Contraband Review Pass - The Threequel (#30970)
Contraband pass number three
This commit is contained in:
@@ -7,13 +7,14 @@ namespace Content.Shared.Contraband;
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/// <summary>
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/// This is used for marking entities that are considered 'contraband' IC and showing it clearly in examine.
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/// </summary>
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[RegisterComponent, NetworkedComponent, Access(typeof(ContrabandSystem))]
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[RegisterComponent, NetworkedComponent, Access(typeof(ContrabandSystem)), AutoGenerateComponentState]
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public sealed partial class ContrabandComponent : Component
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{
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/// <summary>
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/// The degree of contraband severity this item is considered to have.
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/// </summary>
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[DataField]
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[AutoNetworkedField]
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public ProtoId<ContrabandSeverityPrototype> Severity = "Restricted";
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/// <summary>
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@@ -22,5 +23,6 @@ public sealed partial class ContrabandComponent : Component
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/// If null, no departments are allowed to use this.
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/// </summary>
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[DataField]
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[AutoNetworkedField]
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public HashSet<ProtoId<DepartmentPrototype>>? AllowedDepartments = ["Security"];
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}
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@@ -234,7 +234,7 @@
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coverage: EYES
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- type: entity
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parent: ClothingEyesBase
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parent: [ClothingEyesBase, BaseMajorContraband]
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id: ClothingEyesVisorNinja
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name: ninja visor
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description: An advanced visor protecting a ninja's eyes from flashing lights.
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@@ -202,7 +202,7 @@
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- type: FingerprintMask
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- type: entity
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parent: [ClothingHandsBase, BaseToggleClothing]
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parent: [ClothingHandsBase, BaseToggleClothing, BaseMajorContraband]
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id: ClothingHandsGlovesSpaceNinja
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name: space ninja gloves
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description: These black nano-enhanced gloves insulate from electricity and provide fire resistance.
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@@ -255,7 +255,7 @@
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- type: CriminalRecordsHacker
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- type: entity
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parent: [ClothingHandsGlovesColorBlack, BaseMinorContraband]
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parent: [ClothingHandsGlovesColorBlack, BaseSecurityEngineeringContraband]
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id: ClothingHandsGlovesCombat
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name: combat gloves
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description: These tactical gloves are fireproof and shock resistant.
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@@ -127,7 +127,7 @@
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slots: WITHOUT_POCKET
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- type: entity
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parent: [ClothingOuterBaseLarge, AllowSuitStorageClothing, BaseToggleClothing]
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parent: [ClothingOuterBaseLarge, AllowSuitStorageClothing, BaseToggleClothing, BaseMajorContraband]
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id: ClothingOuterSuitSpaceNinja
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name: space ninja suit
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description: This black technologically advanced, cybernetically-enhanced suit provides many abilities like invisibility or teleportation.
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@@ -111,7 +111,7 @@
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- type: NoSlip
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- type: entity
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parent: ClothingShoesBaseButcherable
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parent: [ClothingShoesBaseButcherable, BaseMajorContraband]
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id: ClothingShoesSpaceNinja
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name: space ninja shoes
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description: A pair of nano-enhanced boots with built-in magnetic suction cups.
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@@ -23,7 +23,7 @@
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sprite: Objects/Misc/Handy_Flags/NT_handy_flag.rsi
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- type: entity
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parent: BaseItem
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parent: [BaseItem, BaseSyndicateContraband]
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id: SyndieHandyFlag
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name: syndicate handheld flag
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description: "For truly rebellious patriots. Death to NT!"
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@@ -566,7 +566,7 @@
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stealGroup: BoxFolderQmClipboard
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- type: entity
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parent: Paper
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parent: [Paper, BaseSyndicateContraband] # eat or burn your damn piece of paper damn thieves
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id: TraitorCodePaper
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name: syndicate codeword
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description: A leaked codeword to possibly get in touch with the Syndicate.
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@@ -575,7 +575,7 @@
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- type: TraitorCodePaper
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- type: entity
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parent: Paper
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parent: [Paper, BaseSyndicateContraband]
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id: AllTraitorCodesPaper
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name: syndicate codewords registry
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description: A registry of all active Syndicate codewords.
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@@ -57,10 +57,8 @@
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heldPrefix: luxury_pen
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- type: entity
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name: Cybersun pen
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parent: [PenEmbeddable, BaseSyndicateContraband]
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id: CyberPen
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description: A high-tech pen straight from Cybersun's legal department, capable of refracting hard-light at impossible angles through its diamond tip in order to write. So powerful, it's even able to rewrite officially stamped documents should the need arise.
