Contraband Review Pass - The Threequel (#30970)
Contraband pass number three
This commit is contained in:
@@ -7,13 +7,14 @@ namespace Content.Shared.Contraband;
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/// <summary>
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/// <summary>
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/// This is used for marking entities that are considered 'contraband' IC and showing it clearly in examine.
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/// This is used for marking entities that are considered 'contraband' IC and showing it clearly in examine.
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/// </summary>
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/// </summary>
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[RegisterComponent, NetworkedComponent, Access(typeof(ContrabandSystem))]
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[RegisterComponent, NetworkedComponent, Access(typeof(ContrabandSystem)), AutoGenerateComponentState]
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public sealed partial class ContrabandComponent : Component
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public sealed partial class ContrabandComponent : Component
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{
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{
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/// <summary>
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/// <summary>
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/// The degree of contraband severity this item is considered to have.
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/// The degree of contraband severity this item is considered to have.
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/// </summary>
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/// </summary>
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[DataField]
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[DataField]
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[AutoNetworkedField]
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public ProtoId<ContrabandSeverityPrototype> Severity = "Restricted";
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public ProtoId<ContrabandSeverityPrototype> Severity = "Restricted";
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/// <summary>
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/// <summary>
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@@ -22,5 +23,6 @@ public sealed partial class ContrabandComponent : Component
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/// If null, no departments are allowed to use this.
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/// If null, no departments are allowed to use this.
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/// </summary>
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/// </summary>
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[DataField]
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[DataField]
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[AutoNetworkedField]
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public HashSet<ProtoId<DepartmentPrototype>>? AllowedDepartments = ["Security"];
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public HashSet<ProtoId<DepartmentPrototype>>? AllowedDepartments = ["Security"];
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}
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}
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@@ -234,7 +234,7 @@
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coverage: EYES
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coverage: EYES
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- type: entity
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- type: entity
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parent: ClothingEyesBase
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parent: [ClothingEyesBase, BaseMajorContraband]
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id: ClothingEyesVisorNinja
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id: ClothingEyesVisorNinja
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name: ninja visor
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name: ninja visor
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description: An advanced visor protecting a ninja's eyes from flashing lights.
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description: An advanced visor protecting a ninja's eyes from flashing lights.
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@@ -202,7 +202,7 @@
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- type: FingerprintMask
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- type: FingerprintMask
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- type: entity
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- type: entity
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parent: [ClothingHandsBase, BaseToggleClothing]
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parent: [ClothingHandsBase, BaseToggleClothing, BaseMajorContraband]
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id: ClothingHandsGlovesSpaceNinja
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id: ClothingHandsGlovesSpaceNinja
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name: space ninja gloves
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name: space ninja gloves
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description: These black nano-enhanced gloves insulate from electricity and provide fire resistance.
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description: These black nano-enhanced gloves insulate from electricity and provide fire resistance.
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@@ -255,7 +255,7 @@
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- type: CriminalRecordsHacker
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- type: CriminalRecordsHacker
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- type: entity
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- type: entity
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parent: [ClothingHandsGlovesColorBlack, BaseMinorContraband]
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parent: [ClothingHandsGlovesColorBlack, BaseSecurityEngineeringContraband]
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id: ClothingHandsGlovesCombat
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id: ClothingHandsGlovesCombat
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name: combat gloves
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name: combat gloves
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description: These tactical gloves are fireproof and shock resistant.
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description: These tactical gloves are fireproof and shock resistant.
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@@ -127,7 +127,7 @@
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slots: WITHOUT_POCKET
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slots: WITHOUT_POCKET
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- type: entity
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- type: entity
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parent: [ClothingOuterBaseLarge, AllowSuitStorageClothing, BaseToggleClothing]
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parent: [ClothingOuterBaseLarge, AllowSuitStorageClothing, BaseToggleClothing, BaseMajorContraband]
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id: ClothingOuterSuitSpaceNinja
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id: ClothingOuterSuitSpaceNinja
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name: space ninja suit
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name: space ninja suit
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description: This black technologically advanced, cybernetically-enhanced suit provides many abilities like invisibility or teleportation.
