Files
tbd-station-14/Content.Server/Nuke/NukeSystem.cs
Alex Evgrashin df970b2283 Nuke fixes (#6868)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-02-23 17:00:51 -07:00

431 lines
15 KiB
C#

using Content.Server.Chat.Managers;
using Content.Server.Construction.Components;
using Content.Server.Coordinates.Helpers;
using Content.Server.Popups;
using Content.Server.UserInterface;
using Content.Shared.Audio;
using Content.Shared.Body.Components;
using Content.Shared.Containers.ItemSlots;
using Content.Shared.Nuke;
using Content.Shared.Sound;
using Robust.Shared.Audio;
using Robust.Shared.Containers;
using Robust.Shared.Player;
namespace Content.Server.Nuke
{
public sealed class NukeSystem : EntitySystem
{
[Dependency] private readonly NukeCodeSystem _codes = default!;
[Dependency] private readonly ItemSlotsSystem _itemSlots = default!;
[Dependency] private readonly PopupSystem _popups = default!;
[Dependency] private readonly IEntityLookup _lookup = default!;
[Dependency] private readonly IChatManager _chat = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<NukeComponent, ComponentInit>(OnInit);
SubscribeLocalEvent<NukeComponent, ComponentRemove>(OnRemove);
SubscribeLocalEvent<NukeComponent, EntInsertedIntoContainerMessage>(OnItemSlotChanged);
SubscribeLocalEvent<NukeComponent, EntRemovedFromContainerMessage>(OnItemSlotChanged);
// anchoring logic
SubscribeLocalEvent<NukeComponent, AnchorAttemptEvent>(OnAnchorAttempt);
SubscribeLocalEvent<NukeComponent, UnanchorAttemptEvent>(OnUnanchorAttempt);
SubscribeLocalEvent<NukeComponent, AnchorStateChangedEvent>(OnAnchorChanged);
// ui events
SubscribeLocalEvent<NukeComponent, NukeEjectMessage>(OnEjectButtonPressed);
SubscribeLocalEvent<NukeComponent, NukeAnchorMessage>(OnAnchorButtonPressed);
SubscribeLocalEvent<NukeComponent, NukeArmedMessage>(OnArmButtonPressed);
SubscribeLocalEvent<NukeComponent, NukeKeypadMessage>(OnKeypadButtonPressed);
SubscribeLocalEvent<NukeComponent, NukeKeypadClearMessage>(OnClearButtonPressed);
SubscribeLocalEvent<NukeComponent, NukeKeypadEnterMessage>(OnEnterButtonPressed);
}
private void OnInit(EntityUid uid, NukeComponent component, ComponentInit args)
{
component.RemainingTime = component.Timer;
_itemSlots.AddItemSlot(uid, component.Name, component.DiskSlot);
UpdateStatus(uid, component);
UpdateUserInterface(uid, component);
}
public override void Update(float frameTime)
{
base.Update(frameTime);
var query = EntityQuery<NukeComponent>();
foreach (var nuke in query)
{
switch (nuke.Status)
{
case NukeStatus.ARMED:
TickTimer(nuke.Owner, frameTime, nuke);
break;
case NukeStatus.COOLDOWN:
TickCooldown(nuke.Owner, frameTime, nuke);
break;
}
}
}
private void OnRemove(EntityUid uid, NukeComponent component, ComponentRemove args)
{
_itemSlots.RemoveItemSlot(uid, component.DiskSlot);
}
private void OnItemSlotChanged(EntityUid uid, NukeComponent component, ContainerModifiedMessage args)
{
if (!component.Initialized) return;
if (args.Container.ID != component.DiskSlot.ID)
return;
UpdateStatus(uid, component);
UpdateUserInterface(uid, component);
}
#region Anchor
private void OnAnchorAttempt(EntityUid uid, NukeComponent component, AnchorAttemptEvent args)
{
CheckAnchorAttempt(uid, component, args);
}
private void OnUnanchorAttempt(EntityUid uid, NukeComponent component, UnanchorAttemptEvent args)
{
CheckAnchorAttempt(uid, component, args);
}
private void CheckAnchorAttempt(EntityUid uid, NukeComponent component, BaseAnchoredAttemptEvent args)
{
// cancel any anchor attempt without nuke disk
if (!component.DiskSlot.HasItem)
{
var msg = Loc.GetString("nuke-component-cant-anchor");
_popups.PopupEntity(msg, uid, Filter.Entities(args.User));
args.Cancel();
}
}
