Revert "Salvage 0.1" (#5684)

This commit is contained in:
Paul Ritter
2021-12-03 23:42:38 +01:00
committed by GitHub
parent ae4d47401c
commit e4defccd33
36 changed files with 11 additions and 4812 deletions

View File

@@ -94,7 +94,6 @@ namespace Content.Client.Entry
prototypes.RegisterIgnore("advertisementsPack");
prototypes.RegisterIgnore("metabolizerType");
prototypes.RegisterIgnore("metabolismGroup");
prototypes.RegisterIgnore("salvageMap");
ClientContentIoC.Register();

View File

@@ -126,8 +126,6 @@ namespace Content.Client.Entry
"Toys",
"SurgeryTool",
"EmitSoundOnThrow",
"Salvage",
"SalvageMagnet",
"Flash",
"Docking",
"Telecrystal",

View File

@@ -29,7 +29,7 @@ namespace Content.Server.Atmos.Commands
var entityManager = IoCManager.Resolve<IEntityManager>();
var atmosphereSystem = EntitySystem.Get<AtmosphereSystem>();
var mixtures = new GasMixture[6];
var mixtures = new GasMixture[5];
for (var i = 0; i < mixtures.Length; i++)
mixtures[i] = new GasMixture(Atmospherics.CellVolume) { Temperature = Atmospherics.T20C };
@@ -48,11 +48,6 @@ namespace Content.Server.Atmos.Commands
// 4: Plasma (GM)
mixtures[4].AdjustMoles(Gas.Plasma, Atmospherics.MolesCellGasMiner);
// 5: Instant Plasmafire (r)
mixtures[5].AdjustMoles(Gas.Oxygen, Atmospherics.MolesCellGasMiner);
mixtures[5].AdjustMoles(Gas.Plasma, Atmospherics.MolesCellGasMiner);
mixtures[5].Temperature = 5000f;
foreach (var gid in args)
{
// I like offering detailed error messages, that's why I don't use one of the extension methods.

View File

@@ -1,70 +0,0 @@
using Content.Shared.Administration;
using Content.Server.Administration;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
namespace Content.Server.Salvage
{
[AdminCommand(AdminFlags.Admin)]
public class CallSalvageCommand : IConsoleCommand
{
public string Command => "callsalvage";
public string Description => "Starts salvage.";
public string Help => "Usage: callsalvage";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
if (args.Length != 0)
{
shell.WriteError(Loc.GetString("shell-wrong-arguments-number"));
return;
}
shell.WriteLine(EntitySystem.Get<SalvageSystem>().CallSalvage());
}
}
[AdminCommand(AdminFlags.Admin)]
public class RecallSalvageCommand : IConsoleCommand
{
public string Command => "recallsalvage";
public string Description => "Forcibly recalls salvage.";
public string Help => "Usage: recallsalvage";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
if (args.Length != 0)
{
shell.WriteError(Loc.GetString("shell-wrong-arguments-number"));
return;
}
shell.WriteLine(EntitySystem.Get<SalvageSystem>().ReturnSalvage());
}
}
[AdminCommand(AdminFlags.Admin)]
public class RecallSalvageNowCommand : IConsoleCommand
{
public string Command => "recallsalvagefinishnow";
public string Description => "Forcibly stops salvage immediately (will delete - good for testing).";
public string Help => "Usage: recallsalvagefinishnow";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
if (args.Length != 0)
{
shell.WriteError(Loc.GetString("shell-wrong-arguments-number"));
return;
}
var salvageSystem = EntitySystem.Get<SalvageSystem>();
if ((salvageSystem.State != SalvageSystemState.Active) && (salvageSystem.State != SalvageSystemState.LettingGo))
{
shell.WriteError("Incorrect state (must be in active or letting-go state)");
return;
}
salvageSystem.DeleteSalvage();
}
}
}

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@@ -1,33 +0,0 @@
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using Content.Server.NodeContainer.NodeGroups;
using Content.Server.NodeContainer.Nodes;
using Content.Shared.Examine;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Server.Salvage
{
/// <summary>
/// Mmmm, salvage
/// To be clear, this component is SUPPOSED to later handle magnet attraction.
/// </summary>
[RegisterComponent]
[ComponentProtoName("Salvage")]
public class SalvageComponent : Component
{
/// <summary>
/// Set this when salvage is no longer held by the magnet.
/// This starts the countdown to complete destruction.
/// </summary>
[ViewVariables] public bool Killswitch = false;
/// <summary>
/// Time killswitch has been active for.
/// </summary>
[ViewVariables] public float KillswitchTime = 0.0f;
}
}

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@@ -1,30 +0,0 @@
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using Content.Server.NodeContainer.NodeGroups;
using Content.Server.NodeContainer.Nodes;
using Content.Shared.Examine;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
using Robust.Shared.Maths;
namespace Content.Server.Salvage
{
/// <summary>
/// A salvage magnet.
/// </summary>
[RegisterComponent]
[ComponentProtoName("SalvageMagnet")]
public class SalvageMagnetComponent : Component
{
/// <summary>
/// Offset relative to magnet that salvage should spawn.
/// Keep in sync with marker sprite (if any???)
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("offset")]
public Vector2 Offset = Vector2.Zero;
}
}

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@@ -1,38 +0,0 @@
using System.Collections.Generic;
using System.Linq;
using Content.Server.Objectives.Interfaces;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Salvage
{
[Prototype("salvageMap")]
public class SalvageMapPrototype : IPrototype
{
[ViewVariables]
[DataField("id", required: true)]
public string ID { get; } = default!;
/// <summary>
/// Relative directory path to the given map, i.e. `Maps/Salvage/test.yml`
/// </summary>
[ViewVariables]
[DataField("mapPath", required: true)]
public string MapPath { get; } = default!;
/// <summary>
/// Size *from 0,0* in units of the map (used to determine if it fits)
/// </summary>
[ViewVariables]
[DataField("size", required: true)]
public float Size { get; } = 1.0f;
/// <summary>
/// Name for admin use
/// </summary>
[ViewVariables]
[DataField("name")]
public string Name { get; } = "";
}
}

