Refactor ReagentGrinder (#11751)
* Refactor ReagentGrinder - It can now process partial stacks. (Before it would do nothing if the entire stack's solution didn't fit in the output container) - Get rid of `SharedReagentGrinderComponent`, move shared stuff to `SharedReagentGrinder.cs`. - Subscribe to events instead of massive switch/case. - Get rid of update queue thing. - Change `DoWork` so it's less duplicate code for grinding/juicing. - Get rid of `ExtractableScalingEvent` and just scale directly based on item stack count. - Add message for when you try to put something into the reagent grinder that doesn't fit. - Fix obsolescence warnings. * Use a timer on component instead of SpawnTimer * s/StorageCap/StorageMaxEntities
This commit is contained in:
@@ -1,16 +1,11 @@
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using System.Collections.Generic;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Kitchen.Components;
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using Content.Shared.Kitchen;
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using Robust.Client.AutoGenerated;
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using Robust.Client.GameObjects;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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using Robust.Shared.Prototypes;
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namespace Content.Client.Kitchen.UI
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@@ -68,15 +63,15 @@ namespace Content.Client.Kitchen.UI
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{
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switch (message)
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{
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case SharedReagentGrinderComponent.ReagentGrinderWorkStartedMessage workStarted:
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case ReagentGrinderWorkStartedMessage workStarted:
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GrindButton.Disabled = true;
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GrindButton.Modulate = workStarted.GrinderProgram == SharedReagentGrinderComponent.GrinderProgram.Grind ? Color.Green : Color.White;
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GrindButton.Modulate = workStarted.GrinderProgram == GrinderProgram.Grind ? Color.Green : Color.White;
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JuiceButton.Disabled = true;
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JuiceButton.Modulate = workStarted.GrinderProgram == SharedReagentGrinderComponent.GrinderProgram.Juice ? Color.Green : Color.White;
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JuiceButton.Modulate = workStarted.GrinderProgram == GrinderProgram.Juice ? Color.Green : Color.White;
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BeakerContentBox.EjectButton.Disabled = true;
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ChamberContentBox.EjectButton.Disabled = true;
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break;
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case SharedReagentGrinderComponent.ReagentGrinderWorkCompleteMessage:
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case ReagentGrinderWorkCompleteMessage:
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GrindButton.Disabled = false;
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JuiceButton.Disabled = false;
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GrindButton.Modulate = Color.White;
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@@ -1,11 +1,8 @@
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using Content.Shared.Containers.ItemSlots;
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using Content.Shared.Kitchen.Components;
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using Content.Shared.Kitchen;
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using Robust.Client.GameObjects;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Prototypes;
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using static Content.Shared.Chemistry.Components.Solution;
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namespace Content.Client.Kitchen.UI
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{
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@@ -55,10 +52,10 @@ namespace Content.Client.Kitchen.UI
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_menu?.HandleMessage(message);
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}
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public void StartGrinding(BaseButton.ButtonEventArgs? args = null) => SendMessage(new SharedReagentGrinderComponent.ReagentGrinderGrindStartMessage());
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public void StartJuicing(BaseButton.ButtonEventArgs? args = null) => SendMessage(new SharedReagentGrinderComponent.ReagentGrinderJuiceStartMessage());
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public void EjectAll(BaseButton.ButtonEventArgs? args = null) => SendMessage(new SharedReagentGrinderComponent.ReagentGrinderEjectChamberAllMessage());
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public void EjectBeaker(BaseButton.ButtonEventArgs? args = null) => SendMessage(new ItemSlotButtonPressedEvent(SharedReagentGrinderComponent.BeakerSlotId));
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public void EjectChamberContent(EntityUid uid) => SendMessage(new SharedReagentGrinderComponent.ReagentGrinderEjectChamberContentMessage(uid));
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public void StartGrinding(BaseButton.ButtonEventArgs? args = null) => SendMessage(new ReagentGrinderStartMessage(GrinderProgram.Grind));
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public void StartJuicing(BaseButton.ButtonEventArgs? args = null) => SendMessage(new ReagentGrinderStartMessage(GrinderProgram.Juice));
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public void EjectAll(BaseButton.ButtonEventArgs? args = null) => SendMessage(new ReagentGrinderEjectChamberAllMessage());
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public void EjectBeaker(BaseButton.ButtonEventArgs? args = null) => SendMessage(new ItemSlotButtonPressedEvent(SharedReagentGrinder.BeakerSlotId));
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public void EjectChamberContent(EntityUid uid) => SendMessage(new ReagentGrinderEjectChamberContentMessage(uid));
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}
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}
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@@ -1,7 +1,5 @@
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using static Content.Shared.Kitchen.Components.SharedReagentGrinderComponent;
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using Content.Shared.Kitchen;
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namespace Content.Client.Kitchen.Visualizers
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{
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@@ -1,8 +1,6 @@
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Containers.ItemSlots;
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using Content.Shared.Kitchen.Components;
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using Content.Shared.Kitchen;
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using Content.Server.Kitchen.EntitySystems;
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using Robust.Shared.Audio;
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using Robust.Shared.Containers;
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namespace Content.Server.Kitchen.Components
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{
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@@ -12,32 +10,36 @@ namespace Content.Server.Kitchen.Components
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/// converting something into its single juice form. E.g, grind an apple and get the nutriment and sugar
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/// it contained, juice an apple and get "apple juice".
