Move ButtonBar view out of GameHud into GameHud.ButtonBar (#6491)
This commit is contained in:
230
Content.Client/HUD/UI/TopButton.cs
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230
Content.Client/HUD/UI/TopButton.cs
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using System.Diagnostics.CodeAnalysis;
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using Robust.Client.Graphics;
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using Robust.Client.Input;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.Input;
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using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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using Robust.Shared.Utility;
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namespace Content.Client.HUD.UI;
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internal sealed class TopButton : ContainerButton
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{
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public const string StyleClassLabelTopButton = "topButtonLabel";
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public const string StyleClassRedTopButton = "topButtonLabel";
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private const float CustomTooltipDelay = 0.4f;
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private static readonly Color ColorNormal = Color.FromHex("#7b7e9e");
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private static readonly Color ColorRedNormal = Color.FromHex("#FEFEFE");
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private static readonly Color ColorHovered = Color.FromHex("#9699bb");
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private static readonly Color ColorRedHovered = Color.FromHex("#FFFFFF");
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private static readonly Color ColorPressed = Color.FromHex("#789B8C");
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private const float VertPad = 8f;
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private Color NormalColor => HasStyleClass(StyleClassRedTopButton) ? ColorRedNormal : ColorNormal;
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private Color HoveredColor => HasStyleClass(StyleClassRedTopButton) ? ColorRedHovered : ColorHovered;
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private readonly TextureRect _textureRect;
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private readonly Label _label;
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private readonly BoundKeyFunction _function;
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private readonly IInputManager _inputManager;
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public TopButton(Texture texture, BoundKeyFunction function, IInputManager inputManager)
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{
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_function = function;
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_inputManager = inputManager;
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TooltipDelay = CustomTooltipDelay;
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AddChild(
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new BoxContainer
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{
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Orientation = BoxContainer.LayoutOrientation.Vertical,
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Children =
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{
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(_textureRect = new TextureRect
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{
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TextureScale = (0.5f, 0.5f),
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Texture = texture,
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HorizontalAlignment = HAlignment.Center,
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VerticalAlignment = VAlignment.Center,
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VerticalExpand = true,
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Margin = new Thickness(0, VertPad),
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ModulateSelfOverride = NormalColor,
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Stretch = TextureRect.StretchMode.KeepCentered
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}),
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(_label = new Label
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{
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Text = ShortKeyName(_function),
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HorizontalAlignment = HAlignment.Center,
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ModulateSelfOverride = NormalColor,
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StyleClasses = {StyleClassLabelTopButton}
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})
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}
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}
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);
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ToggleMode = true;
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}
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protected override void EnteredTree()
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{
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_inputManager.OnKeyBindingAdded += OnKeyBindingChanged;
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_inputManager.OnKeyBindingRemoved += OnKeyBindingChanged;
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_inputManager.OnInputModeChanged += OnKeyBindingChanged;
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}
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protected override void ExitedTree()
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{
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_inputManager.OnKeyBindingAdded -= OnKeyBindingChanged;
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_inputManager.OnKeyBindingRemoved -= OnKeyBindingChanged;
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_inputManager.OnInputModeChanged -= OnKeyBindingChanged;
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}
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private void OnKeyBindingChanged(IKeyBinding obj)
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{
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_label.Text = ShortKeyName(_function);
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}
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private void OnKeyBindingChanged()
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{
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_label.Text = ShortKeyName(_function);
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}
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private string ShortKeyName(BoundKeyFunction keyFunction)
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{
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// need to use shortened key names so they fit in the buttons.
