diff --git a/Content.Client/Entry/EntryPoint.cs b/Content.Client/Entry/EntryPoint.cs index 6067b2425a..7043970921 100644 --- a/Content.Client/Entry/EntryPoint.cs +++ b/Content.Client/Entry/EntryPoint.cs @@ -94,7 +94,6 @@ namespace Content.Client.Entry prototypes.RegisterIgnore("advertisementsPack"); prototypes.RegisterIgnore("metabolizerType"); prototypes.RegisterIgnore("metabolismGroup"); - prototypes.RegisterIgnore("salvageMap"); ClientContentIoC.Register(); diff --git a/Content.Client/Entry/IgnoredComponents.cs b/Content.Client/Entry/IgnoredComponents.cs index 3322a880d1..48d30e0eea 100644 --- a/Content.Client/Entry/IgnoredComponents.cs +++ b/Content.Client/Entry/IgnoredComponents.cs @@ -126,8 +126,6 @@ namespace Content.Client.Entry "Toys", "SurgeryTool", "EmitSoundOnThrow", - "Salvage", - "SalvageMagnet", "Flash", "Docking", "Telecrystal", diff --git a/Content.Server/Atmos/Commands/FixGridAtmos.cs b/Content.Server/Atmos/Commands/FixGridAtmos.cs index b0a6fee2ac..4dd76ba00c 100644 --- a/Content.Server/Atmos/Commands/FixGridAtmos.cs +++ b/Content.Server/Atmos/Commands/FixGridAtmos.cs @@ -29,7 +29,7 @@ namespace Content.Server.Atmos.Commands var entityManager = IoCManager.Resolve(); var atmosphereSystem = EntitySystem.Get(); - var mixtures = new GasMixture[6]; + var mixtures = new GasMixture[5]; for (var i = 0; i < mixtures.Length; i++) mixtures[i] = new GasMixture(Atmospherics.CellVolume) { Temperature = Atmospherics.T20C }; @@ -48,11 +48,6 @@ namespace Content.Server.Atmos.Commands // 4: Plasma (GM) mixtures[4].AdjustMoles(Gas.Plasma, Atmospherics.MolesCellGasMiner); - // 5: Instant Plasmafire (r) - mixtures[5].AdjustMoles(Gas.Oxygen, Atmospherics.MolesCellGasMiner); - mixtures[5].AdjustMoles(Gas.Plasma, Atmospherics.MolesCellGasMiner); - mixtures[5].Temperature = 5000f; - foreach (var gid in args) { // I like offering detailed error messages, that's why I don't use one of the extension methods. diff --git a/Content.Server/Salvage/CallSalvageCommand.cs b/Content.Server/Salvage/CallSalvageCommand.cs deleted file mode 100644 index 3a8faf9b56..0000000000 --- a/Content.Server/Salvage/CallSalvageCommand.cs +++ /dev/null @@ -1,70 +0,0 @@ -using Content.Shared.Administration; -using Content.Server.Administration; -using Robust.Shared.Console; -using Robust.Shared.GameObjects; -using Robust.Shared.IoC; -using Robust.Shared.Localization; - -namespace Content.Server.Salvage -{ - [AdminCommand(AdminFlags.Admin)] - public class CallSalvageCommand : IConsoleCommand - { - public string Command => "callsalvage"; - public string Description => "Starts salvage."; - public string Help => "Usage: callsalvage"; - - public void Execute(IConsoleShell shell, string argStr, string[] args) - { - if (args.Length != 0) - { - shell.WriteError(Loc.GetString("shell-wrong-arguments-number")); - return; - } - shell.WriteLine(EntitySystem.Get().CallSalvage()); - } - } - - [AdminCommand(AdminFlags.Admin)] - public class RecallSalvageCommand : IConsoleCommand - { - public string Command => "recallsalvage"; - public string Description => "Forcibly recalls salvage."; - public string Help => "Usage: recallsalvage"; - - public void Execute(IConsoleShell shell, string argStr, string[] args) - { - if (args.Length != 0) - { - shell.WriteError(Loc.GetString("shell-wrong-arguments-number")); - return; - } - shell.WriteLine(EntitySystem.Get().ReturnSalvage()); - } - } - - [AdminCommand(AdminFlags.Admin)] - public class RecallSalvageNowCommand : IConsoleCommand - { - public string Command => "recallsalvagefinishnow"; - public string Description => "Forcibly stops salvage immediately (will delete - good for testing)."; - public string Help => "Usage: recallsalvagefinishnow"; - - public void Execute(IConsoleShell shell, string argStr, string[] args) - { - if (args.Length != 0) - { - shell.WriteError(Loc.GetString("shell-wrong-arguments-number")); - return; - } - var salvageSystem = EntitySystem.Get(); - if ((salvageSystem.State != SalvageSystemState.Active) && (salvageSystem.State != SalvageSystemState.LettingGo)) - { - shell.WriteError("Incorrect state (must be in active or letting-go state)"); - return; - } - salvageSystem.DeleteSalvage(); - } - } -} - diff --git a/Content.Server/Salvage/SalvageComponent.cs b/Content.Server/Salvage/SalvageComponent.cs deleted file mode 100644 index 9d4a58887f..0000000000 --- a/Content.Server/Salvage/SalvageComponent.cs +++ /dev/null @@ -1,33 +0,0 @@ -using System.Collections.Generic; -using System.Diagnostics.CodeAnalysis; -using Content.Server.NodeContainer.NodeGroups; -using Content.Server.NodeContainer.Nodes; -using Content.Shared.Examine; -using Robust.Shared.GameObjects; -using Robust.Shared.Localization; -using Robust.Shared.Serialization.Manager.Attributes; -using Robust.Shared.Utility; -using Robust.Shared.ViewVariables; - -namespace Content.Server.Salvage -{ - /// - /// Mmmm, salvage - /// To be clear, this component is SUPPOSED to later handle magnet attraction. - /// - [RegisterComponent] - [ComponentProtoName("Salvage")] - public