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description: This black technologically advanced, cybernetically-enhanced suit provides many abilities like invisibility or teleportation.
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@@ -111,7 +111,7 @@
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- type: NoSlip
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- type: NoSlip
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- type: entity
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- type: entity
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parent: ClothingShoesBaseButcherable
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parent: [ClothingShoesBaseButcherable, BaseMajorContraband]
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id: ClothingShoesSpaceNinja
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id: ClothingShoesSpaceNinja
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name: space ninja shoes
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name: space ninja shoes
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description: A pair of nano-enhanced boots with built-in magnetic suction cups.
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description: A pair of nano-enhanced boots with built-in magnetic suction cups.
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@@ -23,7 +23,7 @@
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sprite: Objects/Misc/Handy_Flags/NT_handy_flag.rsi
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sprite: Objects/Misc/Handy_Flags/NT_handy_flag.rsi
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- type: entity
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- type: entity
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parent: BaseItem
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parent: [BaseItem, BaseSyndicateContraband]
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id: SyndieHandyFlag
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id: SyndieHandyFlag
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name: syndicate handheld flag
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name: syndicate handheld flag
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description: "For truly rebellious patriots. Death to NT!"
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description: "For truly rebellious patriots. Death to NT!"
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@@ -566,7 +566,7 @@
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stealGroup: BoxFolderQmClipboard
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stealGroup: BoxFolderQmClipboard
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- type: entity
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- type: entity
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parent: Paper
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parent: [Paper, BaseSyndicateContraband] # eat or burn your damn piece of paper damn thieves
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id: TraitorCodePaper
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id: TraitorCodePaper
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name: syndicate codeword
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name: syndicate codeword
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description: A leaked codeword to possibly get in touch with the Syndicate.
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description: A leaked codeword to possibly get in touch with the Syndicate.
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@@ -575,7 +575,7 @@
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- type: TraitorCodePaper
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- type: TraitorCodePaper
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- type: entity
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- type: entity
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parent: Paper
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parent: [Paper, BaseSyndicateContraband]
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id: AllTraitorCodesPaper
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id: AllTraitorCodesPaper
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name: syndicate codewords registry
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name: syndicate codewords registry
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description: A registry of all active Syndicate codewords.
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description: A registry of all active Syndicate codewords.
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@@ -57,10 +57,8 @@
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heldPrefix: luxury_pen
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heldPrefix: luxury_pen
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- type: entity
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- type: entity
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name: Cybersun pen
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id: BaseAdvancedPen
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parent: [PenEmbeddable, BaseSyndicateContraband]
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parent: PenEmbeddable
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id: CyberPen
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description: A high-tech pen straight from Cybersun's legal department, capable of refracting hard-light at impossible angles through its diamond tip in order to write. So powerful, it's even able to rewrite officially stamped documents should the need arise.
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components:
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components:
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- type: Tag
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- type: Tag
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tags:
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tags:
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@@ -68,10 +66,6 @@
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- WriteIgnoreStamps
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- WriteIgnoreStamps
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- Pickaxe
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- Pickaxe
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- Pen
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- Pen
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- type: Sprite
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state: overpriced_pen
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- type: Item
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heldPrefix: overpriced_pen
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- type: MeleeWeapon
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- type: MeleeWeapon
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wideAnimationRotation: -45
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wideAnimationRotation: -45
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damage:
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damage:
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@@ -81,10 +75,32 @@
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path: /Audio/Weapons/bladeslice.ogg
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path: /Audio/Weapons/bladeslice.ogg
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- type: Tool
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- type: Tool
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qualities:
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qualities:
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- Screwing
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- Screwing
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useSound:
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useSound:
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collection: Screwdriver
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collection: Screwdriver
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- type: entity
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name: Cybersun pen
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parent: [BaseAdvancedPen, BaseSyndicateContraband]
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id: CyberPen
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description: A high-tech pen straight from Cybersun's legal department, capable of refracting hard-light at impossible angles through its diamond tip in order to write. So powerful, it's even able to rewrite officially stamped documents should the need arise.