private void OnAnchorChanged(EntityUid uid, NukeComponent component, ref AnchorStateChangedEvent args)
{
UpdateUserInterface(uid, component);
}
#endregion
#region UI Events
private void OnEjectButtonPressed(EntityUid uid, NukeComponent component, NukeEjectMessage args)
{
if (!component.DiskSlot.HasItem)
return;
_itemSlots.TryEjectToHands(uid, component.DiskSlot, args.Session.AttachedEntity);
}
private async void OnAnchorButtonPressed(EntityUid uid, NukeComponent component, NukeAnchorMessage args)
{
if (!component.DiskSlot.HasItem)
return;
if (!EntityManager.TryGetComponent(uid, out TransformComponent? transform))
return;
// manually set transform anchor (bypassing anchorable)
// todo: it will break pullable system
transform.Coordinates = transform.Coordinates.SnapToGrid();
transform.Anchored = !transform.Anchored;
UpdateUserInterface(uid, component);
}
private void OnEnterButtonPressed(EntityUid uid, NukeComponent component, NukeKeypadEnterMessage args)
{
if (component.Status != NukeStatus.AWAIT_CODE)
return;
UpdateStatus(uid, component);
UpdateUserInterface(uid, component);
}
private void OnKeypadButtonPressed(EntityUid uid, NukeComponent component, NukeKeypadMessage args)
{
PlaySound(uid, component.KeypadPressSound, 0.125f, component);
if (component.Status != NukeStatus.AWAIT_CODE)
return;
if (component.EnteredCode.Length >= _codes.Code.Length)
return;
component.EnteredCode += args.Value.ToString();
UpdateUserInterface(uid, component);
}
private void OnClearButtonPressed(EntityUid uid, NukeComponent component, NukeKeypadClearMessage args)
{
PlaySound(uid, component.KeypadPressSound, 0f, component);
if (component.Status != NukeStatus.AWAIT_CODE)
return;
component.EnteredCode = "";
UpdateUserInterface(uid, component);
}
private void OnArmButtonPressed(EntityUid uid, NukeComponent component, NukeArmedMessage args)
{
if (!component.DiskSlot.HasItem)
return;
if (component.Status == NukeStatus.AWAIT_ARM)
{
ArmBomb(uid, component);
}
else
{
DisarmBomb(uid, component);
}
}
#endregion
private void TickCooldown(EntityUid uid, float frameTime, NukeComponent? nuke = null)
{
if (!Resolve(uid, ref nuke))
return;
nuke.CooldownTime -= frameTime;
if (nuke.CooldownTime <= 0)
{
// reset nuke to default state
nuke.CooldownTime = 0;
nuke.Status = NukeStatus.AWAIT_ARM;
UpdateStatus(uid, nuke);
}
UpdateUserInterface(nuke.Owner, nuke);
}
private void TickTimer(EntityUid uid, float frameTime, NukeComponent? nuke = null)
{
if (!Resolve(uid, ref nuke))
return;
nuke.RemainingTime -= frameTime;
// play alert sound if time is running out
if (nuke.RemainingTime <= nuke.AlertSoundTime && !nuke.PlayedAlertSound)
{
nuke.AlertAudioStream = SoundSystem.Play(Filter.Broadcast(), nuke.AlertSound.GetSound());
nuke.PlayedAlertSound = true;
}
if (nuke.RemainingTime <= 0)
{
nuke.RemainingTime = 0;
ActivateBomb(uid, nuke);
}
else
{
UpdateUserInterface(uid, nuke);
}
}
private void UpdateStatus(EntityUid uid, NukeComponent? component = null)
{
if (!Resolve(uid, ref component))
return;
switch (component.Status)
{
case NukeStatus.AWAIT_DISK:
if (component.DiskSlot.HasItem)
component.Status = NukeStatus.AWAIT_CODE;
break;
case NukeStatus.AWAIT_CODE:
{
if (!component.DiskSlot.HasItem)
{
component.Status = NukeStatus.AWAIT_DISK;
component.EnteredCode = "";
break;
}
var isValid = _codes.IsCodeValid(component.EnteredCode);
if (isValid)
{
component.Status = NukeStatus.AWAIT_ARM;
component.RemainingTime = component.Timer;
PlaySound(uid, component.AccessGrantedSound, 0, component);
}
else
{
component.EnteredCode = "";
PlaySound(uid, component.AccessDeniedSound, 0, component);
}
break;
}
case NukeStatus.AWAIT_ARM:
// do nothing, wait for arm button to be pressed
break;
case NukeStatus.ARMED:
// do nothing, wait for arm button to be unpressed
break;
}
}
