Anomaly cleanup (#14781)
This commit is contained in:
@@ -162,10 +162,9 @@ public sealed partial class AnomalySystem
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private void UpdateGenerator()
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{
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foreach (var (active, gen) in EntityQuery<GeneratingAnomalyGeneratorComponent, AnomalyGeneratorComponent>())
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var query = EntityQueryEnumerator<GeneratingAnomalyGeneratorComponent, AnomalyGeneratorComponent>();
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while (query.MoveNext(out var ent, out var active, out var gen))
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{
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var ent = active.Owner;
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if (Timing.CurTime < active.EndTime)
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continue;
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active.AudioStream?.Stop();
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@@ -27,41 +27,45 @@ public sealed partial class AnomalySystem
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private void OnScannerAnomalyShutdown(ref AnomalyShutdownEvent args)
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{
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foreach (var component in EntityQuery<AnomalyScannerComponent>())
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var query = EntityQueryEnumerator<AnomalyScannerComponent>();
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while (query.MoveNext(out var uid, out var component))
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{
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if (component.ScannedAnomaly != args.Anomaly)
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continue;
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_ui.TryCloseAll(component.Owner, AnomalyScannerUiKey.Key);
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_ui.TryCloseAll(uid, AnomalyScannerUiKey.Key);
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}
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}
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private void OnScannerAnomalySeverityChanged(ref AnomalySeverityChangedEvent args)
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{
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foreach (var component in EntityQuery<AnomalyScannerComponent>())
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var query = EntityQueryEnumerator<AnomalyScannerComponent>();
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while (query.MoveNext(out var uid, out var component))
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{
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if (component.ScannedAnomaly != args.Anomaly)
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continue;
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UpdateScannerUi(component.Owner, component);
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UpdateScannerUi(uid, component);
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}
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}
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private void OnScannerAnomalyStabilityChanged(ref AnomalyStabilityChangedEvent args)
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{
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foreach (var component in EntityQuery<AnomalyScannerComponent>())
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var query = EntityQueryEnumerator<AnomalyScannerComponent>();
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while (query.MoveNext(out var uid, out var component))
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{
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if (component.ScannedAnomaly != args.Anomaly)
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continue;
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UpdateScannerUi(component.Owner, component);
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UpdateScannerUi(uid, component);
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}
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}
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private void OnScannerAnomalyHealthChanged(ref AnomalyHealthChangedEvent args)
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{
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foreach (var component in EntityQuery<AnomalyScannerComponent>())
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var query = EntityQueryEnumerator<AnomalyScannerComponent>();
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while (query.MoveNext(out var uid, out var component))
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{
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if (component.ScannedAnomaly != args.Anomaly)
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continue;
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UpdateScannerUi(component.Owner, component);
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UpdateScannerUi(uid, component);
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}
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}
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@@ -100,10 +100,9 @@ public sealed partial class AnomalySystem
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private void OnVesselAnomalyShutdown(ref AnomalyShutdownEvent args)
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{
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foreach (var component in EntityQuery<AnomalyVesselComponent>())
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var query = EntityQueryEnumerator<AnomalyVesselComponent>();
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while (query.MoveNext(out var ent, out var component))
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{
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var ent = component.Owner;
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if (args.Anomaly != component.Anomaly)
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continue;
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@@ -118,9 +117,9 @@ public sealed partial class AnomalySystem
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private void OnVesselAnomalyStabilityChanged(ref AnomalyStabilityChangedEvent args)
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{
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foreach (var component in EntityQuery<AnomalyVesselComponent>())
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var query = EntityQueryEnumerator<AnomalyVesselComponent>();
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while (query.MoveNext(out var ent, out var component))
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{
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var ent = component.Owner;
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if (args.Anomaly != component.Anomaly)
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continue;
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@@ -171,9 +170,9 @@ public sealed partial class AnomalySystem
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private void UpdateVessels()
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{
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foreach (var vessel in EntityQuery<AnomalyVesselComponent>())
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var query = EntityQueryEnumerator<AnomalyVesselComponent>();
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while (query.MoveNext(out var vesselEnt, out var vessel))
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{
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var vesselEnt = vessel.Owner;
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if (vessel.Anomaly is not { } anomUid)
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continue;
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@@ -7,7 +7,6 @@ using Content.Server.Materials;
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using Content.Server.Radio.EntitySystems;
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using Content.Shared.Anomaly;
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using Content.Shared.Anomaly.Components;
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using Content.Shared.DoAfter;
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using Robust.Server.GameObjects;
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using Robust.Shared.Configuration;
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using Robust.Shared.Physics.Events;
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@@ -5,7 +5,7 @@ namespace Content.Server.Anomaly.Components;
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/// <summary>
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/// This is used for projectiles which affect anomalies through colliding with them.
