Actually no a bit lower is better.

This commit is contained in:
moonheart08
2022-01-08 15:46:38 -06:00
parent 52536b9dcf
commit d5ce221b77

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@@ -20,7 +20,7 @@ namespace Content.Shared.Slippery
private float _paralyzeTime = 5f; private float _paralyzeTime = 5f;
private float _intersectPercentage = 0.3f; private float _intersectPercentage = 0.3f;
private float _requiredSlipSpeed = 4f; private float _requiredSlipSpeed = 3.5f;
private float _launchForwardsMultiplier = 1f; private float _launchForwardsMultiplier = 1f;
private bool _slippery = true; private bool _slippery = true;
private SoundSpecifier _slipSound = new SoundPathSpecifier("/Audio/Effects/slip.ogg"); private SoundSpecifier _slipSound = new SoundPathSpecifier("/Audio/Effects/slip.ogg");