Universal weldable component (#7955)
* Weldable component for door * Content update * Examine message * Universal visualizer * Small fix * Entity storage * Content * Fixed test * Update Content.Shared/Storage/SharedStorageComponent.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Fixed loc string * Add public API to change welding time Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
@@ -160,7 +160,6 @@ namespace Content.Client.Doors
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var door = _entMan.GetComponent<DoorComponent>(component.Owner);
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var unlitVisible = true;
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var boltedVisible = false;
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var weldedVisible = false;
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var emergencyLightsVisible = false;
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if (component.TryGetData(DoorVisuals.BaseRSI, out string baseRsi))
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@@ -210,7 +209,6 @@ namespace Content.Client.Doors
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animPlayer.Play(DenyAnimation, AnimationKey);
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break;
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case DoorState.Welded:
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weldedVisible = true;
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break;
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case DoorState.Emagging:
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animPlayer.Play(EmaggingAnimation, AnimationKey);
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@@ -236,7 +234,6 @@ namespace Content.Client.Doors
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if (!_simpleVisuals)
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{
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sprite.LayerSetVisible(DoorVisualLayers.BaseUnlit, unlitVisible && state != DoorState.Closed && state != DoorState.Welded);
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sprite.LayerSetVisible(DoorVisualLayers.BaseWelded, weldedVisible);
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sprite.LayerSetVisible(DoorVisualLayers.BaseBolted, unlitVisible && boltedVisible);
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if (_emergencyAccessLayer)
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{
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@@ -255,7 +252,6 @@ namespace Content.Client.Doors
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{
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Base,
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BaseUnlit,
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BaseWelded,
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BaseBolted,
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BaseEmergencyAccess,
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}
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@@ -76,21 +76,12 @@ namespace Content.Client.Storage.Visualizers
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sprite.LayerSetState(StorageVisualLayers.Lock, locked ? "locked" : "unlocked");
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}
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}
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if (component.TryGetData(StorageVisuals.CanWeld, out bool canWeld) && canWeld)
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{
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if (component.TryGetData(StorageVisuals.Welded, out bool weldedVal))
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{
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sprite.LayerSetVisible(StorageVisualLayers.Welded, weldedVal);
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}
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}
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}
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}
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public enum StorageVisualLayers : byte
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{
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Door,
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Welded,
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Lock
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}
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}
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9
Content.Client/Tools/Components/WeldableComponent.cs
Normal file
9
Content.Client/Tools/Components/WeldableComponent.cs
Normal file
@@ -0,0 +1,9 @@
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using Content.Shared.Tools.Components;
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namespace Content.Client.Tools.Components;
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[RegisterComponent]
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public sealed class WeldableComponent : SharedWeldableComponent
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{
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}
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22
Content.Client/Tools/Visualizers/WeldableVisualizerSystem.cs
Normal file
22
Content.Client/Tools/Visualizers/WeldableVisualizerSystem.cs
Normal file
@@ -0,0 +1,22 @@
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using Content.Client.Tools.Components;
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using Content.Shared.Tools.Components;
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using Robust.Client.GameObjects;
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namespace Content.Client.Tools.Visualizers;
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public sealed class WeldableVisualizerSystem : VisualizerSystem<WeldableComponent>
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{
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protected override void OnAppearanceChange(EntityUid uid, WeldableComponent component, ref AppearanceChangeEvent args)
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{
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base.OnAppearanceChange(uid, component, ref args);
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if (!TryComp(uid, out SpriteComponent? sprite))
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return;
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args.Component.TryGetData(WeldableVisuals.IsWelded, out bool isWelded);
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if (sprite.LayerMapTryGet(WeldableLayers.BaseWelded, out var layer))
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{
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sprite.LayerSetVisible(layer, isWelded);
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}
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}
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}
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@@ -18,6 +18,7 @@ using Robust.Shared.Containers;
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using Robust.Shared.Physics.Dynamics;
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using Robust.Shared.Player;
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using System.Linq;
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using Content.Server.Tools.Systems;
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using Content.Shared.Tools.Components;
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namespace Content.Server.Doors.Systems;
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@@ -39,8 +40,8 @@ public sealed class DoorSystem : SharedDoorSystem
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SubscribeLocalEvent<DoorComponent, PryFinishedEvent>(OnPryFinished);
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SubscribeLocalEvent<DoorComponent, PryCancelledEvent>(OnPryCancelled);
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SubscribeLocalEvent<DoorComponent, WeldFinishedEvent>(OnWeldFinished);
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SubscribeLocalEvent<DoorComponent, WeldCancelledEvent>(OnWeldCancelled);
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SubscribeLocalEvent<DoorComponent, WeldableAttemptEvent>(OnWeldAttempt);
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SubscribeLocalEvent<DoorComponent, WeldableChangedEvent>(OnWeldChanged);
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SubscribeLocalEvent<DoorComponent, GotEmaggedEvent>(OnEmagged);
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}
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@@ -129,32 +130,27 @@ public sealed class DoorSystem : SharedDoorSystem
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args.Handled = TryPryDoor(uid, args.Used, args.User, door);
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return;
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}
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}
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if (door.Weldable && tool.Qualities.Contains(door.WeldingQuality))
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private void OnWeldAttempt(EntityUid uid, DoorComponent component, WeldableAttemptEvent args)
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{
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if (component.CurrentlyCrushing.Count > 0)
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{
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args.Handled = TryWeldDoor(uid, args.Used, args.User, door);
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args.Cancel();
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return;
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}
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if (component.State != DoorState.Closed && component.State != DoorState.Welded)
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{
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args.Cancel();
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}
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}
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/// <summary>
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/// Attempt to weld a door shut, or unweld it if it is already welded. This does not actually check if the user
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/// is holding the correct tool.
