Fix Species UI Overlay Removal (#173)
Soooo nameof turns a variable into a string of that variable. I'm not sure where I copied that from but ID is the proper value.
This commit is contained in:
committed by
Pieter-Jan Briers
parent
5eefc7fd45
commit
e381920e86
@@ -118,7 +118,7 @@ namespace Content.Client.GameObjects
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if (_currentEffect != ScreenEffects.None)
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if (_currentEffect != ScreenEffects.None)
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{
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{
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var appliedeffect = EffectsDictionary[_currentEffect];
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var appliedeffect = EffectsDictionary[_currentEffect];
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_overlayManager.RemoveOverlay(nameof(appliedeffect));
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_overlayManager.RemoveOverlay(appliedeffect.ID);
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}
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}
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_currentEffect = ScreenEffects.None;
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_currentEffect = ScreenEffects.None;
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