* GameTicker turned into an EntitySystem * Turns ClientGameTicker into an EntitySystem, turn NetMessages into events * Change event names to be more consistent with the rest. * YAML linter uses the dummy gameticker CVar override. * Fix game ticker initialization order * Dummy ticker won't spawn players. * Fix character creation test
35 lines
1.1 KiB
C#
35 lines
1.1 KiB
C#
using Newtonsoft.Json.Linq;
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using Robust.Server.ServerStatus;
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using Robust.Shared.IoC;
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namespace Content.Server.GameTicking
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{
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public partial class GameTicker
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{
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/// <summary>
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/// Used for thread safety, given <see cref="IStatusHost.OnStatusRequest"/> is called from another thread.
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/// </summary>
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private readonly object _statusShellLock = new();
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private void InitializeStatusShell()
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{
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IoCManager.Resolve<IStatusHost>().OnStatusRequest += GetStatusResponse;
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}
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private void GetStatusResponse(JObject jObject)
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{
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// This method is raised from another thread, so this better be thread safe!
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lock (_statusShellLock)
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{
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jObject["name"] = _baseServer.ServerName;
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jObject["players"] = _playerManager.PlayerCount;
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jObject["run_level"] = (int) _runLevel;
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if (_runLevel >= GameRunLevel.InRound)
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{
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jObject["round_start_time"] = _roundStartTime.ToString("o");
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}
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}
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}
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}
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}
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