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/// </summary>
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private bool TryWeldDoor(EntityUid target, EntityUid used, EntityUid user, DoorComponent door)
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private void OnWeldChanged(EntityUid uid, DoorComponent component, WeldableChangedEvent args)
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{
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if (!door.Weldable || door.BeingWelded || door.CurrentlyCrushing.Count > 0)
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return false;
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// is the door in a weld-able state?
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if (door.State != DoorState.Closed && door.State != DoorState.Welded)
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return false;
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// perform a do-after delay
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door.BeingWelded = true;
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_toolSystem.UseTool(used, user, target, 3f, 3f, door.WeldingQuality,
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new WeldFinishedEvent(), new WeldCancelledEvent(), target);
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return true; // we might not actually succeeded, but a do-after has started
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if (component.State == DoorState.Closed)
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SetState(uid, DoorState.Welded, component);
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else if (component.State == DoorState.Welded)
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SetState(uid, DoorState.Closed, component);
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}
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/// <summary>
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@@ -182,24 +178,6 @@ public sealed class DoorSystem : SharedDoorSystem
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return true; // we might not actually succeeded, but a do-after has started
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}
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private void OnWeldCancelled(EntityUid uid, DoorComponent door, WeldCancelledEvent args)
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{
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door.BeingWelded = false;
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}
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private void OnWeldFinished(EntityUid uid, DoorComponent door, WeldFinishedEvent args)
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{
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door.BeingWelded = false;
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if (!door.Weldable)
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return;
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if (door.State == DoorState.Closed)
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SetState(uid, DoorState.Welded, door);
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else if (door.State == DoorState.Welded)
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SetState(uid, DoorState.Closed, door);
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}
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private void OnPryCancelled(EntityUid uid, DoorComponent door, PryCancelledEvent args)
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{
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door.BeingPried = false;
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@@ -324,5 +302,4 @@ public sealed class DoorSystem : SharedDoorSystem
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public sealed class PryFinishedEvent : EntityEventArgs { }
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public sealed class PryCancelledEvent : EntityEventArgs { }
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public sealed class WeldFinishedEvent : EntityEventArgs { }
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public sealed class WeldCancelledEvent : EntityEventArgs { }
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@@ -29,7 +29,7 @@ namespace Content.Server.Storage.Components
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[Virtual]
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[ComponentReference(typeof(IActivate))]
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[ComponentReference(typeof(IStorageComponent))]
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public class EntityStorageComponent : Component, IActivate, IStorageComponent, IInteractUsing
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public class EntityStorageComponent : Component, IActivate, IStorageComponent
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{
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[Dependency] private readonly IEntityManager _entMan = default!;
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@@ -72,15 +72,6 @@ namespace Content.Server.Storage.Components
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[DataField("open")]
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public bool Open;
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[DataField("weldingQuality", customTypeSerializer:typeof(PrototypeIdSerializer<ToolQualityPrototype>))]
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private string _weldingQuality = "Welding";
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[DataField("CanWeldShut")]
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private bool _canWeldShut = true;
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[DataField("IsWeldedShut")]
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private bool _isWeldedShut;
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[DataField("closeSound")]
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private SoundSpecifier _closeSound = new SoundPathSpecifier("/Audio/Effects/closetclose.ogg");
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@@ -116,32 +107,7 @@ namespace Content.Server.Storage.Components
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}
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[ViewVariables(VVAccess.ReadWrite)]
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public bool IsWeldedShut
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{
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get => _isWeldedShut;
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set
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{
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if (_isWeldedShut == value) return;
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_isWeldedShut = value;
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UpdateAppearance();
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}
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}
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private bool _beingWelded;
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[ViewVariables(VVAccess.ReadWrite)]
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public bool CanWeldShut
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{
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get => _canWeldShut;
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set
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{
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if (_canWeldShut == value) return;
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_canWeldShut = value;
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UpdateAppearance();
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}
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}
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public bool IsWeldedShut;
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[ViewVariables(VVAccess.ReadWrite)]
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public float EnteringRange
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@@ -165,8 +131,6 @@ namespace Content.Server.Storage.Components
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{
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EntitySystem.Get<PlaceableSurfaceSystem>().SetPlaceable(Owner, Open, surface);
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}
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UpdateAppearance();
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}
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public virtual void Activate(ActivateEventArgs eventArgs)
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@@ -296,15 +260,6 @@ namespace Content.Server.Storage.Components
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SoundSystem.Play(Filter.Pvs(Owner), _openSound.GetSound(), Owner);
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}
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private void UpdateAppearance()
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{
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if (_entMan.TryGetComponent(Owner, out AppearanceComponent? appearance))
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{
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appearance.SetData(StorageVisuals.CanWeld, _canWeldShut);
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appearance.SetData(StorageVisuals.Welded, _isWeldedShut);
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}
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}
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private void ModifyComponents()
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{
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if (!_isCollidableWhenOpen && _entMan.TryGetComponent<FixturesComponent?>(Owner, out var manager)
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@@ -409,48 +364,6 @@ namespace Content.Server.Storage.Components
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return Contents.CanInsert(entity);
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}
