ok final actions fixes fr this time (#21683)
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@@ -16,10 +16,12 @@
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<controls:RecordedSplitContainer Name="ScreenContainer" HorizontalExpand="True" VerticalExpand="True" SplitWidth="0" StretchDirection="TopLeft">
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<controls:RecordedSplitContainer Name="ScreenContainer" HorizontalExpand="True" VerticalExpand="True" SplitWidth="0" StretchDirection="TopLeft">
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<LayoutContainer Name="ViewportContainer" HorizontalExpand="True" VerticalExpand="True">
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<LayoutContainer Name="ViewportContainer" HorizontalExpand="True" VerticalExpand="True">
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<controls:MainViewport Name="MainViewport"/>
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<controls:MainViewport Name="MainViewport"/>
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<BoxContainer Name="VoteMenu" Access="Public" Orientation="Vertical"/>
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<widgets:GhostGui Name="Ghost" Access="Protected" />
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<widgets:GhostGui Name="Ghost" Access="Protected" />
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<hotbar:HotbarGui Name="Hotbar" Access="Protected" />
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<hotbar:HotbarGui Name="Hotbar" Access="Protected" />
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<actions:ActionsBar Name="Actions" Access="Protected" />
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<BoxContainer Name="TopLeftContainer" Orientation="Vertical">
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<actions:ActionsBar Name="Actions" Access="Protected" />
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<BoxContainer Name="VoteMenu" Access="Public" Orientation="Vertical"/>
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</BoxContainer>
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<alerts:AlertsUI Name="Alerts" Access="Protected" />
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<alerts:AlertsUI Name="Alerts" Access="Protected" />
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</LayoutContainer>
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</LayoutContainer>
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<PanelContainer HorizontalExpand="True" MinWidth="300">
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<PanelContainer HorizontalExpand="True" MinWidth="300">
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@@ -18,8 +18,7 @@ public sealed partial class SeparatedChatGameScreen : InGameScreen
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SetAnchorPreset(ScreenContainer, LayoutPreset.Wide);
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SetAnchorPreset(ScreenContainer, LayoutPreset.Wide);
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SetAnchorPreset(ViewportContainer, LayoutPreset.Wide);
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SetAnchorPreset(ViewportContainer, LayoutPreset.Wide);
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SetAnchorPreset(MainViewport, LayoutPreset.Wide);
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SetAnchorPreset(MainViewport, LayoutPreset.Wide);
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SetAnchorAndMarginPreset(VoteMenu, LayoutPreset.TopLeft, margin: 10);
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SetAnchorAndMarginPreset(TopLeftContainer, LayoutPreset.TopLeft, margin: 10);
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SetAnchorAndMarginPreset(Actions, LayoutPreset.TopLeft, margin: 10);
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SetAnchorAndMarginPreset(Ghost, LayoutPreset.BottomWide, margin: 80);
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SetAnchorAndMarginPreset(Ghost, LayoutPreset.BottomWide, margin: 80);
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SetAnchorAndMarginPreset(Hotbar, LayoutPreset.BottomWide, margin: 5);
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SetAnchorAndMarginPreset(Hotbar, LayoutPreset.BottomWide, margin: 5);
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SetAnchorAndMarginPreset(Alerts, LayoutPreset.CenterRight, margin: 10);
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SetAnchorAndMarginPreset(Alerts, LayoutPreset.CenterRight, margin: 10);
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@@ -752,6 +752,12 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
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public void RegisterActionContainer(ActionButtonContainer container)
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public void RegisterActionContainer(ActionButtonContainer container)
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{
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{
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if (_container != null)
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{
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_container.ActionPressed -= OnActionPressed;
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_container.ActionUnpressed -= OnActionUnpressed;
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}
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_container = container;
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_container = container;
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_container.ActionPressed += OnActionPressed;
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_container.ActionPressed += OnActionPressed;
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_container.ActionUnpressed += OnActionUnpressed;
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_container.ActionUnpressed += OnActionUnpressed;
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@@ -283,13 +283,15 @@ public sealed class ActionButton : Control, IEntityControl
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public void UpdateBackground()
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public void UpdateBackground()
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{
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{
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if (_action == null)
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_controller ??= UserInterfaceManager.GetUIController<ActionUIController>();
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if (_action != null ||
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_controller.IsDragging && GetPositionInParent() == Parent?.ChildCount - 1)
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{
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{
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Button.Texture = null;
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Button.Texture = _buttonBackgroundTexture;
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}
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}
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else
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else
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{
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{
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Button.Texture = _buttonBackgroundTexture;
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Button.Texture = null;
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}
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}
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}
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}
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@@ -326,6 +328,8 @@ public sealed class ActionButton : Control, IEntityControl
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{
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{
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base.FrameUpdate(args);
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base.FrameUpdate(args);
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UpdateBackground();
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Cooldown.Visible = _action != null && _action.Cooldown != null;
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Cooldown.Visible = _action != null && _action.Cooldown != null;
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if (_action == null)
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if (_action == null)
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return;
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return;
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@@ -397,7 +401,7 @@ public sealed class ActionButton : Control, IEntityControl
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// it's only depress-able if it's usable, so if we're depressed
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// it's only depress-able if it's usable, so if we're depressed
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// show the depressed style
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// show the depressed style
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if (_depressed)
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if (_depressed && !_beingHovered)
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{
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{
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HighlightRect.Visible = false;
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HighlightRect.Visible = false;
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SetOnlyStylePseudoClass(ContainerButton.StylePseudoClassPressed);
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SetOnlyStylePseudoClass(ContainerButton.StylePseudoClassPressed);
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