Nuke fixes (#6868)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
@@ -88,6 +88,11 @@ namespace Content.Client.Nuke
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secondMsg = Loc.GetString("nuke-user-interface-second-status-time",
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secondMsg = Loc.GetString("nuke-user-interface-second-status-time",
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("time", state.RemainingTime));
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("time", state.RemainingTime));
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break;
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break;
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case NukeStatus.COOLDOWN:
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firstMsg = Loc.GetString("nuke-user-interface-first-status-device-cooldown");
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secondMsg = Loc.GetString("nuke-user-interface-second-status-cooldown-time",
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("time", state.CooldownTime));
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break;
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default:
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default:
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// shouldn't normally be here
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// shouldn't normally be here
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firstMsg = Loc.GetString("nuke-user-interface-status-error");
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firstMsg = Loc.GetString("nuke-user-interface-status-error");
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@@ -3,9 +3,6 @@ using Content.Server.Administration;
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using Content.Shared.Administration;
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using Content.Shared.Administration;
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using JetBrains.Annotations;
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using JetBrains.Annotations;
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using Robust.Shared.Console;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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namespace Content.Server.Nuke.Commands
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namespace Content.Server.Nuke.Commands
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{
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{
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@@ -1,5 +1,3 @@
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using Robust.Shared.GameObjects;
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namespace Content.Server.Nuke
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namespace Content.Server.Nuke
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{
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{
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/// <summary>
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/// <summary>
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@@ -1,7 +1,4 @@
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using Content.Server.Paper;
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using Content.Server.Paper;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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namespace Content.Server.Nuke
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namespace Content.Server.Nuke
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{
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{
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@@ -1,9 +1,6 @@
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using Content.Server.Chat.Managers;
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using Content.Server.Chat.Managers;
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using Content.Server.Communications;
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using Content.Server.Communications;
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using Content.Shared.GameTicking;
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using Content.Shared.GameTicking;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Random;
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using Robust.Shared.Random;
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namespace Content.Server.Nuke
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namespace Content.Server.Nuke
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@@ -17,7 +14,7 @@ namespace Content.Server.Nuke
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly IChatManager _chat = default!;
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[Dependency] private readonly IChatManager _chat = default!;
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public const int CodeLength = 6;
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private const int CodeLength = 6;
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public string Code { get; private set; } = default!;
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public string Code { get; private set; } = default!;
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public override void Initialize()
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public override void Initialize()
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@@ -47,7 +44,7 @@ namespace Content.Server.Nuke
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public void GenerateNewCode()
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public void GenerateNewCode()
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{
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{
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var ret = "";
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var ret = "";
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for (int i = 0; i < CodeLength; i++)
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for (var i = 0; i < CodeLength; i++)
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{
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{
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var c = (char) _random.Next('0', '9' + 1);
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var c = (char) _random.Next('0', '9' + 1);
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ret += c;
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ret += c;
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@@ -1,17 +1,13 @@
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using Content.Shared.Containers.ItemSlots;
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using Content.Shared.Containers.ItemSlots;
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using Content.Shared.Nuke;
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using Content.Shared.Nuke;
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using Content.Shared.Sound;
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using Content.Shared.Sound;
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using Robust.Shared.Analyzers;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Nuke
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namespace Content.Server.Nuke
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{
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{
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/// <summary>
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/// <summary>
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/// Nuclear device that can devistate an entire station.
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/// Nuclear device that can devastate an entire station.
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/// Basicaly a station self-destruction mechanism.
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/// Basically a station self-destruction mechanism.
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/// To activate it, user needs to insert an authorization disk and enter a secret code.
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/// To activate it, user needs to insert an authorization disk and enter a secret code.
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/// </summary>
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/// </summary>
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[RegisterComponent]
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[RegisterComponent]
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@@ -25,6 +21,13 @@ namespace Content.Server.Nuke
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[ViewVariables(VVAccess.ReadWrite)]
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[ViewVariables(VVAccess.ReadWrite)]
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public int Timer = 180;
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public int Timer = 180;
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/// <summary>
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/// How long until the bomb can arm again after deactivation.