View File

@@ -1,310 +0,0 @@
using System;
using System.Linq;
using System.Collections.Generic;
using System.Threading;
using Content.Server.Administration.Logs;
using Content.Server.Chat.Managers;
using Content.Server.GameTicking;
using Content.Shared.Administration.Logs;
using Content.Shared.CCVar;
using Content.Shared.Database;
using Content.Shared.Examine;
using Content.Shared.GameTicking;
using Content.Shared.Interaction;
using Content.Shared.Hands.Components;
using Content.Shared.Popups;
using Robust.Server.Player;
using Robust.Server.Maps;
using Robust.Shared.Audio;
using Robust.Shared.Configuration;
using Robust.Shared.Map;
using Robust.Shared.Log;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.GameObjects;
using Robust.Shared.ViewVariables;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Localization;
using Robust.Shared.Player;
using Robust.Shared.Physics;
using Robust.Shared.Timing;
namespace Content.Server.Salvage
{
public class SalvageSystem : EntitySystem
{
[Dependency] private readonly IChatManager _chatManager = default!;
[Dependency] private readonly IMapLoader _mapLoader = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IConfigurationManager _configurationManager = default!;
[Dependency] private readonly SharedPhysicsSystem _physicsSystem = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
[ViewVariables]
public EntityUid PulledObject = EntityUid.Invalid;
[ViewVariables]
public SalvageSystemState State = SalvageSystemState.Inactive;
[ViewVariables]
public float StateTimer = 0.0f;
public const float PullInTimer = 2.0f;
public const float HoldTimer = 240.0f;
public const float LeaveTimer = 60.0f;
public const float AngularVelocityRangeRadians = 0.25f;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<RoundRestartCleanupEvent>(Reset);
SubscribeLocalEvent<SalvageMagnetComponent, InteractHandEvent>(OnInteractHand);
SubscribeLocalEvent<SalvageMagnetComponent, ExaminedEvent>(OnExamined);
}
private void OnExamined(EntityUid uid, SalvageMagnetComponent comp, ExaminedEvent args)
{
if (!args.IsInDetailsRange)
return;
switch (State)
{
case SalvageSystemState.Inactive:
args.PushMarkup(Loc.GetString("salvage-system-magnet-examined-inactive"));
break;
case SalvageSystemState.PullingIn:
args.PushMarkup(Loc.GetString("salvage-system-magnet-examined-pulling-in"));
break;
case SalvageSystemState.Active:
args.PushMarkup(Loc.GetString("salvage-system-magnet-examined-active", ("timeLeft", Math.Floor(StateTimer))));
break;
case SalvageSystemState.LettingGo:
args.PushMarkup(Loc.GetString("salvage-system-magnet-examined-letting-go"));
break;
}
}
private void Reset(RoundRestartCleanupEvent ev)
{
PulledObject = EntityUid.Invalid;
State = SalvageSystemState.Inactive;
StateTimer = 0.0f;
}
private void OnInteractHand(EntityUid uid, SalvageMagnetComponent sm, InteractHandEvent args)
{
if (args.Handled)
return;
args.Handled = true;
_popupSystem.PopupEntity(CallSalvage(), uid, Filter.Entities(args.User.Uid));
}
private bool TryGetSalvagePlacementLocation(out MapCoordinates coords, out Angle angle)
{
coords = MapCoordinates.Nullspace;
angle = Angle.Zero;
foreach (var (smc, tsc) in EntityManager.EntityQuery<SalvageMagnetComponent, TransformComponent>(true))
{
coords = new EntityCoordinates(smc.OwnerUid, smc.Offset).ToMap(EntityManager);
var grid = tsc.GridID;
if (grid != GridId.Invalid)
{
// Has a valid grid - synchronize angle so that salvage doesn't have to deal with cross-grid manipulation issues
angle = _mapManager.GetGrid(grid).WorldRotation;
}
return true;
}
return false;
}
private IEnumerable<SalvageMapPrototype> GetAllSalvageMaps()
{
return _prototypeManager.EnumeratePrototypes<SalvageMapPrototype>();
}
// String is announced
private string SpawnSalvage()
{
// In case of failure
State = SalvageSystemState.Inactive;
if (!TryGetSalvagePlacementLocation(out var spl, out var spAngle))
{
return Loc.GetString("salvage-system-announcement-spawn-magnet-lost");
}
SalvageMapPrototype? map = null;
var forcedSalvage = _configurationManager.GetCVar<string>(CCVars.SalvageForced);
List<SalvageMapPrototype> allSalvageMaps;
if (string.IsNullOrWhiteSpace(forcedSalvage))
{
allSalvageMaps = GetAllSalvageMaps().ToList();
}
else
{
allSalvageMaps = new();
if (_prototypeManager.TryIndex<SalvageMapPrototype>(forcedSalvage, out map))
{
allSalvageMaps.Add(map);
}
else
{
Logger.ErrorS("c.s.salvage", $"Unable to get forced salvage map prototype {forcedSalvage}");
}
}
for (var i = 0; i < allSalvageMaps.Count; i++)
{
map = _random.PickAndTake(allSalvageMaps);
var box2 = Box2.CenteredAround(spl.Position, new Vector2(map.Size * 2.0f, map.Size * 2.0f));
var box2rot = new Box2Rotated(box2, spAngle, spl.Position);
if (_physicsSystem.GetCollidingEntities(spl.MapId, in box2rot).Select(x => EntityManager.HasComponent<IMapGridComponent>(x.OwnerUid)).Count() > 0)
{
// collided: set map to null so we don't spawn it
map = null;
}
else
{
break;
}
}
if (map == null)
{
return Loc.GetString("salvage-system-announcement-spawn-no-debris-available");
}
var bp = _mapLoader.LoadBlueprint(spl.MapId, map.MapPath);
if (bp == null)
{
return Loc.GetString("salvage-system-announcement-spawn-debris-disintegrated");
}
PulledObject = bp.GridEntityId;
EntityManager.AddComponent<SalvageComponent>(PulledObject);
var pulledTransform = EntityManager.GetComponent<TransformComponent>(PulledObject);
pulledTransform.Coordinates = EntityCoordinates.FromMap(_mapManager, spl);
pulledTransform.WorldRotation = spAngle;
// Alright, salvage magnet is active.
State = SalvageSystemState.Active;
StateTimer = HoldTimer;
return Loc.GetString("salvage-system-announcement-arrived", ("timeLeft", StateTimer));
}
private void PulledObjectDeathOrCaptureMonitor()
{
// This code runs in Active and LettingGo states.
// It catches the situation when the pulled object is deleted by the killswitch,
// and the situation when the salvage component is removed by admin intervention (officially a "capture")
if (!EntityManager.EntityExists(PulledObject))
{
State = SalvageSystemState.Inactive;
PulledObject = EntityUid.Invalid;
_chatManager.DispatchStationAnnouncement(Loc.GetString("salvage-system-announcement-lost"), Loc.GetString("salvage-system-announcement-source"));
}
else if (!EntityManager.HasComponent<SalvageComponent>(PulledObject))
{
State = SalvageSystemState.Inactive;
PulledObject = EntityUid.Invalid;
_chatManager.DispatchStationAnnouncement(Loc.GetString("salvage-system-announcement-captured"), Loc.GetString("salvage-system-announcement-source"));
}
}
public override void Update(float frameTime)
{
switch (State)
{
case SalvageSystemState.Inactive:
break;
case SalvageSystemState.PullingIn:
StateTimer -= frameTime;
if (StateTimer <= 0.0f)
{
string report = SpawnSalvage();
_chatManager.DispatchStationAnnouncement(report, Loc.GetString("salvage-system-announcement-source"));
}
break;
case SalvageSystemState.Active:
// magnet power usage = base + (time² * factor)
// write base and factor into prototype!!!
// also determine if magnet is unpowered and if so auto-lose???
// CURRENTLY:
StateTimer -= frameTime;
if (StateTimer <= 0.0f)
{
ReturnSalvage();
}
PulledObjectDeathOrCaptureMonitor();
break;
case SalvageSystemState.LettingGo:
PulledObjectDeathOrCaptureMonitor();
break;
}
foreach (var smc in EntityManager.EntityQuery<SalvageComponent>(true))
{
if (smc.Killswitch)
{
smc.KillswitchTime += frameTime;
if (smc.KillswitchTime >= LeaveTimer)
{
EntityManager.QueueDeleteEntity(smc.OwnerUid);
}
}
}
}
public string CallSalvage()
{
// State error reports
if (State == SalvageSystemState.LettingGo)
return Loc.GetString("salvage-system-report-cooling-down");
if (State != SalvageSystemState.Inactive)
return Loc.GetString("salvage-system-report-already-active");
// Confirm
State = SalvageSystemState.PullingIn;
StateTimer = PullInTimer;
return Loc.GetString("salvage-system-report-activate-success");
}
public string ReturnSalvage()
{
if (State != SalvageSystemState.Active)
return Loc.GetString("salvage-system-report-not-active");
// Confirm
State = SalvageSystemState.LettingGo;
// Enable killswitch, announce, report success
if (EntityManager.TryGetComponent<SalvageComponent>(PulledObject, out var salvage))
{
// Schedule this to auto-delete (and ideally fly away from the station???)
salvage.Killswitch = true;
// Note "losing" is only given on killswitch activation.
// The capture message will be given instead if the salvage component is missing.
_chatManager.DispatchStationAnnouncement(Loc.GetString("salvage-system-announcement-losing", ("timeLeft", LeaveTimer)), Loc.GetString("salvage-system-announcement-source"));
}
return Loc.GetString("salvage-system-report-deactivate-success");
}
public void DeleteSalvage()
{
if ((State != SalvageSystemState.Active) && (State != SalvageSystemState.LettingGo))
return;
EntityManager.QueueDeleteEntity(PulledObject);
}
}
public enum SalvageSystemState
{
Inactive,
PullingIn, // Timer: Time left to completion
Active, // Timer: Time left to letting go
LettingGo
}
}