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/// </summary>
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[RegisterComponent]
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[RegisterComponent, Access(typeof(SharedAnomalySystem))]
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public sealed class AnomalousParticleComponent : Component
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{
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/// <summary>
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@@ -1,4 +1,5 @@
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using Content.Shared.Materials;
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using Content.Shared.Anomaly;
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using Content.Shared.Materials;
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using Content.Shared.Radio;
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using Robust.Shared.Audio;
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using Robust.Shared.Prototypes;
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@@ -11,7 +12,7 @@ namespace Content.Server.Anomaly.Components;
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/// This is used for a machine that is able to generate
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/// anomalies randomly on the station.
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/// </summary>
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[RegisterComponent]
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[RegisterComponent, Access(typeof(SharedAnomalySystem))]
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public sealed class AnomalyGeneratorComponent : Component
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{
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/// <summary>
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@@ -1,4 +1,4 @@
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using System.Threading;
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using Content.Shared.Anomaly;
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using Robust.Shared.Audio;
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namespace Content.Server.Anomaly.Components;
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@@ -7,7 +7,7 @@ namespace Content.Server.Anomaly.Components;
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/// This is used for scanning anomalies and
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/// displaying information about them in the ui
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/// </summary>
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[RegisterComponent]
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[RegisterComponent, Access(typeof(SharedAnomalySystem))]
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public sealed class AnomalyScannerComponent : Component
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{
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/// <summary>
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@@ -1,4 +1,5 @@
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using Content.Shared.Construction.Prototypes;
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using Content.Shared.Anomaly;
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using Content.Shared.Construction.Prototypes;
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using Robust.Shared.Audio;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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@@ -11,7 +12,7 @@ namespace Content.Server.Anomaly.Components;
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/// they generate points for the selected server based on
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/// the anomaly's stability and severity.
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/// </summary>
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[RegisterComponent]
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[RegisterComponent, Access(typeof(SharedAnomalySystem))]
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public sealed class AnomalyVesselComponent : Component
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{
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/// <summary>
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@@ -1,9 +1,10 @@
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using Robust.Shared.Audio;
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using Content.Shared.Anomaly;
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using Robust.Shared.Audio;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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namespace Content.Server.Anomaly.Components;
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[RegisterComponent]
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[RegisterComponent, Access(typeof(SharedAnomalySystem))]
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public sealed class GeneratingAnomalyGeneratorComponent : Component
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{
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/// <summary>
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@@ -49,7 +49,7 @@ public sealed class PyroclasticAnomalySystem : EntitySystem
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{
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foreach (var ind in _atmosphere.GetAdjacentTiles(grid.Value, indices))
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{
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var mix = _atmosphere.GetTileMixture(grid, map, indices, true);
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var mix = _atmosphere.GetTileMixture(grid, map, ind, true);
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if (mix is not { })
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continue;
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@@ -65,10 +65,9 @@ public sealed class PyroclasticAnomalySystem : EntitySystem
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{
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base.Update(frameTime);
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foreach (var (pyro, anom, xform) in EntityQuery<PyroclasticAnomalyComponent, AnomalyComponent, TransformComponent>())
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var query = EntityQueryEnumerator<PyroclasticAnomalyComponent, AnomalyComponent, TransformComponent>();
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while (query.MoveNext(out var ent, out var pyro, out var anom, out var xform))
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{
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var ent = pyro.Owner;
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var grid = xform.GridUid;