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/// Used to prevent announcements spam.
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/// </summary>
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[DataField("cooldown")]
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public int Cooldown = 30;
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/// <summary>
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/// <summary>
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/// The <see cref="ItemSlot"/> that stores the nuclear disk. The entity whitelist, sounds, and some other
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/// The <see cref="ItemSlot"/> that stores the nuclear disk. The entity whitelist, sounds, and some other
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/// behaviours are specified by this <see cref="ItemSlot"/> definition. Make sure the whitelist, is correct
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/// behaviours are specified by this <see cref="ItemSlot"/> definition. Make sure the whitelist, is correct
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@@ -50,13 +53,13 @@ namespace Content.Server.Nuke
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public SoundSpecifier KeypadPressSound = new SoundPathSpecifier("/Audio/Machines/Nuke/general_beep.ogg");
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public SoundSpecifier KeypadPressSound = new SoundPathSpecifier("/Audio/Machines/Nuke/general_beep.ogg");
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[DataField("accessGrantedSound")]
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[DataField("accessGrantedSound")]
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public SoundSpecifier AccessGrantedSound = new SoundPathSpecifier("/Audio/Machines/Nuke/general_beep.ogg");
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public SoundSpecifier AccessGrantedSound = new SoundPathSpecifier("/Audio/Machines/Nuke/confirm_beep.ogg");
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[DataField("accessDeniedSound")]
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[DataField("accessDeniedSound")]
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public SoundSpecifier AccessDeniedSound = new SoundPathSpecifier("/Audio/Machines/Nuke/angry_beep.ogg");
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public SoundSpecifier AccessDeniedSound = new SoundPathSpecifier("/Audio/Machines/Nuke/angry_beep.ogg");
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[DataField("alertSound")]
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[DataField("alertSound")]
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public SoundSpecifier AlertSound = new SoundPathSpecifier("/Audio/Machines/alarm.ogg");
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public SoundSpecifier AlertSound = new SoundPathSpecifier("/Audio/Machines/Nuke/nuke_alarm.ogg");
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[DataField("armSound")]
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[DataField("armSound")]
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public SoundSpecifier ArmSound = new SoundPathSpecifier("/Audio/Misc/notice1.ogg");
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public SoundSpecifier ArmSound = new SoundPathSpecifier("/Audio/Misc/notice1.ogg");
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@@ -71,7 +74,13 @@ namespace Content.Server.Nuke
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public float RemainingTime;
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public float RemainingTime;
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/// <summary>
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/// <summary>
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/// Curent nuclear code buffer. Entered manually by players.
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/// Time until bomb cooldown will expire in seconds.
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/// </summary>
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[ViewVariables]
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public float CooldownTime;
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/// <summary>
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/// Current nuclear code buffer. Entered manually by players.
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/// If valid it will allow arm/disarm bomb.
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/// If valid it will allow arm/disarm bomb.
