RootNode;
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var meta = root["meta"];
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var postMapInit = meta["postmapinit"].AsBool();
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Assert.That(postMapInit, Is.False, $"Map {map.Filename} was saved postmapinit");
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}
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await pair.CleanReturnAsync();
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}
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[Test, TestCaseSource(nameof(GameMaps))]
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public async Task GameMapsLoadableTest(string mapProto)
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{
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await using var pair = await PoolManager.GetServerClient(new PoolSettings
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{
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Dirty = true // Stations spawn a bunch of nullspace entities and maps like centcomm.
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});
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var server = pair.Server;
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var mapManager = server.ResolveDependency<IMapManager>();
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var entManager = server.ResolveDependency<IEntityManager>();
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var mapLoader = entManager.System<MapLoaderSystem>();
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var mapSystem = entManager.System<SharedMapSystem>();
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var protoManager = server.ResolveDependency<IPrototypeManager>();
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var ticker = entManager.EntitySysManager.GetEntitySystem<GameTicker>();
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var shuttleSystem = entManager.EntitySysManager.GetEntitySystem<ShuttleSystem>();
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var xformQuery = entManager.GetEntityQuery<TransformComponent>();
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var cfg = server.ResolveDependency<IConfigurationManager>();
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Assert.That(cfg.GetCVar(CCVars.GridFill), Is.False);
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await server.WaitPost(() =>
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{
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mapSystem.CreateMap(out var mapId);
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try
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{
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ticker.LoadGameMap(protoManager.Index<GameMapPrototype>(mapProto), mapId, null);
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}
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catch (Exception ex)
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{
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throw new Exception($"Failed to load map {mapProto}", ex);
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}
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mapSystem.CreateMap(out var shuttleMap);
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var largest = 0f;
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EntityUid? targetGrid = null;
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var memberQuery = entManager.GetEntityQuery<StationMemberComponent>();
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var grids = mapManager.GetAllGrids(mapId).ToList();
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var gridUids = grids.Select(o => o.Owner).ToList();
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targetGrid = gridUids.First();
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foreach (var grid in grids)
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{
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var gridEnt = grid.Owner;
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if (!memberQuery.HasComponent(gridEnt))
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continue;
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var area = grid.Comp.LocalAABB.Width * grid.Comp.LocalAABB.Height;
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if (area > largest)
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{
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largest = area;
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targetGrid = gridEnt;
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}
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}
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// Test shuttle can dock.
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// This is done inside gamemap test because loading the map takes ages and we already have it.
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var station = entManager.GetComponent<StationMemberComponent>(targetGrid!.Value).Station;
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if (entManager.TryGetComponent<StationEmergencyShuttleComponent>(station, out var stationEvac))
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{
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var shuttlePath = stationEvac.EmergencyShuttlePath;
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#pragma warning disable NUnit2045
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Assert.That(mapLoader.TryLoad(shuttleMap, shuttlePath.ToString(), out var roots));
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EntityUid shuttle = default!;
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Assert.DoesNotThrow(() =>
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{
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shuttle = roots.First(uid => entManager.HasComponent<MapGridComponent>(uid));
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}, $"Failed to load {shuttlePath}");
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Assert.That(
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shuttleSystem.TryFTLDock(shuttle,
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entManager.GetComponent<ShuttleComponent>(shuttle), targetGrid.Value),
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$"Unable to dock {shuttlePath} to {mapProto}");
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#pragma warning restore NUnit2045
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}
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mapManager.DeleteMap(shuttleMap);
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if (entManager.HasComponent<StationJobsComponent>(station))
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{
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// Test that the map has valid latejoin spawn points or container spawn points
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if (!NoSpawnMaps.Contains(mapProto))
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{
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var lateSpawns = 0;
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lateSpawns += GetCountLateSpawn<SpawnPointComponent>(gridUids, entManager);
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lateSpawns += GetCountLateSpawn<ContainerSpawnPointComponent>(gridUids, entManager);
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Assert.That(lateSpawns, Is.GreaterThan(0), $"Found no latejoin spawn points on {mapProto}");
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}
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// Test all availableJobs have spawnPoints
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// This is done inside gamemap test because loading the map takes ages and we already have it.