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@@ -575,15 +575,5 @@ namespace Content.Shared.CCVar
/// </summary>
public static readonly CVarDef<bool> RestrictedNames =
CVarDef.Create("ic.restricted_names", true, CVar.SERVER | CVar.REPLICATED);
/*
* Salvage
*/
/// <summary>
/// Forced salvage map prototype name (if empty, randomly selected)
/// </summary>
public static readonly CVarDef<string>
SalvageForced = CVarDef.Create("salvage.forced", "", CVar.SERVERONLY);
}
}

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@@ -1,22 +0,0 @@
salvage-system-announcement-source = Salvage Control System
salvage-system-announcement-arrived = A piece of salvagable debris has been pulled in. Estimate: Can hold for {$timeLeft} seconds.
salvage-system-announcement-losing = The magnet is no longer able to hold the salvagable debris. Estimate: {$timeLeft} seconds to complete loss.
salvage-system-announcement-lost = The salvagable debris has been lost.
salvage-system-announcement-captured = The salvagable debris has been successfully captured.
salvage-system-announcement-spawn-magnet-lost = The salvage magnet has been lost.
salvage-system-announcement-spawn-no-debris-available = No debris could be recovered by the salvage magnet.
salvage-system-announcement-spawn-debris-disintegrated = Debris disintegrated during orbital transfer.
salvage-system-report-already-active = The salvage magnet is already active.
salvage-system-report-cooling-down = The salvage magnet is cooling down.
salvage-system-report-activate-success = The salvage magnet is pulling in a piece of debris!
salvage-system-report-not-active = No object / not stably pulled in
salvage-system-report-deactivate-success = The salvage magnet has been deactivated.
salvage-system-magnet-examined-inactive = The salvage magnet is inactive.
salvage-system-magnet-examined-pulling-in = The salvage magnet is attempting to pull in salvage.
salvage-system-magnet-examined-active = The salvage magnet is holding salvage in place. Can hold for {$timeLeft} seconds.
salvage-system-magnet-examined-letting-go = The salvage magnet is cooling down.