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async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
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{
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if (_beingWelded)
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return false;
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if (Open)
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{
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_beingWelded = false;
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return false;
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}
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if (!CanWeldShut)
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{
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_beingWelded = false;
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return false;
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}
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if (Contents.Contains(eventArgs.User))
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{
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_beingWelded = false;
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Owner.PopupMessage(eventArgs.User, Loc.GetString("entity-storage-component-already-contains-user-message"));
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return false;
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}
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if (_beingWelded)
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return false;
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_beingWelded = true;
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var toolSystem = EntitySystem.Get<ToolSystem>();
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if (!await toolSystem.UseTool(eventArgs.Using, eventArgs.User, Owner, 1f, 1f, _weldingQuality))
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{
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_beingWelded = false;
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return false;
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}
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_beingWelded = false;
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IsWeldedShut ^= true;
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return true;
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}
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protected virtual IEnumerable<EntityUid> DetermineCollidingEntities()
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{
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var entityLookup = EntitySystem.Get<EntityLookupSystem>();
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@@ -1,18 +1,47 @@
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using System.Linq;
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using Content.Server.Popups;
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using Content.Server.Storage.Components;
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using Content.Server.Tools.Systems;
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using Content.Shared.Destructible;
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using Content.Shared.Interaction;
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using Robust.Shared.Physics;
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using Robust.Shared.Player;
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namespace Content.Server.Storage.EntitySystems;
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public sealed class EntityStorageSystem : EntitySystem
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{
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<EntityStorageComponent, WeldableAttemptEvent>(OnWeldableAttempt);
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SubscribeLocalEvent<EntityStorageComponent, WeldableChangedEvent>(OnWelded);
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SubscribeLocalEvent<EntityStorageComponent, DestructionEventArgs>(OnDestroy);
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}
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private void OnWeldableAttempt(EntityUid uid, EntityStorageComponent component, WeldableAttemptEvent args)
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{
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if (component.Open)
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{
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args.Cancel();
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return;
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}
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if (component.Contents.Contains(args.User))
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{
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var msg = Loc.GetString("entity-storage-component-already-contains-user-message");
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_popupSystem.PopupEntity(msg, args.User, Filter.Entities(args.User));
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args.Cancel();
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}
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}
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private void OnWelded(EntityUid uid, EntityStorageComponent component, WeldableChangedEvent args)
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{
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component.IsWeldedShut = args.IsWelded;
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}
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private void OnDestroy(EntityUid uid, EntityStorageComponent component, DestructionEventArgs args)
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{
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component.Open = true;
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61
Content.Server/Tools/Components/WeldableComponent.cs
Normal file
61
Content.Server/Tools/Components/WeldableComponent.cs
Normal file
@@ -0,0 +1,61 @@
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using Content.Server.Tools.Systems;
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using Content.Shared.Tools;
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using Content.Shared.Tools.Components;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Server.Tools.Components;
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/// <summary>
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/// Allows users to weld/unweld doors, crates and lockers.
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/// </summary>
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[RegisterComponent]
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[Friend(typeof(WeldableSystem))]
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public sealed class WeldableComponent : SharedWeldableComponent
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{
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/// <summary>
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/// Tool quality for welding.
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/// </summary>
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[DataField("weldingQuality", customTypeSerializer: typeof(PrototypeIdSerializer<ToolQualityPrototype>))]
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[ViewVariables(VVAccess.ReadWrite)]
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public string WeldingQuality = "Welding";
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/// <summary>
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/// Whether this entity can ever be welded shut.
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/// </summary>
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[DataField("weldable")]
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[ViewVariables(VVAccess.ReadWrite)]
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public bool Weldable = true;
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/// <summary>
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/// How much fuel does it take to weld/unweld entity.
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/// </summary>
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[DataField("fuel")]
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[ViewVariables(VVAccess.ReadWrite)]
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public float FuelConsumption = 1f;
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/// <summary>
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/// How much time does it take to weld/unweld entity.
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/// </summary>
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[DataField("time")]
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[ViewVariables(VVAccess.ReadWrite)]
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public TimeSpan WeldingTime = TimeSpan.FromSeconds(1f);
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/// <summary>
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/// Shown when welded entity is examined.
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/// </summary>
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[DataField("weldedExamineMessage")]
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[ViewVariables(VVAccess.ReadWrite)]
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public string? WeldedExamineMessage = "weldable-component-examine-is-welded";
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/// <summary>
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/// Whether something is currently using a welder on this so DoAfter isn't spammed.
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/// </summary>
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[ViewVariables(VVAccess.ReadOnly)]
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public bool BeingWelded;
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/// <summary>
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/// Is this entity currently welded shut?
