diff --git a/Content.Client/GameObjects/Components/Mobs/SpeciesUI.cs b/Content.Client/GameObjects/Components/Mobs/SpeciesUI.cs index a8fc72ba7f..08b0f4b8ce 100644 --- a/Content.Client/GameObjects/Components/Mobs/SpeciesUI.cs +++ b/Content.Client/GameObjects/Components/Mobs/SpeciesUI.cs @@ -118,7 +118,7 @@ namespace Content.Client.GameObjects if (_currentEffect != ScreenEffects.None) { var appliedeffect = EffectsDictionary[_currentEffect]; - _overlayManager.RemoveOverlay(nameof(appliedeffect)); + _overlayManager.RemoveOverlay(appliedeffect.ID); } _currentEffect = ScreenEffects.None;