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var map = xform.MapUid;
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var indices = _xform.GetGridOrMapTilePosition(ent, xform);
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@@ -13,7 +13,7 @@ namespace Content.Shared.Anomaly.Components;
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///
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/// Anomalies and their related components were designed here: https://hackmd.io/@ss14-design/r1sQbkJOs
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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[RegisterComponent, NetworkedComponent, Access(typeof(SharedAnomalySystem))]
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public sealed class AnomalyComponent : Component
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{
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/// <summary>
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@@ -5,7 +5,7 @@ namespace Content.Shared.Anomaly.Components;
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/// <summary>
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/// This component tracks anomalies that are currently pulsing
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/// </summary>
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[RegisterComponent]
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[RegisterComponent, Access(typeof(SharedAnomalySystem))]
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public sealed class AnomalyPulsingComponent : Component
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{
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/// <summary>
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@@ -7,7 +7,7 @@ namespace Content.Shared.Anomaly.Components;
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/// <summary>
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/// Tracks anomalies going supercritical
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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[RegisterComponent, NetworkedComponent, Access(typeof(SharedAnomalySystem))]
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public sealed class AnomalySupercriticalComponent : Component
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{
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/// <summary>
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@@ -3,8 +3,7 @@ using Robust.Shared.GameStates;
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namespace Content.Shared.Anomaly.Effects.Components;
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[RegisterComponent, NetworkedComponent]
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[Access(typeof(BluespaceAnomalySystem))]
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[RegisterComponent, NetworkedComponent, Access(typeof(BluespaceAnomalySystem))]
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public sealed class BluespaceAnomalyComponent : Component
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{
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/// <summary>
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@@ -2,7 +2,7 @@
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namespace Content.Shared.Anomaly.Effects.Components;
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[RegisterComponent, NetworkedComponent]
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[RegisterComponent, NetworkedComponent, Access(typeof(SharedGravityAnomalySystem))]
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public sealed class GravityAnomalyComponent : Component
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{
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/// <summary>
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@@ -312,10 +312,9 @@ public abstract class SharedAnomalySystem : EntitySystem
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{
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base.Update(frameTime);
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foreach (var anomaly in EntityQuery<AnomalyComponent>())
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var anomalyQuery = EntityQueryEnumerator<AnomalyComponent>();
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while (anomalyQuery.MoveNext(out var ent, out var anomaly))
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{
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var ent = anomaly.Owner;
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// if the stability is under the death threshold,
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// update it every second to start killing it slowly.
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if (anomaly.Stability < anomaly.DecayThreshold)
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@@ -329,10 +328,9 @@ public abstract class SharedAnomalySystem : EntitySystem
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}
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}
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foreach (var pulse in EntityQuery<AnomalyPulsingComponent>())
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var pulseQuery = EntityQueryEnumerator<AnomalyPulsingComponent>();
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while (pulseQuery.MoveNext(out var ent, out var pulse))
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{
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var ent = pulse.Owner;
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if (Timing.CurTime > pulse.EndTime)
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{
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Appearance.SetData(ent, AnomalyVisuals.IsPulsing, false);
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@@ -340,10 +338,9 @@ public abstract class SharedAnomalySystem : EntitySystem
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}
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}
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foreach (var (super, anom) in EntityQuery<AnomalySupercriticalComponent, AnomalyComponent>())
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var supercriticalQuery = EntityQueryEnumerator<AnomalySupercriticalComponent, AnomalyComponent>();
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while (supercriticalQuery.MoveNext(out var ent, out var super, out var anom))
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{
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var ent = anom.Owner;
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if (Timing.CurTime <= super.EndTime)
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continue;
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DoAnomalySupercriticalEvent(ent, anom);
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