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/// </summary>
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[ViewVariables(VVAccess.ReadOnly)]
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public bool IsWelded;
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}
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159
Content.Server/Tools/Systems/WeldableSystem.cs
Normal file
159
Content.Server/Tools/Systems/WeldableSystem.cs
Normal file
@@ -0,0 +1,159 @@
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using Content.Server.Tools.Components;
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using Content.Shared.Examine;
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using Content.Shared.Interaction;
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using Content.Shared.Tools.Components;
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namespace Content.Server.Tools.Systems;
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public sealed class WeldableSystem : EntitySystem
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{
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[Dependency] private readonly ToolSystem _toolSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<WeldableComponent, InteractUsingEvent>(OnInteractUsing);
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SubscribeLocalEvent<WeldableComponent, WeldFinishedEvent>(OnWeldFinished);
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SubscribeLocalEvent<WeldableComponent, WeldCancelledEvent>(OnWeldCanceled);
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SubscribeLocalEvent<WeldableComponent, ExaminedEvent>(OnExamine);
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}
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private void OnExamine(EntityUid uid, WeldableComponent component, ExaminedEvent args)
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{
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if (component.IsWelded && component.WeldedExamineMessage != null)
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args.PushText(Loc.GetString(component.WeldedExamineMessage));
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}
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private void OnInteractUsing(EntityUid uid, WeldableComponent component, InteractUsingEvent args)
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{
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if (args.Handled)
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return;
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args.Handled = TryWeld(uid, args.Used, args.User, component);
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}
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private bool CanWeld(EntityUid uid, EntityUid tool, EntityUid user, WeldableComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return false;
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// Basic checks
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if (!component.Weldable || component.BeingWelded)
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return false;
|
||||
if (!_toolSystem.HasQuality(tool, component.WeldingQuality))
|
||||
return false;
|
||||
|
||||
// Other component systems
|
||||
var attempt = new WeldableAttemptEvent(user, tool);
|
||||
RaiseLocalEvent(uid, attempt);
|
||||
if (attempt.Cancelled)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool TryWeld(EntityUid uid, EntityUid tool, EntityUid user, WeldableComponent? component = null)
|
||||
{
|
||||
if (!Resolve(uid, ref component))
|
||||
return false;
|
||||
|
||||
if (!CanWeld(uid, tool, user, component))
|
||||
return false;
|
||||
|
||||
component.BeingWelded = true;
|
||||
_toolSystem.UseTool(tool, user, uid, component.FuelConsumption,
|
||||
component.WeldingTime.Seconds, component.WeldingQuality,
|
||||
new WeldFinishedEvent(user, tool), new WeldCancelledEvent(), uid);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private void OnWeldFinished(EntityUid uid, WeldableComponent component, WeldFinishedEvent args)
|
||||
{
|
||||
component.BeingWelded = false;
|
||||
|
||||
// Check if target is still valid
|
||||
if (!CanWeld(uid, args.Tool, args.User, component))
|
||||
return;
|
||||
|
||||
component.IsWelded = !component.IsWelded;
|
||||
RaiseLocalEvent(uid, new WeldableChangedEvent(component.IsWelded));
|
||||
|
||||
UpdateAppearance(uid, component);
|
||||
}
|
||||
|
||||
private void OnWeldCanceled(EntityUid uid, WeldableComponent component, WeldCancelledEvent args)
|
||||
{
|
||||
component.BeingWelded = false;
|
||||
}
|
||||
|
||||
private void UpdateAppearance(EntityUid uid, WeldableComponent? component = null)
|
||||
{
|
||||
if (!Resolve(uid, ref component))
|
||||
return;
|
||||
|
||||
if (!TryComp(uid, out AppearanceComponent? appearance))
|
||||
return;
|
||||
appearance.SetData(WeldableVisuals.IsWelded, component.IsWelded);
|
||||
}
|
||||
|
||||
public void SetWeldingTime(EntityUid uid, TimeSpan time, WeldableComponent? component = null)
|
||||
{
|
||||
if (!Resolve(uid, ref component))
|
||||
return;
|
||||
component.WeldingTime = time;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Raised after welding do_after has finished. It doesn't guarantee success,
|
||||
/// use <see cref="WeldableChangedEvent"/> to get updated status.
|
||||
/// </summary>
|
||||
private sealed class WeldFinishedEvent : EntityEventArgs
|
||||
{
|
||||
public readonly EntityUid User;
|
||||
public readonly EntityUid Tool;
|
||||
|
||||
public WeldFinishedEvent(EntityUid user, EntityUid tool)
|
||||
{
|
||||
User = user;
|
||||
Tool = tool;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Raised when entity welding has failed.
|
||||
/// </summary>
|
||||
private sealed class WeldCancelledEvent : EntityEventArgs
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks that entity can be weld/unweld.
|
||||
/// Raised twice: before do_after and after to check that entity still valid.
|
||||
/// </summary>
|
||||
public sealed class WeldableAttemptEvent : CancellableEntityEventArgs
|
||||
{
|
||||
public readonly EntityUid User;
|
||||
public readonly EntityUid Tool;
|
||||
|
||||
public WeldableAttemptEvent(EntityUid user, EntityUid tool)
|
||||
{
|
||||
User = user;
|
||||
Tool = tool;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Raised when <see cref="WeldableComponent.IsWelded"/> has changed.
|
||||
/// </summary>
|
||||
public sealed class WeldableChangedEvent : EntityEventArgs
|
||||
{
|
||||
public readonly bool IsWelded;
|
||||
|
||||
public WeldableChangedEvent(bool isWelded)
|
||||
{
|
||||
IsWelded = isWelded;
|
||||
}
|
||||
}
|
||||
@@ -75,24 +75,6 @@ public sealed class DoorComponent : Component, ISerializationHooks
|
||||
public bool Partial;
|
||||
#endregion
|
||||
|
||||
#region Welding
|
||||
// TODO WELDING. Consider creating a WeldableComponent for use with doors, crates and lockers? Currently they all
|
||||
// have their own welding logic.
