Actually no a bit lower is better.
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@@ -20,7 +20,7 @@ namespace Content.Shared.Slippery
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private float _paralyzeTime = 5f;
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private float _intersectPercentage = 0.3f;
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private float _requiredSlipSpeed = 4f;
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private float _requiredSlipSpeed = 3.5f;
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private float _launchForwardsMultiplier = 1f;
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private bool _slippery = true;
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private SoundSpecifier _slipSound = new SoundPathSpecifier("/Audio/Effects/slip.ogg");
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