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/// </summary>
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[RegisterComponent]
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public sealed class ReagentGrinderComponent : SharedReagentGrinderComponent
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[Access(typeof(ReagentGrinderSystem)), RegisterComponent]
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public sealed class ReagentGrinderComponent : Component
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{
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//YAML serialization vars
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[DataField("storageMaxEntities"), ViewVariables(VVAccess.ReadWrite)]
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public int StorageMaxEntities = 16;
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[DataField("workTime"), ViewVariables(VVAccess.ReadWrite)]
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public TimeSpan WorkTime = TimeSpan.FromSeconds(3.5); // Roughly matches the grind/juice sounds.
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[DataField("clickSound"), ViewVariables(VVAccess.ReadWrite)]
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public SoundSpecifier ClickSound { get; set; } = new SoundPathSpecifier("/Audio/Machines/machine_switch.ogg");
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[DataField("grindSound"), ViewVariables(VVAccess.ReadWrite)]
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public SoundSpecifier GrindSound { get; set; } = new SoundPathSpecifier("/Audio/Machines/blender.ogg");
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[DataField("juiceSound"), ViewVariables(VVAccess.ReadWrite)]
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public SoundSpecifier JuiceSound { get; set; } = new SoundPathSpecifier("/Audio/Machines/juicer.ogg");
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}
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[Access(typeof(ReagentGrinderSystem)), RegisterComponent]
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public sealed class ActiveReagentGrinderComponent : Component
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{
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/// <summary>
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/// Can be null since we won't always have a beaker in the grinder.
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/// Remaining time until the grinder finishes grinding/juicing.
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/// </summary>
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[ViewVariables] public Solution? BeakerSolution;
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[ViewVariables]
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public float WorkTimer;
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/// <summary>
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/// Contains the things that are going to be ground or juiced.
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/// </summary>
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[ViewVariables] public Container Chamber = default!;
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/// <summary>
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/// Is the machine actively doing something and can't be used right now?
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/// </summary>
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public bool Busy;
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//YAML serialization vars
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[ViewVariables(VVAccess.ReadWrite)] [DataField("chamberCapacity")] public int StorageCap = 16;
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[ViewVariables(VVAccess.ReadWrite)] [DataField("workTime")] public int WorkTime = 3500; //3.5 seconds, completely arbitrary for now.
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[DataField("clickSound")] public SoundSpecifier ClickSound { get; set; } = new SoundPathSpecifier("/Audio/Machines/machine_switch.ogg");
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[DataField("grindSound")] public SoundSpecifier GrindSound { get; set; } = new SoundPathSpecifier("/Audio/Machines/blender.ogg");
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[DataField("juiceSound")] public SoundSpecifier JuiceSound { get; set; } = new SoundPathSpecifier("/Audio/Machines/juicer.ogg");
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[DataField("beakerSlot")]
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public ItemSlot BeakerSlot = new();
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[ViewVariables]
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public GrinderProgram Program;
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}
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}
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@@ -1,14 +1,15 @@
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using System.Linq;
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using Content.Server.Chemistry.EntitySystems;
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using Content.Server.Kitchen.Components;
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using Content.Server.Kitchen.Events;
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using Content.Server.Power.Components;
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using Content.Server.Power.EntitySystems;
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using Content.Server.Stack;
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using Content.Server.UserInterface;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Containers.ItemSlots;
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using Content.Shared.FixedPoint;
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using Content.Shared.Interaction;
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using Content.Shared.Kitchen.Components;
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using Content.Shared.Kitchen;
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using Content.Shared.Popups;
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using Content.Shared.Random.Helpers;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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@@ -24,287 +25,272 @@ namespace Content.Server.Kitchen.EntitySystems
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{
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[Dependency] private readonly SolutionContainerSystem _solutionsSystem = default!;
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[Dependency] private readonly ItemSlotsSystem _itemSlotsSystem = default!;
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private Queue<ReagentGrinderComponent> _uiUpdateQueue = new();
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[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
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[Dependency] private readonly UserInterfaceSystem _userInterfaceSystem = default!;
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[Dependency] private readonly StackSystem _stackSystem = default!;
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[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearanceSystem = default!;
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[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ReagentGrinderComponent, ComponentInit>(OnComponentInit);
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SubscribeLocalEvent<ReagentGrinderComponent, ComponentRemove>(OnComponentRemove);
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SubscribeLocalEvent<ReagentGrinderComponent, PowerChangedEvent>(OnPowerChange);
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SubscribeLocalEvent<ReagentGrinderComponent, ComponentStartup>((uid, component, _) => UpdateUiState(uid, component));
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SubscribeLocalEvent<ReagentGrinderComponent, PowerChangedEvent>(
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(EntityUid uid, ReagentGrinderComponent component, ref PowerChangedEvent _) => UpdateUiState(uid, component));
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SubscribeLocalEvent<ReagentGrinderComponent, InteractUsingEvent>(OnInteractUsing);
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SubscribeLocalEvent<StackComponent, ExtractableScalingEvent>(ExtractableScaling);
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SubscribeLocalEvent<ReagentGrinderComponent, EntInsertedIntoContainerMessage>(OnContainerModified);
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SubscribeLocalEvent<ReagentGrinderComponent, EntRemovedFromContainerMessage>(OnContainerModified);
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SubscribeLocalEvent<ReagentGrinderComponent, ContainerIsRemovingAttemptEvent>(OnEntRemoveAttempt);