|
||||
[DataField("weldingQuality", customTypeSerializer: typeof(PrototypeIdSerializer<ToolQualityPrototype>))]
|
||||
public string WeldingQuality = "Welding";
|
||||
|
||||
/// <summary>
|
||||
/// Whether the door can ever be welded shut.
|
||||
/// </summary>
|
||||
[DataField("weldable")]
|
||||
public bool Weldable = true;
|
||||
|
||||
/// <summary>
|
||||
/// Whether something is currently using a welder on this so DoAfter isn't spammed.
|
||||
/// </summary>
|
||||
public bool BeingWelded;
|
||||
#endregion
|
||||
|
||||
public bool BeingPried;
|
||||
|
||||
#region Sounds
|
||||
|
||||
@@ -47,7 +47,6 @@ public abstract class SharedDoorSystem : EntitySystem
|
||||
SubscribeLocalEvent<DoorComponent, ComponentHandleState>(OnHandleState);
|
||||
|
||||
SubscribeLocalEvent<DoorComponent, ActivateInWorldEvent>(OnActivate);
|
||||
SubscribeLocalEvent<DoorComponent, ExaminedEvent>(OnExamine);
|
||||
|
||||
SubscribeLocalEvent<DoorComponent, StartCollideEvent>(HandleCollide);
|
||||
SubscribeLocalEvent<DoorComponent, PreventCollideEvent>(PreventCollision);
|
||||
@@ -173,12 +172,6 @@ public abstract class SharedDoorSystem : EntitySystem
|
||||
args.Handled = true;
|
||||
}
|
||||
|
||||
private void OnExamine(EntityUid uid, DoorComponent door, ExaminedEvent args)
|
||||
{
|
||||
if (door.State == DoorState.Welded)
|
||||
args.PushText(Loc.GetString("door-component-examine-is-welded"));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update the door state/visuals and play an access denied sound when a user without access interacts with the
|
||||
/// door.
|
||||
|
||||
@@ -78,11 +78,9 @@ namespace Content.Shared.Storage
|
||||
|
||||
[NetSerializable]
|
||||
[Serializable]
|
||||
public enum StorageVisuals
|
||||
public enum StorageVisuals : byte
|
||||
{
|
||||
Open,
|
||||
CanWeld,
|
||||
Welded,
|
||||
CanLock,
|
||||
Locked
|
||||
}
|
||||
|
||||
20
Content.Shared/Tools/Components/SharedWeldable.cs
Normal file
20
Content.Shared/Tools/Components/SharedWeldable.cs
Normal file
@@ -0,0 +1,20 @@
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Tools.Components;
|
||||
|
||||
public abstract class SharedWeldableComponent : Component
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public enum WeldableVisuals : byte
|
||||
{
|
||||
IsWelded
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public enum WeldableLayers : byte
|
||||
{
|
||||
BaseWelded
|
||||
}
|
||||
@@ -1 +0,0 @@
|
||||
door-component-examine-is-welded = It has been welded shut.
|
||||
@@ -0,0 +1 @@
|
||||
weldable-component-examine-is-welded = It has been welded shut.
|
||||
@@ -153,7 +153,6 @@
|
||||
netsync: false
|
||||
- type: EntityStorage
|
||||
Capacity: 8
|
||||
CanWeldShut: false
|
||||
- type: PlaceableSurface
|
||||
placeCentered: true
|
||||
- type: Item
|
||||
|
||||
@@ -39,7 +39,6 @@
|
||||
mask:
|
||||
- Impassable
|
||||
- type: BodyBagEntityStorage
|
||||
CanWeldShut: false
|
||||
Capacity: 1
|
||||
IsCollidableWhenOpen: true
|
||||
closeSound:
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
map: ["enum.StorageVisualLayers.Door"]
|
||||
- state: welded
|
||||
visible: false
|
||||
map: ["enum.StorageVisualLayers.Welded"]
|
||||
map: ["enum.WeldableLayers.BaseWelded"]
|
||||
- state: locked
|
||||
map: ["enum.StorageVisualLayers.Lock"]
|
||||
shader: unshaded
|
||||
@@ -42,7 +42,7 @@
|
||||
state: artifact_container_icon
|
||||
- type: ArtifactStorage
|
||||
Capacity: 1
|
||||
CanWeldShut: true
|
||||
- type: Weldable
|
||||
- type: SuppressArtifactContainer
|
||||
- type: PlaceableSurface
|
||||
- type: Damageable
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
shader: unshaded
|
||||
map: ["enum.DoorVisualLayers.BaseUnlit"]
|
||||
- state: welded
|
||||
map: ["enum.DoorVisualLayers.BaseWelded"]
|
||||
map: ["enum.WeldableLayers.BaseWelded"]
|
||||
- state: bolted_unlit
|
||||
shader: unshaded
|
||||
map: ["enum.DoorVisualLayers.BaseBolted"]
|
