Turns GameTicker into an EntitySystem. (#4197)

* GameTicker turned into an EntitySystem

* Turns ClientGameTicker into an EntitySystem, turn NetMessages into events

* Change event names to be more consistent with the rest.

* YAML linter uses the dummy gameticker CVar override.

* Fix game ticker initialization order

* Dummy ticker won't spawn players.

* Fix character creation test
This commit is contained in:
Vera Aguilera Puerto
2021-06-20 10:09:24 +02:00
committed by GitHub
parent 15fb554c28
commit d3a611164b
81 changed files with 1711 additions and 1990 deletions

View File

@@ -0,0 +1,34 @@
using Newtonsoft.Json.Linq;
using Robust.Server.ServerStatus;
using Robust.Shared.IoC;
namespace Content.Server.GameTicking
{
public partial class GameTicker
{
/// <summary>
/// Used for thread safety, given <see cref="IStatusHost.OnStatusRequest"/> is called from another thread.
/// </summary>
private readonly object _statusShellLock = new();
private void InitializeStatusShell()
{
IoCManager.Resolve<IStatusHost>().OnStatusRequest += GetStatusResponse;
}
private void GetStatusResponse(JObject jObject)
{
// This method is raised from another thread, so this better be thread safe!
lock (_statusShellLock)
{
jObject["name"] = _baseServer.ServerName;
jObject["players"] = _playerManager.PlayerCount;
jObject["run_level"] = (int) _runLevel;
if (_runLevel >= GameRunLevel.InRound)
{
jObject["round_start_time"] = _roundStartTime.ToString("o");
}
}
}
}
}