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/// </summary>
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/// </summary>
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[ViewVariables]
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[ViewVariables]
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@@ -1,24 +1,15 @@
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using System.Collections.Generic;
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using Content.Server.Chat.Managers;
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using Content.Server.Chat.Managers;
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using Content.Server.Construction.Components;
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using Content.Server.Construction.Components;
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using Content.Server.Coordinates.Helpers;
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using Content.Server.Coordinates.Helpers;
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using Content.Server.Popups;
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using Content.Server.Popups;
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using Content.Server.UserInterface;
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using Content.Server.UserInterface;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Audio;
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using Content.Shared.Audio;
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using Content.Shared.Body.Components;
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using Content.Shared.Body.Components;
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using Content.Shared.Containers.ItemSlots;
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using Content.Shared.Containers.ItemSlots;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Helpers;
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using Content.Shared.Nuke;
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using Content.Shared.Nuke;
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using Content.Shared.Sound;
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using Content.Shared.Sound;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio;
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using Robust.Shared.Containers;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Player;
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using Robust.Shared.Player;
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namespace Content.Server.Nuke
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namespace Content.Server.Nuke
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@@ -31,14 +22,11 @@ namespace Content.Server.Nuke
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[Dependency] private readonly IEntityLookup _lookup = default!;
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[Dependency] private readonly IEntityLookup _lookup = default!;
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[Dependency] private readonly IChatManager _chat = default!;
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[Dependency] private readonly IChatManager _chat = default!;
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private readonly HashSet<EntityUid> _tickingBombs = new();
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public override void Initialize()
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public override void Initialize()
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{
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{
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base.Initialize();
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base.Initialize();
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SubscribeLocalEvent<NukeComponent, ComponentInit>(OnInit);
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SubscribeLocalEvent<NukeComponent, ComponentInit>(OnInit);
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SubscribeLocalEvent<NukeComponent, ComponentRemove>(OnRemove);
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SubscribeLocalEvent<NukeComponent, ComponentRemove>(OnRemove);
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SubscribeLocalEvent<NukeComponent, ActivateInWorldEvent>(OnActivate);
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SubscribeLocalEvent<NukeComponent, EntInsertedIntoContainerMessage>(OnItemSlotChanged);
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SubscribeLocalEvent<NukeComponent, EntInsertedIntoContainerMessage>(OnItemSlotChanged);
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SubscribeLocalEvent<NukeComponent, EntRemovedFromContainerMessage>(OnItemSlotChanged);
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SubscribeLocalEvent<NukeComponent, EntRemovedFromContainerMessage>(OnItemSlotChanged);
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@@ -68,35 +56,24 @@ namespace Content.Server.Nuke
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public override void Update(float frameTime)
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public override void Update(float frameTime)
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{
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{
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base.Update(frameTime);
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base.Update(frameTime);
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foreach (var uid in _tickingBombs)
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{
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if (!EntityManager.TryGetComponent(uid, out NukeComponent nuke))
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continue;
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nuke.RemainingTime -= frameTime;
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var query = EntityQuery<NukeComponent>();
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foreach (var nuke in query)
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// play alert sound if time is running out
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if (nuke.RemainingTime <= nuke.AlertSoundTime && !nuke.PlayedAlertSound)