class SalvageComponent : Component - { - /// - /// Set this when salvage is no longer held by the magnet. - /// This starts the countdown to complete destruction. - /// - [ViewVariables] public bool Killswitch = false; - - /// - /// Time killswitch has been active for. - /// - [ViewVariables] public float KillswitchTime = 0.0f; - } -} diff --git a/Content.Server/Salvage/SalvageMagnetComponent.cs b/Content.Server/Salvage/SalvageMagnetComponent.cs deleted file mode 100644 index cded746d5c..0000000000 --- a/Content.Server/Salvage/SalvageMagnetComponent.cs +++ /dev/null @@ -1,30 +0,0 @@ -using System.Collections.Generic; -using System.Diagnostics.CodeAnalysis; -using Content.Server.NodeContainer.NodeGroups; -using Content.Server.NodeContainer.Nodes; -using Content.Shared.Examine; -using Robust.Shared.GameObjects; -using Robust.Shared.Localization; -using Robust.Shared.Serialization.Manager.Attributes; -using Robust.Shared.Utility; -using Robust.Shared.ViewVariables; -using Robust.Shared.Maths; - -namespace Content.Server.Salvage -{ - /// - /// A salvage magnet. - /// - [RegisterComponent] - [ComponentProtoName("SalvageMagnet")] - public class SalvageMagnetComponent : Component - { - /// - /// Offset relative to magnet that salvage should spawn. - /// Keep in sync with marker sprite (if any???) - /// - [ViewVariables(VVAccess.ReadWrite)] - [DataField("offset")] - public Vector2 Offset = Vector2.Zero; - } -} diff --git a/Content.Server/Salvage/SalvageMapPrototype.cs b/Content.Server/Salvage/SalvageMapPrototype.cs deleted file mode 100644 index 98122fd903..0000000000 --- a/Content.Server/Salvage/SalvageMapPrototype.cs +++ /dev/null @@ -1,38 +0,0 @@ -using System.Collections.Generic; -using System.Linq; -using Content.Server.Objectives.Interfaces; -using Robust.Shared.Prototypes; -using Robust.Shared.Serialization.Manager.Attributes; -using Robust.Shared.ViewVariables; - -namespace Content.Server.Salvage -{ - [Prototype("salvageMap")] - public class SalvageMapPrototype : IPrototype - { - [ViewVariables] - [DataField("id", required: true)] - public string ID { get; } = default!; - - /// - /// Relative directory path to the given map, i.e. `Maps/Salvage/test.yml` - /// - [ViewVariables] - [DataField("mapPath", required: true)] - public string MapPath { get; } = default!; - - /// - /// Size *from 0,0* in units of the map (used to determine if it fits) - /// - [ViewVariables] - [DataField("size", required: true)] - public float Size { get; } = 1.0f; - - /// - /// Name for admin use - /// - [ViewVariables] - [DataField("name")] - public string Name { get; } = ""; - } -} diff --git a/Content.Server/Salvage/SalvageSystem.cs b/Content.Server/Salvage/SalvageSystem.cs deleted file mode 100644 index e051b45b5d..0000000000 --- a/Content.Server/Salvage/SalvageSystem.cs +++ /dev/null @@ -1,310 +0,0 @@ -using System; -using System.Linq; -using System.Collections.Generic; -using System.Threading; -using Content.Server.Administration.Logs; -using Content.Server.Chat.Managers; -using Content.Server.GameTicking; -using Content.Shared.Administration.Logs; -using Content.Shared.CCVar; -using Content.Shared.Database; -using Content.Shared.Examine; -using Content.Shared.GameTicking; -using Content.Shared.Interaction; -using Content.Shared.Hands.Components; -using Content.Shared.Popups; -using Robust.Server.Player; -using Robust.Server.Maps; -using Robust.Shared.Audio; -using Robust.Shared.Configuration; -using Robust.Shared.Map; -using Robust.Shared.Log; -using Robust.Shared.Prototypes; -using Robust.Shared.Random; -using Robust.Shared.GameObjects; -using Robust.Shared.ViewVariables; -using Robust.Shared.IoC; -using Robust.Shared.Maths; -using Robust.Shared.Localization; -using Robust.Shared.Player; -using Robust.Shared.Physics; -using Robust.Shared.Timing; - -namespace Content.Server.Salvage -{ - public class SalvageSystem : EntitySystem - { - [Dependency] private readonly IChatManager _chatManager = default!; - [Dependency] private readonly IMapLoader _mapLoader = default!; - [Dependency] private readonly IMapManager _mapManager = default!; - [Dependency] private readonly IPrototypeManager _prototypeManager = default!; - [Dependency] private readonly IConfigurationManager _configurationManager = default!; - [Dependency] private readonly SharedPhysicsSystem _physicsSystem = default!; - [Dependency] private readonly IRobustRandom _random = default!; - [Dependency] private readonly SharedPopupSystem _popupSystem = default!; - - [ViewVariables] - public EntityUid PulledObject = EntityUid.Invalid; - - [ViewVariables] - public SalvageSystemState State = SalvageSystemState.Inactive; - - [ViewVariables] - public float StateTimer = 0.0f; - - public const float PullInTimer = 2.0f; - public const float HoldTimer = 240.0f; - public const float LeaveTimer = 60.0f; - public const float AngularVelocityRangeRadians = 0.25f; - - public override void