Adds parchís game board, improves tabletop system to support other games. (#4610)
This commit is contained in:
committed by
GitHub
parent
5534aec102
commit
e440df03db
60
Content.Server/Tabletop/TabletopParchisSetup.cs
Normal file
60
Content.Server/Tabletop/TabletopParchisSetup.cs
Normal file
@@ -0,0 +1,60 @@
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
|
||||
namespace Content.Server.Tabletop
|
||||
{
|
||||
public class TabletopParchisSetup : TabletopSetup
|
||||
{
|
||||
[DataField("boardPrototype")]
|
||||
public string ParchisBoardPrototype { get; } = "ParchisBoardTabletop";
|
||||
|
||||
[DataField("redPiecePrototype")]
|
||||
public string RedPiecePrototype { get; } = "RedParchisPiece";
|
||||
|
||||
[DataField("greenPiecePrototype")]
|
||||
public string GreenPiecePrototype { get; } = "GreenParchisPiece";
|
||||
|
||||
[DataField("yellowPiecePrototype")]
|
||||
public string YellowPiecePrototype { get; } = "YellowParchisPiece";
|
||||
|
||||
[DataField("bluePiecePrototype")]
|
||||
public string BluePiecePrototype { get; } = "BlueParchisPiece";
|
||||
|
||||
public override void SetupTabletop(MapId mapId, IEntityManager entityManager)
|
||||
{
|
||||
var board = entityManager.SpawnEntity(ParchisBoardPrototype, new MapCoordinates(0, 0, mapId));
|
||||
board.Transform.Anchored = true;
|
||||
|
||||
const float x1 = 6.25f;
|
||||
const float x2 = 4.25f;
|
||||
|
||||
const float y1 = 6.25f;
|
||||
const float y2 = 4.25f;
|
||||
|
||||
// Red pieces.
|
||||
entityManager.SpawnEntity(RedPiecePrototype, new MapCoordinates(-x1, -y1, mapId));
|
||||
entityManager.SpawnEntity(RedPiecePrototype, new MapCoordinates(-x1, -y2, mapId));
|
||||
entityManager.SpawnEntity(RedPiecePrototype, new MapCoordinates(-x2, -y1, mapId));
|
||||
entityManager.SpawnEntity(RedPiecePrototype, new MapCoordinates(-x2, -y2, mapId));
|
||||
|
||||
// Green pieces.
|
||||
entityManager.SpawnEntity(GreenPiecePrototype, new MapCoordinates(x1, -y1, mapId));
|
||||
entityManager.SpawnEntity(GreenPiecePrototype, new MapCoordinates(x1, -y2, mapId));
|
||||
entityManager.SpawnEntity(GreenPiecePrototype, new MapCoordinates(x2, -y1, mapId));
|
||||
entityManager.SpawnEntity(GreenPiecePrototype, new MapCoordinates(x2, -y2, mapId));
|
||||
|
||||
// Yellow pieces.
|
||||
entityManager.SpawnEntity(YellowPiecePrototype, new MapCoordinates(x1, y1, mapId));
|
||||
entityManager.SpawnEntity(YellowPiecePrototype, new MapCoordinates(x1, y2, mapId));
|
||||
entityManager.SpawnEntity(YellowPiecePrototype, new MapCoordinates(x2, y1, mapId));
|
||||
entityManager.SpawnEntity(YellowPiecePrototype, new MapCoordinates(x2, y2, mapId));
|
||||
|
||||
// Blue pieces.
|
||||
entityManager.SpawnEntity(BluePiecePrototype, new MapCoordinates(-x1, y1, mapId));
|
||||
entityManager.SpawnEntity(BluePiecePrototype, new MapCoordinates(-x1, y2, mapId));
|
||||
entityManager.SpawnEntity(BluePiecePrototype, new MapCoordinates(-x2, y1, mapId));
|
||||
entityManager.SpawnEntity(BluePiecePrototype, new MapCoordinates(-x2, y2, mapId));
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user