Turns GameTicker into an EntitySystem. (#4197)
* GameTicker turned into an EntitySystem * Turns ClientGameTicker into an EntitySystem, turn NetMessages into events * Change event names to be more consistent with the rest. * YAML linter uses the dummy gameticker CVar override. * Fix game ticker initialization order * Dummy ticker won't spawn players. * Fix character creation test
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@@ -36,8 +36,8 @@ namespace Content.IntegrationTests.Tests
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await server.WaitIdleAsync();
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var gameTicker = server.ResolveDependency<IGameTicker>();
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var entitySystemManager = server.ResolveDependency<IEntitySystemManager>();
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var gameTicker = entitySystemManager.GetEntitySystem<GameTicker>();
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await server.WaitAssertion(() =>
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{
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