use CannyFastMath in various places even where it might not be any different
also update a bunch of packages clean up redundant YamlDotNet references
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@@ -1,6 +1,9 @@
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using System;
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using Content.Shared.GameObjects.Components.Inventory;
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using Robust.Shared.GameObjects;
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using CannyFastMath;
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using Math = CannyFastMath.Math;
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using MathF = CannyFastMath.MathF;
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namespace Content.Server.GameObjects
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{
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