Implemented storage button on Inventory

Adds a small button on the bottom right of Storage items when inside the inventory. When the button is pressed it opens the Storage UI.
This commit is contained in:
ShadowCommander
2019-07-29 13:32:04 -07:00
parent bb20243b05
commit d9628d39eb
7 changed files with 56 additions and 7 deletions

View File

@@ -138,6 +138,11 @@ namespace Content.Client.GameObjects
SendNetworkMessage(equipmessage);
}
public void SendOpenStorageUIMessage(Slots slot)
{
SendNetworkMessage(new OpenSlotStorageUIMessage(slot));
}
public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null,
IComponent component = null)
{

View File

@@ -1,4 +1,5 @@
using System.Collections.Generic;
using Content.Client.GameObjects.Components.Storage;
using Content.Client.Utility;
using JetBrains.Annotations;
using Robust.Client.Interfaces.GameObjects.Components;
@@ -55,7 +56,8 @@ namespace Content.Client.GameObjects
var storageTexture = _resourceCache.GetTexture($"/Textures/UserInterface/Inventory/back.png");
variable = new InventoryButton(slot, texture, storageTexture)
{
OnPressed = AddToInventory
OnPressed = AddToInventory,
OnStoragePressed = OpenStorage
};
_inventoryButtons[slot].Add(variable);
}
@@ -90,11 +92,13 @@ namespace Content.Client.GameObjects
}
entity.TryGetComponent(out ISpriteComponent sprite);
var hasInventory = entity.HasComponent<ClientStorageComponent>();
foreach (var button in buttons)
{
button.SpriteView.Sprite = sprite;
button.OnPressed = RemoveFromInventory;
button.StorageButton.Visible = hasInventory;
}
}
@@ -111,6 +115,7 @@ namespace Content.Client.GameObjects
{
button.SpriteView.Sprite = null;
button.OnPressed = AddToInventory;
button.StorageButton.Visible = false;
}
}

View File

@@ -13,8 +13,10 @@ namespace Content.Client.GameObjects
public BaseButton Button { get; }
public SpriteView SpriteView { get; }
public BaseButton StorageButton { get; }
public Action<BaseButton.ButtonEventArgs> OnPressed { get; set; }
public Action<BaseButton.ButtonEventArgs> OnStoragePressed { get; set; }
public InventoryButton(EquipmentSlotDefines.Slots slot, Texture texture, Texture storageTexture)
{
@@ -36,7 +38,7 @@ namespace Content.Client.GameObjects
Scale = (2, 2)
});
AddChild(Button = new TextureButton
AddChild(StorageButton = new TextureButton
{
TextureNormal = storageTexture,
Scale = (0.75f, 0.75f),
@@ -44,6 +46,8 @@ namespace Content.Client.GameObjects
SizeFlagsVertical = SizeFlags.ShrinkEnd,
Visible = false
});
StorageButton.OnPressed += e => OnStoragePressed?.Invoke(e);
}
}
}

View File

@@ -75,5 +75,13 @@ namespace Content.Client.GameObjects
Owner.SendEquipMessage(control.Slot);
}
protected void OpenStorage(BaseButton.ButtonEventArgs args)
{
args.Button.Pressed = false;
var control = (InventoryButton)args.Button.Parent;
Owner.SendOpenStorageUIMessage(control.Slot);
}
}
}

View File

@@ -262,6 +262,12 @@ namespace Content.Server.GameObjects
if (playerentity == Owner)
HandleInventoryMessage(msg);
break;
case OpenSlotStorageUIMessage msg:
ItemComponent item = GetSlotItem(msg.Slot);
ServerStorageComponent storage;
if (item.Owner.TryGetComponent(out storage))
storage.OpenStorageUI(Owner);
break;
}
}

View File

@@ -33,6 +33,7 @@ namespace Content.Server.GameObjects
[Dependency] private readonly IMapManager _mapManager;
[Dependency] private readonly IPlayerManager _playerManager;
[Dependency] private readonly IEntityManager _entityManager;
[Dependency] private readonly IEntitySystemManager _entitySystemManager;
#pragma warning restore 649
private Container storage;
@@ -173,12 +174,18 @@ namespace Content.Server.GameObjects
bool IUse.UseEntity(UseEntityEventArgs eventArgs)
{
_ensureInitialCalculated();
var user_session = eventArgs.User.GetComponent<BasicActorComponent>().playerSession;
OpenStorageUI(eventArgs.User);
return false;
}
public void OpenStorageUI(IEntity Character)
{
_ensureInitialCalculated();
var user_session = Character.GetComponent<BasicActorComponent>().playerSession;
Logger.DebugS("Storage", "Storage (UID {0}) \"used\" by player session (UID {1}).", Owner.Uid, user_session.AttachedEntityUid);
SubscribeSession(user_session);
SendNetworkMessage(new OpenStorageUIMessage(), user_session.ConnectedClient);
UpdateClientInventory(user_session);
return false;
}
/// <summary>
@@ -300,18 +307,17 @@ namespace Content.Server.GameObjects
entity.GetComponent<ITransformComponent>().WorldPosition = ourtransform.WorldPosition;
}
}
}
break;
}
case CloseStorageUIMessage _:
{
var session = _playerManager.GetSessionByChannel(netChannel);
UnsubscribeSession(session);
}
break;
}
}
}
/// <inheritdoc />
void IActivate.Activate(ActivateEventArgs eventArgs)

View File

@@ -78,5 +78,20 @@ namespace Content.Shared.GameObjects
Unequip = 1
}
}
/// <summary>
/// Component message for opening the Storage UI of item in Slot
/// </summary>
[Serializable, NetSerializable]
public class OpenSlotStorageUIMessage : ComponentMessage
{
public Slots Slot;
public OpenSlotStorageUIMessage(Slots slot)
{
Directed = true;
Slot = slot;
}
}
}
}