File diff suppressed because it is too large Load Diff

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@@ -1,407 +0,0 @@
meta:
format: 2
name: DemoStation
author: Space-Wizards
postmapinit: false
tilemap:
0: space
1: floor_asteroid_coarse_sand0
2: floor_asteroid_coarse_sand1
3: floor_asteroid_coarse_sand2
4: floor_asteroid_coarse_sand_dug
5: floor_asteroid_sand
6: floor_asteroid_tile
7: floor_blue
8: floor_blue_circuit
9: floor_dark
10: floor_elevator_shaft
11: floor_freezer
12: floor_glass
13: floor_gold
14: floor_green_circuit
15: floor_hydro
16: floor_lino
17: floor_mono
18: floor_reinforced
19: floor_rglass
20: floor_rock_vault
21: floor_showroom
22: floor_silver
23: floor_snow
24: floor_steel
25: floor_steel_dirty
26: floor_techmaint
27: floor_white
28: floor_wood
29: lattice
30: plating
31: underplating
grids:
- settings:
chunksize: 16
tilesize: 1
chunks:
- ind: "-1,-1"
tiles: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAB0AAAAdAAAAHQAAAB0AAAAdAAAAHQAAAB0AAAAdAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAdAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAB0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAB0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAdAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAdAAAAAAAAAAAAAAAAAAAAHQAAAB0AAAAdAAAAHQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHQAAAAAAAAAAAAAAAAAAAB0AAAAAAAAAAAAAAB0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAB0AAAAAAAAAAAAAAAAAAAAdAAAAAAAAAB0AAAAdAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAdAAAAHQAAAB0AAAAdAAAAHQAAAB0AAAAdAAAADQAAAA==
- ind: "0,-1"
tiles: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAdAAAAHQAAAB0AAAAdAAAAHQAAAB0AAAAdAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAB0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAdAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHQAAAB0AAAAdAAAAAAAAAAAAAAAAAAAAHQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHQAAAAAAAAAAAAAAAAAAAB0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAdAAAAAAAAAB0AAAAAAAAAAAAAAAAAAAAdAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHQAAAB0AAAAdAAAAHQAAAB0AAAAdAAAAHQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA==
- ind: "-1,0"
tiles: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAdAAAAAAAAAAAAAAAAAAAAHQAAAAAAAAAdAAAAHQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHQAAAAAAAAAAAAAAAAAAAB0AAAAAAAAAAAAAAB0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAB0AAAAAAAAAAAAAAAAAAAAdAAAAHQAAAB0AAAAdAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAdAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAB0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAB0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAdAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAdAAAAHQAAAB0AAAAdAAAAHQAAAB0AAAAdAAAAHQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA==
- ind: "0,0"
tiles: HQAAAAAAAAAdAAAAAAAAAAAAAAAAAAAAHQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHQAAAAAAAAAAAAAAAAAAAB0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAdAAAAHQAAAB0AAAAAAAAAAAAAAAAAAAAdAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAB0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAdAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHQAAAB0AAAAdAAAAHQAAAB0AAAAdAAAAHQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA==
entities:
- uid: 0
components:
- pos: 0.5,0.5
parent: null
type: Transform
- index: 0
type: MapGrid
- angularDamping: 0.3
fixedRotation: False
bodyType: Dynamic
type: Physics
- fixtures:
- shape: !type:PolygonShape
vertices:
- 0,-2
- 0,-1
- -2,-1
- -2,-2
id: grid_chunk--2--2
mask:
- MapGrid
layer:
- MapGrid
mass: 8
restitution: 0.1
- shape: !type:PolygonShape
vertices:
- -3,-3
- -3,-1
- -4,-1
- -4,-3
id: grid_chunk--4--3
mask:
- MapGrid
layer:
- MapGrid
mass: 8
restitution: 0.1
- shape: !type:PolygonShape
vertices:
- -7,-7
- -7,-1
- -8,-1
- -8,-7
id: grid_chunk--8--7
mask:
- MapGrid
layer:
- MapGrid
mass: 24
restitution: 0.1
- shape: !type:PolygonShape
vertices:
- 0,-3
- 0,-2
- -1,-2
- -1,-3
id: grid_chunk--1--3
mask:
- MapGrid
layer:
- MapGrid
mass: 4
restitution: 0.1
- shape: !type:PolygonShape
vertices:
- 0,-4
- 0,-3
- -4,-3
- -4,-4
id: grid_chunk--4--4
mask:
- MapGrid
layer:
- MapGrid
mass: 16
restitution: 0.1
- shape: !type:PolygonShape
vertices:
- 7,-7
- 7,-1
- 6,-1
- 6,-7
id: grid_chunk-6--7
mask:
- MapGrid
layer:
- MapGrid
mass: 24
restitution: 0.1
- shape: !type:PolygonShape
vertices:
- 3,-3
- 3,-1
- 2,-1
- 2,-3
id: grid_chunk-2--3
mask:
- MapGrid
layer:
- MapGrid
mass: 8
restitution: 0.1
- shape: !type:PolygonShape
vertices:
- 1,-2
- 1,-1
- 0,-1
- 0,-2
id: grid_chunk-0--2
mask:
- MapGrid
layer:
- MapGrid
mass: 4
restitution: 0.1
- shape: !type:PolygonShape
vertices:
- 3,-4
- 3,-3
- 0,-3
- 0,-4
id: grid_chunk-0--4
mask:
- MapGrid
layer:
- MapGrid
mass: 12
restitution: 0.1
- shape: !type:PolygonShape
vertices:
- 0,3
- 0,6
- -1,6
- -1,3
id: grid_chunk--1-3
mask:
- MapGrid
layer:
- MapGrid
mass: 12
restitution: 0.1
- shape: !type:PolygonShape
vertices:
- -7,0
- -7,6
- -8,6
- -8,0
id: grid_chunk--8-0
mask:
- MapGrid
layer:
- MapGrid
mass: 24
restitution: 0.1
- shape: !type:PolygonShape
vertices:
- 0,2
- 0,3
- -4,3
- -4,2
id: grid_chunk--4-2
mask:
- MapGrid
layer:
- MapGrid
mass: 16
restitution: 0.1
- shape: !type:PolygonShape
vertices:
- 0,1
- 0,2
- -1,2
- -1,1
id: grid_chunk--1-1
mask:
- MapGrid
layer:
- MapGrid
mass: 4
restitution: 0.1
- shape: !type:PolygonShape
vertices:
- 7,0
- 7,6
- 6,6
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View File

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View File

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- canCollide: False
type: Physics
- uid: 39
type: CableApcExtension
components:
- pos: -2.5,0.5
parent: 0
type: Transform
- canCollide: False
type: Physics
- uid: 40
type: CableApcExtension
components:
- pos: 0.5,0.5
parent: 0
type: Transform
- visible: False
type: Sprite
- canCollide: False
type: Physics
...