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{
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{
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nuke.AlertAudioStream = SoundSystem.Play(Filter.Broadcast(), nuke.AlertSound.GetSound());
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switch (nuke.Status)
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nuke.PlayedAlertSound = true;
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}
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if (nuke.RemainingTime <= 0)
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{
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{
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nuke.RemainingTime = 0;
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case NukeStatus.ARMED:
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ActivateBomb(uid, nuke);
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TickTimer(nuke.Owner, frameTime, nuke);
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}
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break;
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else
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case NukeStatus.COOLDOWN:
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{
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TickCooldown(nuke.Owner, frameTime, nuke);
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UpdateUserInterface(uid, nuke);
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break;
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}
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}
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}
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}
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}
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}
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private void OnRemove(EntityUid uid, NukeComponent component, ComponentRemove args)
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private void OnRemove(EntityUid uid, NukeComponent component, ComponentRemove args)
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{
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{
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_tickingBombs.Remove(uid);
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_itemSlots.RemoveItemSlot(uid, component.DiskSlot);
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_itemSlots.RemoveItemSlot(uid, component.DiskSlot);
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}
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}
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@@ -111,18 +88,6 @@ namespace Content.Server.Nuke
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UpdateUserInterface(uid, component);
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UpdateUserInterface(uid, component);
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}
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}
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private void OnActivate(EntityUid uid, NukeComponent component, ActivateInWorldEvent args)
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{
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if (args.Handled)
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return;
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if (!EntityManager.TryGetComponent(args.User, out ActorComponent? actor))
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return;
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ShowUI(uid, actor.PlayerSession, component);
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args.Handled = true;
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}
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#region Anchor
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#region Anchor
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private void OnAnchorAttempt(EntityUid uid, NukeComponent component, AnchorAttemptEvent args)
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private void OnAnchorAttempt(EntityUid uid, NukeComponent component, AnchorAttemptEvent args)
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{
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{
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@@ -188,7 +153,7 @@ namespace Content.Server.Nuke
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private void OnKeypadButtonPressed(EntityUid uid, NukeComponent component, NukeKeypadMessage args)
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private void OnKeypadButtonPressed(EntityUid uid, NukeComponent component, NukeKeypadMessage args)
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{
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{
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PlaydSound(uid, component.KeypadPressSound, 0.125f, component);
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PlaySound(uid, component.KeypadPressSound, 0.125f, component);
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if (component.Status != NukeStatus.AWAIT_CODE)
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if (component.Status != NukeStatus.AWAIT_CODE)
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return;
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return;
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@@ -202,7 +167,7 @@ namespace Content.Server.Nuke
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private void OnClearButtonPressed(EntityUid uid, NukeComponent component, NukeKeypadClearMessage args)
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private void OnClearButtonPressed(EntityUid uid, NukeComponent component, NukeKeypadClearMessage args)
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{
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{
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PlaydSound(uid, component.KeypadPressSound, 0f, component);
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PlaySound(uid, component.KeypadPressSound, 0f, component);
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if (component.Status != NukeStatus.AWAIT_CODE)
