Actually position gun sounds.

This commit is contained in:
Pieter-Jan Briers
2019-03-19 22:41:19 +01:00
parent 5e7b03d251
commit d7ef38701b

View File

@@ -82,7 +82,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
projectile.Transform.LocalRotation = angle.Theta; projectile.Transform.LocalRotation = angle.Theta;
// Sound! // Sound!
IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<AudioSystem>().Play("/Audio/gunshot_c20.ogg"); IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<AudioSystem>().Play("/Audio/gunshot_c20.ogg", user);
} }
} }
} }