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components:
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- type: Sprite
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state: overpriced_pen
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- type: Item
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heldPrefix: overpriced_pen
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- type: entity
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name: CentComm pen
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parent: [BaseAdvancedPen, BaseCommandContraband]
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id: PenCentcom
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description: In an attempt to keep up with the "power" of the cybersun bureaucracy, NT made a replica of cyber pen, in their corporate style.
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components:
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- type: Sprite
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state: pen_centcom
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- type: Item
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heldPrefix: pen_centcom
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- type: entity
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- type: entity
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name: captain's fountain pen
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name: captain's fountain pen
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parent: PenEmbeddable
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parent: PenEmbeddable
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@@ -94,17 +110,6 @@
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- type: Sprite
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- type: Sprite
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state: pen_cap
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state: pen_cap
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- type: entity
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name: CentComm pen
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parent: CyberPen
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id: PenCentcom
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description: In an attempt to keep up with the "power" of the cybersun bureaucracy, NT made a replica of cyber pen, in their corporate style.
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components:
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- type: Sprite
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state: pen_centcom
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- type: Item
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heldPrefix: pen_centcom
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- type: entity
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- type: entity
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name: hop's fountain pen
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name: hop's fountain pen
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parent: PenEmbeddable
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parent: PenEmbeddable
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@@ -199,10 +199,10 @@
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- type: Appearance
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- type: Appearance
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- type: entity
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- type: entity
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name: laser rifle
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name: practice laser rifle
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parent: [BaseWeaponBattery, BaseGunWieldable, BaseRestrictedContraband]
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parent: [BaseWeaponBattery, BaseGunWieldable]
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id: WeaponLaserCarbine
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id: WeaponLaserCarbinePractice
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description: Favoured by Nanotrasen Security for being cheap and easy to use.
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description: This modified laser rifle fires nearly harmless beams in the 40-watt range, for target practice.
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components:
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components:
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- type: Sprite
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- type: Sprite
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sprite: Objects/Weapons/Guns/Battery/laser_gun.rsi
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sprite: Objects/Weapons/Guns/Battery/laser_gun.rsi
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@@ -214,28 +214,28 @@
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shader: unshaded
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shader: unshaded
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- type: Clothing
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- type: Clothing
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sprite: Objects/Weapons/Guns/Battery/laser_gun.rsi
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sprite: Objects/Weapons/Guns/Battery/laser_gun.rsi
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- type: StaticPrice
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price: 420
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- type: Gun
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- type: Gun
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selectedMode: SemiAuto
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selectedMode: SemiAuto
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availableModes:
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availableModes:
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- SemiAuto
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- SemiAuto
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- type: HitscanBatteryAmmoProvider
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proto: RedLaser
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fireCost: 62.5
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- type: entity
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name: practice laser rifle
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parent: WeaponLaserCarbine
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id: WeaponLaserCarbinePractice
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description: This modified laser rifle fires nearly harmless beams in the 40-watt range, for target practice.
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components:
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- type: HitscanBatteryAmmoProvider
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- type: HitscanBatteryAmmoProvider
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proto: RedLaserPractice
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proto: RedLaserPractice
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fireCost: 62.5
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fireCost: 62.5
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- type: StaticPrice
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- type: StaticPrice
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price: 300
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price: 300
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- type: entity
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name: laser rifle
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parent: [WeaponLaserCarbinePractice, BaseGunWieldable, BaseRestrictedContraband]
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id: WeaponLaserCarbine
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description: Favoured by Nanotrasen Security for being cheap and easy to use.
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components:
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- type: StaticPrice
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price: 420
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- type: HitscanBatteryAmmoProvider
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proto: RedLaser
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fireCost: 62.5
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- type: entity
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- type: entity
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name: pulse pistol
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name: pulse pistol
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parent: BaseWeaponBatterySmall
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parent: BaseWeaponBatterySmall
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@@ -406,46 +406,71 @@
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zeroVisible: true
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zeroVisible: true
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- type: Appearance
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- type: Appearance
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- type: entity
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name: practice disabler
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parent: BaseWeaponBatterySmall
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id: WeaponDisablerPractice
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description: A self-defense weapon that exhausts organic targets, weakening them until they collapse. This one has been undertuned for cadets making it mostly harmless.
