diff --git a/BuildChecker/BuildChecker.csproj b/BuildChecker/BuildChecker.csproj
index 33d05d070d..7acdbe9935 100644
--- a/BuildChecker/BuildChecker.csproj
+++ b/BuildChecker/BuildChecker.csproj
@@ -18,6 +18,7 @@ https://docs.microsoft.com/en-us/visualstudio/msbuild/msbuild
py -3
{C899FCA4-7037-4E49-ABC2-44DE72487110}
.NETFramework, Version=v4.7.2
+ false
Library
diff --git a/Content.Client/Content.Client.csproj b/Content.Client/Content.Client.csproj
index ed18e5b05d..6614968153 100644
--- a/Content.Client/Content.Client.csproj
+++ b/Content.Client/Content.Client.csproj
@@ -11,10 +11,10 @@
-
+
-
+
diff --git a/Content.Client/GameObjects/Components/Power/SolarControlConsoleBoundUserInterface.cs b/Content.Client/GameObjects/Components/Power/SolarControlConsoleBoundUserInterface.cs
index 5752aaa4d2..983c229b3b 100644
--- a/Content.Client/GameObjects/Components/Power/SolarControlConsoleBoundUserInterface.cs
+++ b/Content.Client/GameObjects/Components/Power/SolarControlConsoleBoundUserInterface.cs
@@ -77,7 +77,7 @@ namespace Content.Client.GameObjects.Components.Power
SolarControlConsoleBoundInterfaceState scc = (SolarControlConsoleBoundInterfaceState) state;
_lastState = scc;
_window.NotARadar.UpdateState(scc);
- _window.OutputPower.Text = ((int) Math.Floor(scc.OutputPower)).ToString();
+ _window.OutputPower.Text = ((int) MathF.Floor(scc.OutputPower)).ToString();
_window.SunAngle.Text = FormatAngle(scc.TowardsSun);
UpdateField(_window.PanelRotation, FormatAngle(scc.Rotation));
UpdateField(_window.PanelVelocity, FormatAngle(scc.AngularVelocity * 60));
diff --git a/Content.Client/Parallax/ParallaxGenerator.cs b/Content.Client/Parallax/ParallaxGenerator.cs
index e7eeb0c606..9b8e2ce4bd 100644
--- a/Content.Client/Parallax/ParallaxGenerator.cs
+++ b/Content.Client/Parallax/ParallaxGenerator.cs
@@ -12,6 +12,9 @@ using SixLabors.ImageSharp;
using SixLabors.ImageSharp.Advanced;
using SixLabors.ImageSharp.PixelFormats;
using Color = Robust.Shared.Maths.Color;
+using CannyFastMath;
+using Math = CannyFastMath.Math;
+using MathF = CannyFastMath.MathF;
namespace Content.Client.Parallax
{
@@ -78,7 +81,7 @@ namespace Content.Client.Parallax
private readonly NoiseGenerator.NoiseType NoiseType = NoiseGenerator.NoiseType.Fbm;
private readonly uint Seed = 1234;
private readonly float Persistence = 0.5f;
- private readonly float Lacunarity = (float) (Math.PI * 2 / 3);
+ private readonly float Lacunarity = (float) (Math.TAU / 3);
private readonly float Frequency = 1;
private readonly uint Octaves = 3;
private readonly float Threshold;
@@ -179,12 +182,12 @@ namespace Content.Client.Parallax
for (var x = 0; x < bitmap.Width; x++)
{
// Do noise calculations.
- var noiseVal = Math.Min(1, Math.Max(0, (noise.GetNoiseTiled(x, y) + 1) / 2));
+ var noiseVal = MathF.Min(1, MathF.Max(0, (noise.GetNoiseTiled(x, y) + 1) / 2));
// Threshold
- noiseVal = Math.Max(0, noiseVal - Threshold);
+ noiseVal = MathF.Max(0, noiseVal - Threshold);
noiseVal *= threshVal;
- noiseVal = (float) Math.Pow(noiseVal, powFactor);
+ noiseVal = (float) MathF.Pow(noiseVal, powFactor);
// Get colors based on noise values.
var srcColor = Color.InterpolateBetween(OuterColor, InnerColor, noiseVal)
@@ -215,7 +218,7 @@ namespace Content.Client.Parallax
private readonly NoiseGenerator.NoiseType MaskNoiseType = NoiseGenerator.NoiseType.Fbm;
private readonly uint MaskSeed = 1234;
private readonly float MaskPersistence = 0.5f;
- private readonly float MaskLacunarity = (float) Math.PI * 2 / 3;
+ private readonly float MaskLacunarity = (float) (Math.PI * 2 / 3);
private readonly float MaskFrequency = 1;
private readonly uint MaskOctaves = 3;
private readonly float MaskThreshold;
@@ -406,11 +409,11 @@ namespace Content.Client.Parallax
var y = random.Next(0, buffer.Height);
// Grab noise at this point.