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}
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private void OnPowerChange(EntityUid uid, ReagentGrinderComponent component, ref PowerChangedEvent args)
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{
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EnqueueUiUpdate(component);
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}
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private void OnEntRemoveAttempt(EntityUid uid, ReagentGrinderComponent component, ContainerIsRemovingAttemptEvent args)
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{
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if (component.Busy)
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args.Cancel();
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}
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private void OnContainerModified(EntityUid uid, ReagentGrinderComponent component, ContainerModifiedMessage args)
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{
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EnqueueUiUpdate(component);
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if (args.Container.ID != SharedReagentGrinderComponent.BeakerSlotId)
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return;
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if (TryComp(component.Owner, out AppearanceComponent? appearance))
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appearance.SetData(SharedReagentGrinderComponent.ReagentGrinderVisualState.BeakerAttached, component.BeakerSlot.HasItem);
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component.BeakerSolution = null;
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if (component.BeakerSlot.Item != null)
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_solutionsSystem.TryGetFitsInDispenser(component.BeakerSlot.Item.Value, out component.BeakerSolution);
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}
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private void ExtractableScaling(EntityUid uid, StackComponent component, ExtractableScalingEvent args)
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{
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args.Scalar *= component.Count; // multiply scalar by amount of items in stack
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}
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private void OnInteractUsing(EntityUid uid, ReagentGrinderComponent component, InteractUsingEvent args)
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{
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if (args.Handled) return;
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var heldEnt = args.Used;
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//See if the user is trying to insert something they want to be ground/juiced.
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if (!HasComp<ExtractableComponent>(heldEnt))
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{
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//Entity did NOT pass the whitelist for grind/juice.
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//Wouldn't want the clown grinding up the Captain's ID card now would you?
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//Why am I asking you? You're biased.
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return;
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}
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//Cap the chamber. Don't want someone putting in 500 entities and ejecting them all at once.
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//Maybe I should have done that for the microwave too?
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if (component.Chamber.ContainedEntities.Count >= component.StorageCap)
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return;
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if (!component.Chamber.Insert(heldEnt, EntityManager))
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return;
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args.Handled = true;
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}
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private void EnqueueUiUpdate(ReagentGrinderComponent component)
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{
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if (!_uiUpdateQueue.Contains(component)) _uiUpdateQueue.Enqueue(component);
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}
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private void OnComponentInit(EntityUid uid, ReagentGrinderComponent component, ComponentInit args)
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{
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EnqueueUiUpdate(component);
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_itemSlotsSystem.AddItemSlot(uid, SharedReagentGrinderComponent.BeakerSlotId, component.BeakerSlot);
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//A container for the things that WILL be ground/juiced. Useful for ejecting them instead of deleting them from the hands of the user.
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component.Chamber =
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ContainerHelpers.EnsureContainer<Container>(component.Owner,
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$"{component.Name}-entityContainerContainer");
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// TODO just directly subscribe to UI events.
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var bui = component.Owner.GetUIOrNull(SharedReagentGrinderComponent.ReagentGrinderUiKey.Key);
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if (bui != null)
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{
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bui.OnReceiveMessage += msg => OnUIMessageReceived(uid, component, msg);
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}
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}
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private void OnComponentRemove(EntityUid uid, ReagentGrinderComponent component, ComponentRemove args)
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{
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_itemSlotsSystem.RemoveItemSlot(uid, component.BeakerSlot);
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}
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private void OnUIMessageReceived(EntityUid uid, ReagentGrinderComponent component,
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ServerBoundUserInterfaceMessage message)
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{
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if (component.Busy || message.Session.AttachedEntity is not {} attached)
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{
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return;
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}
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switch (message.Message)
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{
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case SharedReagentGrinderComponent.ReagentGrinderGrindStartMessage msg:
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if (!this.IsPowered(component.Owner, EntityManager)) break;
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ClickSound(component);
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DoWork(component, attached,
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SharedReagentGrinderComponent.GrinderProgram.Grind);
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break;
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case SharedReagentGrinderComponent.ReagentGrinderJuiceStartMessage msg:
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if (!this.IsPowered(component.Owner, EntityManager)) break;
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ClickSound(component);
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DoWork(component, attached,
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SharedReagentGrinderComponent.GrinderProgram.Juice);
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break;
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case SharedReagentGrinderComponent.ReagentGrinderEjectChamberAllMessage msg:
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if (component.Chamber.ContainedEntities.Count > 0)
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{
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ClickSound(component);
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for (var i = component.Chamber.ContainedEntities.Count - 1; i >= 0; i--)
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{
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var entity = component.Chamber.ContainedEntities[i];
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component.Chamber.Remove(entity);