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if (component.Status != NukeStatus.AWAIT_CODE)
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return;
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return;
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@@ -227,6 +192,48 @@ namespace Content.Server.Nuke
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}
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}
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#endregion
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#endregion
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private void TickCooldown(EntityUid uid, float frameTime, NukeComponent? nuke = null)
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{
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if (!Resolve(uid, ref nuke))
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return;
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nuke.CooldownTime -= frameTime;
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if (nuke.CooldownTime <= 0)
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{
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// reset nuke to default state
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nuke.CooldownTime = 0;
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nuke.Status = NukeStatus.AWAIT_ARM;
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UpdateStatus(uid, nuke);
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}
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UpdateUserInterface(nuke.Owner, nuke);
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}
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private void TickTimer(EntityUid uid, float frameTime, NukeComponent? nuke = null)
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{
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if (!Resolve(uid, ref nuke))
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return;
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nuke.RemainingTime -= frameTime;
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// play alert sound if time is running out
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if (nuke.RemainingTime <= nuke.AlertSoundTime && !nuke.PlayedAlertSound)
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{
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nuke.AlertAudioStream = SoundSystem.Play(Filter.Broadcast(), nuke.AlertSound.GetSound());
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nuke.PlayedAlertSound = true;
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}
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if (nuke.RemainingTime <= 0)
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{
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nuke.RemainingTime = 0;
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ActivateBomb(uid, nuke);
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}
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else
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{
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UpdateUserInterface(uid, nuke);
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}
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}
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|
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private void UpdateStatus(EntityUid uid, NukeComponent? component = null)
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private void UpdateStatus(EntityUid uid, NukeComponent? component = null)
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{
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{
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if (!Resolve(uid, ref component))
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if (!Resolve(uid, ref component))
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@@ -252,12 +259,12 @@ namespace Content.Server.Nuke
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{
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{
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component.Status = NukeStatus.AWAIT_ARM;
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component.Status = NukeStatus.AWAIT_ARM;
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component.RemainingTime = component.Timer;
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component.RemainingTime = component.Timer;
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PlaydSound(uid, component.AccessGrantedSound, 0, component);
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PlaySound(uid, component.AccessGrantedSound, 0, component);
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}
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}
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else
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else
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{
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{
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component.EnteredCode = "";
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component.EnteredCode = "";
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PlaydSound(uid, component.AccessDeniedSound, 0, component);
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PlaySound(uid, component.AccessDeniedSound, 0, component);
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}
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}
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break;
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break;
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}
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}
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@@ -270,17 +277,6 @@ namespace Content.Server.Nuke
|
|||||||
}
|
}
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||||||
}
|
}
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|
|
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private void ShowUI(EntityUid uid, IPlayerSession session, NukeComponent? component = null)
|
|
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{
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|
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if (!Resolve(uid, ref component))