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id: BaseAdvancedPen
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parent: PenEmbeddable
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components:
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- type: Tag
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tags:
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@@ -68,10 +66,6 @@
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- WriteIgnoreStamps
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- Pickaxe
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- Pen
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- type: Sprite
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state: overpriced_pen
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- type: Item
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heldPrefix: overpriced_pen
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- type: MeleeWeapon
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wideAnimationRotation: -45
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damage:
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@@ -81,10 +75,32 @@
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path: /Audio/Weapons/bladeslice.ogg
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- type: Tool
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qualities:
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- Screwing
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- Screwing
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useSound:
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collection: Screwdriver
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- type: entity
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name: Cybersun pen
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parent: [BaseAdvancedPen, BaseSyndicateContraband]
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id: CyberPen
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description: A high-tech pen straight from Cybersun's legal department, capable of refracting hard-light at impossible angles through its diamond tip in order to write. So powerful, it's even able to rewrite officially stamped documents should the need arise.
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components:
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- type: Sprite
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state: overpriced_pen
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- type: Item
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heldPrefix: overpriced_pen
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- type: entity
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name: CentComm pen
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parent: [BaseAdvancedPen, BaseCommandContraband]
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id: PenCentcom
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description: In an attempt to keep up with the "power" of the cybersun bureaucracy, NT made a replica of cyber pen, in their corporate style.
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components:
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- type: Sprite
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state: pen_centcom
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- type: Item
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heldPrefix: pen_centcom
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- type: entity
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name: captain's fountain pen
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parent: PenEmbeddable
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@@ -94,17 +110,6 @@
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- type: Sprite
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state: pen_cap
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- type: entity
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name: CentComm pen
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parent: CyberPen
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id: PenCentcom
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description: In an attempt to keep up with the "power" of the cybersun bureaucracy, NT made a replica of cyber pen, in their corporate style.
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components:
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- type: Sprite
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state: pen_centcom
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- type: Item
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heldPrefix: pen_centcom
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- type: entity
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name: hop's fountain pen
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parent: PenEmbeddable
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@@ -199,10 +199,10 @@
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- type: Appearance
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- type: entity
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name: laser rifle
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parent: [BaseWeaponBattery, BaseGunWieldable, BaseRestrictedContraband]
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id: WeaponLaserCarbine
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description: Favoured by Nanotrasen Security for being cheap and easy to use.
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name: practice laser rifle
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parent: [BaseWeaponBattery, BaseGunWieldable]
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id: WeaponLaserCarbinePractice
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description: This modified laser rifle fires nearly harmless beams in the 40-watt range, for target practice.
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components:
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- type: Sprite
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sprite: Objects/Weapons/Guns/Battery/laser_gun.rsi
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@@ -214,28 +214,28 @@
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shader: unshaded
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- type: Clothing
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sprite: Objects/Weapons/Guns/Battery/laser_gun.rsi
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- type: StaticPrice
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price: 420
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- type: Gun
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selectedMode: SemiAuto
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availableModes:
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- SemiAuto
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- type: HitscanBatteryAmmoProvider
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proto: RedLaser
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fireCost: 62.5
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- type: entity
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name: practice laser rifle
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parent: WeaponLaserCarbine
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id: WeaponLaserCarbinePractice
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description: This modified laser rifle fires nearly harmless beams in the 40-watt range, for target practice.
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components:
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- type: HitscanBatteryAmmoProvider
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proto: RedLaserPractice
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fireCost: 62.5
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- type: StaticPrice
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price: 300
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- type: entity
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name: laser rifle
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parent: [WeaponLaserCarbinePractice, BaseGunWieldable, BaseRestrictedContraband]
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id: WeaponLaserCarbine
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description: Favoured by Nanotrasen Security for being cheap and easy to use.
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components:
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- type: StaticPrice
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price: 420
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- type: HitscanBatteryAmmoProvider
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proto: RedLaser
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fireCost: 62.5
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- type: entity
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name: pulse pistol
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parent: BaseWeaponBatterySmall
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@@ -406,46 +406,71 @@
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zeroVisible: true
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- type: Appearance
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- type: entity
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name: practice disabler
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parent: BaseWeaponBatterySmall
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id: WeaponDisablerPractice
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description: A self-defense weapon that exhausts organic targets, weakening them until they collapse. This one has been undertuned for cadets making it mostly harmless.
