use CannyFastMath in various places even where it might not be any different

also update a bunch of packages

clean up redundant YamlDotNet references
This commit is contained in:
Tyler Young
2020-06-13 01:28:28 -04:00
parent 916b9a67d8
commit de274de9e3
25 changed files with 71 additions and 66 deletions

View File

@@ -1,6 +1,9 @@
using System;
using Content.Shared.GameObjects.Components.Inventory;
using Robust.Shared.GameObjects;
using CannyFastMath;
using Math = CannyFastMath.Math;
using MathF = CannyFastMath.MathF;
namespace Content.Server.GameObjects
{