||||
@@ -48,6 +48,9 @@
|
||||
path: /Audio/Machines/airlock_close.ogg
|
||||
denySound:
|
||||
path: /Audio/Machines/airlock_deny.ogg
|
||||
- type: Weldable
|
||||
fuel: 3
|
||||
time: 3
|
||||
- type: Airlock
|
||||
- type: Appearance
|
||||
visuals:
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
shader: unshaded
|
||||
map: ["enum.DoorVisualLayers.BaseUnlit"]
|
||||
- state: welded
|
||||
map: ["enum.DoorVisualLayers.BaseWelded"]
|
||||
map: ["enum.WeldableLayers.BaseWelded"]
|
||||
- state: bolted_unlit
|
||||
shader: unshaded
|
||||
map: ["enum.DoorVisualLayers.BaseBolted"]
|
||||
@@ -71,7 +71,7 @@
|
||||
shader: unshaded
|
||||
map: ["enum.DoorVisualLayers.BaseUnlit"]
|
||||
- state: welded
|
||||
map: ["enum.DoorVisualLayers.BaseWelded"]
|
||||
map: ["enum.WeldableLayers.BaseWelded"]
|
||||
- state: bolted_unlit
|
||||
shader: unshaded
|
||||
map: ["enum.DoorVisualLayers.BaseBolted"]
|
||||
|
||||
@@ -36,7 +36,7 @@
|
||||
shader: unshaded
|
||||
map: ["enum.DoorVisualLayers.BaseUnlit"]
|
||||
- state: welded
|
||||
map: ["enum.DoorVisualLayers.BaseWelded"]
|
||||
map: ["enum.WeldableLayers.BaseWelded"]
|
||||
- state: bolted_unlit
|
||||
shader: unshaded
|
||||
map: ["enum.DoorVisualLayers.BaseBolted"]
|
||||
@@ -73,6 +73,9 @@
|
||||
path: /Audio/Machines/airlock_close.ogg
|
||||
denySound:
|
||||
path: /Audio/Machines/airlock_deny.ogg
|
||||
- type: Weldable
|
||||
fuel: 3
|
||||
time: 3
|
||||
- type: Firelock
|
||||
- type: Appearance
|
||||
visuals:
|
||||
|
||||
@@ -30,7 +30,6 @@
|
||||
- type: Door
|
||||
bumpOpen: false
|
||||
clickOpen: true
|
||||
weldable: false
|
||||
canCrush: false
|
||||
closeTimeOne: 0.2
|
||||
closeTimeTwo: 0.6
|
||||
@@ -89,7 +88,6 @@
|
||||
- type: Door
|
||||
bumpOpen: false
|
||||
clickOpen: true
|
||||
weldable: false
|
||||
closeTimeOne: 0.2
|
||||
closeTimeTwo: 0.6
|
||||
openTimeOne: 0.6
|
||||
|
||||
@@ -41,6 +41,9 @@
|
||||
path: /Audio/Machines/blastdoor.ogg
|
||||
closeSound:
|
||||
path: /Audio/Machines/blastdoor.ogg
|
||||
- type: Weldable
|
||||
fuel: 3
|
||||
time: 3
|
||||
- type: Appearance
|
||||
visuals:
|
||||
- type: AirlockVisualizer
|
||||
|
||||
@@ -30,7 +30,7 @@
|
||||
shader: unshaded
|
||||
map: ["enum.DoorVisualLayers.BaseUnlit"]
|
||||
- state: welded
|
||||
map: ["enum.DoorVisualLayers.BaseWelded"]
|
||||
map: ["enum.WeldableLayers.BaseWelded"]
|
||||
- state: bolted_unlit
|
||||
shader: unshaded
|
||||
map: ["enum.DoorVisualLayers.BaseBolted"]
|
||||
@@ -75,7 +75,6 @@
|
||||
safety: false
|
||||
- type: Door
|
||||
canCrush: false
|
||||
weldable: false
|
||||
board: DoorElectronics
|
||||
openSound:
|
||||
path: /Audio/Machines/windoor_open.ogg
|
||||
@@ -123,7 +122,7 @@
|
||||
shader: unshaded
|
||||
map: [ "enum.DoorVisualLayers.BaseUnlit" ]
|
||||
- state: welded
|
||||
map: [ "enum.DoorVisualLayers.BaseWelded" ]
|
||||
map: [ "enum.WeldableLayers.BaseWelded" ]
|
||||
- state: bolted_unlit
|
||||
shader: unshaded
|
||||
map: [ "enum.DoorVisualLayers.BaseBolted" ]
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
shader: unshaded
|
||||
- state: welded
|
||||
visible: false
|
||||
map: ["enum.StorageVisualLayers.Welded"]
|
||||
map: ["enum.WeldableLayers.BaseWelded"]
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
map: ["enum.StorageVisualLayers.Door"]
|
||||
- state: welded
|
||||
visible: false
|
||||
map: ["enum.StorageVisualLayers.Welded"]
|
||||
map: ["enum.WeldableLayers.BaseWelded"]
|
||||
- type: MovedByPressure
|
||||
- type: DamageOnHighSpeedImpact
|
||||
damage:
|
||||
@@ -41,6 +41,7 @@
|
||||
- MobImpassable
|
||||
- SmallImpassable
|
||||
- type: EntityStorage
|
||||
- type: Weldable
|
||||
- type: PlaceableSurface
|
||||
placeCentered: true
|
||||
- type: Damageable
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
map: ["enum.StorageVisualLayers.Door"]
|
||||
- state: welded
|
||||
visible: false
|
||||
map: ["enum.StorageVisualLayers.Welded"]
