Makes EventRole Ids properly set ID names. (#28958)
* Add id binding system * Change so it activates when added too * Add to eventhumanoid * Add PDA binding, try to fix some things * Still not fixed, PDA is working right * Move to server, add on mind instead * Implement suggestions * Fix things * Finish review stuff * Messed up cluwne * Remove after only changing id too --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
This commit is contained in:
14
Content.Server/Access/Components/IdBindComponent.cs
Normal file
14
Content.Server/Access/Components/IdBindComponent.cs
Normal file
@@ -0,0 +1,14 @@
|
||||
using Robust.Shared.GameStates;
|
||||
|
||||
namespace Content.Server.Access.Components;
|
||||
|
||||
[RegisterComponent]
|
||||
public sealed partial class IdBindComponent : Component
|
||||
{
|
||||
/// <summary>
|
||||
/// If true, also tries to get the PDA and set the owner to the entity
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public bool BindPDAOwner = true;
|
||||
}
|
||||
|
||||
51
Content.Server/Access/Systems/IdBindSystem.cs
Normal file
51
Content.Server/Access/Systems/IdBindSystem.cs
Normal file
@@ -0,0 +1,51 @@
|
||||
using Content.Server.Access.Components;
|
||||
using Content.Server.PDA;
|
||||
using Content.Shared.Inventory;
|
||||
using Content.Shared.Mind.Components;
|
||||
using Content.Shared.PDA;
|
||||
using Content.Shared.Roles;
|
||||
|
||||
namespace Content.Server.Access.Systems;
|
||||
|
||||
public sealed class IdBindSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IdCardSystem _cardSystem = default!;
|
||||
[Dependency] private readonly PdaSystem _pdaSystem = default!;
|
||||
[Dependency] private readonly InventorySystem _inventory = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
//Activate on mind being added
|
||||
SubscribeLocalEvent<IdBindComponent, MindAddedMessage>(TryBind);
|
||||
}
|
||||
|
||||
private void TryBind(Entity<IdBindComponent> ent, ref MindAddedMessage args)
|
||||
{
|
||||
if (!_cardSystem.TryFindIdCard(ent, out var cardId))
|
||||
return;
|
||||
|
||||
var data = MetaData(ent);
|
||||
|
||||
_cardSystem.TryChangeFullName(cardId, data.EntityName, cardId);
|
||||
|
||||
if (!ent.Comp.BindPDAOwner)
|
||||
{
|
||||
//Remove after running once
|
||||
RemCompDeferred<IdBindComponent>(ent);
|
||||
return;
|
||||
}
|
||||
|
||||
//Get PDA from main slot and set us as owner
|
||||
if (!_inventory.TryGetSlotEntity(ent, "id", out var uPda))
|
||||
return;
|
||||
|
||||
if (!TryComp<PdaComponent>(uPda, out var pDA))
|
||||
return;
|
||||
|
||||
_pdaSystem.SetOwner(uPda.Value, pDA, ent, data.EntityName);
|
||||
//Remove after running once
|
||||
RemCompDeferred<IdBindComponent>(ent);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -21,7 +21,7 @@ public sealed partial class RandomHumanoidSettingsPrototype : IPrototype, IInher
|
||||
/// <summary>
|
||||
/// Whether the humanoid's name should take from the randomized profile or not.
|
||||
/// </summary>
|
||||
[DataField("randomizeName")]
|
||||
[DataField]
|
||||
public bool RandomizeName { get; private set; } = true;
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -6,10 +6,12 @@
|
||||
- type: RandomHumanoidAppearance
|
||||
randomizeName: false
|
||||
- type: GhostTakeoverAvailable
|
||||
- type: IdBind
|
||||
|
||||
- type: randomHumanoidSettings
|
||||
id: EventHumanoidMindShielded
|
||||
parent: EventHumanoid
|
||||
randomizeName: false
|
||||
components:
|
||||
- type: MindShield
|
||||
- type: AntagImmune
|
||||
@@ -43,7 +45,6 @@
|
||||
- type: randomHumanoidSettings
|
||||
id: DeathSquad
|
||||
parent: EventHumanoidCentcomm
|
||||
randomizeName: false
|
||||
components:
|
||||
- type: GhostRole
|
||||
name: ghost-role-information-Death-Squad-name
|
||||
@@ -84,7 +85,6 @@
|
||||
- type: randomHumanoidSettings
|
||||
id: ERTLeader
|
||||
parent: EventHumanoidCentcomm
|
||||
randomizeName: false
|
||||
components:
|
||||
- type: GhostRole
|
||||
name: ghost-role-information-ert-leader-name
|
||||
|
||||
Reference in New Issue
Block a user