Files
tbd-station-14/Content.Server/Tools/Systems/WeldableSystem.cs
Alex Evgrashin df49c2fd57 Universal weldable component (#7955)
* Weldable component for door

* Content update

* Examine message

* Universal visualizer

* Small fix

* Entity storage

* Content

* Fixed test

* Update Content.Shared/Storage/SharedStorageComponent.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Fixed loc string

* Add public API to change welding time

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-05-09 15:51:52 +10:00

160 lines
4.7 KiB
C#

using Content.Server.Tools.Components;
using Content.Shared.Examine;
using Content.Shared.Interaction;
using Content.Shared.Tools.Components;
namespace Content.Server.Tools.Systems;
public sealed class WeldableSystem : EntitySystem
{
[Dependency] private readonly ToolSystem _toolSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<WeldableComponent, InteractUsingEvent>(OnInteractUsing);
SubscribeLocalEvent<WeldableComponent, WeldFinishedEvent>(OnWeldFinished);
SubscribeLocalEvent<WeldableComponent, WeldCancelledEvent>(OnWeldCanceled);
SubscribeLocalEvent<WeldableComponent, ExaminedEvent>(OnExamine);
}
private void OnExamine(EntityUid uid, WeldableComponent component, ExaminedEvent args)
{
if (component.IsWelded && component.WeldedExamineMessage != null)
args.PushText(Loc.GetString(component.WeldedExamineMessage));
}
private void OnInteractUsing(EntityUid uid, WeldableComponent component, InteractUsingEvent args)
{
if (args.Handled)
return;
args.Handled = TryWeld(uid, args.Used, args.User, component);
}
private bool CanWeld(EntityUid uid, EntityUid tool, EntityUid user, WeldableComponent? component = null)
{
if (!Resolve(uid, ref component))
return false;
// Basic checks
if (!component.Weldable || component.BeingWelded)
return false;
if (!_toolSystem.HasQuality(tool, component.WeldingQuality))
return false;
// Other component systems
var attempt = new WeldableAttemptEvent(user, tool);
RaiseLocalEvent(uid, attempt);
if (attempt.Cancelled)
return false;
return true;
}
private bool TryWeld(EntityUid uid, EntityUid tool, EntityUid user, WeldableComponent? component = null)
{
if (!Resolve(uid, ref component))
return false;
if (!CanWeld(uid, tool, user, component))
return false;
component.BeingWelded = true;
_toolSystem.UseTool(tool, user, uid, component.FuelConsumption,
component.WeldingTime.Seconds, component.WeldingQuality,
new WeldFinishedEvent(user, tool), new WeldCancelledEvent(), uid);
return true;
}
private void OnWeldFinished(EntityUid uid, WeldableComponent component, WeldFinishedEvent args)
{
component.BeingWelded = false;
// Check if target is still valid
if (!CanWeld(uid, args.Tool, args.User, component))
return;
component.IsWelded = !component.IsWelded;
RaiseLocalEvent(uid, new WeldableChangedEvent(component.IsWelded));
UpdateAppearance(uid, component);
}
private void OnWeldCanceled(EntityUid uid, WeldableComponent component, WeldCancelledEvent args)
{
component.BeingWelded = false;
}
private void UpdateAppearance(EntityUid uid, WeldableComponent? component = null)
{
if (!Resolve(uid, ref component))
return;
if (!TryComp(uid, out AppearanceComponent? appearance))
return;
appearance.SetData(WeldableVisuals.IsWelded, component.IsWelded);
}
public void SetWeldingTime(EntityUid uid, TimeSpan time, WeldableComponent? component = null)
{
if (!Resolve(uid, ref component))
return;
component.WeldingTime = time;
}
/// <summary>
/// Raised after welding do_after has finished. It doesn't guarantee success,
/// use <see cref="WeldableChangedEvent"/> to get updated status.
/// </summary>
private sealed class WeldFinishedEvent : EntityEventArgs
{
public readonly EntityUid User;
public readonly EntityUid Tool;
public WeldFinishedEvent(EntityUid user, EntityUid tool)
{
User = user;
Tool = tool;
}
}
/// <summary>
/// Raised when entity welding has failed.
/// </summary>
private sealed class WeldCancelledEvent : EntityEventArgs
{
}
}
/// <summary>
/// Checks that entity can be weld/unweld.
/// Raised twice: before do_after and after to check that entity still valid.
/// </summary>
public sealed class WeldableAttemptEvent : CancellableEntityEventArgs
{
public readonly EntityUid User;
public readonly EntityUid Tool;
public WeldableAttemptEvent(EntityUid user, EntityUid tool)
{
User = user;
Tool = tool;
}
}
/// <summary>
/// Raised when <see cref="WeldableComponent.IsWelded"/> has changed.
/// </summary>
public sealed class WeldableChangedEvent : EntityEventArgs
{
public readonly bool IsWelded;
public WeldableChangedEvent(bool isWelded)
{
IsWelded = isWelded;
}
}