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components:
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- type: Sprite
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sprite: Objects/Weapons/Guns/Battery/practice_disabler.rsi
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layers:
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- state: base
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map: ["enum.GunVisualLayers.Base"]
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- state: mag-unshaded-0
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map: ["enum.GunVisualLayers.MagUnshaded"]
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shader: unshaded
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- type: Clothing
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sprite: Objects/Weapons/Guns/Battery/practice_disabler.rsi
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quickEquip: false
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slots:
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- Belt
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- type: Appearance
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- type: MagazineVisuals
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magState: mag
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steps: 5
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zeroVisible: true
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- type: StaticPrice
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price: 100
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- type: Gun
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fireRate: 2
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soundGunshot:
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path: /Audio/Weapons/Guns/Gunshots/taser2.ogg
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- type: ProjectileBatteryAmmoProvider
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proto: BulletDisablerPractice
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fireCost: 100
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- type: Tag
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tags:
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- Taser
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- Sidearm
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- type: entity
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name: disabler
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parent: [ BaseWeaponBatterySmall, BaseSecurityCommandContraband ]
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parent: [ WeaponDisablerPractice, BaseSecurityCommandContraband ]
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id: WeaponDisabler
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description: A self-defense weapon that exhausts organic targets, weakening them until they collapse.
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components:
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- type: Tag
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tags:
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- Taser
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- Sidearm
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- type: Sprite
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sprite: Objects/Weapons/Guns/Battery/disabler.rsi
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layers:
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- state: base
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map: ["enum.GunVisualLayers.Base"]
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- state: mag-unshaded-0
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map: ["enum.GunVisualLayers.MagUnshaded"]
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shader: unshaded
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- type: Clothing
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sprite: Objects/Weapons/Guns/Battery/disabler.rsi
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quickEquip: false
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slots:
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- suitStorage
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- Belt
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- type: Gun
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fireRate: 2
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soundGunshot:
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path: /Audio/Weapons/Guns/Gunshots/taser2.ogg
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- type: ProjectileBatteryAmmoProvider
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proto: BulletDisabler
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fireCost: 100
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- type: MagazineVisuals
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magState: mag
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steps: 5
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zeroVisible: true
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- type: Appearance
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- type: GuideHelp
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guides:
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- Security
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- Antagonists
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- type: Sprite
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sprite: Objects/Weapons/Guns/Battery/disabler.rsi
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layers:
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- state: base
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map: ["enum.GunVisualLayers.Base"]
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- state: mag-unshaded-0
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map: ["enum.GunVisualLayers.MagUnshaded"]
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shader: unshaded
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- type: Clothing
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sprite: Objects/Weapons/Guns/Battery/disabler.rsi
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quickEquip: false
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slots:
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- suitStorage
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- Belt
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- type: ProjectileBatteryAmmoProvider
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proto: BulletDisabler
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fireCost: 100
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- type: GuideHelp
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guides:
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- Security
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- Antagonists
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- type: entity
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name: disabler SMG
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@@ -485,31 +510,6 @@
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- type: StaticPrice
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price: 260
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- type: entity
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name: practice disabler
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parent: WeaponDisabler
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id: WeaponDisablerPractice
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description: A self-defense weapon that exhausts organic targets, weakening them until they collapse. This one has been undertuned for cadets making it mostly harmless.
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components:
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- type: Sprite
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sprite: Objects/Weapons/Guns/Battery/practice_disabler.rsi
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layers:
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- state: base
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map: ["enum.GunVisualLayers.Base"]
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- state: mag-unshaded-0
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map: ["enum.GunVisualLayers.MagUnshaded"]
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shader: unshaded
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- type: Clothing
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sprite: Objects/Weapons/Guns/Battery/practice_disabler.rsi
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quickEquip: false
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slots:
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- Belt
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- type: StaticPrice
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price: 100
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- type: ProjectileBatteryAmmoProvider
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proto: BulletDisablerPractice
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fireCost: 100
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- type: entity
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name: taser
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parent: [ BaseWeaponBatterySmall, BaseRestrictedContraband ]
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@@ -53,7 +53,7 @@
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- type: entity
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name: AKMS
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parent: [BaseWeaponRifle, BaseMinorContraband]
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parent: [BaseWeaponRifle, BaseMajorContraband]
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id: WeaponRifleAk
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description: An iconic weapon of war. Uses .30 rifle ammo.
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components:
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@@ -1,8 +1,7 @@
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- type: entity
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name: energy sword
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parent: [BaseItem, BaseSyndicateContraband]
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id: EnergySword
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description: A very loud & dangerous sword with a beam made of pure, concentrated plasma. Cuts through unarmored targets like butter.