|
||||
map: ["enum.WeldableLayers.BaseWelded"]
|
||||
- type: InteractionOutline
|
||||
- type: Physics
|
||||
- type: Fixtures
|
||||
@@ -34,7 +34,7 @@
|
||||
- SmallImpassable
|
||||
- type: EntityStorage
|
||||
Capacity: 500
|
||||
CanWeldShut: true
|
||||
- type: Weldable
|
||||
- type: PlaceableSurface
|
||||
- type: Damageable
|
||||
damageContainer: Inorganic
|
||||
@@ -79,7 +79,7 @@
|
||||
map: ["enum.StorageVisualLayers.Door"]
|
||||
- state: welded
|
||||
visible: false
|
||||
map: ["enum.StorageVisualLayers.Welded"]
|
||||
map: ["enum.WeldableLayers.BaseWelded"]
|
||||
- type: InteractionOutline
|
||||
- type: Physics
|
||||
- type: Fixtures
|
||||
@@ -97,7 +97,7 @@
|
||||
- SmallImpassable
|
||||
- type: EntityStorage
|
||||
Capacity: 500
|
||||
CanWeldShut: true
|
||||
- type: Weldable
|
||||
- type: PlaceableSurface
|
||||
- type: Damageable
|
||||
damageContainer: Inorganic
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
map: ["enum.StorageVisualLayers.Door"]
|
||||
- state: welded
|
||||
visible: false
|
||||
map: ["enum.StorageVisualLayers.Welded"]
|
||||
map: ["enum.WeldableLayers.BaseWelded"]
|
||||
- type: Icon
|
||||
sprite: Structures/Storage/Crates/generic.rsi
|
||||
state: crate_icon
|
||||
@@ -38,7 +38,7 @@
|
||||
map: ["enum.StorageVisualLayers.Door"]
|
||||
- state: welded
|
||||
visible: false
|
||||
map: ["enum.StorageVisualLayers.Welded"]
|
||||
map: ["enum.WeldableLayers.BaseWelded"]
|
||||
- type: Icon
|
||||
sprite: Structures/Storage/Crates/plastic.rsi
|
||||
state: plasticcrate_icon
|
||||
@@ -64,7 +64,7 @@
|
||||
map: ["enum.StorageVisualLayers.Door"]
|
||||
- state: welded
|
||||
visible: false
|
||||
map: ["enum.StorageVisualLayers.Welded"]
|
||||
map: ["enum.WeldableLayers.BaseWelded"]
|
||||
- type: Icon
|
||||
sprite: Structures/Storage/Crates/freezer.rsi
|
||||
state: freezer_icon
|
||||
@@ -90,7 +90,7 @@
|
||||
map: ["enum.StorageVisualLayers.Door"]
|
||||
- state: welded
|
||||
visible: false
|
||||
map: ["enum.StorageVisualLayers.Welded"]
|
||||
map: ["enum.WeldableLayers.BaseWelded"]
|
||||
- type: Icon
|
||||
sprite: Structures/Storage/Crates/hydro.rsi
|
||||
state: hydrocrate_icon
|
||||
@@ -116,7 +116,7 @@
|
||||
map: ["enum.StorageVisualLayers.Door"]
|
||||
- state: welded
|
||||
visible: false
|
||||
map: ["enum.StorageVisualLayers.Welded"]
|
||||
map: ["enum.WeldableLayers.BaseWelded"]
|
||||
- type: Icon
|
||||
sprite: Structures/Storage/Crates/medical.rsi
|
||||
state: medicalcrate_icon
|
||||
@@ -143,7 +143,7 @@
|
||||
map: ["enum.StorageVisualLayers.Door"]
|
||||
- state: welded
|
||||
visible: false
|
||||
map: ["enum.StorageVisualLayers.Welded"]
|
||||
map: ["enum.WeldableLayers.BaseWelded"]
|
||||
- type: Icon
|
||||
sprite: Structures/Storage/Crates/radiation.rsi
|
||||
state: radiationcrate_icon
|
||||
@@ -169,7 +169,7 @@
|
||||
map: ["enum.StorageVisualLayers.Door"]
|
||||
- state: welded
|
||||
visible: false
|
||||
map: ["enum.StorageVisualLayers.Welded"]
|
||||
map: ["enum.WeldableLayers.BaseWelded"]
|
||||
- type: Icon
|
||||
sprite: Structures/Storage/Crates/o2.rsi
|
||||
state: o2crate_icon
|
||||
@@ -195,7 +195,7 @@
|
||||
map: ["enum.StorageVisualLayers.Door"]
|
||||
- state: welded
|
||||
visible: false
|
||||
map: ["enum.StorageVisualLayers.Welded"]
|
||||
map: ["enum.WeldableLayers.BaseWelded"]
|
||||
- type: Icon
|
||||
sprite: Structures/Storage/Crates/electricalcrate.rsi
|
||||
state: electricalcrate_icon
|
||||
@@ -221,7 +221,7 @@
|
||||
map: ["enum.StorageVisualLayers.Door"]
|
||||
- state: welded
|
||||
visible: false
|
||||
map: ["enum.StorageVisualLayers.Welded"]
|
||||
map: ["enum.WeldableLayers.BaseWelded"]
|
||||
- type: Icon
|
||||
sprite: Structures/Storage/Crates/engicrate.rsi
|
||||
state: engicrate_icon
|
||||
@@ -247,7 +247,7 @@
|
||||
map: ["enum.StorageVisualLayers.Door"]
|
||||
- state: welded
|
||||
visible: false
|
||||
map: ["enum.StorageVisualLayers.Welded"]
