From d595cfea0fc48714b91f8f08298de4622936bb6d Mon Sep 17 00:00:00 2001 From: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com> Date: Tue, 1 Apr 2025 20:57:45 +0200 Subject: [PATCH] [April fools] Remove drunkenness/damage from Very Bad Day gamemode (#36246) my eyes --- Content.Server/StationEvents/Events/VeryBadDayRule.cs | 8 -------- 1 file changed, 8 deletions(-) diff --git a/Content.Server/StationEvents/Events/VeryBadDayRule.cs b/Content.Server/StationEvents/Events/VeryBadDayRule.cs index 8f4b0e236e..a6ce85bbc1 100644 --- a/Content.Server/StationEvents/Events/VeryBadDayRule.cs +++ b/Content.Server/StationEvents/Events/VeryBadDayRule.cs @@ -31,14 +31,6 @@ public sealed class VeryBadDayRule : StationEventSystem if (!TryGetRandomStation(out var station)) return; - var query = EntityQueryEnumerator(); - - while (query.MoveNext(out var ent, out _, out _)) - { - _drunkSystem.TryApplyDrunkenness(ent, 1000); - _damageableSystem.TryChangeDamage(ent, - new DamageSpecifier(_protoMan.Index("Brute"), _random.Next(5, 50))); - } _alertLevelSystem.SetLevel((EntityUid)station, "red", false, true, true); } }