Turns GameTicker into an EntitySystem. (#4197)
* GameTicker turned into an EntitySystem * Turns ClientGameTicker into an EntitySystem, turn NetMessages into events * Change event names to be more consistent with the rest. * YAML linter uses the dummy gameticker CVar override. * Fix game ticker initialization order * Dummy ticker won't spawn players. * Fix character creation test
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@@ -1,6 +1,9 @@
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using Content.Server.Administration;
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using Content.Shared.Administration;
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using Content.Shared.CCVar;
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using Robust.Shared.Configuration;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.GameTicking.Commands
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@@ -20,11 +23,11 @@ namespace Content.Server.GameTicking.Commands
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return;
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}
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var ticker = IoCManager.Resolve<IGameTicker>();
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var cfgMan = IoCManager.Resolve<IConfigurationManager>();
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if (bool.TryParse(args[0], out var result))
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{
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ticker.ToggleDisallowLateJoin(bool.Parse(args[0]));
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cfgMan.SetCVar(CCVars.GameDisallowLateJoins, bool.Parse(args[0]));
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shell.WriteLine(result ? "Late joining has been disabled." : "Late joining has been enabled.");
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}
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else
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