Actually position gun sounds.
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@@ -82,7 +82,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
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projectile.Transform.LocalRotation = angle.Theta;
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projectile.Transform.LocalRotation = angle.Theta;
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// Sound!
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// Sound!
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IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<AudioSystem>().Play("/Audio/gunshot_c20.ogg");
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IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<AudioSystem>().Play("/Audio/gunshot_c20.ogg", user);
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}
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}
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}
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}
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}
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}
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