29 lines
1.0 KiB
C#
29 lines
1.0 KiB
C#
using Content.Shared.Roles;
|
|
using Robust.Shared.GameStates;
|
|
using Robust.Shared.Prototypes;
|
|
|
|
namespace Content.Shared.Contraband;
|
|
|
|
/// <summary>
|
|
/// This is used for marking entities that are considered 'contraband' IC and showing it clearly in examine.
|
|
/// </summary>
|
|
[RegisterComponent, NetworkedComponent, Access(typeof(ContrabandSystem)), AutoGenerateComponentState]
|
|
public sealed partial class ContrabandComponent : Component
|
|
{
|
|
/// <summary>
|
|
/// The degree of contraband severity this item is considered to have.
|
|
/// </summary>
|
|
[DataField]
|
|
[AutoNetworkedField]
|
|
public ProtoId<ContrabandSeverityPrototype> Severity = "Restricted";
|
|
|
|
/// <summary>
|
|
/// Which departments is this item restricted to?
|
|
/// By default, command and sec are assumed to be fine with contraband.
|
|
/// If null, no departments are allowed to use this.
|
|
/// </summary>
|
|
[DataField]
|
|
[AutoNetworkedField]
|
|
public HashSet<ProtoId<DepartmentPrototype>>? AllowedDepartments = ["Security"];
|
|
}
|