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components:
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- type: Sprite
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sprite: Objects/Weapons/Guns/Battery/practice_disabler.rsi
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layers:
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- state: base
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map: ["enum.GunVisualLayers.Base"]
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- state: mag-unshaded-0
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map: ["enum.GunVisualLayers.MagUnshaded"]
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shader: unshaded
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- type: Clothing
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sprite: Objects/Weapons/Guns/Battery/practice_disabler.rsi
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quickEquip: false
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slots:
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- Belt
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- type: Appearance
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- type: MagazineVisuals
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magState: mag
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steps: 5
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zeroVisible: true
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- type: StaticPrice
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price: 100
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- type: Gun
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fireRate: 2
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soundGunshot:
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path: /Audio/Weapons/Guns/Gunshots/taser2.ogg
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- type: ProjectileBatteryAmmoProvider
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proto: BulletDisablerPractice
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fireCost: 100
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- type: Tag
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tags:
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- Taser
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- Sidearm
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- type: entity
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- type: entity
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name: disabler
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name: disabler
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parent: [ BaseWeaponBatterySmall, BaseSecurityCommandContraband ]
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parent: [ WeaponDisablerPractice, BaseSecurityCommandContraband ]
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id: WeaponDisabler
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id: WeaponDisabler
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description: A self-defense weapon that exhausts organic targets, weakening them until they collapse.
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description: A self-defense weapon that exhausts organic targets, weakening them until they collapse.
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components:
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components:
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- type: Tag
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- type: Sprite
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tags:
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sprite: Objects/Weapons/Guns/Battery/disabler.rsi
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- Taser
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layers:
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- Sidearm
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- state: base
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- type: Sprite
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map: ["enum.GunVisualLayers.Base"]
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sprite: Objects/Weapons/Guns/Battery/disabler.rsi
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- state: mag-unshaded-0
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layers:
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map: ["enum.GunVisualLayers.MagUnshaded"]
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- state: base
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shader: unshaded
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map: ["enum.GunVisualLayers.Base"]
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- type: Clothing
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||||||
- state: mag-unshaded-0
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sprite: Objects/Weapons/Guns/Battery/disabler.rsi
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map: ["enum.GunVisualLayers.MagUnshaded"]
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quickEquip: false
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||||||
shader: unshaded
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slots:
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- type: Clothing
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- suitStorage
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sprite: Objects/Weapons/Guns/Battery/disabler.rsi
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- Belt
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quickEquip: false
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- type: ProjectileBatteryAmmoProvider
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slots:
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proto: BulletDisabler
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- suitStorage
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fireCost: 100
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- Belt
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- type: GuideHelp
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||||||
- type: Gun
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guides:
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fireRate: 2
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- Security
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soundGunshot:
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- Antagonists
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path: /Audio/Weapons/Guns/Gunshots/taser2.ogg
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|
||||||
- type: ProjectileBatteryAmmoProvider
|
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||||||
proto: BulletDisabler
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|
||||||
fireCost: 100
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|
||||||
- type: MagazineVisuals
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||||||
magState: mag
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||||||
steps: 5
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||||||
zeroVisible: true
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||||||
- type: Appearance
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|
||||||
- type: GuideHelp
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guides:
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- Security
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||||||
- Antagonists
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||||||
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||||||
- type: entity
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- type: entity
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||||||
name: disabler SMG
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name: disabler SMG
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||||||
@@ -485,31 +510,6 @@
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|||||||
- type: StaticPrice
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- type: StaticPrice
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||||||
price: 260
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price: 260
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||||||
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||||||
- type: entity
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|
||||||
name: practice disabler
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|
||||||
parent: WeaponDisabler
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||||||
id: WeaponDisablerPractice
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|
||||||
description: A self-defense weapon that exhausts organic targets, weakening them until they collapse. This one has been undertuned for cadets making it mostly harmless.