- var noiseVal = Math.Min(1, Math.Max(0, (noise.GetNoiseTiled(x, y) + 1) / 2));
+ var noiseVal = MathF.Min(1, MathF.Max(0, (noise.GetNoiseTiled(x, y) + 1) / 2));
// Threshold
- noiseVal = Math.Max(0, noiseVal - MaskThreshold);
+ noiseVal = MathF.Max(0, noiseVal - MaskThreshold);
noiseVal *= threshVal;
- noiseVal = (float) Math.Pow(noiseVal, powFactor);
+ noiseVal = (float) MathF.Pow(noiseVal, powFactor);
var randomThresh = random.NextFloat();
if (randomThresh > noiseVal)
diff --git a/Content.Client/State/LobbyState.cs b/Content.Client/State/LobbyState.cs
index 0a60e3adf1..2fd25666df 100644
--- a/Content.Client/State/LobbyState.cs
+++ b/Content.Client/State/LobbyState.cs
@@ -18,6 +18,9 @@ using Robust.Shared.Localization;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
using Robust.Shared.ViewVariables;
+using CannyFastMath;
+using Math = CannyFastMath.Math;
+using MathF = CannyFastMath.MathF;
namespace Content.Client.State
{
diff --git a/Content.Client/UserInterface/CooldownGraphic.cs b/Content.Client/UserInterface/CooldownGraphic.cs
index 6bd8f3bade..ae09ec8fb8 100644
--- a/Content.Client/UserInterface/CooldownGraphic.cs
+++ b/Content.Client/UserInterface/CooldownGraphic.cs
@@ -6,6 +6,9 @@ using System;
using Robust.Client.Graphics.Shaders;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
+using CannyFastMath;
+using Math = CannyFastMath.Math;
+using MathF = CannyFastMath.MathF;
namespace Robust.Client.UserInterface.Controls
{
@@ -33,7 +36,7 @@ namespace Robust.Client.UserInterface.Controls
{
Color color;
- var lerp = 1f - Math.Abs(Progress); // for future bikeshedding purposes
+ var lerp = 1f - MathF.Abs(Progress); // for future bikeshedding purposes
if (Progress >= 0f)
{
@@ -42,7 +45,7 @@ namespace Robust.Client.UserInterface.Controls
}
else
{
- var alpha = Math.Clamp(0.5f * lerp, 0f, 0.5f);
+ var alpha = MathF.Clamp(0.5f * lerp, 0f, 0.5f);
color = new Color(1f, 1f, 1f, alpha);
}
diff --git a/Content.Server.Database/Content.Server.Database.csproj b/Content.Server.Database/Content.Server.Database.csproj
index 7e3213e930..8d92cff95d 100644
--- a/Content.Server.Database/Content.Server.Database.csproj
+++ b/Content.Server.Database/Content.Server.Database.csproj
@@ -18,7 +18,7 @@
all
-
+
diff --git a/Content.Server/AI/StaticBarkerProcessor.cs b/Content.Server/AI/StaticBarkerProcessor.cs
index dcc3debeff..2d0cdb163c 100644
--- a/Content.Server/AI/StaticBarkerProcessor.cs
+++ b/Content.Server/AI/StaticBarkerProcessor.cs
@@ -5,6 +5,9 @@ using Robust.Server.AI;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC;
using Robust.Shared.Utility;
+using CannyFastMath;
+using Math = CannyFastMath.Math;
+using MathF = CannyFastMath.MathF;
namespace Content.Server.AI
{
@@ -35,7 +38,7 @@ namespace Content.Server.AI
{
if(_timeMan.CurTime < _nextBark)
return;
-
+
var rngState = GenSeed();
_nextBark = _timeMan.CurTime + MinimumDelay + TimeSpan.FromSeconds(Random01(ref rngState) * 10);
diff --git a/Content.Server/AI/WanderProcessor.cs b/Content.Server/AI/WanderProcessor.cs
index bcd7b3579c..f1430efaf5 100644
--- a/Content.Server/AI/WanderProcessor.cs
+++ b/Content.Server/AI/WanderProcessor.cs
@@ -214,7 +214,7 @@ namespace Content.Server.AI
if(Random01(ref rngState) < 0.5f)
return;
- var pick = (int) Math.Round(Random01(ref rngState) * (_normalAssistantConversation.Count - 1));