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entity.RandomOffset(0.4f);
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}
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EnqueueUiUpdate(component);
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}
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break;
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case SharedReagentGrinderComponent.ReagentGrinderEjectChamberContentMessage msg:
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if (component.Chamber.ContainedEntities.TryFirstOrNull(x => x == msg.EntityID, out var ent))
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{
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component.Chamber.Remove(ent.Value);
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SharedEntityExtensions.RandomOffset(ent.Value, 0.4f);
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EnqueueUiUpdate(component);
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ClickSound(component);
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}
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break;
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}
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SubscribeLocalEvent<ReagentGrinderComponent, ReagentGrinderStartMessage>(OnStartMessage);
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SubscribeLocalEvent<ReagentGrinderComponent, ReagentGrinderEjectChamberAllMessage>(OnEjectChamberAllMessage);
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SubscribeLocalEvent<ReagentGrinderComponent, ReagentGrinderEjectChamberContentMessage>(OnEjectChamberContentMessage);
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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while (_uiUpdateQueue.TryDequeue(out var comp))
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foreach (var (active, reagentGrinder) in EntityQuery<ActiveReagentGrinderComponent, ReagentGrinderComponent>())
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{
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if (comp.Deleted)
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var uid = reagentGrinder.Owner;
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active.WorkTimer -= frameTime;
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if (active.WorkTimer > 0)
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continue;
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bool canJuice = false;
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bool canGrind = false;
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if (comp.BeakerSlot.HasItem)
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{
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foreach (var entity in comp.Chamber.ContainedEntities)
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{
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if (canJuice || !EntityManager.TryGetComponent(entity, out ExtractableComponent? component)) continue;
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RemCompDeferred<ActiveReagentGrinderComponent>(uid);
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canJuice = component.JuiceSolution != null;
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canGrind = component.GrindableSolution != null
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&& _solutionsSystem.TryGetSolution(entity, component.GrindableSolution, out _);
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var inputContainer = _containerSystem.EnsureContainer<Container>(uid, SharedReagentGrinder.InputContainerId);
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var outputContainer = _itemSlotsSystem.GetItemOrNull(uid, SharedReagentGrinder.BeakerSlotId);
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if (outputContainer is null || !_solutionsSystem.TryGetFitsInDispenser(outputContainer.Value, out var containerSolution))
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continue;
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foreach (var item in inputContainer.ContainedEntities.ToList())
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{
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var solution = active.Program switch
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{
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GrinderProgram.Grind => GetGrindSolution(item),
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GrinderProgram.Juice => CompOrNull<ExtractableComponent>(item)?.JuiceSolution,
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_ => null,
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};
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if (solution is null)
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continue;
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if (TryComp<StackComponent>(item, out var stack))
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{
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var totalVolume = solution.TotalVolume * stack.Count;
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if (totalVolume <= 0)
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continue;
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// Maximum number of items we can process in the stack without going over AvailableVolume
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// We add a small tolerance, because floats are inaccurate.
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var fitsCount = (int) (stack.Count * FixedPoint2.Min(containerSolution.AvailableVolume / totalVolume + 0.01, 1));
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if (fitsCount <= 0)
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continue;
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solution.ScaleSolution(fitsCount);
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_stackSystem.SetCount(item, stack.Count - fitsCount); // Setting to 0 will QueueDel
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}
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else
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{
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if (solution.TotalVolume > containerSolution.AvailableVolume)
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continue;
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QueueDel(item);
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}
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_solutionsSystem.TryAddSolution(outputContainer.Value, containerSolution, solution);
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}
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_userInterfaceSystem.TrySendUiMessage(uid, ReagentGrinderUiKey.Key,
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new ReagentGrinderWorkCompleteMessage());
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UpdateUiState(uid, reagentGrinder);
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}
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}
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comp.Owner.GetUIOrNull(SharedReagentGrinderComponent.ReagentGrinderUiKey.Key)?.SetState(
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new ReagentGrinderInterfaceState
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(
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comp.Busy,
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comp.BeakerSlot.HasItem,
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this.IsPowered(comp.Owner, EntityManager),
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private void OnEntRemoveAttempt(EntityUid uid, ReagentGrinderComponent reagentGrinder, ContainerIsRemovingAttemptEvent args)
|
||||
{
|
||||
if (HasComp<ActiveReagentGrinderComponent>(uid))
|
||||
args.Cancel();
|
||||
}
|
||||
|
||||
private void OnContainerModified(EntityUid uid, ReagentGrinderComponent reagentGrinder, ContainerModifiedMessage args)
|
||||
{
|
||||
UpdateUiState(uid, reagentGrinder);
|
||||
|
||||
var outputContainer = _itemSlotsSystem.GetItemOrNull(uid, SharedReagentGrinder.BeakerSlotId);
|
||||
_appearanceSystem.SetData(uid, ReagentGrinderVisualState.BeakerAttached, outputContainer.HasValue);
|
||||
}
|
||||
|
||||
private void OnInteractUsing(EntityUid uid, ReagentGrinderComponent reagentGrinder, InteractUsingEvent args)
|
||||
{
|
||||
var heldEnt = args.Used;
|
||||
var inputContainer = _containerSystem.EnsureContainer<Container>(uid, SharedReagentGrinder.InputContainerId);
|
||||
|
||||
if (!HasComp<ExtractableComponent>(heldEnt))
|
||||
{
|
||||
if (!HasComp<FitsInDispenserComponent>(heldEnt))
|
||||
{
|
||||
// This is ugly but we can't use whitelistFailPopup because there are 2 containers with different whitelists.
|
||||
_popupSystem.PopupEntity(Loc.GetString("reagent-grinder-component-cannot-put-entity-message"), uid, Filter.Entities(args.User));
|
||||
}
|
||||
|
||||
// Entity did NOT pass the whitelist for grind/juice.