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||||||
components:
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||||||
- type: Sprite
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||||||
sprite: Objects/Weapons/Guns/Battery/practice_disabler.rsi
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|
||||||
layers:
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||||||
- state: base
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||||||
map: ["enum.GunVisualLayers.Base"]
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||||||
- state: mag-unshaded-0
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||||||
map: ["enum.GunVisualLayers.MagUnshaded"]
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||||||
shader: unshaded
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||||||
- type: Clothing
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||||||
sprite: Objects/Weapons/Guns/Battery/practice_disabler.rsi
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|
||||||
quickEquip: false
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|
||||||
slots:
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|
||||||
- Belt
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|
||||||
- type: StaticPrice
|
|
||||||
price: 100
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|
||||||
- type: ProjectileBatteryAmmoProvider
|
|
||||||
proto: BulletDisablerPractice
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|
||||||
fireCost: 100
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|
||||||
|
|
||||||
- type: entity
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- type: entity
|
||||||
name: taser
|
name: taser
|
||||||
parent: [ BaseWeaponBatterySmall, BaseRestrictedContraband ]
|
parent: [ BaseWeaponBatterySmall, BaseRestrictedContraband ]
|
||||||
|
|||||||
@@ -53,7 +53,7 @@
|
|||||||
|
|
||||||
- type: entity
|
- type: entity
|
||||||
name: AKMS
|
name: AKMS
|
||||||
parent: [BaseWeaponRifle, BaseMinorContraband]
|
parent: [BaseWeaponRifle, BaseMajorContraband]
|
||||||
id: WeaponRifleAk
|
id: WeaponRifleAk
|
||||||
description: An iconic weapon of war. Uses .30 rifle ammo.
|
description: An iconic weapon of war. Uses .30 rifle ammo.
|
||||||
components:
|
components:
|
||||||
|
|||||||
@@ -1,8 +1,7 @@
|
|||||||
- type: entity
|
- type: entity
|
||||||
name: energy sword
|
id: BaseMeleeWeaponEnergy # more generic naming in case someone makes like, idk, an energy axe
|
||||||
parent: [BaseItem, BaseSyndicateContraband]
|
parent: BaseItem
|
||||||
id: EnergySword
|
abstract: true
|
||||||
description: A very loud & dangerous sword with a beam made of pure, concentrated plasma. Cuts through unarmored targets like butter.
|
|
||||||
components:
|
components:
|
||||||
- type: EnergySword
|
- type: EnergySword
|
||||||
- type: ItemToggle
|
- type: ItemToggle
|
||||||
@@ -38,19 +37,10 @@
|
|||||||
params:
|
params:
|
||||||
variation: 0.125
|
variation: 0.125
|
||||||
activatedDamage:
|
activatedDamage:
|
||||||
types:
|
types:
|
||||||
Slash: 15
|
Slash: 15
|
||||||
Heat: 15
|
Heat: 15
|
||||||
Structural: 20
|
Structural: 20
|
||||||
- type: Sprite
|
|
||||||
sprite: Objects/Weapons/Melee/e_sword.rsi
|
|
||||||
layers:
|
|
||||||
- state: e_sword
|
|
||||||
- state: e_sword_blade
|
|
||||||
color: "#FFFFFF"
|
|
||||||
visible: false
|
|
||||||
shader: unshaded
|
|
||||||
map: [ "blade" ]
|
|
||||||
- type: MeleeWeapon
|
- type: MeleeWeapon
|
||||||
wideAnimationRotation: -135
|
wideAnimationRotation: -135
|
||||||
attackRate: 1
|
attackRate: 1
|
||||||
@@ -59,7 +49,6 @@
|
|||||||
Blunt: 4.5
|
Blunt: 4.5
|
||||||
- type: Item
|
- type: Item
|
||||||
size: Small
|
size: Small
|
||||||
sprite: Objects/Weapons/Melee/e_sword-inhands.rsi
|
|
||||||
- type: UseDelay
|
- type: UseDelay
|
||||||
delay: 1.0
|
delay: 1.0
|
||||||
- type: PointLight
|
- type: PointLight
|
||||||
@@ -82,9 +71,27 @@
|
|||||||
- type: IgnitionSource
|
- type: IgnitionSource
|
||||||
temperature: 700
|
temperature: 700
|
||||||
|
|
||||||
|
- type: entity
|
||||||
|
name: energy sword
|
||||||
|
parent: [BaseMeleeWeaponEnergy, BaseSyndicateContraband]
|
||||||
|
id: EnergySword
|
||||||
|
description: A very loud & dangerous sword with a beam made of pure, concentrated plasma. Cuts through unarmored targets like butter.