+ var pick = (int) MathF.Round(Random01(ref rngState) * (_normalAssistantConversation.Count - 1));
_chatMan.EntitySay(SelfEntity, _normalAssistantConversation[pick]);
}
diff --git a/Content.Server/Chemistry/Metabolism/DefaultFood.cs b/Content.Server/Chemistry/Metabolism/DefaultFood.cs
index d220bb1805..bbf83bc5d8 100644
--- a/Content.Server/Chemistry/Metabolism/DefaultFood.cs
+++ b/Content.Server/Chemistry/Metabolism/DefaultFood.cs
@@ -24,7 +24,7 @@ namespace Content.Server.Chemistry.Metabolism
void IExposeData.ExposeData(ObjectSerializer serializer)
{
- serializer.DataField(ref _metabolismRate, "rate", ReagentUnit.New(1M));
+ serializer.DataField(ref _metabolismRate, "rate", ReagentUnit.New(1.0));
serializer.DataField(ref _nutritionFactor, "nutrimentFactor", 30.0f);
}
@@ -36,7 +36,7 @@ namespace Content.Server.Chemistry.Metabolism
hunger.UpdateFood(metabolismAmount.Float() * NutritionFactor);
//Return amount of reagent to be removed, remove reagent regardless of HungerComponent presence
- return metabolismAmount;
+ return metabolismAmount;
}
}
}
diff --git a/Content.Server/Chemistry/ReactionEffects/ExplosionReactionEffect.cs b/Content.Server/Chemistry/ReactionEffects/ExplosionReactionEffect.cs
index 2bdff9b1c2..1996e287a6 100644
--- a/Content.Server/Chemistry/ReactionEffects/ExplosionReactionEffect.cs
+++ b/Content.Server/Chemistry/ReactionEffects/ExplosionReactionEffect.cs
@@ -4,6 +4,9 @@ using Content.Server.GameObjects.Components.Chemistry;
using Content.Shared.Interfaces;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Serialization;
+using CannyFastMath;
+using Math = CannyFastMath.Math;
+using MathF = CannyFastMath.MathF;
namespace Content.Server.Chemistry.ReactionEffects
{
@@ -35,9 +38,9 @@ namespace Content.Server.Chemistry.ReactionEffects
serializer.DataField(ref _maxScale, "maxScale", 1);
}
- public void React(IEntity solutionEntity, decimal intensity)
+ public void React(IEntity solutionEntity, double intensity)
{
- float floatIntensity = (float)intensity;
+ float floatIntensity = (float)intensity;
if (solutionEntity == null)
return;
if(!solutionEntity.TryGetComponent(out SolutionComponent solution))
@@ -46,7 +49,7 @@ namespace Content.Server.Chemistry.ReactionEffects
//Handle scaling
if (_scaled)
{
- floatIntensity = Math.Min(floatIntensity, _maxScale);
+ floatIntensity = MathF.Min(floatIntensity, _maxScale);
}
else
{
@@ -54,10 +57,10 @@ namespace Content.Server.Chemistry.ReactionEffects
}
//Calculate intensities
- int finalDevastationRange = (int)Math.Round(_devastationRange * floatIntensity);
- int finalHeavyImpactRange = (int)Math.Round(_heavyImpactRange * floatIntensity);
- int finalLightImpactRange = (int)Math.Round(_lightImpactRange * floatIntensity);
- int finalFlashRange = (int)Math.Round(_flashRange * floatIntensity);
+ int finalDevastationRange = (int)MathF.Round(_devastationRange * floatIntensity);
+ int finalHeavyImpactRange = (int)MathF.Round(_heavyImpactRange * floatIntensity);
+ int finalLightImpactRange = (int)MathF.Round(_lightImpactRange * floatIntensity);
+ int finalFlashRange = (int)MathF.Round(_flashRange * floatIntensity);
ExplosionHelper.SpawnExplosion(solutionEntity.Transform.GridPosition, finalDevastationRange,
finalHeavyImpactRange, finalLightImpactRange, finalFlashRange);
}
diff --git a/Content.Server/Content.Server.csproj b/Content.Server/Content.Server.csproj