Initialize() - { - base.Initialize(); - - SubscribeLocalEvent(Reset); - SubscribeLocalEvent(OnInteractHand); - SubscribeLocalEvent(OnExamined); - } - - private void OnExamined(EntityUid uid, SalvageMagnetComponent comp, ExaminedEvent args) - { - if (!args.IsInDetailsRange) - return; - - switch (State) - { - case SalvageSystemState.Inactive: - args.PushMarkup(Loc.GetString("salvage-system-magnet-examined-inactive")); - break; - case SalvageSystemState.PullingIn: - args.PushMarkup(Loc.GetString("salvage-system-magnet-examined-pulling-in")); - break; - case SalvageSystemState.Active: - args.PushMarkup(Loc.GetString("salvage-system-magnet-examined-active", ("timeLeft", Math.Floor(StateTimer)))); - break; - case SalvageSystemState.LettingGo: - args.PushMarkup(Loc.GetString("salvage-system-magnet-examined-letting-go")); - break; - } - } - - private void Reset(RoundRestartCleanupEvent ev) - { - PulledObject = EntityUid.Invalid; - State = SalvageSystemState.Inactive; - StateTimer = 0.0f; - } - - private void OnInteractHand(EntityUid uid, SalvageMagnetComponent sm, InteractHandEvent args) - { - if (args.Handled) - return; - args.Handled = true; - _popupSystem.PopupEntity(CallSalvage(), uid, Filter.Entities(args.User.Uid)); - } - - private bool TryGetSalvagePlacementLocation(out MapCoordinates coords, out Angle angle) - { - coords = MapCoordinates.Nullspace; - angle = Angle.Zero; - foreach (var (smc, tsc) in EntityManager.EntityQuery(true)) - { - coords = new EntityCoordinates(smc.OwnerUid, smc.Offset).ToMap(EntityManager); - var grid = tsc.GridID; - if (grid != GridId.Invalid) - { - // Has a valid grid - synchronize angle so that salvage doesn't have to deal with cross-grid manipulation issues - angle = _mapManager.GetGrid(grid).WorldRotation; - } - return true; - } - return false; - } - - private IEnumerable GetAllSalvageMaps() - { - return _prototypeManager.EnumeratePrototypes(); - } - - // String is announced - private string SpawnSalvage() - { - // In case of failure - State = SalvageSystemState.Inactive; - - if (!TryGetSalvagePlacementLocation(out var spl, out var spAngle)) - { - return Loc.GetString("salvage-system-announcement-spawn-magnet-lost"); - } - - SalvageMapPrototype? map = null; - - var forcedSalvage = _configurationManager.GetCVar(CCVars.SalvageForced); - List allSalvageMaps; - if (string.IsNullOrWhiteSpace(forcedSalvage)) - { - allSalvageMaps = GetAllSalvageMaps().ToList(); - } - else - { - allSalvageMaps = new(); - if (_prototypeManager.TryIndex(forcedSalvage, out map)) - { - allSalvageMaps.Add(map); - } - else - { - Logger.ErrorS("c.s.salvage", $"Unable to get forced salvage map prototype {forcedSalvage}"); - } - } - for (var i = 0; i < allSalvageMaps.Count; i++) - { - map = _random.PickAndTake(allSalvageMaps); - - var box2 = Box2.CenteredAround(spl.Position, new Vector2(map.Size * 2.0f, map.Size * 2.0f)); - var box2rot = new Box2Rotated(box2, spAngle, spl.Position); - if (_physicsSystem.GetCollidingEntities(spl.MapId, in box2rot).Select(x => EntityManager.HasComponent(x.OwnerUid)).Count() > 0) - { - // collided: set map to null so we don't spawn it - map = null; - } - else - { - break; - } - } - - if (map == null) - { - return Loc.GetString("salvage-system-announcement-spawn-no-debris-available"); - } - - var bp = _mapLoader.LoadBlueprint(spl.MapId, map.MapPath); - if (bp == null) - { - return Loc.GetString("salvage-system-announcement-spawn-debris-disintegrated"); - } - - PulledObject = bp.GridEntityId; - EntityManager.AddComponent(PulledObject); - - var pulledTransform = EntityManager.GetComponent(PulledObject); - pulledTransform.Coordinates = EntityCoordinates.FromMap(_mapManager, spl); - pulledTransform.WorldRotation = spAngle; - - // Alright, salvage magnet is active. - State = SalvageSystemState.Active; - StateTimer = HoldTimer; - return Loc.GetString("salvage-system-announcement-arrived", ("timeLeft", StateTimer)); - } - - private void PulledObjectDeathOrCaptureMonitor() - { - // This code runs in Active and LettingGo states. - // It catches the situation when the pulled object is deleted by the killswitch, - // and the situation when the salvage component is removed by admin intervention (officially a "capture") - if (!EntityManager.EntityExists(PulledObject)) - { - State = SalvageSystemState.Inactive; - PulledObject = EntityUid.Invalid; - _chatManager.DispatchStationAnnouncement(Loc.GetString("salvage-system-announcement-lost"), Loc.GetString("salvage-system-announcement-source")); - } - else if (!EntityManager.HasComponent(PulledObject)) - { - State = SalvageSystemState.Inactive; - PulledObject = EntityUid.Invalid; - _chatManager.DispatchStationAnnouncement(Loc.GetString("salvage-system-announcement-captured"), Loc.GetString("salvage-system-announcement-source")); - } - } - - public override void Update(float frameTime) - { - switch (State) - { - case SalvageSystemState.Inactive: - break; - case SalvageSystemState.PullingIn: - StateTimer -= frameTime; - if (StateTimer <= 0.0f) - { - string report = SpawnSalvage(); - _chatManager.DispatchStationAnnouncement(report, Loc.GetString("salvage-system-announcement-source")); - } - break; - case SalvageSystemState.Active: - // magnet power usage = base + (time² * factor) - // write base and factor into prototype!!! - // also determine if magnet is unpowered and if so auto-lose??? - // CURRENTLY: - StateTimer -= frameTime; - if (StateTimer <= 0.0f) - { - ReturnSalvage(); - } - PulledObjectDeathOrCaptureMonitor(); - break; - case SalvageSystemState.LettingGo: - PulledObjectDeathOrCaptureMonitor(); - break; - } - foreach (var smc in EntityManager.EntityQuery(true)) - { - if (smc.Killswitch) - { - smc.KillswitchTime += frameTime; - if (smc.KillswitchTime >= LeaveTimer) - { - EntityManager.QueueDeleteEntity(smc.OwnerUid); - } - } - } - } - - public string CallSalvage() - { - // State error reports - if (State == SalvageSystemState.LettingGo) - return Loc.GetString("salvage-system-report-cooling-down"); - if (State != SalvageSystemState.Inactive) - return Loc.GetString("salvage-system-report-already-active"); - // Confirm - State = SalvageSystemState.PullingIn; - StateTimer = PullInTimer; - return Loc.GetString("salvage-system-report-activate-success"); - } - - public string ReturnSalvage() - { - if (State != SalvageSystemState.Active) - return Loc.GetString("salvage-system-report-not-active"); - // Confirm - State = SalvageSystemState.LettingGo; - // Enable killswitch, announce, report success - if (EntityManager.TryGetComponent(PulledObject, out var salvage)) - { - // Schedule this to auto-delete (and ideally fly away from the station???) - salvage.Killswitch = true; - // Note "losing" is only given on killswitch activation. - // The capture message will be given instead if the salvage component is missing. - _chatManager.DispatchStationAnnouncement(Loc.GetString("salvage-system-announcement-losing", ("timeLeft", LeaveTimer)), Loc.GetString("salvage-system-announcement-source")); - } - return Loc.GetString("salvage-system-report-deactivate-success"); - } - - public void DeleteSalvage() - { - if ((State != SalvageSystemState.Active) && (State != SalvageSystemState.LettingGo)) - return; - EntityManager.QueueDeleteEntity(PulledObject); - } - } - - public enum SalvageSystemState - { - Inactive, - PullingIn, // Timer: Time left to completion - Active, // Timer: Time left to letting go - LettingGo - } -} - diff --git a/Content.Shared/CCVar/CCVars.cs b/Content.Shared/CCVar/CCVars.cs index dd22151212..3986dfbfd4 100644 --- a/Content.Shared/CCVar/CCVars.cs +++ b/Content.Shared/CCVar/CCVars.cs @@ -575,15 +575,5 @@ namespace Content.Shared.CCVar /// public static readonly CVarDef RestrictedNames = CVarDef.Create("ic.restricted_names", true, CVar.SERVER | CVar.REPLICATED); - - /* - * Salvage - */ - - /// - /// Forced salvage map prototype name (if empty, randomly selected) - /// - public static readonly CVarDef - SalvageForced = CVarDef.Create("salvage.forced", "", CVar.SERVERONLY); } } diff --git a/Resources/Locale/en-US/salvage/salvage-system.ftl b/Resources/Locale/en-US/salvage/salvage-system.ftl deleted file mode 100644 index 137fd492d4..0000000000 --- a/Resources/Locale/en-US/salvage/salvage-system.ftl +++ /dev/null @@ -1,22 +0,0 @@ -salvage-system-announcement-source = Salvage Control System -salvage-system-announcement-arrived = A piece of salvagable debris has been pulled in. Estimate: Can hold for {$timeLeft} seconds. -salvage-system-announcement-losing = The magnet is no longer able to hold the salvagable debris. Estimate: {$timeLeft} seconds to complete loss. -salvage-system-announcement-lost = The salvagable debris has been lost. -salvage-system-announcement-captured = The salvagable debris has been successfully captured. - -salvage-system-announcement-spawn-magnet-lost = The salvage magnet has been lost. -salvage-system-announcement-spawn-no-debris-available = No debris could be recovered by the salvage magnet. -salvage-system-announcement-spawn-debris-disintegrated = Debris disintegrated during orbital transfer. - -salvage-system-report-already-active = The salvage magnet is already active. -salvage-system-report-cooling-down = The salvage magnet is cooling down. -salvage-system-report-activate-success = The salvage magnet is pulling in a piece of debris! - -salvage-system-report-not-active = No object / not stably pulled in -salvage-system-report-deactivate-success = The salvage magnet has been deactivated. - -salvage-system-magnet-examined-inactive = The salvage magnet is inactive. -salvage-system-magnet-examined-pulling-in = The salvage magnet is attempting to pull in salvage. -salvage-system-magnet-examined-active = The salvage magnet is holding salvage in place. Can hold for {$timeLeft} seconds. -salvage-system-magnet-examined-letting-go = The salvage magnet is cooling down. - diff --git a/Resources/Maps/Salvage/medium-1.yml b/Resources/Maps/Salvage/medium-1.yml deleted file mode 100644 index bf7082ccc7..0000000000 --- a/Resources/Maps/Salvage/medium-1.yml +++ /dev/null @@ -1,1697 +0,0 @@ -meta: - format: 2 - name: DemoStation - author: Space-Wizards - postmapinit: false -tilemap: - 0: space - 1: floor_asteroid_coarse_sand0 - 2: floor_asteroid_coarse_sand1 - 3: floor_asteroid_coarse_sand2 - 4: floor_asteroid_coarse_sand_dug - 5: floor_asteroid_sand - 6: floor_asteroid_tile - 7: floor_blue - 8: floor_blue_circuit - 9: floor_dark - 10: floor_elevator_shaft - 11: floor_freezer - 12: floor_glass - 13: floor_gold - 14: floor_green_circuit - 15: floor_hydro - 16: floor_lino - 17: floor_mono - 18: floor_reinforced - 19: floor_rglass - 20: floor_rock_vault - 21: floor_showroom - 22: floor_silver - 23: floor_snow - 24: floor_steel - 25: floor_steel_dirty - 26: floor_techmaint - 27: floor_white - 28: floor_wood - 29: lattice - 30: plating - 31: underplating -grids: -- settings: - chunksize: 16 - tilesize: 1 - chunks: - - ind: "-1,-1" - tiles: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHQAAAB0AAAAdAAAAHQAAAB0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAB0AAAAeAAAAHgAAAB4AAAAeAAAAHQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAeAAAAHgAAAB4AAAAeAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHgAAAB4AAAAYAAAAHgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHgAAAB4AAAAYAAAAGAAAAB4AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHQAAAB4AAAAeAAAAHgAAABgAAAAeAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHgAAABgAAAAYAAAAGAAAAA== - 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components: - - pos: 0.5, 0.5 - parent: null - type: Transform - - index: 0 - type: MapGrid - - angularDamping: 0.3 - fixedRotation: False - bodyType: Dynamic - type: Physics - - fixtures: - - shape: !type:PolygonShape - vertices: - - -3,-3 - - -3,-1 - - -4,-1 - - -4,-3 - id: grid_chunk--4--3 - mask: - - MapGrid - layer: - - MapGrid - mass: 8 - restitution: 0.1 - - shape: !type:PolygonShape - vertices: - - 1,-2 - - 1,-1 - - 0,-1 - - 0,-2 - id: grid_chunk-0--2 - mask: - - MapGrid - layer: - - MapGrid - mass: 4 - restitution: 0.1 - - shape: !type:PolygonShape - vertices: - - 0,-3 - - 0,-2 - - -1,-2 - - -1,-3 - id: grid_chunk--1--3 - mask: - - MapGrid - layer: - - MapGrid - mass: 4 - restitution: 0.1 - - shape: !type:PolygonShape - vertices: - - -3,0 - - -3,2 - - -4,2 - - -4,0 - id: grid_chunk--4-0 - mask: - - MapGrid - layer: - - MapGrid - mass: 8 - restitution: 0.1 - - shape: !type:PolygonShape - vertices: - - 3,0 - - 3,2 - - 2,2 - - 2,0 - id: grid_chunk-2-0 - mask: - - MapGrid - layer: - - MapGrid - mass: 8 - restitution: 0.1 - - shape: !type:PolygonShape - vertices: - - 0,-2 - - 0,-1 - - -2,-1 - - -2,-2 - id: grid_chunk--2--2 - mask: - - MapGrid - layer: - - MapGrid - mass: 8 - restitution: 0.1 - - shape: !type:PolygonShape - vertices: - - 0,-4 - - 0,-3 - - -4,-3 - - -4,-4 - id: grid_chunk--4--4 - mask: - - MapGrid - layer: - - MapGrid - mass: 16 - restitution: 0.1 - - shape: !type:PolygonShape - vertices: - - 0,-1 - - 0,0 - - -4,0 - - -4,-1 - id: grid_chunk--4--1 - mask: - - MapGrid - layer: - - MapGrid - mass: 16 - restitution: 0.1 - - shape: !type:PolygonShape - vertices: - - 0,1 - - 0,2 - - -1,2 - - -1,1 - id: grid_chunk--1-1 - mask: - - MapGrid - layer: - - MapGrid - mass: 4 - restitution: 0.1 - - shape: !type:PolygonShape - vertices: - - 3,2 - - 3,3 - - 0,3 - - 0,2 - id: grid_chunk-0-2 - mask: - - MapGrid - layer: - - MapGrid - mass: 12 - restitution: 0.1 - - shape: !type:PolygonShape - vertices: - - 1,0 - - 1,1 - - 0,1 - - 0,0 - id: grid_chunk-0-0 - mask: - - MapGrid - layer: - - MapGrid - mass: 4 - restitution: 0.1 - - shape: !type:PolygonShape - vertices: - - 3,-3 - - 3,-1 - - 2,-1 - - 2,-3 - id: grid_chunk-2--3 - mask: - - MapGrid - layer: - - MapGrid - mass: 8 - restitution: 0.1 - - shape: !type:PolygonShape - vertices: - - 3,-1 - - 3,0 - - 0,0 - - 0,-1 - id: grid_chunk-0--1 - mask: - - MapGrid - layer: - - MapGrid - mass: 12 - restitution: 0.1 - - shape: !type:PolygonShape - vertices: - - 3,-4 - - 3,-3 - - 0,-3 - - 0,-4 - id: grid_chunk-0--4 - mask: - - MapGrid - layer: - - MapGrid - mass: 12 - restitution: 0.1 - - shape: !type:PolygonShape - vertices: - - 0,2 - - 0,3 - - -4,3 - - -4,2 - id: grid_chunk--4-2 - mask: - - MapGrid - layer: - - MapGrid - mass: 16 - restitution: 0.1 - - shape: !type:PolygonShape - vertices: - - 0,0 - - 0,1 - - -2,1 - - -2,0 - id: grid_chunk--2-0 - mask: - - MapGrid - layer: - - MapGrid - mass: 8 - restitution: 0.1 - type: Fixtures - - gravityShakeSound: !type:SoundPathSpecifier - path: /Audio/Effects/alert.ogg - type: Gravity -... diff --git a/Resources/Maps/knightship.yml b/Resources/Maps/knightship.yml index 687bac4db4..3da4a0e982 100644 --- a/Resources/Maps/knightship.yml +++ b/Resources/Maps/knightship.yml @@ -5625,17 +5625,4 @@ entities: - pos: 0.5,-9.5 parent: 0 type: Transform -- uid: 559 - type: SalvageLocator - components: - - pos: 0.5,5.5 - rot: 3.141592653589793 rad - parent: 0 - type: Transform -- uid: 560 - type: CrateSalvageEquipment - components: - - pos: 2.5,5.5 - parent: 0 - type: Transform ... diff --git a/Resources/Maps/packedstation.yml