|
||||||
|
components:
|
||||||
|
- type: Sprite
|
||||||
|
sprite: Objects/Weapons/Melee/e_sword.rsi
|
||||||
|
layers:
|
||||||
|
- state: e_sword
|
||||||
|
- state: e_sword_blade
|
||||||
|
color: "#FFFFFF"
|
||||||
|
visible: false
|
||||||
|
shader: unshaded
|
||||||
|
map: [ "blade" ]
|
||||||
|
- type: Item
|
||||||
|
sprite: Objects/Weapons/Melee/e_sword-inhands.rsi
|
||||||
|
|
||||||
- type: entity
|
- type: entity
|
||||||
name: energy dagger
|
name: energy dagger
|
||||||
parent: EnergySword
|
parent: [BaseMeleeWeaponEnergy, BaseSyndicateContraband]
|
||||||
id: EnergyDaggerLoud
|
id: EnergyDaggerLoud
|
||||||
description: A not as loud and dangerous dagger with a beam made of pure, concentrated plasma. This one is completely undisguised.
|
description: A not as loud and dangerous dagger with a beam made of pure, concentrated plasma. This one is completely undisguised.
|
||||||
components:
|
components:
|
||||||
@@ -139,30 +146,16 @@
|
|||||||
- type: Item
|
- type: Item
|
||||||
size: Tiny
|
size: Tiny
|
||||||
sprite: Objects/Weapons/Melee/e_dagger_loud.rsi
|
sprite: Objects/Weapons/Melee/e_dagger_loud.rsi
|
||||||
- type: UseDelay
|
|
||||||
delay: 1.0
|
|
||||||
- type: PointLight
|
- type: PointLight
|
||||||
enabled: false
|
enabled: false
|
||||||
radius: 1.5
|
radius: 1.5
|
||||||
energy: 1.5
|
energy: 1.5
|
||||||
color: white
|
color: white
|
||||||
netsync: false
|
netsync: false
|
||||||
- type: Appearance
|
|
||||||
- type: ToggleableLightVisuals
|
|
||||||
spriteLayer: blade
|
|
||||||
inhandVisuals:
|
|
||||||
left:
|
|
||||||
- state: inhand-left-blade
|
|
||||||
shader: unshaded
|
|
||||||
right:
|
|
||||||
- state: inhand-right-blade
|
|
||||||
shader: unshaded
|
|
||||||
- type: DisarmMalus
|
|
||||||
malus: 0
|
|
||||||
|
|
||||||
- type: entity
|
- type: entity
|
||||||
name: pen
|
name: pen
|
||||||
parent: EnergyDaggerLoud
|
parent: BaseMeleeWeaponEnergy
|
||||||
id: EnergyDagger
|
id: EnergyDagger
|
||||||
suffix: E-Dagger
|
suffix: E-Dagger
|
||||||
description: 'A dark ink pen.'
|
description: 'A dark ink pen.'