private void UpdateUserInterface(EntityUid uid, NukeComponent? component = null)
{
if (!Resolve(uid, ref component))
return;
var ui = component.Owner.GetUIOrNull(NukeUiKey.Key);
if (ui == null)
return;
var anchored = false;
if (EntityManager.TryGetComponent(uid, out TransformComponent transform))
anchored = transform.Anchored;
var allowArm = component.DiskSlot.HasItem &&
(component.Status == NukeStatus.AWAIT_ARM ||
component.Status == NukeStatus.ARMED);
var state = new NukeUiState()
{
Status = component.Status,
RemainingTime = (int) component.RemainingTime,
DiskInserted = component.DiskSlot.HasItem,
IsAnchored = anchored,
AllowArm = allowArm,
EnteredCodeLength = component.EnteredCode.Length,
MaxCodeLength = _codes.Code.Length,
CooldownTime = (int) component.CooldownTime
};
ui.SetState(state);
}
private void PlaySound(EntityUid uid, SoundSpecifier sound, float varyPitch = 0f,
NukeComponent? component = null)
{
if (!Resolve(uid, ref component))
return;
SoundSystem.Play(Filter.Pvs(uid), sound.GetSound(),
uid, AudioHelpers.WithVariation(varyPitch).WithVolume(-5f));
}
#region Public API
/// <summary>
/// Force a nuclear bomb to start a countdown timer
/// </summary>
public void ArmBomb(EntityUid uid, NukeComponent? component = null)
{
if (!Resolve(uid, ref component))
return;
if (component.Status == NukeStatus.ARMED)
return;
// warn a crew
var announcement = Loc.GetString("nuke-component-announcement-armed",
("time", (int) component.RemainingTime));
var sender = Loc.GetString("nuke-component-announcement-sender");
_chat.DispatchStationAnnouncement(announcement, sender, false);
// todo: move it to announcements system
SoundSystem.Play(Filter.Broadcast(), component.ArmSound.GetSound());
component.Status = NukeStatus.ARMED;
UpdateUserInterface(uid, component);
}
/// <summary>
/// Stop nuclear bomb timer
/// </summary>
public void DisarmBomb(EntityUid uid, NukeComponent? component = null)
{
if (!Resolve(uid, ref component))
return;
if (component.Status != NukeStatus.ARMED)
return;
// warn a crew
var announcement = Loc.GetString("nuke-component-announcement-unarmed");
var sender = Loc.GetString("nuke-component-announcement-sender");
_chat.DispatchStationAnnouncement(announcement, sender, false);
// todo: move it to announcements system
SoundSystem.Play(Filter.Broadcast(), component.DisarmSound.GetSound());
// disable sound and reset it
component.PlayedAlertSound = false;
component.AlertAudioStream?.Stop();
// start bomb cooldown
component.Status = NukeStatus.COOLDOWN;
component.CooldownTime = component.Cooldown;
UpdateUserInterface(uid, component);
}
/// <summary>
/// Toggle bomb arm button
/// </summary>
public void ToggleBomb(EntityUid uid, NukeComponent? component = null)
{
if (!Resolve(uid, ref component))
return;
if (component.Status == NukeStatus.ARMED)
DisarmBomb(uid, component);
else
ArmBomb(uid, component);
}
/// <summary>
/// Force bomb to explode immediately
/// </summary>
public void ActivateBomb(EntityUid uid, NukeComponent? component = null,
TransformComponent? transform = null)
{
if (!Resolve(uid, ref component, ref transform))
return;
// gib anyone in a blast radius
// its lame, but will work for now
var pos = transform.Coordinates;
var ents = _lookup.GetEntitiesInRange(pos, component.BlastRadius);
foreach (var ent in ents)
{
var entUid = ent;
if (!EntityManager.EntityExists(entUid))
continue;
if (EntityManager.TryGetComponent(entUid, out SharedBodyComponent? body))
body.Gib();
}
EntityManager.DeleteEntity(uid);
}
/// <summary>
/// Set remaining time value
/// </summary>
public void SetRemainingTime(EntityUid uid, float timer, NukeComponent? component = null)
{
if (!Resolve(uid, ref component))
return;
component.RemainingTime = timer;
UpdateUserInterface(uid, component);
}
#endregion
}
}