|
||||
// Wouldn't want the clown grinding up the Captain's ID card now would you?
|
||||
// Why am I asking you? You're biased.
|
||||
return;
|
||||
}
|
||||
|
||||
if (args.Handled)
|
||||
return;
|
||||
|
||||
// Cap the chamber. Don't want someone putting in 500 entities and ejecting them all at once.
|
||||
// Maybe I should have done that for the microwave too?
|
||||
if (inputContainer.ContainedEntities.Count >= reagentGrinder.StorageMaxEntities)
|
||||
return;
|
||||
|
||||
if (!inputContainer.Insert(heldEnt, EntityManager))
|
||||
return;
|
||||
|
||||
args.Handled = true;
|
||||
}
|
||||
|
||||
private void UpdateUiState(EntityUid uid, ReagentGrinderComponent reagentGrinder)
|
||||
{
|
||||
var inputContainer = _containerSystem.EnsureContainer<Container>(uid, SharedReagentGrinder.InputContainerId);
|
||||
var outputContainer = _itemSlotsSystem.GetItemOrNull(uid, SharedReagentGrinder.BeakerSlotId);
|
||||
Solution? containerSolution = null;
|
||||
var isBusy = HasComp<ActiveReagentGrinderComponent>(uid);
|
||||
var canJuice = false;
|
||||
var canGrind = false;
|
||||
|
||||
if (outputContainer is not null
|
||||
&& _solutionsSystem.TryGetFitsInDispenser(outputContainer.Value, out containerSolution)
|
||||
&& inputContainer.ContainedEntities.Count > 0)
|
||||
{
|
||||
canGrind = inputContainer.ContainedEntities.All(CanGrind);
|
||||
canJuice = inputContainer.ContainedEntities.All(CanJuice);
|
||||
}
|
||||
|
||||
var state = new ReagentGrinderInterfaceState(
|
||||
isBusy,
|
||||
outputContainer.HasValue,
|
||||
this.IsPowered(uid, EntityManager),
|
||||
canJuice,
|
||||
canGrind,
|
||||
comp.Chamber.ContainedEntities.Select(item => item).ToArray(),
|
||||
//Remember the beaker can be null!
|
||||
comp.BeakerSolution?.Contents.ToArray()
|
||||
));
|
||||
inputContainer.ContainedEntities.Select(item => item).ToArray(),
|
||||
containerSolution?.Contents.ToArray()
|
||||
);
|
||||
_userInterfaceSystem.TrySetUiState(uid, ReagentGrinderUiKey.Key, state);
|
||||
}
|
||||
|
||||
private void OnStartMessage(EntityUid uid, ReagentGrinderComponent reagentGrinder, ReagentGrinderStartMessage message)
|
||||
{
|
||||
if (!this.IsPowered(uid, EntityManager) || HasComp<ActiveReagentGrinderComponent>(uid))
|
||||
return;
|
||||
|
||||
DoWork(uid, reagentGrinder, message.Session.AttachedEntity, message.Program);
|
||||
}
|
||||
|
||||
private void OnEjectChamberAllMessage(EntityUid uid, ReagentGrinderComponent reagentGrinder, ReagentGrinderEjectChamberAllMessage message)
|
||||
{
|
||||
var inputContainer = _containerSystem.EnsureContainer<Container>(uid, SharedReagentGrinder.InputContainerId);
|
||||
|
||||
if (HasComp<ActiveReagentGrinderComponent>(uid) || inputContainer.ContainedEntities.Count <= 0)
|
||||
return;
|
||||
|
||||
ClickSound(uid, reagentGrinder);
|
||||
foreach (var entity in inputContainer.ContainedEntities.ToList())
|
||||
{
|
||||
inputContainer.Remove(entity);
|
||||
entity.RandomOffset(0.4f);
|
||||
}
|
||||
UpdateUiState(uid, reagentGrinder);
|
||||
}
|
||||
|
||||
private void OnEjectChamberContentMessage(EntityUid uid, ReagentGrinderComponent reagentGrinder, ReagentGrinderEjectChamberContentMessage message)
|
||||
{
|
||||
if (HasComp<ActiveReagentGrinderComponent>(uid))
|
||||
return;
|
||||
|
||||
var inputContainer = _containerSystem.EnsureContainer<Container>(uid, SharedReagentGrinder.InputContainerId);
|
||||
|
||||
if (inputContainer.Remove(message.EntityId))
|
||||
{
|
||||
message.EntityId.RandomOffset(0.4f);
|
||||
ClickSound(uid, reagentGrinder);
|
||||
UpdateUiState(uid, reagentGrinder);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The wzhzhzh of the grinder. Processes the contents of the grinder and puts the output in the beaker.
|
||||
/// </summary>
|
||||
/// <param name="isJuiceIntent">true for wanting to juice, false for wanting to grind.</param>
|
||||
private void DoWork(ReagentGrinderComponent component, EntityUid user,
|
||||
SharedReagentGrinderComponent.GrinderProgram program)
|
||||
/// <param name="program">Which program, such as grind or juice</param>
|
||||
private void DoWork(EntityUid uid, ReagentGrinderComponent reagentGrinder, EntityUid? user, GrinderProgram program)
|
||||
{
|
||||
//Have power, are we busy, chamber has anything to grind, a beaker for the grounds to go?