View File

@@ -1,563 +0,0 @@
meta:
format: 2
name: DemoStation
author: Space-Wizards
postmapinit: false
tilemap:
0: space
1: floor_asteroid_coarse_sand0
2: floor_asteroid_coarse_sand1
3: floor_asteroid_coarse_sand2
4: floor_asteroid_coarse_sand_dug
5: floor_asteroid_sand
6: floor_asteroid_tile
7: floor_blue
8: floor_blue_circuit
9: floor_dark
10: floor_elevator_shaft
11: floor_freezer
12: floor_glass
13: floor_gold
14: floor_green_circuit
15: floor_hydro
16: floor_lino
17: floor_mono
18: floor_reinforced
19: floor_rglass
20: floor_rock_vault
21: floor_showroom
22: floor_silver
23: floor_snow
24: floor_steel
25: floor_steel_dirty
26: floor_techmaint
27: floor_white
28: floor_wood
29: lattice
30: plating
31: underplating
grids:
- settings:
chunksize: 16
tilesize: 1
chunks:
- ind: "-1,-1"
tiles: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAUAAAAFAAAABQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAFAAAABQAAAAUAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAFAAAABQAAAAUAAAAFAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABQAAAAUAAAAFAAAABQAAAA==
- ind: "0,-1"
tiles: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAUAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAFAAAABQAAAAUAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABQAAAAUAAAAFAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA==
- ind: "-1,0"
tiles: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABQAAAAUAAAAFAAAABQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAUAAAAFAAAABQAAAAUAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABQAAAAUAAAAFAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA==
- ind: "0,0"
tiles: BQAAAAUAAAAFAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAUAAAAFAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAFAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA==
entities:
- uid: 0
components:
- pos: 0.5,0.5
parent: null
type: Transform
- index: 0
type: MapGrid
- angularDamping: 0.3
fixedRotation: False
bodyType: Dynamic
type: Physics
- fixtures:
- shape: !type:PolygonShape
vertices:
- 3,0
- 3,1
- 0,1
- 0,0
id: grid_chunk-0-0
mask:
- MapGrid
layer:
- MapGrid
mass: 12
restitution: 0.1
- shape: !type:PolygonShape
vertices:
- 1,-3
- 1,-2
- 0,-2
- 0,-3
id: grid_chunk-0--3
mask:
- MapGrid
layer:
- MapGrid
mass: 4
restitution: 0.1
- shape: !type:PolygonShape
vertices:
- 3,-2
- 3,0
- 0,0
- 0,-2
id: grid_chunk-0--2
mask:
- MapGrid
layer:
- MapGrid
mass: 24
restitution: 0.1
- shape: !type:PolygonShape
vertices:
- 2,1
- 2,2
- 0,2
- 0,1
id: grid_chunk-0-1
mask:
- MapGrid
layer:
- MapGrid
mass: 8
restitution: 0.1
- shape: !type:PolygonShape
vertices:
- 1,2
- 1,3
- 0,3
- 0,2
id: grid_chunk-0-2
mask:
- MapGrid
layer:
- MapGrid
mass: 4
restitution: 0.1
- shape: !type:PolygonShape
vertices:
- 0,0
- 0,2
- -4,2
- -4,0
id: grid_chunk--4-0
mask:
- MapGrid
layer:
- MapGrid
mass: 32
restitution: 0.1
- shape: !type:PolygonShape
vertices:
- 0,-4
- 0,-2
- -3,-2
- -3,-4
id: grid_chunk--3--4
mask:
- MapGrid
layer:
- MapGrid
mass: 24
restitution: 0.1
- shape: !type:PolygonShape
vertices:
- 0,-2
- 0,0
- -4,0
- -4,-2
id: grid_chunk--4--2
mask:
- MapGrid
layer:
- MapGrid
mass: 32
restitution: 0.1
- shape: !type:PolygonShape
vertices:
- 0,2
- 0,3
- -3,3
- -3,2
id: grid_chunk--3-2
mask:
- MapGrid
layer:
- MapGrid
mass: 12
restitution: 0.1
type: Fixtures
- gravityShakeSound: !type:SoundPathSpecifier
path: /Audio/Effects/alert.ogg
type: Gravity
- tiles:
-4,-2: 0
-4,-1: 0
-3,-4: 0
-3,-3: 0
-3,-2: 0
-3,-1: 0
-2,-4: 0
-2,-3: 0
-2,-2: 0
-2,-1: 1
-1,-4: 0
-1,-3: 0
-1,-2: 1
-1,-1: 2
0,-3: 0
0,-2: 0
0,-1: 1
1,-2: 0
1,-1: 0
2,-2: 0
2,-1: 0
-4,0: 0
-4,1: 0
-3,0: 0
-3,1: 0
-3,2: 0
-2,0: 3
-2,1: 0
-2,2: 0
-1,0: 1
-1,1: 0
-1,2: 0
0,0: 0
0,1: 0
0,2: 0
1,0: 0
1,1: 0
2,0: 0
uniqueMixes:
- volume: 2500
temperature: 293.15
moles:
- 21.824879
- 82.10312
- 0
- 0
- 0
- 0
- 0
- 0
- volume: 2500
temperature: 293.15
moles:
- 0
- 0
- 0
- 6666.982
- 0
- 0
- 0
- 0
- volume: 2500
temperature: 9000
moles:
- 0
- 0
- 0
- 6666.982
- 0
- 0
- 0
- 0
- volume: 2500
temperature: 293.15
moles:
- 6666.982
- 0
- 0
- 0
- 0
- 0
- 0
- 0
type: GridAtmosphere
- uid: 1
type: AsteroidRock
components:
- pos: -2.5,2.5
parent: 0
type: Transform
- uid: 2
type: AsteroidRock
components:
- pos: -2.5,1.5
parent: 0
type: Transform
- uid: 3
type: AsteroidRock
components:
- pos: -2.5,0.5
parent: 0
type: Transform
- uid: 4
type: AsteroidRock
components:
- pos: -2.5,-0.5
parent: 0
type: Transform
- uid: 5
type: AsteroidRock
components:
- pos: -2.5,-1.5
parent: 0
type: Transform
- uid: 6
type: AsteroidRock
components:
- pos: -2.5,-2.5
parent: 0
type: Transform
- uid: 7
type: AsteroidRock
components:
- pos: -1.5,2.5
parent: 0
type: Transform
- uid: 8
type: AsteroidRock
components:
- pos: -1.5,1.5
parent: 0
type: Transform
- uid: 9
type: SalvageMobSpawner
components:
- pos: -1.5,0.5
parent: 0
type: Transform
- uid: 10
type: CrateMaterialPlasteel
components:
- pos: -1.5,-0.5
parent: 0
type: Transform
- isPlaceable: False
type: PlaceableSurface
- containers:
EntityStorageComponent: !type:Container
ents: []
PaperLabel: !type:ContainerSlot {}
type: ContainerContainer
- uid: 11
type: AsteroidRock
components:
- pos: -1.5,-1.5
parent: 0
type: Transform
- uid: 12
type: AsteroidRock
components:
- pos: -1.5,-2.5
parent: 0
type: Transform
- uid: 13
type: AsteroidRock
components:
- pos: -0.5,2.5
parent: 0
type: Transform
- uid: 14
type: AsteroidRock
components:
- pos: -0.5,1.5
parent: 0
type: Transform
- uid: 15
type: CrateMaterialPlastic
components:
- pos: -0.5,0.5
parent: 0
type: Transform
- isPlaceable: False
type: PlaceableSurface
- containers:
EntityStorageComponent: !type:Container
ents: []
PaperLabel: !type:ContainerSlot {}
type: ContainerContainer
- uid: 16
type: CrateMaterialGlass
components:
- pos: 0.5,-0.5
parent: 0
type: Transform
- isPlaceable: False
type: PlaceableSurface
- containers:
EntityStorageComponent: !type:Container
ents: []
PaperLabel: !type:ContainerSlot {}
type: ContainerContainer
- uid: 17
type: SalvageMaterialCrateSpawner
components:
- pos: -0.5,-1.5
parent: 0
type: Transform
- uid: 18
type: AsteroidRock
components:
- pos: -0.5,-2.5
parent: 0
type: Transform
- uid: 19
type: AsteroidRock
components:
- pos: 0.5,2.5
parent: 0
type: Transform
- uid: 20
type: AsteroidRock
components:
- pos: 0.5,1.5
parent: 0
type: Transform
- uid: 21
type: AsteroidRock
components:
- pos: 0.5,0.5
parent: 0
type: Transform
- uid: 22
type: CrateMaterialSteel
components:
- pos: -0.5,-0.5
parent: 0
type: Transform
- isPlaceable: False
type: PlaceableSurface
- containers:
EntityStorageComponent: !type:Container
ents: []
PaperLabel: !type:ContainerSlot {}
type: ContainerContainer
- uid: 23
type: AsteroidRock
components:
- pos: 0.5,-1.5
parent: 0
type: Transform
- uid: 24
type: AsteroidRock
components:
- pos: 0.5,-2.5
parent: 0
type: Transform
- uid: 25
type: AsteroidRock
components:
- pos: -3.5,1.5
parent: 0
type: Transform
- uid: 26
type: AsteroidRock
components:
- pos: -3.5,0.5
parent: 0
type: Transform
- uid: 27
type: AsteroidRock
components:
- pos: -3.5,-0.5
parent: 0
type: Transform
- uid: 28
type: AsteroidRock
components:
- pos: -3.5,-1.5
parent: 0
type: Transform
- uid: 29
type: AsteroidRock
components:
- pos: 1.5,1.5
parent: 0
type: Transform
- uid: 30
type: AsteroidRock
components:
- pos: 1.5,0.5
parent: 0
type: Transform
- uid: 31
type: AsteroidRock
components:
- pos: 1.5,-0.5
parent: 0
type: Transform
- uid: 32
type: AsteroidRock
components:
- pos: 1.5,-1.5
parent: 0
type: Transform
- uid: 33
type: AsteroidRock
components:
- pos: 2.5,0.5
parent: 0
type: Transform
- uid: 34
type: AsteroidRock
components:
- pos: 2.5,-0.5
parent: 0
type: Transform
- uid: 35
type: AsteroidRock
components:
- pos: 2.5,-1.5
parent: 0
type: Transform
- uid: 36
type: AsteroidRock
components:
- pos: -2.5,-3.5
parent: 0
type: Transform
- uid: 37
type: AsteroidRock
components:
- pos: -1.5,-3.5
parent: 0
type: Transform
- uid: 38
type: AsteroidRock
components:
- pos: -0.5,-3.5
parent: 0
type: Transform
- uid: 39
type: AtmosFixOxygenMarker
components:
- pos: -1.5,0.5
parent: 0
type: Transform
- uid: 40
type: AtmosFixPlasmaMarker
components:
- pos: -0.5,0.5
parent: 0
type: Transform
- uid: 41
type: AtmosFixPlasmaMarker
components:
- pos: -0.5,-0.5
parent: 0
type: Transform
- uid: 42
type: AtmosFixPlasmaMarker
components:
- pos: -1.5,-0.5
parent: 0
type: Transform
- uid: 43
type: AtmosFixPlasmaMarker
components:
- pos: 0.5,-0.5
parent: 0
type: Transform
- uid: 44
type: AtmosFixPlasmaMarker
components:
- pos: -0.5,-1.5
parent: 0
type: Transform
...