index f1b977269d..0c9be50c54 100644
--- a/Content.Server/Content.Server.csproj
+++ b/Content.Server/Content.Server.csproj
@@ -13,7 +13,7 @@
-
+
diff --git a/Content.Server/GameObjects/Components/Chemistry/PourableComponent.cs b/Content.Server/GameObjects/Components/Chemistry/PourableComponent.cs
index fdbd9ed5ca..3d14e1c481 100644
--- a/Content.Server/GameObjects/Components/Chemistry/PourableComponent.cs
+++ b/Content.Server/GameObjects/Components/Chemistry/PourableComponent.cs
@@ -47,7 +47,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
- serializer.DataField(ref _transferAmount, "transferAmount", ReagentUnit.New(5.0M));
+ serializer.DataField(ref _transferAmount, "transferAmount", ReagentUnit.New(5.0));
}
///
diff --git a/Content.Server/GameObjects/Components/Chemistry/SolutionComponent.cs b/Content.Server/GameObjects/Components/Chemistry/SolutionComponent.cs
index 1b3f334f12..aa262e1b20 100644
--- a/Content.Server/GameObjects/Components/Chemistry/SolutionComponent.cs
+++ b/Content.Server/GameObjects/Components/Chemistry/SolutionComponent.cs
@@ -488,7 +488,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
//Trigger reaction effects
foreach (var effect in reaction.Effects)
{
- effect.React(Owner, unitReactions.Decimal());
+ effect.React(Owner, unitReactions.Double());
}
//Play reaction sound client-side
diff --git a/Content.Server/GameObjects/Components/Mobs/HeatResistanceComponent.cs b/Content.Server/GameObjects/Components/Mobs/HeatResistanceComponent.cs
index 8d3283fe25..5e754e5e63 100644
--- a/Content.Server/GameObjects/Components/Mobs/HeatResistanceComponent.cs
+++ b/Content.Server/GameObjects/Components/Mobs/HeatResistanceComponent.cs
@@ -1,6 +1,9 @@
using System;
using Content.Shared.GameObjects.Components.Inventory;
using Robust.Shared.GameObjects;
+using CannyFastMath;
+using Math = CannyFastMath.Math;
+using MathF = CannyFastMath.MathF;
namespace Content.Server.GameObjects
{
diff --git a/Content.Server/GameObjects/Components/Mobs/StunnableComponent.cs b/Content.Server/GameObjects/Components/Mobs/StunnableComponent.cs
index e163b56cea..8948752b88 100644
--- a/Content.Server/GameObjects/Components/Mobs/StunnableComponent.cs
+++ b/Content.Server/GameObjects/Components/Mobs/StunnableComponent.cs
@@ -21,6 +21,9 @@ using Robust.Shared.Maths;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
using Timer = Robust.Shared.Timers.Timer;
+using CannyFastMath;
+using Math = CannyFastMath.Math;
+using MathF = CannyFastMath.MathF;
namespace Content.Server.GameObjects.Components.Mobs
{
diff --git a/Content.Server/GameObjects/Components/Weapon/Melee/MeleeWeaponComponent.cs b/Content.Server/GameObjects/Components/Weapon/Melee/MeleeWeaponComponent.cs
index 6fc9d90f76..5dce4c1738 100644
--- a/Content.Server/GameObjects/Components/Weapon/Melee/MeleeWeaponComponent.cs
+++ b/Content.Server/GameObjects/Components/Weapon/Melee/MeleeWeaponComponent.cs
@@ -15,6 +15,9 @@ using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
+using CannyFastMath;
+using Math = CannyFastMath.Math;
+using MathF = CannyFastMath.MathF;
namespace Content.Server.GameObjects.Components.Weapon.Melee
{
diff --git a/Content.Server/GameObjects/EntitySystems/PowerSolarSystem.cs b/Content.Server/GameObjects/EntitySystems/PowerSolarSystem.cs
index 562b463958..fc01bada12 100644
--- a/Content.Server/GameObjects/EntitySystems/PowerSolarSystem.cs
