Don't show Station Event announcements to players in the lobby. (#30886)
* Don't show Station Event announcements to players in the lobby. * fix pr --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
@@ -330,11 +330,41 @@ public sealed partial class ChatSystem : SharedChatSystem
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_chatManager.ChatMessageToAll(ChatChannel.Radio, message, wrappedMessage, default, false, true, colorOverride);
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if (playSound)
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{
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_audio.PlayGlobal(announcementSound?.GetSound() ?? DefaultAnnouncementSound, Filter.Broadcast(), true, AudioParams.Default.WithVolume(-2f));
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_audio.PlayGlobal(announcementSound == null ? DefaultAnnouncementSound : _audio.GetSound(announcementSound), Filter.Broadcast(), true, AudioParams.Default.WithVolume(-2f));
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}
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_adminLogger.Add(LogType.Chat, LogImpact.Low, $"Global station announcement from {sender}: {message}");
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}
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/// <summary>
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/// Dispatches an announcement to players selected by filter.
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/// </summary>
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/// <param name="filter">Filter to select players who will recieve the announcement</param>
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/// <param name="message">The contents of the message</param>
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/// <param name="source">The entity making the announcement (used to determine the station)</param>
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/// <param name="sender">The sender (Communications Console in Communications Console Announcement)</param>
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/// <param name="playDefaultSound">Play the announcement sound</param>
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/// <param name="announcementSound">Sound to play</param>
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/// <param name="colorOverride">Optional color for the announcement message</param>
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public void DispatchFilteredAnnouncement(
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Filter filter,
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string message,
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EntityUid? source = null,
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string? sender = null,
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bool playSound = true,
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SoundSpecifier? announcementSound = null,
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Color? colorOverride = null)
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{
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sender ??= Loc.GetString("chat-manager-sender-announcement");
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var wrappedMessage = Loc.GetString("chat-manager-sender-announcement-wrap-message", ("sender", sender), ("message", FormattedMessage.EscapeText(message)));
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_chatManager.ChatMessageToManyFiltered(filter, ChatChannel.Radio, message, wrappedMessage, source ?? default, false, true, colorOverride);
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if (playSound)
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{
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_audio.PlayGlobal(announcementSound?.ToString() ?? DefaultAnnouncementSound, filter, true, AudioParams.Default.WithVolume(-2f));
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}
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_adminLogger.Add(LogType.Chat, LogImpact.Low, $"Station Announcement from {sender}: {message}");
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}
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/// <summary>
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/// Dispatches an announcement on a specific station
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/// </summary>
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@@ -370,7 +400,7 @@ public sealed partial class ChatSystem : SharedChatSystem
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if (playDefaultSound)
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{
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_audio.PlayGlobal(announcementSound?.GetSound() ?? DefaultAnnouncementSound, filter, true, AudioParams.Default.WithVolume(-2f));
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_audio.PlayGlobal(announcementSound?.ToString() ?? DefaultAnnouncementSound, filter, true, AudioParams.Default.WithVolume(-2f));
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}
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_adminLogger.Add(LogType.Chat, LogImpact.Low, $"Station Announcement on {station} from {sender}: {message}");
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@@ -179,5 +179,11 @@ namespace Content.Server.GameTicking
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// update server info to reflect new ready count
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UpdateInfoText();
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}
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public bool UserHasJoinedGame(ICommonSession session)
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=> UserHasJoinedGame(session.UserId);
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public bool UserHasJoinedGame(NetUserId userId)
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=> PlayerGameStatuses[userId] == PlayerGameStatus.JoinedGame;
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}
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}
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@@ -1,5 +1,6 @@
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using Content.Server.Administration.Logs;
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using Content.Server.Chat.Systems;
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using Content.Server.GameTicking;
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using Content.Server.GameTicking.Rules;
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using Content.Server.Station.Systems;
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using Content.Server.StationEvents.Components;
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@@ -21,6 +22,7 @@ public abstract class StationEventSystem<T> : GameRuleSystem<T> where T : ICompo
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[Dependency] protected readonly ChatSystem ChatSystem = default!;
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[Dependency] protected readonly SharedAudioSystem Audio = default!;
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[Dependency] protected readonly StationSystem StationSystem = default!;
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[Dependency] protected readonly GameTicker GameTicker = default!;
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protected ISawmill Sawmill = default!;
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@@ -41,10 +43,13 @@ public abstract class StationEventSystem<T> : GameRuleSystem<T> where T : ICompo
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AdminLogManager.Add(LogType.EventAnnounced, $"Event added / announced: {ToPrettyString(uid)}");
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if (stationEvent.StartAnnouncement != null)
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ChatSystem.DispatchGlobalAnnouncement(Loc.GetString(stationEvent.StartAnnouncement), playSound: false, colorOverride: stationEvent.StartAnnouncementColor);
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// we don't want to send to players who aren't in game (i.e. in the lobby)
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Filter allPlayersInGame = Filter.Empty().AddWhere(GameTicker.UserHasJoinedGame);
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Audio.PlayGlobal(stationEvent.StartAudio, Filter.Broadcast(), true);
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if (stationEvent.StartAnnouncement != null)
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ChatSystem.DispatchFilteredAnnouncement(allPlayersInGame, Loc.GetString(stationEvent.StartAnnouncement), playSound: false, colorOverride: stationEvent.StartAnnouncementColor);
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Audio.PlayGlobal(stationEvent.StartAudio, allPlayersInGame, true);
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}
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/// <inheritdoc/>
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@@ -77,10 +82,13 @@ public abstract class StationEventSystem<T> : GameRuleSystem<T> where T : ICompo
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AdminLogManager.Add(LogType.EventStopped, $"Event ended: {ToPrettyString(uid)}");
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if (stationEvent.EndAnnouncement != null)
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ChatSystem.DispatchGlobalAnnouncement(Loc.GetString(stationEvent.EndAnnouncement), playSound: false, colorOverride: stationEvent.EndAnnouncementColor);
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// we don't want to send to players who aren't in game (i.e. in the lobby)
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Filter allPlayersInGame = Filter.Empty().AddWhere(GameTicker.UserHasJoinedGame);
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Audio.PlayGlobal(stationEvent.EndAudio, Filter.Broadcast(), true);
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if (stationEvent.EndAnnouncement != null)
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ChatSystem.DispatchFilteredAnnouncement(allPlayersInGame, Loc.GetString(stationEvent.EndAnnouncement), playSound: false, colorOverride: stationEvent.EndAnnouncementColor);
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Audio.PlayGlobal(stationEvent.EndAudio, allPlayersInGame, true);
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}
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/// <summary>
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