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id: BaseMeleeWeaponEnergy # more generic naming in case someone makes like, idk, an energy axe
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parent: BaseItem
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abstract: true
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components:
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- type: EnergySword
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- type: ItemToggle
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@@ -38,19 +37,10 @@
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params:
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variation: 0.125
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activatedDamage:
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types:
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Slash: 15
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Heat: 15
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Structural: 20
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- type: Sprite
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sprite: Objects/Weapons/Melee/e_sword.rsi
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layers:
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- state: e_sword
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- state: e_sword_blade
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color: "#FFFFFF"
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visible: false
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shader: unshaded
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map: [ "blade" ]
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types:
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Slash: 15
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Heat: 15
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Structural: 20
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- type: MeleeWeapon
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wideAnimationRotation: -135
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attackRate: 1
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@@ -59,7 +49,6 @@
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Blunt: 4.5
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- type: Item
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size: Small
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sprite: Objects/Weapons/Melee/e_sword-inhands.rsi
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- type: UseDelay
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delay: 1.0
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- type: PointLight
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@@ -82,9 +71,27 @@
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- type: IgnitionSource
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temperature: 700
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- type: entity
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||||
name: energy sword
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||||
parent: [BaseMeleeWeaponEnergy, BaseSyndicateContraband]
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id: EnergySword
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description: A very loud & dangerous sword with a beam made of pure, concentrated plasma. Cuts through unarmored targets like butter.
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components:
|
||||
- type: Sprite
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sprite: Objects/Weapons/Melee/e_sword.rsi
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layers:
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- state: e_sword
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||||
- state: e_sword_blade
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color: "#FFFFFF"
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visible: false
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shader: unshaded
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||||
map: [ "blade" ]
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||||
- type: Item
|
||||
sprite: Objects/Weapons/Melee/e_sword-inhands.rsi
|
||||
|
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- type: entity
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||||
name: energy dagger
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||||
parent: EnergySword
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parent: [BaseMeleeWeaponEnergy, BaseSyndicateContraband]
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id: EnergyDaggerLoud
|
||||
description: A not as loud and dangerous dagger with a beam made of pure, concentrated plasma. This one is completely undisguised.
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components:
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@@ -139,30 +146,16 @@
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- type: Item
|
||||
size: Tiny
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sprite: Objects/Weapons/Melee/e_dagger_loud.rsi
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||||
- type: UseDelay
|
||||
delay: 1.0
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||||
- type: PointLight
|
||||
enabled: false
|
||||
radius: 1.5
|
||||
energy: 1.5
|
||||
color: white
|
||||
netsync: false
|
||||
- type: Appearance
|
||||
- type: ToggleableLightVisuals
|
||||
spriteLayer: blade
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||||
inhandVisuals:
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left:
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||||
- state: inhand-left-blade
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||||
shader: unshaded
|
||||
right:
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||||
- state: inhand-right-blade
|
||||
shader: unshaded
|
||||
- type: DisarmMalus
|
||||
malus: 0
|
||||
|
||||
- type: entity
|
||||
name: pen
|
||||
parent: EnergyDaggerLoud
|
||||
parent: BaseMeleeWeaponEnergy
|
||||
id: EnergyDagger
|
||||
suffix: E-Dagger
|
||||
description: 'A dark ink pen.'
|
||||
@@ -181,6 +174,26 @@
|
||||
path: /Audio/Weapons/ebladehum.ogg
|
||||
params:
|
||||
volume: -6
|
||||
- type: ItemToggleMeleeWeapon
|
||||
activatedSoundOnSwing:
|
||||
path: /Audio/Weapons/eblademiss.ogg
|
||||
params:
|
||||
volume: -3
|
||||
variation: 0.250
|
||||
activatedDamage:
|
||||
types:
|
||||
Slash: 10
|
||||
Heat: 10
|
||||
- type: ComponentToggler
|
||||
components:
|
||||
- type: Sharp
|
||||
- type: DisarmMalus
|
||||
malus: 0.4
|
||||
- type: Execution
|
||||
doAfterDuration: 4.0
|
||||
- type: Contraband
|
||||
severity: Syndicate
|
||||
allowedDepartments: null
|
||||
- type: Sprite
|
||||
sprite: Objects/Weapons/Melee/e_dagger.rsi
|
||||
layers:
|
||||
@@ -193,6 +206,19 @@
|
||||
- type: Item
|
||||
size: Tiny
|
||||
sprite: Objects/Weapons/Melee/e_dagger.rsi
|
||||
- type: PointLight
|
||||
enabled: false
|
||||
radius: 1.5
|
||||
energy: 1.5
|
||||
color: white
|
||||
netsync: false
|
||||
- type: MeleeWeapon
|
||||
wideAnimationRotation: 145
|
||||
attackRate: 1
|
||||
hidden: true
|
||||
damage:
|
||||
types:
|
||||
Blunt: 1
|
||||
- type: Tag
|
||||
tags:
|
||||
- Write
|
||||
@@ -217,7 +243,7 @@
|
||||
|
||||
- type: entity
|
||||
name: energy cutlass
|
||||
parent: EnergySword
|
||||
parent: [BaseMeleeWeaponEnergy, BaseMajorContraband]
|
||||
id: EnergyCutlass
|
||||
description: An exotic energy weapon.
