Adds a small button on the bottom right of Storage items when inside the inventory. When the button is pressed it opens the Storage UI.
88 lines
2.3 KiB
C#
88 lines
2.3 KiB
C#
using System;
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using Content.Client.UserInterface;
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using Content.Shared.GameObjects.Components.Inventory;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Client.GameObjects
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{
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public abstract class InventoryInterfaceController : IDisposable
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{
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// ReSharper disable once UnassignedGetOnlyAutoProperty
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[field: Dependency] protected IGameHud GameHud { get; }
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protected InventoryInterfaceController(ClientInventoryComponent owner)
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{
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Owner = owner;
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}
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public virtual void Initialize()
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{
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}
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public abstract SS14Window Window { get; }
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protected ClientInventoryComponent Owner { get; }
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public virtual void PlayerAttached()
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{
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GameHud.InventoryButtonVisible = true;
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GameHud.InventoryButtonToggled = b =>
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{
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if (b)
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{
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Window.Open();
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}
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else
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{
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Window.Close();
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}
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};
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}
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public virtual void PlayerDetached()
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{
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GameHud.InventoryButtonVisible = false;
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Window.Close();
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}
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public virtual void Dispose()
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{
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}
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public virtual void AddToSlot(EquipmentSlotDefines.Slots slot, IEntity entity)
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{
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}
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public virtual void RemoveFromSlot(EquipmentSlotDefines.Slots slot)
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{
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}
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protected void RemoveFromInventory(BaseButton.ButtonEventArgs args)
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{
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args.Button.Pressed = false;
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var control = (InventoryButton) args.Button.Parent;
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Owner.SendUnequipMessage(control.Slot);
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}
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protected void AddToInventory(BaseButton.ButtonEventArgs args)
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{
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args.Button.Pressed = false;
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var control = (InventoryButton) args.Button.Parent;
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Owner.SendEquipMessage(control.Slot);
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}
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protected void OpenStorage(BaseButton.ButtonEventArgs args)
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{
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args.Button.Pressed = false;
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var control = (InventoryButton)args.Button.Parent;
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Owner.SendOpenStorageUIMessage(control.Slot);
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}
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}
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}
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