View File

@@ -1,277 +0,0 @@
meta:
format: 2
name: DemoStation
author: Space-Wizards
postmapinit: false
tilemap:
0: space
1: floor_asteroid_coarse_sand0
2: floor_asteroid_coarse_sand1
3: floor_asteroid_coarse_sand2
4: floor_asteroid_coarse_sand_dug
5: floor_asteroid_sand
6: floor_asteroid_tile
7: floor_blue
8: floor_blue_circuit
9: floor_dark
10: floor_elevator_shaft
11: floor_freezer
12: floor_glass
13: floor_gold
14: floor_green_circuit
15: floor_hydro
16: floor_lino
17: floor_mono
18: floor_reinforced
19: floor_rglass
20: floor_rock_vault
21: floor_showroom
22: floor_silver
23: floor_snow
24: floor_steel
25: floor_steel_dirty
26: floor_techmaint
27: floor_white
28: floor_wood
29: lattice
30: plating
31: underplating
grids:
- settings:
chunksize: 16
tilesize: 1
chunks:
- ind: "-1,-1"
tiles: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHQAAAB0AAAAdAAAAHQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAB0AAAAAAAAAAAAAAB0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAdAAAAAAAAAB0AAAAdAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHQAAAB0AAAAdAAAADQAAAA==
- ind: "0,-1"
tiles: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHQAAAB0AAAAdAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAdAAAAAAAAAB0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHQAAAB0AAAAdAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA==
- ind: "-1,0"
tiles: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHQAAAAAAAAAdAAAAHQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAB0AAAAAAAAAAAAAAB0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAdAAAAHQAAAB0AAAAdAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA==
- ind: "0,0"
tiles: HQAAAAAAAAAdAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAdAAAAHQAAAB0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA==
entities:
- uid: 0
components:
- pos: 0.5, 0.5
parent: null
type: Transform
- index: 0
type: MapGrid
- angularDamping: 0.3
fixedRotation: False
bodyType: Dynamic
type: Physics
- fixtures:
- shape: !type:PolygonShape
vertices:
- -3,-3
- -3,-1
- -4,-1
- -4,-3
id: grid_chunk--4--3
mask:
- MapGrid
layer:
- MapGrid
mass: 8
restitution: 0.1
- shape: !type:PolygonShape
vertices:
- 1,-2
- 1,-1
- 0,-1
- 0,-2
id: grid_chunk-0--2
mask:
- MapGrid
layer:
- MapGrid
mass: 4
restitution: 0.1
- shape: !type:PolygonShape
vertices:
- 0,-3
- 0,-2
- -1,-2
- -1,-3
id: grid_chunk--1--3
mask:
- MapGrid
layer:
- MapGrid
mass: 4
restitution: 0.1
- shape: !type:PolygonShape
vertices:
- -3,0
- -3,2
- -4,2
- -4,0
id: grid_chunk--4-0
mask:
- MapGrid
layer:
- MapGrid
mass: 8
restitution: 0.1
- shape: !type:PolygonShape
vertices:
- 3,0
- 3,2
- 2,2
- 2,0
id: grid_chunk-2-0
mask:
- MapGrid
layer:
- MapGrid
mass: 8
restitution: 0.1
- shape: !type:PolygonShape
vertices:
- 0,-2
- 0,-1
- -2,-1
- -2,-2
id: grid_chunk--2--2
mask:
- MapGrid
layer:
- MapGrid
mass: 8
restitution: 0.1
- shape: !type:PolygonShape
vertices:
- 0,-4
- 0,-3
- -4,-3
- -4,-4
id: grid_chunk--4--4
mask:
- MapGrid
layer:
- MapGrid
mass: 16
restitution: 0.1
- shape: !type:PolygonShape
vertices:
- 0,-1
- 0,0
- -4,0
- -4,-1
id: grid_chunk--4--1
mask:
- MapGrid
layer:
- MapGrid
mass: 16
restitution: 0.1
- shape: !type:PolygonShape
vertices:
- 0,1
- 0,2
- -1,2
- -1,1
id: grid_chunk--1-1
mask:
- MapGrid
layer:
- MapGrid
mass: 4
restitution: 0.1
- shape: !type:PolygonShape
vertices:
- 3,2
- 3,3
- 0,3
- 0,2
id: grid_chunk-0-2
mask:
- MapGrid
layer:
- MapGrid
mass: 12
restitution: 0.1
- shape: !type:PolygonShape
vertices:
- 1,0
- 1,1
- 0,1
- 0,0
id: grid_chunk-0-0
mask:
- MapGrid
layer:
- MapGrid
mass: 4
restitution: 0.1
- shape: !type:PolygonShape
vertices:
- 3,-3
- 3,-1
- 2,-1
- 2,-3
id: grid_chunk-2--3
mask:
- MapGrid
layer:
- MapGrid
mass: 8
restitution: 0.1
- shape: !type:PolygonShape
vertices:
- 3,-1
- 3,0
- 0,0
- 0,-1
id: grid_chunk-0--1
mask:
- MapGrid
layer:
- MapGrid
mass: 12
restitution: 0.1
- shape: !type:PolygonShape
vertices:
- 3,-4
- 3,-3
- 0,-3
- 0,-4
id: grid_chunk-0--4
mask:
- MapGrid
layer:
- MapGrid
mass: 12
restitution: 0.1
- shape: !type:PolygonShape
vertices:
- 0,2
- 0,3
- -4,3
- -4,2
id: grid_chunk--4-2
mask:
- MapGrid
layer:
- MapGrid
mass: 16
restitution: 0.1
- shape: !type:PolygonShape
vertices:
- 0,0
- 0,1
- -2,1
- -2,0
id: grid_chunk--2-0
mask:
- MapGrid
layer:
- MapGrid
mass: 8
restitution: 0.1
type: Fixtures
- gravityShakeSound: !type:SoundPathSpecifier
path: /Audio/Effects/alert.ogg
type: Gravity
...