|
||||||
@@ -181,6 +174,26 @@
|
|||||||
path: /Audio/Weapons/ebladehum.ogg
|
path: /Audio/Weapons/ebladehum.ogg
|
||||||
params:
|
params:
|
||||||
volume: -6
|
volume: -6
|
||||||
|
- type: ItemToggleMeleeWeapon
|
||||||
|
activatedSoundOnSwing:
|
||||||
|
path: /Audio/Weapons/eblademiss.ogg
|
||||||
|
params:
|
||||||
|
volume: -3
|
||||||
|
variation: 0.250
|
||||||
|
activatedDamage:
|
||||||
|
types:
|
||||||
|
Slash: 10
|
||||||
|
Heat: 10
|
||||||
|
- type: ComponentToggler
|
||||||
|
components:
|
||||||
|
- type: Sharp
|
||||||
|
- type: DisarmMalus
|
||||||
|
malus: 0.4
|
||||||
|
- type: Execution
|
||||||
|
doAfterDuration: 4.0
|
||||||
|
- type: Contraband
|
||||||
|
severity: Syndicate
|
||||||
|
allowedDepartments: null
|
||||||
- type: Sprite
|
- type: Sprite
|
||||||
sprite: Objects/Weapons/Melee/e_dagger.rsi
|
sprite: Objects/Weapons/Melee/e_dagger.rsi
|
||||||
layers:
|
layers:
|
||||||
@@ -193,6 +206,19 @@
|
|||||||
- type: Item
|
- type: Item
|
||||||
size: Tiny
|
size: Tiny
|
||||||
sprite: Objects/Weapons/Melee/e_dagger.rsi
|
sprite: Objects/Weapons/Melee/e_dagger.rsi
|
||||||
|
- type: PointLight
|
||||||
|
enabled: false
|
||||||
|
radius: 1.5
|
||||||
|
energy: 1.5
|
||||||
|
color: white
|
||||||
|
netsync: false
|
||||||
|
- type: MeleeWeapon
|
||||||
|
wideAnimationRotation: 145
|
||||||
|
attackRate: 1
|
||||||
|
hidden: true
|
||||||
|
damage:
|
||||||
|
types:
|
||||||
|
Blunt: 1
|
||||||
- type: Tag
|
- type: Tag
|
||||||
tags:
|
tags:
|
||||||
- Write
|
- Write
|
||||||
@@ -217,7 +243,7 @@
|
|||||||
|
|
||||||
- type: entity
|
- type: entity
|
||||||
name: energy cutlass
|
name: energy cutlass
|
||||||
parent: EnergySword
|
parent: [BaseMeleeWeaponEnergy, BaseMajorContraband]
|
||||||
id: EnergyCutlass
|
id: EnergyCutlass
|
||||||
description: An exotic energy weapon.
|
description: An exotic energy weapon.
|
||||||
components:
|
components:
|
||||||
@@ -237,21 +263,11 @@
|
|||||||
shader: unshaded
|
shader: unshaded
|
||||||
map: [ "blade" ]
|
map: [ "blade" ]
|
||||||
- type: Item
|
- type: Item
|
||||||
size: Small
|
|
||||||
sprite: Objects/Weapons/Melee/e_cutlass.rsi
|
sprite: Objects/Weapons/Melee/e_cutlass.rsi
|
||||||
- type: ToggleableLightVisuals
|
|
||||||
spriteLayer: blade
|
|
||||||
inhandVisuals:
|
|
||||||
left:
|
|
||||||
- state: inhand-left-blade
|
|
||||||
shader: unshaded
|
|
||||||
right:
|
|
||||||
- state: inhand-right-blade
|
|
||||||
shader: unshaded
|
|
||||||
|
|
||||||
- type: entity
|
- type: entity
|
||||||
name: double-bladed energy sword
|
name: double-bladed energy sword
|
||||||
parent: EnergySword
|
parent: [BaseMeleeWeaponEnergy, BaseSyndicateContraband]
|
||||||
id: EnergySwordDouble
|
id: EnergySwordDouble
|
||||||
description: Syndicate Command Interns thought that having one blade on the energy sword was not enough. This can be stored in pockets.
|
description: Syndicate Command Interns thought that having one blade on the energy sword was not enough. This can be stored in pockets.