b/Resources/Maps/packedstation.yml index 55584d17e9..eebdac31b5 100644 --- a/Resources/Maps/packedstation.yml +++ b/Resources/Maps/packedstation.yml @@ -26998,14 +26998,21 @@ entities: parent: 0 type: Transform - uid: 2090 - type: SalvageMagnet + type: CrateGenericonimo components: - pos: 6.5,32.5 - rot: -1.5707963267948966 rad parent: 0 type: Transform + - isPlaceable: False + type: PlaceableSurface + - containers: + EntityStorageComponent: !type:Container + ents: [] + labelSlot: !type:ContainerSlot {} + PaperLabel: !type:ContainerSlot {} + type: ContainerContainer - uid: 2091 - type: CrateSalvageEquipment + type: CrateGenericonimo components: - pos: 7.5,31.5 parent: 0 diff --git a/Resources/Maps/saltern.yml b/Resources/Maps/saltern.yml index dfffcbd797..5267c40d53 100644 --- a/Resources/Maps/saltern.yml +++ b/Resources/Maps/saltern.yml @@ -72553,17 +72553,4 @@ entities: - pos: 14.5,-0.5 parent: 853 type: Transform -- uid: 7116 - type: SalvageMagnet - components: - - rot: 3.141592697301183 rad - pos: 23.5,11.5 - parent: 853 - type: Transform -- uid: 7117 - type: CrateSalvageEquipment - components: - - pos: 23.5,13.5 - parent: 853 - type: Transform ... diff --git a/Resources/Prototypes/Catalog/Fills/Crates/salvage.yml b/Resources/Prototypes/Catalog/Fills/Crates/salvage.yml deleted file mode 100644 index 2c93d934e8..0000000000 --- a/Resources/Prototypes/Catalog/Fills/Crates/salvage.yml +++ /dev/null @@ -1,82 +0,0 @@ -- type: entity - id: CrateSalvageEquipment - name: "salvage equipment crate" - description: For the daring. - suffix: Filled - parent: CrateGenericonimo - components: - - type: StorageFill - contents: - - id: ClothingHeadHelmetHardsuitSalvage - - id: ClothingOuterHardsuitSalvage - - id: ClothingMaskBreath - - id: OxygenTankFilled - - id: FireExtinguisher - - id: ClothingShoesBootsMag - - id: Pickaxe - # bare-minimum for cutting apart walls - # not giving them wirecutters/etc. for balance reasons - - id: Welder - - id: Wrench - - id: Screwdriver - - id: Crowbar - -- type: entity - id: CrateSalvageAssortedGoodies - suffix: Filled, Salvage Random - abstract: true # You should use SalvageMaterialCrateSpawner instead - parent: CrateGenericonimo - components: - - type: StorageFill - contents: - # Normal (10%) - - id: ToolboxEmergencyFilled - prob: 0.1 - - id: ClothingMaskBreath - prob: 0.1 - - id: OxygenTankFilled - prob: 0.1 - - id: SheetPlasma - prob: 0.1 - # - Service - - id: CrayonBox - prob: 0.1 - # - Medical - - id: MedkitFilled - prob: 0.1 - - id: BoxSyringe - prob: 0.1 - - id: BoxBeaker - prob: 0.1 - # - Scaf - - id: ClothingHeadHelmetScaf - prob: 0.1 - - id: ClothingOuterArmorScaf - prob: 0.1 - # - Heh - - id: SalvageHumanCorpse - prob: 0.1 - # Interesting (1%) - # - Ammo - - id: BoxMagnum - prob: 0.01 - # - #shinies - - id: PowerCellLargeHyper - prob: 0.01 - # Just no (0.1%) - # - Working guns - - id: RevolverDeckard - prob: 0.001 - - id: RevolverInspector - prob: 0.001 - # - Skub - - id: Skub - prob: 0.001 - # TRAITOR EQUIPMENT (0.01%) - - id: Telecrystal10 - prob: 0.0001 - - id: RevolverPredator - prob: 0.0001 - - id: RevolverMateba - prob: 0.0001 - diff --git a/Resources/Prototypes/Catalog/Fills/Paper/salvage_lore.yml b/Resources/Prototypes/Catalog/Fills/Paper/salvage_lore.yml deleted file mode 100644 index ec09546423..0000000000 --- a/Resources/Prototypes/Catalog/Fills/Paper/salvage_lore.yml +++ /dev/null @@ -1,101 +0,0 @@ -# ---- SPECIFICS ---- - -- type: entity - id: PaperWrittenSalvageLoreMedium1PlasmaTrap - abstract: true # keep this from spamming spawn sheet - suffix: "Salvage: Lore: Medium 1: Plasma Trap" - parent: PaperWritten - components: - - type: Paper - content: | - Heheheheh, no way in hell they're going to get at our stash NOW, is there? - I rigged the area where our stuff's at to be a toasty thousand K. - You know how to drain it when we need it out. - - J. - -# ---- GAMING ---- - -- type: entity - name: Salvage Lore Paper Gaming Spawner - id: SalvageLorePaperGamingSpawner - parent: MarkerBase - components: - - type: Sprite - layers: - - state: red - - texture: Objects/Misc/bureaucracy.rsi/paper_words.png - - type: RandomSpawner - prototypes: - - PaperWrittenSalvageLoreGaming1 - - PaperWrittenSalvageLoreGaming2 - - PaperWrittenSalvageLoreGaming3 - - PaperWrittenSalvageLoreGaming4 - offset: 0.1 - -- type: entity - id: PaperWrittenSalvageLoreGaming1 - abstract: true # keep this from spamming spawn sheet - suffix: "Salvage: Lore: Gaming 1" - parent: PaperWritten - components: - - type: Paper - content: | - Can't stay for the game. - Engineering want me to keep a close eye on the singularity SMESes. - Leaving this so you know what's up. - Sorry. - - Alexander - -- type: entity - id: PaperWrittenSalvageLoreGaming2 - abstract: true # keep this from spamming spawn sheet - suffix: "Salvage: Lore: Gaming 2" - parent: PaperWritten - components: - - type: Paper - content: | - Johny Clowe - Class: Druid - Alignment: Neutral Good - Str: 1,294,139 - Dex: 4,102,103 - Con: 9,522,913 - Int: 