+++ b/Content.Server/GameObjects/EntitySystems/PowerSolarSystem.cs
@@ -12,6 +12,9 @@ using Robust.Shared.IoC;
using Robust.Shared.Maths;
using System;
using System.Linq;
+using CannyFastMath;
+using Math = CannyFastMath.Math;
+using MathF = CannyFastMath.MathF;
namespace Content.Server.GameObjects.EntitySystems
{
@@ -77,7 +80,7 @@ namespace Content.Server.GameObjects.EntitySystems
{
EntityQuery = new TypeEntityQuery(typeof(SolarPanelComponent));
// Initialize the sun to something random
- TowardsSun = Math.PI * 2 * _robustRandom.NextDouble();
+ TowardsSun = Math.TAU * _robustRandom.NextDouble();
SunAngularVelocity = Angle.FromDegrees(0.1 + ((_robustRandom.NextDouble() - 0.5) * 0.05));
}
diff --git a/Content.Server/Interfaces/Chemistry/IReactionEffect.cs b/Content.Server/Interfaces/Chemistry/IReactionEffect.cs
index 9e5e28071b..4bd2eb30f0 100644
--- a/Content.Server/Interfaces/Chemistry/IReactionEffect.cs
+++ b/Content.Server/Interfaces/Chemistry/IReactionEffect.cs
@@ -8,6 +8,6 @@ namespace Content.Shared.Interfaces
///
public interface IReactionEffect : IExposeData
{
- void React(IEntity solutionEntity, decimal intensity);
+ void React(IEntity solutionEntity, double intensity);
}
}
diff --git a/Content.Server/Throw/ThrowHelper.cs b/Content.Server/Throw/ThrowHelper.cs
index 42e0da9e1d..36ee26581a 100644
--- a/Content.Server/Throw/ThrowHelper.cs
+++ b/Content.Server/Throw/ThrowHelper.cs
@@ -13,6 +13,9 @@ using Robust.Shared.Physics;
using Robust.Shared.Random;
using System;
using Robust.Shared.Interfaces.Physics;
+using CannyFastMath;
+using Math = CannyFastMath.Math;
+using MathF = CannyFastMath.MathF;
namespace Content.Server.Throw
{
@@ -146,7 +149,7 @@ namespace Content.Server.Throw
var forceNecessary = impulseNecessary * (1f / timing.TickRate);
// Then clamp it to the max force allowed and call Throw().
- Throw(thrownEnt, Math.Min(forceNecessary, throwForceMax), targetLoc, sourceLoc, spread, throwSourceEnt);
+ Throw(thrownEnt, MathF.Min(forceNecessary, throwForceMax), targetLoc, sourceLoc, spread, throwSourceEnt);
}
}
}
diff --git a/Content.Shared/Chemistry/DefaultMetabolizable.cs b/Content.Shared/Chemistry/DefaultMetabolizable.cs
index 05686ccf07..20de8420c0 100644
--- a/Content.Shared/Chemistry/DefaultMetabolizable.cs
+++ b/Content.Shared/Chemistry/DefaultMetabolizable.cs
@@ -10,8 +10,8 @@ namespace Content.Shared.Chemistry
class DefaultMetabolizable : IMetabolizable
{
//Rate of metabolism in units / second
- private decimal _metabolismRate = 1;
- public decimal MetabolismRate => _metabolismRate;
+ private double _metabolismRate = 1;
+ public double MetabolismRate => _metabolismRate;
void IExposeData.ExposeData(ObjectSerializer serializer)
{
@@ -20,7 +20,7 @@ namespace Content.Shared.Chemistry
ReagentUnit IMetabolizable.Metabolize(IEntity solutionEntity, string reagentId, float tickTime)
{
- return ReagentUnit.New(MetabolismRate * (decimal)tickTime);
+ return ReagentUnit.New(MetabolismRate * tickTime);
}
}
}
diff --git a/Content.Shared/Chemistry/ReagentUnit.cs b/Content.Shared/Chemistry/ReagentUnit.cs
index e74bd41fc8..ae71925bbb 100644
--- a/Content.Shared/Chemistry/ReagentUnit.cs
+++ b/Content.Shared/Chemistry/ReagentUnit.cs
@@ -30,11 +30,6 @@ namespace Content.Shared.Chemistry
return new ReagentUnit(value * (int) Math.Pow(10, Shift));
}