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|
||||||
return;
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|
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|
|
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var ui = component.Owner.GetUIOrNull(NukeUiKey.Key);
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|
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ui?.Open(session);
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|
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|
|
||||||
UpdateUserInterface(uid, component);
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|
||||||
}
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|
||||||
|
|
||||||
private void UpdateUserInterface(EntityUid uid, NukeComponent? component = null)
|
private void UpdateUserInterface(EntityUid uid, NukeComponent? component = null)
|
||||||
{
|
{
|
||||||
if (!Resolve(uid, ref component))
|
if (!Resolve(uid, ref component))
|
||||||
@@ -306,20 +302,21 @@ namespace Content.Server.Nuke
|
|||||||
IsAnchored = anchored,
|
IsAnchored = anchored,
|
||||||
AllowArm = allowArm,
|
AllowArm = allowArm,
|
||||||
EnteredCodeLength = component.EnteredCode.Length,
|
EnteredCodeLength = component.EnteredCode.Length,
|
||||||
MaxCodeLength = _codes.Code.Length
|
MaxCodeLength = _codes.Code.Length,
|
||||||
|
CooldownTime = (int) component.CooldownTime
|
||||||
};
|
};
|
||||||
|
|
||||||
ui.SetState(state);
|
ui.SetState(state);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void PlaydSound(EntityUid uid, SoundSpecifier sound, float varyPitch = 0f,
|
private void PlaySound(EntityUid uid, SoundSpecifier sound, float varyPitch = 0f,
|
||||||
NukeComponent? component = null)
|
NukeComponent? component = null)
|
||||||
{
|
{
|
||||||
if (!Resolve(uid, ref component))
|
if (!Resolve(uid, ref component))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
SoundSystem.Play(Filter.Pvs(uid), sound.GetSound(),
|
SoundSystem.Play(Filter.Pvs(uid), sound.GetSound(),
|
||||||
uid, AudioHelpers.WithVariation(varyPitch));
|
uid, AudioHelpers.WithVariation(varyPitch).WithVolume(-5f));
|
||||||
}
|
}
|
||||||
|
|
||||||
#region Public API
|
#region Public API
|
||||||
@@ -344,7 +341,6 @@ namespace Content.Server.Nuke
|
|||||||
SoundSystem.Play(Filter.Broadcast(), component.ArmSound.GetSound());
|
SoundSystem.Play(Filter.Broadcast(), component.ArmSound.GetSound());
|
||||||
|
|
||||||
component.Status = NukeStatus.ARMED;
|
component.Status = NukeStatus.ARMED;
|
||||||
_tickingBombs.Add(uid);
|
|
||||||
UpdateUserInterface(uid, component);
|
UpdateUserInterface(uid, component);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -371,8 +367,10 @@ namespace Content.Server.Nuke
|
|||||||
component.PlayedAlertSound = false;
|
component.PlayedAlertSound = false;
|
||||||
component.AlertAudioStream?.Stop();
|
component.AlertAudioStream?.Stop();
|
||||||
|
|
||||||
component.Status = NukeStatus.AWAIT_ARM;
|
// start bomb cooldown
|
||||||
_tickingBombs.Remove(uid);
|
component.Status = NukeStatus.COOLDOWN;
|
||||||
|
component.CooldownTime = component.Cooldown;
|
||||||
|
|
||||||
UpdateUserInterface(uid, component);
|
UpdateUserInterface(uid, component);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -407,7 +405,7 @@ namespace Content.Server.Nuke
|
|||||||
{
|
{
|
||||||
var entUid = ent;
|
var entUid = ent;
|
||||||
if (!EntityManager.EntityExists(entUid))
|
if (!EntityManager.EntityExists(entUid))
|
||||||
continue;;
|
continue;
|
||||||
|
|
||||||
if (EntityManager.TryGetComponent(entUid, out SharedBodyComponent? body))
|
if (EntityManager.TryGetComponent(entUid, out SharedBodyComponent? body))
|
||||||
body.Gib();
|
body.Gib();
|
||||||
|
|||||||
@@ -15,7 +15,8 @@ namespace Content.Shared.Nuke
|
|||||||
AWAIT_DISK,
|
AWAIT_DISK,
|
||||||
AWAIT_CODE,
|
AWAIT_CODE,
|
||||||
AWAIT_ARM,
|
AWAIT_ARM,
|
||||||
ARMED
|
ARMED,
|
||||||
|
COOLDOWN
|
||||||
}
|
}
|
||||||
|
|
||||||
[Serializable, NetSerializable]
|
[Serializable, NetSerializable]
|
||||||
@@ -24,6 +25,7 @@ namespace Content.Shared.Nuke
|
|||||||
public bool DiskInserted;
|
public bool DiskInserted;
|
||||||
public NukeStatus Status;
|
public NukeStatus Status;
|
||||||
public int RemainingTime;
|
public int RemainingTime;
|
||||||
|
public int CooldownTime;
|
||||||
public bool IsAnchored;
|
public bool IsAnchored;
|
||||||
public int EnteredCodeLength;
|
public int EnteredCodeLength;
|
||||||
public int MaxCodeLength;
|
public int MaxCodeLength;
|
||||||
|
|||||||
BIN
Resources/Audio/Machines/Nuke/nuke_alarm.ogg
Normal file
BIN
Resources/Audio/Machines/Nuke/nuke_alarm.ogg
Normal file
Binary file not shown.
@@ -16,12 +16,13 @@ nuke-user-interface-first-status-input-code = INPUT CODE
|
|||||||
nuke-user-interface-first-status-input-time = INPUT TIME
|
nuke-user-interface-first-status-input-time = INPUT TIME
|
||||||
nuke-user-interface-first-status-device-ready = DEVICE READY
|
nuke-user-interface-first-status-device-ready = DEVICE READY
|
||||||
nuke-user-interface-first-status-device-armed = DEVICE ARMED
|
nuke-user-interface-first-status-device-armed = DEVICE ARMED
|
||||||
|
nuke-user-interface-first-status-device-cooldown = DEACTIVATED
|
||||||
nuke-user-interface-status-error = ERROR
|
nuke-user-interface-status-error = ERROR
|
||||||
|
|
||||||
## Lower status
|
## Lower status
|
||||||
nuke-user-interface-second-status-await-disk = AWAIT DISK
|
nuke-user-interface-second-status-await-disk = AWAIT DISK
|
||||||
nuke-user-interface-second-status-time = TIME: {$time}
|
nuke-user-interface-second-status-time = TIME: {$time}
|
||||||
nuke-user-interface-second-status-current-code = CODE: {$code}
|
nuke-user-interface-second-status-current-code = CODE: {$code}
|
||||||
|
nuke-user-interface-second-status-cooldown-time = WAIT: {$time}
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -31,6 +31,8 @@
|
|||||||
tags:
|
tags:
|
||||||
- NukeDisk
|
- NukeDisk
|
||||||
- type: InteractionOutline
|
- type: InteractionOutline
|
||||||
|
- type: ActivatableUI
|
||||||
|
key: enum.NukeUiKey.Key
|
||||||
- type: UserInterface
|
- type: UserInterface
|
||||||
interfaces:
|
interfaces:
|
||||||
- key: enum.NukeUiKey.Key
|
- key: enum.NukeUiKey.Key
|
||||||
|
|||||||
Reference in New Issue
Block a user