528,491 - Wis: 1 - Cha: 1 - - Where's the age? - Why are those ability scores so ridiculous? - What even are you trying to do here, Leah? - Your Friendly DM - -- type: entity - id: PaperWrittenSalvageLoreGaming3 - abstract: true # keep this from spamming spawn sheet - suffix: "Salvage: Lore: Gaming 3" - parent: PaperWritten - components: - - type: Paper - content: | - THE GIANT SPACE FLY FROM SPACE - Session 1: They should have just learned what's going on with the world and the Giant Space Fly. - Session 2: They should know to ask the Wizard's Court about seismic distortions. - Session 3: On their way to underground lair. - Session 4: Just ran into the Architect Of Flies. - Oh dear goodness they just started randomly killing everybody - -- type: entity - id: PaperWrittenSalvageLoreGaming4 - abstract: true # keep this from spamming spawn sheet - suffix: "Salvage: Lore: Gaming 4" - parent: PaperWritten - components: - - type: Paper - content: | - Won't be able to come to the meet, chemist blew up the hospital again. - Fifth time this shift. - It's amazing. - But not in a good way. - Cheers, - Arielle - -# ---- - diff --git a/Resources/Prototypes/Entities/Markers/Spawners/Random/salvage.yml b/Resources/Prototypes/Entities/Markers/Spawners/Random/salvage.yml deleted file mode 100644 index 45a1a96d1c..0000000000 --- a/Resources/Prototypes/Entities/Markers/Spawners/Random/salvage.yml +++ /dev/null @@ -1,67 +0,0 @@ -- type: entity - name: Salvage Material Crate Spawner - id: SalvageMaterialCrateSpawner - parent: MarkerBase - components: - - type: Sprite - layers: - - state: red - - texture: Structures/Storage/Crates/generic.rsi/crate_icon.png - - type: RandomSpawner - rarePrototypes: - - SalvageHumanCorpse - - CrateMaterialPlasteel - - CrateMaterialWood - - CrateMaterialPlastic - - CrateSalvageEquipment - - CrateMaterialSteel - - CrateMaterialGlass - rareChance: 0.4 - prototypes: - - CrateSalvageAssortedGoodies - chance: 0.9 - offset: 0.0 - -- type: entity - name: Salvage Canister Spawner - id: SalvageCanisterSpawner - parent: MarkerBase - components: - - type: Sprite - layers: - - state: red - - texture: Structures/Storage/canister.rsi/blue.png - - type: RandomSpawner - rarePrototypes: - - PlasmaCanister - rareChance: 0.03 - prototypes: - - AirCanister - - NitrogenCanister - - OxygenCanister - - CarbonDioxideCanister - - WaterVaporCanister - chance: 0.9 - offset: 0.0 - -- type: entity - name: Salvage Mob Spawner - id: SalvageMobSpawner - parent: MarkerBase - components: - - type: Sprite - layers: - - state: red - - texture: Mobs/Aliens/Carps/space.rsi/icon.png - - type: RandomSpawner - prototypes: - - MobCarp - - MobCarp - - MobCarp - - MobCarp - - MobCarp - - PlushieCarp - - DehydratedSpaceCarp - chance: 0.25 - offset: 0.2 - diff --git a/Resources/Prototypes/Entities/Markers/atmos_blocker.yml b/Resources/Prototypes/Entities/Markers/atmos_blocker.yml index 51f9f56a49..18973d03c8 100644 --- a/Resources/Prototypes/Entities/Markers/atmos_blocker.yml +++ b/Resources/Prototypes/Entities/Markers/atmos_blocker.yml @@ -66,20 +66,3 @@ - type: AtmosFixMarker mode: 4 -- type: entity - name: Atmos Fix Instant Plasmafire Marker - id: AtmosFixInstantPlasmaFireMarker - description: "INSTANT PLASMAFIRE" - parent: MarkerBase - components: - - type: Sprite - layers: - - sprite: Markers/atmos.rsi # { - state: base-hot - shader: unshaded - - sprite: Markers/atmos.rsi - shader: unshaded # } - state: fire - - type: AtmosFixMarker - mode: 5 - diff --git a/Resources/Prototypes/Entities/Mobs/NPCs/human.yml b/Resources/Prototypes/Entities/Mobs/NPCs/human.yml index d5a4c85027..e2840a1c5d 100644 --- a/Resources/Prototypes/Entities/Mobs/NPCs/human.yml +++ b/Resources/Prototypes/Entities/Mobs/NPCs/human.yml @@ -28,16 +28,3 @@ - Thirst - Idle - Spirate - -- type: entity - parent: MobHumanBase - suffix: Dead - id: SalvageHumanCorpse - name: unidentified human - description: We barely knew ye. - components: - - type: Damageable - damage: - types: - Blunt: 200 - diff --git a/Resources/Prototypes/Entities/Structures/Machines/salvage.yml b/Resources/Prototypes/Entities/Structures/Machines/salvage.yml deleted file mode 100644 index 5440bb243b..0000000000 --- a/Resources/Prototypes/Entities/Structures/Machines/salvage.yml +++ /dev/null @@ -1,25 +0,0 @@ -- type: entity - id: SalvageMagnet - parent: BaseMachine - name: salvage magnet - description: "Pulls in salvage." - components: - - type: Sprite - layers: - - sprite: Structures/Machines/salvage.rsi - state: salvage-magnet - # Ideally, there'd be lights indicating power usage and a big red lamp indicating loss - - type: Rotatable - - type: SalvageMagnet - offset: 0, -32 - -# For Knightship -- type: entity - id: SalvageLocator - parent: SalvageMagnet - name: salvage locator - description: "Locates salvage." - components: - - type: SalvageMagnet - offset: 0, -12 - diff --git a/Resources/Prototypes/Entities/Structures/Walls/asteroid.yml b/Resources/Prototypes/Entities/Structures/Walls/asteroid.yml index 