|
||||
if (!this.IsPowered(component.Owner, EntityManager) ||
|
||||
component.Busy || component.Chamber.ContainedEntities.Count <= 0 ||
|
||||
component.BeakerSlot.Item is not EntityUid beakerEntity ||
|
||||
component.BeakerSolution == null)
|
||||
var inputContainer = _containerSystem.EnsureContainer<Container>(uid, SharedReagentGrinder.InputContainerId);
|
||||
var outputContainer = _itemSlotsSystem.GetItemOrNull(uid, SharedReagentGrinder.BeakerSlotId);
|
||||
|
||||
// Do we have anything to grind/juice and a container to put the reagents in?
|
||||
if (inputContainer.ContainedEntities.Count <= 0 || !HasComp<FitsInDispenserComponent>(outputContainer))
|
||||
return;
|
||||
|
||||
SoundSpecifier? sound = null;
|
||||
switch (program)
|
||||
{
|
||||
case GrinderProgram.Grind when inputContainer.ContainedEntities.All(CanGrind):
|
||||
sound = reagentGrinder.GrindSound;
|
||||
break;
|
||||
case GrinderProgram.Juice when inputContainer.ContainedEntities.All(CanJuice):
|
||||
sound = reagentGrinder.JuiceSound;
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
component.Busy = true;
|
||||
var active = AddComp<ActiveReagentGrinderComponent>(uid);
|
||||
active.WorkTimer = (float) reagentGrinder.WorkTime.TotalSeconds;
|
||||
active.Program = program;
|
||||
|
||||
var bui = component.Owner.GetUIOrNull(SharedReagentGrinderComponent.ReagentGrinderUiKey.Key);
|
||||
bui?.SendMessage(new SharedReagentGrinderComponent.ReagentGrinderWorkStartedMessage(program));
|
||||
switch (program)
|
||||
{
|
||||
case SharedReagentGrinderComponent.GrinderProgram.Grind:
|
||||
SoundSystem.Play(component.GrindSound.GetSound(), Filter.Pvs(component.Owner), component.Owner, AudioParams.Default);
|
||||
// Get each item inside the chamber and get the reagents it contains.
|
||||
// Transfer those reagents to the beaker, given we have one in.
|
||||
component.Owner.SpawnTimer(component.WorkTime, () =>
|
||||
{
|
||||
foreach (var item in component.Chamber.ContainedEntities.ToList())
|
||||
{
|
||||
if (!EntityManager.TryGetComponent(item, out ExtractableComponent? extract)
|
||||
|| extract.GrindableSolution == null
|
||||
|| !_solutionsSystem.TryGetSolution(item, extract.GrindableSolution, out var solution)) continue;
|
||||
|
||||
var juiceEvent = new ExtractableScalingEvent(); // default of scalar is always 1.0
|
||||
RaiseLocalEvent(item, juiceEvent, false);
|
||||
if (component.BeakerSolution.CurrentVolume + solution.CurrentVolume * juiceEvent.Scalar >
|
||||
component.BeakerSolution.MaxVolume) continue;
|
||||
solution.ScaleSolution(juiceEvent.Scalar);
|
||||
_solutionsSystem.TryAddSolution(beakerEntity, component.BeakerSolution, solution);
|
||||
EntityManager.DeleteEntity(item);
|
||||
_audioSystem.PlayPvs(sound, uid);
|
||||
_userInterfaceSystem.TrySendUiMessage(uid, ReagentGrinderUiKey.Key,
|
||||
new ReagentGrinderWorkStartedMessage(program));
|
||||
}
|
||||
|
||||
component.Busy = false;
|
||||
EnqueueUiUpdate(component);
|
||||
bui?.SendMessage(new SharedReagentGrinderComponent.ReagentGrinderWorkCompleteMessage());
|
||||
});
|
||||
break;
|
||||
|
||||
case SharedReagentGrinderComponent.GrinderProgram.Juice:
|
||||
SoundSystem.Play(component.JuiceSound.GetSound(), Filter.Pvs(component.Owner), component.Owner, AudioParams.Default);
|
||||
component.Owner.SpawnTimer(component.WorkTime, () =>
|
||||
private void ClickSound(EntityUid uid, ReagentGrinderComponent reagentGrinder)
|
||||
{
|
||||
foreach (var item in component.Chamber.ContainedEntities.ToList())
|
||||
{
|
||||
if (!EntityManager.TryGetComponent<ExtractableComponent?>(item, out var juiceMe)
|
||||
|| juiceMe.JuiceSolution == null)
|
||||
{
|
||||
Logger.Warning("Couldn't find a juice solution on entityUid:{0}", item);
|
||||
continue;
|
||||
}
|
||||
var juiceEvent = new ExtractableScalingEvent(); // default of scalar is always 1.0
|
||||
if (EntityManager.HasComponent<StackComponent>(item))
|
||||
{
|
||||
RaiseLocalEvent(item, juiceEvent, true);
|
||||
_audioSystem.PlayPvs(reagentGrinder.ClickSound, uid, AudioParams.Default.WithVolume(-2f));
|
||||
}
|
||||
|
||||
if (component.BeakerSolution.CurrentVolume + juiceMe.JuiceSolution.TotalVolume * juiceEvent.Scalar > component.BeakerSolution.MaxVolume)
|
||||
continue;
|
||||
juiceMe.JuiceSolution.ScaleSolution(juiceEvent.Scalar);
|
||||
_solutionsSystem.TryAddSolution(beakerEntity, component.BeakerSolution, juiceMe.JuiceSolution);
|
||||
EntityManager.DeleteEntity(item);
