use CannyFastMath in various places even where it might not be any different
also update a bunch of packages clean up redundant YamlDotNet references
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@@ -15,6 +15,9 @@ using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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using CannyFastMath;
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using Math = CannyFastMath.Math;
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using MathF = CannyFastMath.MathF;
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namespace Content.Server.GameObjects.Components.Weapon.Melee
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{
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