[April fools] Remove drunkenness/damage from Very Bad Day gamemode (#36246)
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my eyes
This commit is contained in:
SlamBamActionman
2025-04-01 20:57:45 +02:00
committed by GitHub
parent fbf50b21f5
commit d595cfea0f

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@@ -31,14 +31,6 @@ public sealed class VeryBadDayRule : StationEventSystem<VeryBadDayRuleComponent>
if (!TryGetRandomStation(out var station))
return;
var query = EntityQueryEnumerator<MindContainerComponent, HumanoidAppearanceComponent>();
while (query.MoveNext(out var ent, out _, out _))
{
_drunkSystem.TryApplyDrunkenness(ent, 1000);
_damageableSystem.TryChangeDamage(ent,
new DamageSpecifier(_protoMan.Index<DamageGroupPrototype>("Brute"), _random.Next(5, 50)));
}
_alertLevelSystem.SetLevel((EntityUid)station, "red", false, true, true);
}
}