|
||||
map: ["enum.WeldableLayers.BaseWelded"]
|
||||
- type: Icon
|
||||
sprite: Structures/Storage/Crates/scicrate.rsi
|
||||
state: scicrate_icon
|
||||
@@ -273,7 +273,7 @@
|
||||
map: ["enum.StorageVisualLayers.Door"]
|
||||
- state: welded
|
||||
visible: false
|
||||
map: ["enum.StorageVisualLayers.Welded"]
|
||||
map: ["enum.WeldableLayers.BaseWelded"]
|
||||
- type: Icon
|
||||
sprite: Structures/Storage/Crates/surgerycrate.rsi
|
||||
state: surgerycrate_icon
|
||||
@@ -304,7 +304,7 @@
|
||||
map: ["enum.StorageVisualLayers.Door"]
|
||||
- state: welded
|
||||
visible: false
|
||||
map: ["enum.StorageVisualLayers.Welded"]
|
||||
map: ["enum.WeldableLayers.BaseWelded"]
|
||||
- state: locked
|
||||
map: ["enum.StorageVisualLayers.Lock"]
|
||||
shader: unshaded
|
||||
@@ -333,7 +333,7 @@
|
||||
map: ["enum.StorageVisualLayers.Door"]
|
||||
- state: welded
|
||||
visible: false
|
||||
map: ["enum.StorageVisualLayers.Welded"]
|
||||
map: ["enum.WeldableLayers.BaseWelded"]
|
||||
- state: locked
|
||||
map: ["enum.StorageVisualLayers.Lock"]
|
||||
shader: unshaded
|
||||
@@ -362,7 +362,7 @@
|
||||
map: ["enum.StorageVisualLayers.Door"]
|
||||
- state: welded
|
||||
visible: false
|
||||
map: ["enum.StorageVisualLayers.Welded"]
|
||||
map: ["enum.WeldableLayers.BaseWelded"]
|
||||
- state: locked
|
||||
map: ["enum.StorageVisualLayers.Lock"]
|
||||
shader: unshaded
|
||||
@@ -390,7 +390,7 @@
|
||||
map: ["enum.StorageVisualLayers.Door"]
|
||||
- state: welded
|
||||
visible: false
|
||||
map: ["enum.StorageVisualLayers.Welded"]
|
||||
map: ["enum.WeldableLayers.BaseWelded"]
|
||||
- state: locked
|
||||
map: ["enum.StorageVisualLayers.Lock"]
|
||||
shader: unshaded
|
||||
@@ -419,7 +419,7 @@
|
||||
map: ["enum.StorageVisualLayers.Door"]
|
||||
- state: welded
|
||||
visible: false
|
||||
map: ["enum.StorageVisualLayers.Welded"]
|
||||
map: ["enum.WeldableLayers.BaseWelded"]
|
||||
- state: locked
|
||||
map: ["enum.StorageVisualLayers.Lock"]
|
||||
shader: unshaded
|
||||
@@ -448,7 +448,7 @@
|
||||
map: ["enum.StorageVisualLayers.Door"]
|
||||
- state: welded
|
||||
visible: false
|
||||
map: ["enum.StorageVisualLayers.Welded"]
|
||||
map: ["enum.WeldableLayers.BaseWelded"]
|
||||
- state: locked
|
||||
map: ["enum.StorageVisualLayers.Lock"]
|
||||
shader: unshaded
|
||||
@@ -476,7 +476,7 @@
|
||||
map: ["enum.StorageVisualLayers.Door"]
|
||||
- state: welded
|
||||
visible: false
|
||||
map: ["enum.StorageVisualLayers.Welded"]
|
||||
map: ["enum.WeldableLayers.BaseWelded"]
|
||||
- state: locked
|
||||
map: ["enum.StorageVisualLayers.Lock"]
|
||||
shader: unshaded
|
||||
@@ -505,7 +505,7 @@
|
||||
map: ["enum.StorageVisualLayers.Door"]
|
||||
- state: welded
|
||||
visible: false
|
||||
map: ["enum.StorageVisualLayers.Welded"]
|
||||
map: ["enum.WeldableLayers.BaseWelded"]
|
||||
- state: locked
|
||||
map: ["enum.StorageVisualLayers.Lock"]
|
||||
shader: unshaded
|
||||
@@ -560,7 +560,7 @@
|
||||
map: ["enum.StorageVisualLayers.Door"]
|
||||
- state: welded
|
||||
visible: false
|
||||
map: ["enum.StorageVisualLayers.Welded"]
|
||||
map: ["enum.WeldableLayers.BaseWelded"]
|
||||
- state: locked
|
||||
map: ["enum.StorageVisualLayers.Lock"]
|
||||
shader: unshaded
|
||||
@@ -580,7 +580,6 @@
|
||||
components:
|
||||
- type: EntityStorage
|
||||
Capacity: 500
|
||||
CanWeldShut: false
|
||||
- type: Sprite
|
||||
sprite: Structures/Storage/Crates/livestock.rsi
|
||||
layers:
|
||||
|
||||
@@ -34,7 +34,6 @@
|
||||
- VaultImpassable
|
||||
- SmallImpassable
|
||||
- type: MorgueEntityStorage
|
||||
CanWeldShut: false
|
||||
IsCollidableWhenOpen: true
|
||||
Capacity: 1
|
||||
closeSound:
|
||||
@@ -116,7 +115,6 @@
|
||||
- VaultImpassable
|
||||
- SmallImpassable
|
||||
- type: CrematoriumEntityStorage
|
||||
CanWeldShut: false
|
||||
IsCollidableWhenOpen: true
|
||||
Capacity: 1
|
||||
closeSound:
|
||||
|
||||
Reference in New Issue
Block a user