|
||||
}
|
||||
|
||||
bui?.SendMessage(new SharedReagentGrinderComponent.ReagentGrinderWorkCompleteMessage());
|
||||
component.Busy = false;
|
||||
EnqueueUiUpdate(component);
|
||||
});
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void ClickSound(ReagentGrinderComponent component)
|
||||
private Solution? GetGrindSolution(EntityUid uid)
|
||||
{
|
||||
SoundSystem.Play(component.ClickSound.GetSound(), Filter.Pvs(component.Owner), component.Owner, AudioParams.Default.WithVolume(-2f));
|
||||
if (TryComp<ExtractableComponent>(uid, out var extractable)
|
||||
&& extractable.GrindableSolution is not null
|
||||
&& _solutionsSystem.TryGetSolution(uid, extractable.GrindableSolution, out var solution))
|
||||
{
|
||||
return solution;
|
||||
}
|
||||
else
|
||||
return null;
|
||||
}
|
||||
|
||||
private bool CanGrind(EntityUid uid)
|
||||
{
|
||||
var solutionName = CompOrNull<ExtractableComponent>(uid)?.GrindableSolution;
|
||||
|
||||
return solutionName is not null && _solutionsSystem.TryGetSolution(uid, solutionName, out _);
|
||||
}
|
||||
|
||||
private bool CanJuice(EntityUid uid)
|
||||
{
|
||||
return CompOrNull<ExtractableComponent>(uid)?.JuiceSolution is not null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,21 +0,0 @@
|
||||
namespace Content.Server.Kitchen.Events
|
||||
{
|
||||
/// <summary>
|
||||
/// Used in scaling amount of solution to extract in juicing
|
||||
/// </summary>
|
||||
public sealed class ExtractableScalingEvent : EntityEventArgs
|
||||
{
|
||||
|
||||
public ExtractableScalingEvent()
|
||||
{
|
||||
Scalar = 1f;
|
||||
}
|
||||
|
||||
public float Scalar
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,104 +0,0 @@
|
||||
using Content.Shared.Chemistry.Components;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Kitchen.Components
|
||||
{
|
||||
|
||||
public abstract class SharedReagentGrinderComponent : Component
|
||||
{
|
||||
public static string BeakerSlotId = "ReagentGrinder-reagentContainerContainer";
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class ReagentGrinderGrindStartMessage : BoundUserInterfaceMessage
|
||||
{
|
||||
public ReagentGrinderGrindStartMessage()
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class ReagentGrinderJuiceStartMessage : BoundUserInterfaceMessage
|
||||
{
|
||||
public ReagentGrinderJuiceStartMessage()
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class ReagentGrinderEjectChamberAllMessage : BoundUserInterfaceMessage
|
||||
{
|
||||
public ReagentGrinderEjectChamberAllMessage()
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class ReagentGrinderEjectChamberContentMessage : BoundUserInterfaceMessage
|
||||
{
|
||||
public EntityUid EntityID;
|
||||
public ReagentGrinderEjectChamberContentMessage(EntityUid entityID)
|
||||
{
|
||||
EntityID = entityID;
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class ReagentGrinderWorkStartedMessage : BoundUserInterfaceMessage
|
||||
{
|
||||
public GrinderProgram GrinderProgram;
|
||||
public ReagentGrinderWorkStartedMessage(GrinderProgram grinderProgram)
|
||||
{
|
||||
GrinderProgram = grinderProgram;
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class ReagentGrinderWorkCompleteMessage : BoundUserInterfaceMessage
|
||||
{
|
||||
public ReagentGrinderWorkCompleteMessage()
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public enum ReagentGrinderVisualState : byte
|
||||
{
|
||||
BeakerAttached
|
||||
}
|
||||
|
||||
[NetSerializable, Serializable]
|
||||
public enum ReagentGrinderUiKey : byte
|
||||
{
|
||||
Key
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public enum GrinderProgram : byte
|
||||
{
|
||||
Grind,
|
||||
Juice
|
||||
}
|
||||
}
|
||||
|
||||
[NetSerializable, Serializable]
|
||||
public sealed class ReagentGrinderInterfaceState : BoundUserInterfaceState
|
||||
{
|
||||
public bool IsBusy;
|
||||
public bool HasBeakerIn;
|
||||
public bool Powered;
|
||||
public bool CanJuice;
|
||||
public bool CanGrind;
|
||||
public EntityUid[] ChamberContents;
|
||||
public Solution.ReagentQuantity[]? ReagentQuantities;
|
||||
public ReagentGrinderInterfaceState(bool isBusy, bool hasBeaker, bool powered, bool canJuice, bool canGrind, EntityUid[] chamberContents, Solution.ReagentQuantity[]? heldBeakerContents)
|
||||
{
|
||||
IsBusy = isBusy;
|
||||
HasBeakerIn = hasBeaker;
|
||||
Powered = powered;
|
||||
CanJuice = canJuice;
|
||||
CanGrind = canGrind;
|
||||
ChamberContents = chamberContents;