View File

@@ -5625,17 +5625,4 @@ entities:
- pos: 0.5,-9.5
parent: 0
type: Transform
- uid: 559
type: SalvageLocator
components:
- pos: 0.5,5.5
rot: 3.141592653589793 rad
parent: 0
type: Transform
- uid: 560
type: CrateSalvageEquipment
components:
- pos: 2.5,5.5
parent: 0
type: Transform
...

View File

@@ -26998,14 +26998,21 @@ entities:
parent: 0
type: Transform
- uid: 2090
type: SalvageMagnet
type: CrateGenericonimo
components:
- pos: 6.5,32.5
rot: -1.5707963267948966 rad
parent: 0
type: Transform
- isPlaceable: False
type: PlaceableSurface
- containers:
EntityStorageComponent: !type:Container
ents: []
labelSlot: !type:ContainerSlot {}
PaperLabel: !type:ContainerSlot {}
type: ContainerContainer
- uid: 2091
type: CrateSalvageEquipment
type: CrateGenericonimo
components:
- pos: 7.5,31.5
parent: 0

View File

@@ -72553,17 +72553,4 @@ entities:
- pos: 14.5,-0.5
parent: 853
type: Transform
- uid: 7116
type: SalvageMagnet
components:
- rot: 3.141592697301183 rad
pos: 23.5,11.5
parent: 853
type: Transform
- uid: 7117
type: CrateSalvageEquipment
components:
- pos: 23.5,13.5
parent: 853
type: Transform
...

View File

@@ -1,82 +0,0 @@
- type: entity
id: CrateSalvageEquipment
name: "salvage equipment crate"
description: For the daring.
suffix: Filled
parent: CrateGenericonimo
components:
- type: StorageFill
contents:
- id: ClothingHeadHelmetHardsuitSalvage
- id: ClothingOuterHardsuitSalvage
- id: ClothingMaskBreath
- id: OxygenTankFilled
- id: FireExtinguisher
- id: ClothingShoesBootsMag
- id: Pickaxe
# bare-minimum for cutting apart walls
# not giving them wirecutters/etc. for balance reasons
- id: Welder
- id: Wrench
- id: Screwdriver
- id: Crowbar
- type: entity
id: CrateSalvageAssortedGoodies
suffix: Filled, Salvage Random
abstract: true # You should use SalvageMaterialCrateSpawner instead
parent: CrateGenericonimo
components:
- type: StorageFill
contents:
# Normal (10%)
- id: ToolboxEmergencyFilled
prob: 0.1
- id: ClothingMaskBreath
prob: 0.1
- id: OxygenTankFilled
prob: 0.1
- id: SheetPlasma
prob: 0.1
# - Service
- id: CrayonBox
prob: 0.1
# - Medical
- id: MedkitFilled
prob: 0.1
- id: BoxSyringe
prob: 0.1
- id: BoxBeaker
prob: 0.1
# - Scaf
- id: ClothingHeadHelmetScaf
prob: 0.1
- id: ClothingOuterArmorScaf
prob: 0.1
# - Heh
- id: SalvageHumanCorpse
prob: 0.1
# Interesting (1%)
# - Ammo
- id: BoxMagnum
prob: 0.01
# - #shinies
- id: PowerCellLargeHyper
prob: 0.01
# Just no (0.1%)
# - Working guns
- id: RevolverDeckard
prob: 0.001
- id: RevolverInspector
prob: 0.001
# - Skub
- id: Skub
prob: 0.001
# TRAITOR EQUIPMENT (0.01%)
- id: Telecrystal10
prob: 0.0001
- id: RevolverPredator
prob: 0.0001
- id: RevolverMateba
prob: 0.0001

View File

@@ -1,101 +0,0 @@
# ---- SPECIFICS ----
- type: entity
id: PaperWrittenSalvageLoreMedium1PlasmaTrap
abstract: true # keep this from spamming spawn sheet
suffix: "Salvage: Lore: Medium 1: Plasma Trap"
parent: PaperWritten
components:
- type: Paper
content: |
Heheheheh, no way in hell they're going to get at our stash NOW, is there?
I rigged the area where our stuff's at to be a toasty thousand K.
You know how to drain it when we need it out.
- J.
# ---- GAMING ----
- type: entity
name: Salvage Lore Paper Gaming Spawner
id: SalvageLorePaperGamingSpawner
parent: MarkerBase
components:
- type: Sprite
layers:
- state: red
- texture: Objects/Misc/bureaucracy.rsi/paper_words.png
- type: RandomSpawner
prototypes:
- PaperWrittenSalvageLoreGaming1
- PaperWrittenSalvageLoreGaming2
- PaperWrittenSalvageLoreGaming3
- PaperWrittenSalvageLoreGaming4
offset: 0.1
- type: entity
id: PaperWrittenSalvageLoreGaming1
abstract: true # keep this from spamming spawn sheet
suffix: "Salvage: Lore: Gaming 1"
parent: PaperWritten
components:
- type: Paper
content: |
Can't stay for the game.
Engineering want me to keep a close eye on the singularity SMESes.
Leaving this so you know what's up.
Sorry.
- Alexander
- type: entity
id: PaperWrittenSalvageLoreGaming2
abstract: true # keep this from spamming spawn sheet
suffix: "Salvage: Lore: Gaming 2"
parent: PaperWritten
components:
- type: Paper
content: |
Johny Clowe
Class: Druid
Alignment: Neutral Good
Str: 1,294,139
Dex: 4,102,103
Con: 9,522,913
Int: 528,491
Wis: 1
Cha: 1
Where's the age?
Why are those ability scores so ridiculous?
What even are you trying to do here, Leah? - Your Friendly DM
- type: entity
id: PaperWrittenSalvageLoreGaming3
abstract: true # keep this from spamming spawn sheet
suffix: "Salvage: Lore: Gaming 3"
parent: PaperWritten
components:
- type: Paper
content: |
THE GIANT SPACE FLY FROM SPACE
Session 1: They should have just learned what's going on with the world and the Giant Space Fly.
Session 2: They should know to ask the Wizard's Court about seismic distortions.
Session 3: On their way to underground lair.
Session 4: Just ran into the Architect Of Flies.
Oh dear goodness they just started randomly killing everybody
- type: entity
id: PaperWrittenSalvageLoreGaming4
abstract: true # keep this from spamming spawn sheet
suffix: "Salvage: Lore: Gaming 4"
parent: PaperWritten
components:
- type: Paper
content: |
Won't be able to come to the meet, chemist blew up the hospital again.
Fifth time this shift.
It's amazing.
But not in a good way.
Cheers, - Arielle
# ----