- public static ReagentUnit New(decimal value)
- {
- return new ReagentUnit((int) Math.Round(value * (decimal) Math.Pow(10, Shift), MidpointRounding.AwayFromZero));
- }
-
public static ReagentUnit New(float value)
{
return new ReagentUnit(FromFloat(value));
@@ -42,7 +37,7 @@ namespace Content.Shared.Chemistry
private static int FromFloat(float value)
{
- return (int) Math.Round(value * (float) Math.Pow(10, Shift), MidpointRounding.AwayFromZero);
+ return (int) MathF.Round(value * MathF.Pow(10, Shift), MidpointRounding.AwayFromZero);
}
public static ReagentUnit New(double value)
@@ -83,12 +78,6 @@ namespace Content.Shared.Chemistry
return New(aD * b);
}
- public static ReagentUnit operator *(ReagentUnit a, decimal b)
- {
- var aD = (decimal) a.ShiftDown();
- return New(aD * b);
- }
-
public static ReagentUnit operator *(ReagentUnit a, double b)
{
var aD = a.ShiftDown();
@@ -166,11 +155,6 @@ namespace Content.Shared.Chemistry
return (float) ShiftDown();
}
- public decimal Decimal()
- {
- return (decimal) ShiftDown();
- }
-
public double Double()
{
return ShiftDown();
diff --git a/Content.Shared/Chemistry/Solution.cs b/Content.Shared/Chemistry/Solution.cs
index 5faefd8430..7c452f0ddb 100644
--- a/Content.Shared/Chemistry/Solution.cs
+++ b/Content.Shared/Chemistry/Solution.cs
@@ -136,7 +136,7 @@ namespace Content.Shared.Chemistry
if(quantity <= 0)
return;
- var ratio = (TotalVolume - quantity).Decimal() / TotalVolume.Decimal();
+ var ratio = (TotalVolume - quantity).Double() / TotalVolume.Double();
if (ratio <= 0)
{
@@ -180,13 +180,13 @@ namespace Content.Shared.Chemistry
}
newSolution = new Solution();
- var newTotalVolume = ReagentUnit.New(0M);
+ var newTotalVolume = ReagentUnit.New(0);
var remainingVolume = TotalVolume;
for (var i = 0; i < _contents.Count; i++)
{
var reagent = _contents[i];
- var ratio = (remainingVolume - quantity).Decimal() / remainingVolume.Decimal();
+ var ratio = (remainingVolume - quantity).Double() / remainingVolume.Double();
remainingVolume -= reagent.Quantity;
var newQuantity = reagent.Quantity * ratio;
diff --git a/Content.Shared/Content.Shared.csproj b/Content.Shared/Content.Shared.csproj
index 4afb38c225..3f40e04a9e 100644
--- a/Content.Shared/Content.Shared.csproj
+++ b/Content.Shared/Content.Shared.csproj
@@ -12,7 +12,7 @@
-
+
diff --git a/Content.Tests/Shared/Chemistry/ReagentUnit_Tests.cs b/Content.Tests/Shared/Chemistry/ReagentUnit_Tests.cs
index 003ecf4663..ffdb9e79c9 100644
--- a/Content.Tests/Shared/Chemistry/ReagentUnit_Tests.cs
+++ b/Content.Tests/Shared/Chemistry/ReagentUnit_Tests.cs
@@ -35,16 +35,6 @@ namespace Content.Tests.Shared.Chemistry
Assert.AreEqual(expected, $"{result}");
}
- [Test]
- [TestCase("1.001", "1")]
- [TestCase("0.999", "1")]
- public void ReagentUnitDecimalTests(string valueAsString, string expected)
- {
- var value = decimal.Parse(valueAsString);
- var result = ReagentUnit.New(value);
- Assert.AreEqual(expected, $"{result}");
- }
-
[Test]
[TestCase("1.005", "1.01")]
[TestCase("0.999", "1")]
@@ -116,7 +106,7 @@ namespace Content.Tests.Shared.Chemistry
[TestCase(2.005f, 201)]
public void FloatRoundingTest(float a, int expected)
{
- var result = (int) Math.Round(a * (float) Math.Pow(10, 2), MidpointRounding.AwayFromZero);
+ var result = (int) MathF.Round(a * (float) MathF.Pow(10, 2), MidpointRounding.AwayFromZero);
Assert.AreEqual(expected, result);
}