use CannyFastMath in various places even where it might not be any different
also update a bunch of packages clean up redundant YamlDotNet references
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@@ -77,7 +77,7 @@ namespace Content.Client.GameObjects.Components.Power
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SolarControlConsoleBoundInterfaceState scc = (SolarControlConsoleBoundInterfaceState) state;
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_lastState = scc;
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_window.NotARadar.UpdateState(scc);
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_window.OutputPower.Text = ((int) Math.Floor(scc.OutputPower)).ToString();
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_window.OutputPower.Text = ((int) MathF.Floor(scc.OutputPower)).ToString();
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_window.SunAngle.Text = FormatAngle(scc.TowardsSun);
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UpdateField(_window.PanelRotation, FormatAngle(scc.Rotation));
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UpdateField(_window.PanelVelocity, FormatAngle(scc.AngularVelocity * 60));
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