From d7ef38701b859f1c2c64369630c51244a13cb766 Mon Sep 17 00:00:00 2001 From: Pieter-Jan Briers Date: Tue, 19 Mar 2019 22:41:19 +0100 Subject: [PATCH] Actually position gun sounds. --- .../Components/Weapon/Ranged/Projectile/ProjectileWeapon.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Content.Server/GameObjects/Components/Weapon/Ranged/Projectile/ProjectileWeapon.cs b/Content.Server/GameObjects/Components/Weapon/Ranged/Projectile/ProjectileWeapon.cs index 4a3a05f582..b08b479da5 100644 --- a/Content.Server/GameObjects/Components/Weapon/Ranged/Projectile/ProjectileWeapon.cs +++ b/Content.Server/GameObjects/Components/Weapon/Ranged/Projectile/ProjectileWeapon.cs @@ -82,7 +82,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile projectile.Transform.LocalRotation = angle.Theta; // Sound! - IoCManager.Resolve().GetEntitySystem().Play("/Audio/gunshot_c20.ogg"); + IoCManager.Resolve().GetEntitySystem().Play("/Audio/gunshot_c20.ogg", user); } } }