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var comp = entManager.GetComponent<StationJobsComponent>(station);
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var jobs = new HashSet<ProtoId<JobPrototype>>(comp.SetupAvailableJobs.Keys);
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var spawnPoints = entManager.EntityQuery<SpawnPointComponent>()
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.Where(x => x.SpawnType == SpawnPointType.Job && x.Job != null)
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.Select(x => x.Job.Value);
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jobs.ExceptWith(spawnPoints);
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spawnPoints = entManager.EntityQuery<ContainerSpawnPointComponent>()
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.Where(x => x.SpawnType is SpawnPointType.Job or SpawnPointType.Unset && x.Job != null)
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.Select(x => x.Job.Value);
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jobs.ExceptWith(spawnPoints);
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Assert.That(jobs, Is.Empty, $"There is no spawnpoints for {string.Join(", ", jobs)} on {mapProto}.");
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}
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try
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{
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mapManager.DeleteMap(mapId);
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}
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catch (Exception ex)
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{
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throw new Exception($"Failed to delete map {mapProto}", ex);
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}
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});
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await server.WaitRunTicks(1);
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await pair.CleanReturnAsync();
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}
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private static int GetCountLateSpawn<T>(List<EntityUid> gridUids, IEntityManager entManager)
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where T : ISpawnPoint, IComponent
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{
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var resultCount = 0;
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var queryPoint = entManager.AllEntityQueryEnumerator<T, TransformComponent>();
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#nullable enable
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while (queryPoint.MoveNext(out T? comp, out var xform))
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{
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var spawner = (ISpawnPoint) comp;
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if (spawner.SpawnType is not SpawnPointType.LateJoin
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|| xform.GridUid == null
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|| !gridUids.Contains(xform.GridUid.Value))
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{
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continue;
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}
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#nullable disable
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resultCount++;
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break;
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}
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return resultCount;
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}
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[Test]
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public async Task AllMapsTested()
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{
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await using var pair = await PoolManager.GetServerClient();
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var server = pair.Server;
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var protoMan = server.ResolveDependency<IPrototypeManager>();
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var gameMaps = protoMan.EnumeratePrototypes<GameMapPrototype>()
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.Where(x => !pair.IsTestPrototype(x))
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.Select(x => x.ID)
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.ToHashSet();
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Assert.That(gameMaps.Remove(PoolManager.TestMap));
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Assert.That(gameMaps, Is.EquivalentTo(GameMaps.ToHashSet()), "Game map prototype missing from test cases.");
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await pair.CleanReturnAsync();
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}
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[Test]
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public async Task NonGameMapsLoadableTest()
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{
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await using var pair = await PoolManager.GetServerClient();
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var server = pair.Server;
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var mapLoader = server.ResolveDependency<IEntitySystemManager>().GetEntitySystem<MapLoaderSystem>();
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var mapManager = server.ResolveDependency<IMapManager>();
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var resourceManager = server.ResolveDependency<IResourceManager>();
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var protoManager = server.ResolveDependency<IPrototypeManager>();
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var cfg = server.ResolveDependency<IConfigurationManager>();
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var mapSystem = server.System<SharedMapSystem>();
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Assert.That(cfg.GetCVar(CCVars.GridFill), Is.False);
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var gameMaps = protoManager.EnumeratePrototypes<GameMapPrototype>().Select(o => o.MapPath).ToHashSet();
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var mapFolder = new ResPath("/Maps");
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var maps = resourceManager
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.ContentFindFiles(mapFolder)
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.Where(filePath => filePath.Extension == "yml" && !filePath.Filename.StartsWith(".", StringComparison.Ordinal))
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.ToArray();
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var mapNames = new List<string>();
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foreach (var map in maps)
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{
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if (gameMaps.Contains(map))
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continue;
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var rootedPath = map.ToRootedPath();
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if (SkipTestMaps && rootedPath.ToString().StartsWith(TestMapsPath, StringComparison.Ordinal))
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{
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continue;
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}
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mapNames.Add(rootedPath.ToString());
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}
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await server.WaitPost(() =>
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{
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Assert.Multiple(() =>
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{
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foreach (var mapName in mapNames)
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{
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mapSystem.CreateMap(out var mapId);
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try
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{
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Assert.That(mapLoader.TryLoad(mapId, mapName, out _));
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}
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catch (Exception ex)
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{
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throw new Exception($"Failed to load map {mapName}", ex);
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}
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try
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{
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mapManager.DeleteMap(mapId);
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}
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catch (Exception ex)
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{
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throw new Exception($"Failed to delete map {mapName}", ex);
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}
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}
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});
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});
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await server.WaitRunTicks(1);
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await pair.CleanReturnAsync();
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}
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}
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}
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