|
||||||
components:
|
components:
|
||||||
@@ -312,17 +328,6 @@
|
|||||||
- type: Reflect
|
- type: Reflect
|
||||||
reflectProb: .75
|
reflectProb: .75
|
||||||
spread: 75
|
spread: 75
|
||||||
- type: UseDelay
|
|
||||||
delay: 1
|
|
||||||
- type: ToggleableLightVisuals
|
|
||||||
spriteLayer: blade
|
|
||||||
inhandVisuals:
|
|
||||||
left:
|
|
||||||
- state: inhand-left-blade
|
|
||||||
shader: unshaded
|
|
||||||
right:
|
|
||||||
- state: inhand-right-blade
|
|
||||||
shader: unshaded
|
|
||||||
|
|
||||||
- type: entity
|
- type: entity
|
||||||
suffix: One-Handed, For Borgs
|
suffix: One-Handed, For Borgs
|
||||||
|
|||||||
@@ -43,7 +43,7 @@
|
|||||||
|
|
||||||
- type: entity
|
- type: entity
|
||||||
name: katana
|
name: katana
|
||||||
parent: [ BaseSword, BaseMinorContraband ]
|
parent: [ BaseSword, BaseMajorContraband ]
|
||||||
id: Katana
|
id: Katana
|
||||||
description: Ancient craftwork made with not so ancient plasteel.
|
description: Ancient craftwork made with not so ancient plasteel.
|
||||||
components:
|
components:
|
||||||
@@ -93,7 +93,7 @@
|
|||||||
|
|
||||||
- type: entity
|
- type: entity
|
||||||
name: machete
|
name: machete
|
||||||
parent: [ BaseSword, BaseMinorContraband ]
|
parent: [ BaseSword, BaseMajorContraband ]
|
||||||
id: Machete
|
id: Machete
|
||||||
description: A large, vicious looking blade.
|
description: A large, vicious looking blade.
|
||||||
components:
|
components:
|
||||||
@@ -114,7 +114,7 @@
|
|||||||
|
|
||||||
- type: entity
|
- type: entity
|
||||||
name: claymore
|
name: claymore
|
||||||
parent: [ BaseSword, BaseMinorContraband ]
|
parent: [ BaseSword, BaseMajorContraband ]
|
||||||
id: Claymore
|
id: Claymore
|
||||||
description: An ancient war blade.
|
description: An ancient war blade.
|
||||||
components:
|
components:
|
||||||
@@ -136,7 +136,7 @@
|
|||||||
|
|
||||||
- type: entity
|
- type: entity
|
||||||
name: cutlass
|
name: cutlass
|
||||||
parent: [ BaseSword, BaseMinorContraband ]
|
parent: [ BaseSword, BaseMajorContraband ]
|
||||||
id: Cutlass
|
id: Cutlass
|
||||||
description: A wickedly curved blade, often seen in the hands of space pirates.
|
description: A wickedly curved blade, often seen in the hands of space pirates.
|
||||||
components:
|
components:
|
||||||
@@ -157,7 +157,7 @@
|
|||||||
|
|
||||||
- type: entity
|
- type: entity
|
||||||
name: Throngler
|
name: Throngler
|
||||||
parent: [ BaseSword, BaseMinorContraband ]
|
parent: [ BaseSword, BaseMajorContraband ]
|
||||||
id: Throngler
|
id: Throngler
|
||||||
description: Why would you make this?
|
description: Why would you make this?
|
||||||
components:
|
components:
|
||||||
|
|||||||
@@ -60,6 +60,14 @@
|
|||||||
- type: Contraband
|
- type: Contraband
|
||||||
allowedDepartments: [ Security, Science, Command ]
|
allowedDepartments: [ Security, Science, Command ]
|
||||||
|
|
||||||
|
- type: entity
|
||||||
|
id: BaseSecurityEngineeringContraband
|
||||||
|
parent: BaseRestrictedContraband
|
||||||
|
abstract: true
|
||||||
|
components:
|
||||||
|
- type: Contraband
|
||||||
|
allowedDepartments: [ Security, Engineering ]
|
||||||
|
|
||||||
- type: entity
|
- type: entity
|
||||||
id: BaseEngineeringContraband
|
id: BaseEngineeringContraband
|
||||||
parent: BaseRestrictedContraband
|
parent: BaseRestrictedContraband
|
||||||
|
|||||||
Reference in New Issue
Block a user