|
||||
ReagentQuantities = heldBeakerContents;
|
||||
}
|
||||
}
|
||||
}
|
||||
99
Content.Shared/Kitchen/SharedReagentGrinder.cs
Normal file
99
Content.Shared/Kitchen/SharedReagentGrinder.cs
Normal file
@@ -0,0 +1,99 @@
|
||||
using Content.Shared.Chemistry.Components;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Kitchen
|
||||
{
|
||||
public sealed class SharedReagentGrinder
|
||||
{
|
||||
public static string BeakerSlotId = "beakerSlot";
|
||||
|
||||
public static string InputContainerId = "inputContainer";
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class ReagentGrinderStartMessage : BoundUserInterfaceMessage
|
||||
{
|
||||
public readonly GrinderProgram Program;
|
||||
public ReagentGrinderStartMessage(GrinderProgram program)
|
||||
{
|
||||
Program = program;
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class ReagentGrinderEjectChamberAllMessage : BoundUserInterfaceMessage
|
||||
{
|
||||
public ReagentGrinderEjectChamberAllMessage()
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class ReagentGrinderEjectChamberContentMessage : BoundUserInterfaceMessage
|
||||
{
|
||||
public EntityUid EntityId;
|
||||
public ReagentGrinderEjectChamberContentMessage(EntityUid entityId)
|
||||
{
|
||||
EntityId = entityId;
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class ReagentGrinderWorkStartedMessage : BoundUserInterfaceMessage
|
||||
{
|
||||
public GrinderProgram GrinderProgram;
|
||||
public ReagentGrinderWorkStartedMessage(GrinderProgram grinderProgram)
|
||||
{
|
||||
GrinderProgram = grinderProgram;
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class ReagentGrinderWorkCompleteMessage : BoundUserInterfaceMessage
|
||||
{
|
||||
public ReagentGrinderWorkCompleteMessage()
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public enum ReagentGrinderVisualState : byte
|
||||
{
|
||||
BeakerAttached
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public enum GrinderProgram : byte
|
||||
{
|
||||
Grind,
|
||||
Juice
|
||||
}
|
||||
|
||||
[NetSerializable, Serializable]
|
||||
public enum ReagentGrinderUiKey : byte
|
||||
{
|
||||
Key
|
||||
}
|
||||
|
||||
[NetSerializable, Serializable]
|
||||
public sealed class ReagentGrinderInterfaceState : BoundUserInterfaceState
|
||||
{
|
||||
public bool IsBusy;
|
||||
public bool HasBeakerIn;
|
||||
public bool Powered;
|
||||
public bool CanJuice;
|
||||
public bool CanGrind;
|
||||
public EntityUid[] ChamberContents;
|
||||
public Solution.ReagentQuantity[]? ReagentQuantities;
|
||||
public ReagentGrinderInterfaceState(bool isBusy, bool hasBeaker, bool powered, bool canJuice, bool canGrind, EntityUid[] chamberContents, Solution.ReagentQuantity[]? heldBeakerContents)
|
||||
{
|
||||
IsBusy = isBusy;
|
||||
HasBeakerIn = hasBeaker;
|
||||
Powered = powered;
|
||||
CanJuice = canJuice;
|
||||
CanGrind = canGrind;
|
||||
ChamberContents = chamberContents;
|
||||
ReagentQuantities = heldBeakerContents;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2,6 +2,7 @@
|
||||
|
||||
reagent-grinder-bound-user-interface-instant-button = INSTANT
|
||||
reagent-grinder-bound-user-interface-cook-time-label = COOK TIME
|
||||
reagent-grinder-component-cannot-put-entity-message = You can't put this in the reagent grinder!
|
||||
|
||||
grinder-menu-title = All-In-One Grinder 3000
|
||||
grinder-menu-grind-button = Grind
|
||||
|
||||
@@ -8,14 +8,6 @@
|
||||
- type: Transform
|
||||
anchored: true
|
||||
- type: ReagentGrinder
|
||||
beakerSlot:
|
||||
insertSound: /Audio/Machines/machine_switch.ogg
|
||||
ejectSound: /Audio/Machines/machine_switch.ogg
|
||||
soundOptions:
|
||||
volume: -2
|
||||
whitelist:
|
||||
components:
|
||||
- FitsInDispenser
|
||||
- type: ActivatableUI
|
||||
key: enum.ReagentGrinderUiKey.Key
|
||||
- type: UserInterface
|
||||
@@ -44,11 +36,16 @@
|
||||
- type: ApcPowerReceiver
|
||||
powerLoad: 300
|
||||
- type: ItemSlots
|
||||
slots:
|
||||
beakerSlot:
|
||||
whitelist:
|
||||
components:
|
||||
- FitsInDispenser
|
||||
- type: Machine
|
||||
board: ReagentGrinderMachineCircuitboard
|
||||
- type: ContainerContainer
|
||||
containers:
|
||||
ReagentGrinder-reagentContainerContainer: !type:ContainerSlot
|
||||
ReagentGrinder-entityContainerContainer: !type:Container
|
||||
beakerSlot: !type:ContainerSlot
|
||||
inputContainer: !type:Container
|
||||
machine_board: !type:Container
|
||||
machine_parts: !type:Container
|
||||
|
||||
Reference in New Issue
Block a user