235a302e1a..c1f4c221f4 100644 --- a/Resources/Prototypes/Entities/Structures/Walls/asteroid.yml +++ b/Resources/Prototypes/Entities/Structures/Walls/asteroid.yml @@ -23,7 +23,6 @@ - type: Occluder sizeX: 32 sizeY: 32 - - type: Airtight - type: Appearance visuals: - type: AsteroidRockVisualizer diff --git a/Resources/Prototypes/Maps/salvage.yml b/Resources/Prototypes/Maps/salvage.yml deleted file mode 100644 index 6035777731..0000000000 --- a/Resources/Prototypes/Maps/salvage.yml +++ /dev/null @@ -1,33 +0,0 @@ -# ALL SALVAGE MAPS SHOULD BE SETUP SUCH THAT TILE REF -1,-1 IS THEIR OFFICIAL CENTRE, -# AND FOR EASE OF UNDERSTANDING, USE - pos: 0.5, 0.5 FOR SAVED POSITION. - -# "Small"-class maps - Max size square: 7x7, indicated size: 3.5 - -- type: salvageMap - id: small1 - name: "Small / Engineering Storage 1" - mapPath: Maps/Salvage/small-1.yml - size: 3.5 - -- type: salvageMap - id: small2 - name: "Small / Gaming Nook 1" - mapPath: Maps/Salvage/small-2.yml - size: 3.5 - -# Small - Asteroids - -- type: salvageMap - id: smallA1 - name: "Small / Asteroid 1 Plasmafire" - mapPath: Maps/Salvage/small-a-1.yml - size: 3.5 - -# "Medium"-class maps - Max size square: 15x15, indicated size: 7.5 - -- type: salvageMap - id: medium1 - name: "Medium / Plasma-Trapped Cache 1" - mapPath: Maps/Salvage/medium-1.yml - size: 7.5 - diff --git a/Resources/Prototypes/Roles/Jobs/Cargo/cargo_technician.yml b/Resources/Prototypes/Roles/Jobs/Cargo/cargo_technician.yml index 67073f0f9a..ac15a7960c 100644 --- a/Resources/Prototypes/Roles/Jobs/Cargo/cargo_technician.yml +++ b/Resources/Prototypes/Roles/Jobs/Cargo/cargo_technician.yml @@ -9,7 +9,6 @@ access: - Cargo - Maintenance - - External - type: startingGear id: CargoTechGear diff --git a/Resources/Prototypes/Roles/Jobs/Cargo/quartermaster.yml b/Resources/Prototypes/Roles/Jobs/Cargo/quartermaster.yml index b77e4d90dd..06390dce09 100644 --- a/Resources/Prototypes/Roles/Jobs/Cargo/quartermaster.yml +++ b/Resources/Prototypes/Roles/Jobs/Cargo/quartermaster.yml @@ -10,7 +10,6 @@ - Cargo # - Quartermaster - Maintenance - - External - type: startingGear id: QuartermasterGear diff --git a/Resources/Textures/Markers/arrow.rsi/meta.json b/Resources/Textures/Markers/arrow.rsi/meta.json deleted file mode 100644 index 158be37a96..0000000000 --- a/Resources/Textures/Markers/arrow.rsi/meta.json +++ /dev/null @@ -1,14 +0,0 @@ -{ - "version": 1, - "license": "CC-BY-SA-3.0", - "copyright": "Space Wizards Federation", - "size": { - "x": 32, - "y": 32 - }, - "states": [ - { - "name": "mono" - } - ] -} diff --git a/Resources/Textures/Markers/arrow.rsi/mono.png b/Resources/Textures/Markers/arrow.rsi/mono.png deleted file mode 100644 index 59de0257f6..0000000000 Binary files a/Resources/Textures/Markers/arrow.rsi/mono.png and /dev/null differ diff --git a/Resources/Textures/Markers/atmos.rsi/base-hot.png b/Resources/Textures/Markers/atmos.rsi/base-hot.png deleted file mode 100644 index e0d68f8b9e..0000000000 Binary files a/Resources/Textures/Markers/atmos.rsi/base-hot.png and /dev/null differ diff --git a/Resources/Textures/Markers/atmos.rsi/fire.png b/Resources/Textures/Markers/atmos.rsi/fire.png deleted file mode 100644 index 71abc46e81..0000000000 Binary files a/Resources/Textures/Markers/atmos.rsi/fire.png and /dev/null differ diff --git a/Resources/Textures/Markers/atmos.rsi/meta.json b/Resources/Textures/Markers/atmos.rsi/meta.json index 019a9f02d2..769fac3d2b 100644 --- a/Resources/Textures/Markers/atmos.rsi/meta.json +++ b/Resources/Textures/Markers/atmos.rsi/meta.json @@ -10,9 +10,6 @@ { "name": "base" }, - { - "name": "base-hot" - }, { "name": "vacuum" }, @@ -27,9 +24,6 @@ }, { "name": "watervapour" - }, - { - "name": "fire" } ] } diff --git a/Resources/Textures/Structures/Machines/salvage.rsi/meta.json b/Resources/Textures/Structures/Machines/salvage.rsi/meta.json deleted file mode 100644 index 852e539aef..0000000000 --- a/Resources/Textures/Structures/Machines/salvage.rsi/meta.json +++ /dev/null @@ -1,17 +0,0 @@ -{ - "version": 1, - "license": "CC-BY-SA-3.0", - "copyright": "Edit by 20kdc using small parts of autolathe from https://github.com/tgstation/tgstation/blob/acb091f9744e9ab7d5a27fb32dd0c03bd019f58c/icons/obj/stationobjs.dmi (may be an earlier version) and tcboss from https://github.com/tgstation/tgstation/blob/e32357e6b0ec0f0a1821d2773f0d1e1d6ce7d494/icons/obj/computer.dmi (may be an earlier version)", - "size": { - "x": 32, - "y": 64 - }, - "states": [ - { - "name": "salvage-magnet", - "directions": 4, - "commentary": "So presumably the lights would represent the power usage of the magnet, when that's in, and the big red lamp would mean something's being lost." - } - ] -} - diff --git a/Resources/Textures/Structures/Machines/salvage.rsi/salvage-magnet.png b/Resources/Textures/Structures/Machines/salvage.rsi/salvage-magnet.png deleted file mode 100644 index 19171634fe..0000000000 Binary files a/Resources/Textures/Structures/Machines/salvage.rsi/salvage-magnet.png and /dev/null differ