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return TryGetShortKeyName(keyFunction, out var name) ? Loc.GetString(name) : " ";
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}
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private bool TryGetShortKeyName(BoundKeyFunction keyFunction, [NotNullWhen(true)] out string? name)
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{
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if (_inputManager.TryGetKeyBinding(keyFunction, out var binding))
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{
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// can't possibly fit a modifier key in the top button, so omit it
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var key = binding.BaseKey;
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if (binding.Mod1 != Keyboard.Key.Unknown || binding.Mod2 != Keyboard.Key.Unknown ||
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binding.Mod3 != Keyboard.Key.Unknown)
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{
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name = null;
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return false;
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}
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name = null;
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name = key switch
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{
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Keyboard.Key.Apostrophe => "'",
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Keyboard.Key.Comma => ",",
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Keyboard.Key.Delete => "Del",
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Keyboard.Key.Down => "Dwn",
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Keyboard.Key.Escape => "Esc",
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Keyboard.Key.Equal => "=",
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Keyboard.Key.Home => "Hom",
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Keyboard.Key.Insert => "Ins",
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Keyboard.Key.Left => "Lft",
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Keyboard.Key.Menu => "Men",
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Keyboard.Key.Minus => "-",
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Keyboard.Key.Num0 => "0",
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Keyboard.Key.Num1 => "1",
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Keyboard.Key.Num2 => "2",
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Keyboard.Key.Num3 => "3",
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Keyboard.Key.Num4 => "4",
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Keyboard.Key.Num5 => "5",
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Keyboard.Key.Num6 => "6",
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Keyboard.Key.Num7 => "7",
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Keyboard.Key.Num8 => "8",
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Keyboard.Key.Num9 => "9",
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Keyboard.Key.Pause => "||",
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Keyboard.Key.Period => ".",
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Keyboard.Key.Return => "Ret",
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Keyboard.Key.Right => "Rgt",
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Keyboard.Key.Slash => "/",
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Keyboard.Key.Space => "Spc",
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Keyboard.Key.Tab => "Tab",
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Keyboard.Key.Tilde => "~",
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Keyboard.Key.BackSlash => "\\",
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Keyboard.Key.BackSpace => "Bks",
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Keyboard.Key.LBracket => "[",
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Keyboard.Key.MouseButton4 => "M4",
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Keyboard.Key.MouseButton5 => "M5",
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Keyboard.Key.MouseButton6 => "M6",
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Keyboard.Key.MouseButton7 => "M7",
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Keyboard.Key.MouseButton8 => "M8",
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Keyboard.Key.MouseButton9 => "M9",
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Keyboard.Key.MouseLeft => "ML",
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Keyboard.Key.MouseMiddle => "MM",
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Keyboard.Key.MouseRight => "MR",
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Keyboard.Key.NumpadDecimal => "N.",
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Keyboard.Key.NumpadDivide => "N/",
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Keyboard.Key.NumpadEnter => "Ent",
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Keyboard.Key.NumpadMultiply => "*",
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Keyboard.Key.NumpadNum0 => "0",
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Keyboard.Key.NumpadNum1 => "1",
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Keyboard.Key.NumpadNum2 => "2",
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Keyboard.Key.NumpadNum3 => "3",
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Keyboard.Key.NumpadNum4 => "4",
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Keyboard.Key.NumpadNum5 => "5",
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Keyboard.Key.NumpadNum6 => "6",
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Keyboard.Key.NumpadNum7 => "7",
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Keyboard.Key.NumpadNum8 => "8",
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Keyboard.Key.NumpadNum9 => "9",
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Keyboard.Key.NumpadSubtract => "N-",
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Keyboard.Key.PageDown => "PgD",
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Keyboard.Key.PageUp => "PgU",
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Keyboard.Key.RBracket => "]",
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Keyboard.Key.SemiColon => ";",
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_ => DefaultShortKeyName(keyFunction)
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};
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return name != null;
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}
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name = null;
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return false;
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}
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private string? DefaultShortKeyName(BoundKeyFunction keyFunction)
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{
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var name = FormattedMessage.EscapeText(_inputManager.GetKeyFunctionButtonString(keyFunction));
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return name.Length > 3 ? null : name;
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}
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protected override void StylePropertiesChanged()
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{
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// colors of children depend on style, so ensure we update when style is changed
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base.StylePropertiesChanged();
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UpdateChildColors();
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}
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private void UpdateChildColors()
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{
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if (_label == null || _textureRect == null) return;
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switch (DrawMode)
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{
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case DrawModeEnum.Normal:
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_textureRect.ModulateSelfOverride = NormalColor;
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_label.ModulateSelfOverride = NormalColor;
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break;
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case DrawModeEnum.Pressed:
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_textureRect.ModulateSelfOverride = ColorPressed;
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_label.ModulateSelfOverride = ColorPressed;
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break;
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case DrawModeEnum.Hover:
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_textureRect.ModulateSelfOverride = HoveredColor;
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_label.ModulateSelfOverride = HoveredColor;
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break;
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case DrawModeEnum.Disabled:
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break;
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}
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}
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protected override void DrawModeChanged()
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{
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base.DrawModeChanged();
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UpdateChildColors();
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}
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}
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