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@@ -1,67 +0,0 @@
- type: entity
name: Salvage Material Crate Spawner
id: SalvageMaterialCrateSpawner
parent: MarkerBase
components:
- type: Sprite
layers:
- state: red
- texture: Structures/Storage/Crates/generic.rsi/crate_icon.png
- type: RandomSpawner
rarePrototypes:
- SalvageHumanCorpse
- CrateMaterialPlasteel
- CrateMaterialWood
- CrateMaterialPlastic
- CrateSalvageEquipment
- CrateMaterialSteel
- CrateMaterialGlass
rareChance: 0.4
prototypes:
- CrateSalvageAssortedGoodies
chance: 0.9
offset: 0.0
- type: entity
name: Salvage Canister Spawner
id: SalvageCanisterSpawner
parent: MarkerBase
components:
- type: Sprite
layers:
- state: red
- texture: Structures/Storage/canister.rsi/blue.png
- type: RandomSpawner
rarePrototypes:
- PlasmaCanister
rareChance: 0.03
prototypes:
- AirCanister
- NitrogenCanister
- OxygenCanister
- CarbonDioxideCanister
- WaterVaporCanister
chance: 0.9
offset: 0.0
- type: entity
name: Salvage Mob Spawner
id: SalvageMobSpawner
parent: MarkerBase
components:
- type: Sprite
layers:
- state: red
- texture: Mobs/Aliens/Carps/space.rsi/icon.png
- type: RandomSpawner
prototypes:
- MobCarp
- MobCarp
- MobCarp
- MobCarp
- MobCarp
- PlushieCarp
- DehydratedSpaceCarp
chance: 0.25
offset: 0.2

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@@ -66,20 +66,3 @@
- type: AtmosFixMarker
mode: 4
- type: entity
name: Atmos Fix Instant Plasmafire Marker
id: AtmosFixInstantPlasmaFireMarker
description: "INSTANT PLASMAFIRE"
parent: MarkerBase
components:
- type: Sprite
layers:
- sprite: Markers/atmos.rsi # {
state: base-hot
shader: unshaded
- sprite: Markers/atmos.rsi
shader: unshaded # }
state: fire
- type: AtmosFixMarker
mode: 5

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@@ -28,16 +28,3 @@
- Thirst
- Idle
- Spirate
- type: entity
parent: MobHumanBase
suffix: Dead
id: SalvageHumanCorpse
name: unidentified human
description: We barely knew ye.
components:
- type: Damageable
damage:
types:
Blunt: 200

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@@ -1,25 +0,0 @@
- type: entity
id: SalvageMagnet
parent: BaseMachine
name: salvage magnet
description: "Pulls in salvage."
components:
- type: Sprite
layers:
- sprite: Structures/Machines/salvage.rsi
state: salvage-magnet
# Ideally, there'd be lights indicating power usage and a big red lamp indicating loss
- type: Rotatable
- type: SalvageMagnet
offset: 0, -32
# For Knightship
- type: entity
id: SalvageLocator
parent: SalvageMagnet
name: salvage locator
description: "Locates salvage."
components:
- type: SalvageMagnet
offset: 0, -12

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@@ -23,7 +23,6 @@
- type: Occluder
sizeX: 32
sizeY: 32
- type: Airtight
- type: Appearance
visuals:
- type: AsteroidRockVisualizer

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@@ -1,33 +0,0 @@
# ALL SALVAGE MAPS SHOULD BE SETUP SUCH THAT TILE REF -1,-1 IS THEIR OFFICIAL CENTRE,
# AND FOR EASE OF UNDERSTANDING, USE - pos: 0.5, 0.5 FOR SAVED POSITION.
# "Small"-class maps - Max size square: 7x7, indicated size: 3.5
- type: salvageMap
id: small1
name: "Small / Engineering Storage 1"
mapPath: Maps/Salvage/small-1.yml
size: 3.5
- type: salvageMap
id: small2
name: "Small / Gaming Nook 1"
mapPath: Maps/Salvage/small-2.yml
size: 3.5
# Small - Asteroids
- type: salvageMap
id: smallA1
name: "Small / Asteroid 1 Plasmafire"
mapPath: Maps/Salvage/small-a-1.yml
size: 3.5
# "Medium"-class maps - Max size square: 15x15, indicated size: 7.5
- type: salvageMap
id: medium1
name: "Medium / Plasma-Trapped Cache 1"
mapPath: Maps/Salvage/medium-1.yml
size: 7.5

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@@ -9,7 +9,6 @@
access:
- Cargo
- Maintenance
- External
- type: startingGear
id: CargoTechGear

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@@ -10,7 +10,6 @@
- Cargo
# - Quartermaster
- Maintenance
- External
- type: startingGear
id: QuartermasterGear

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@@ -1,14 +0,0 @@
{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Space Wizards Federation",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "mono"
}
]
}

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@@ -10,9 +10,6 @@
{
"name": "base"
},
{
"name": "base-hot"
},
{
"name": "vacuum"
},
@@ -27,9 +24,6 @@
},
{
"name": "watervapour"
},
{
"name": "fire"
}
]
}

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@@ -1,17 +0,0 @@
{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Edit by 20kdc using small parts of autolathe from https://github.com/tgstation/tgstation/blob/acb091f9744e9ab7d5a27fb32dd0c03bd019f58c/icons/obj/stationobjs.dmi (may be an earlier version) and tcboss from https://github.com/tgstation/tgstation/blob/e32357e6b0ec0f0a1821d2773f0d1e1d6ce7d494/icons/obj/computer.dmi (may be an earlier version)",
"size": {
"x": 32,
"y": 64
},
"states": [
{
"name": "salvage-magnet",
"directions": 4,
"commentary": "So presumably the lights would represent the power usage of the magnet, when that's in, and the big red lamp would mean something's being lost."
}
]
}

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