|
||||
components:
|
||||
@@ -237,21 +263,11 @@
|
||||
shader: unshaded
|
||||
map: [ "blade" ]
|
||||
- type: Item
|
||||
size: Small
|
||||
sprite: Objects/Weapons/Melee/e_cutlass.rsi
|
||||
- type: ToggleableLightVisuals
|
||||
spriteLayer: blade
|
||||
inhandVisuals:
|
||||
left:
|
||||
- state: inhand-left-blade
|
||||
shader: unshaded
|
||||
right:
|
||||
- state: inhand-right-blade
|
||||
shader: unshaded
|
||||
|
||||
- type: entity
|
||||
name: double-bladed energy sword
|
||||
parent: EnergySword
|
||||
parent: [BaseMeleeWeaponEnergy, BaseSyndicateContraband]
|
||||
id: EnergySwordDouble
|
||||
description: Syndicate Command Interns thought that having one blade on the energy sword was not enough. This can be stored in pockets.
|
||||
components:
|
||||
@@ -312,17 +328,6 @@
|
||||
- type: Reflect
|
||||
reflectProb: .75
|
||||
spread: 75
|
||||
- type: UseDelay
|
||||
delay: 1
|
||||
- type: ToggleableLightVisuals
|
||||
spriteLayer: blade
|
||||
inhandVisuals:
|
||||
left:
|
||||
- state: inhand-left-blade
|
||||
shader: unshaded
|
||||
right:
|
||||
- state: inhand-right-blade
|
||||
shader: unshaded
|
||||
|
||||
- type: entity
|
||||
suffix: One-Handed, For Borgs
|
||||
|
||||
@@ -43,7 +43,7 @@
|
||||
|
||||
- type: entity
|
||||
name: katana
|
||||
parent: [ BaseSword, BaseMinorContraband ]
|
||||
parent: [ BaseSword, BaseMajorContraband ]
|
||||
id: Katana
|
||||
description: Ancient craftwork made with not so ancient plasteel.
|
||||
components:
|
||||
@@ -93,7 +93,7 @@
|
||||
|
||||
- type: entity
|
||||
name: machete
|
||||
parent: [ BaseSword, BaseMinorContraband ]
|
||||
parent: [ BaseSword, BaseMajorContraband ]
|
||||
id: Machete
|
||||
description: A large, vicious looking blade.
|
||||
components:
|
||||
@@ -114,7 +114,7 @@
|
||||
|
||||
- type: entity
|
||||
name: claymore
|
||||
parent: [ BaseSword, BaseMinorContraband ]
|
||||
parent: [ BaseSword, BaseMajorContraband ]
|
||||
id: Claymore
|
||||
description: An ancient war blade.
|
||||
components:
|
||||
@@ -136,7 +136,7 @@
|
||||
|
||||
- type: entity
|
||||
name: cutlass
|
||||
parent: [ BaseSword, BaseMinorContraband ]
|
||||
parent: [ BaseSword, BaseMajorContraband ]
|
||||
id: Cutlass
|
||||
description: A wickedly curved blade, often seen in the hands of space pirates.
|
||||
components:
|
||||
@@ -157,7 +157,7 @@
|
||||
|
||||
- type: entity
|
||||
name: Throngler
|
||||
parent: [ BaseSword, BaseMinorContraband ]
|
||||
parent: [ BaseSword, BaseMajorContraband ]
|
||||
id: Throngler
|
||||
description: Why would you make this?
|
||||
components:
|
||||
|
||||
@@ -60,6 +60,14 @@
|
||||
- type: Contraband
|
||||
allowedDepartments: [ Security, Science, Command ]
|
||||
|
||||
- type: entity
|
||||
id: BaseSecurityEngineeringContraband
|
||||
parent: BaseRestrictedContraband
|
||||
abstract: true
|
||||
components:
|
||||
- type: Contraband
|
||||
allowedDepartments: [ Security, Engineering ]
|
||||
|
||||
- type: entity
|
||||
id: BaseEngineeringContraband
|
||||
parent: BaseRestrictedContraband
|
||||
|
||||
Reference in New Issue
Block a user